Any recommendations for laid-back shit to show off VR kits with? Google Earth VR is about the only thing that comes to mind to give non-gamers a little taste of room prescence and scale.
Thread 200100742 · 12/29/17(Fri)06:02:30 UTC · 773 posts, 169 images. Archived from 4chan /vrg/; deleted posts are not shown.
First general. Feel free to create and manage a pastebin and start the next thread with it.
>Temporary links:
https://vrchat.net/ offical vrchat site with download links and account registration
https://en.wikipedia.org/wiki/Virtual_reality what is this
>Recommended VR headsets:
-oculus rift (better hand controllers)
-htc vive (better tracking)
-(alternatively wait for gen 2 TBA release date 2018)
>Things to add to pastebin:
-FAQs
-useful links tutorials and guides (primarily for vrchat) on unity, blender, etc
-model resources
-list of compatible and/or recommended current and upcoming VR games
Previous thread:
>199821587
Any recommendations for laid-back shit to show off VR kits with? Google Earth VR is about the only thing that comes to mind to give non-gamers a little taste of room prescence and scale.
>>200101038
Rec-Room?
>still no pastebin 2 days later
Looks like I gotta make it myself.
>>200101117
I'm proud of you!
Do your best!
>>200101350
I wonder where they got that model from
or if they made it themself
>>200101107
Nothing too active with randoms like that. Is there any walking-simulator style shit for Rift/Vive?
>>200101385
The Cagliostro? That's me, I found the model on melonbooks and worked on it.
>>200101572link?I don't actually have the game installed i just like archiving models i like
>>200101497
Put them in a The Lab minigame or JanusVR, and don't worry about something innappropriete popping up in Janus, its pretty much dead.
Can anyone else not login to VRCHAT right now?
Cutest common avatar.
Didn't realize the last thread reached bump limit.
If you're new to worldbuilding and want to learn by working on a /vrg/ world with your fellow scrubs, feel free to add me (Azuth#0104) on discord. We started this idea at the literal end of last thread so no work has actually started yet, but I plan on setting up a Unity Collaborate cloud project tomorrow morning and we can go from there.
>>200101649
Can't remember where I put the link, sadly but it's on melonbooks. It was a pay model.
How lewd can we get away with? There's a good Takao in nothing but a bikini but that may be bad news.
>>200101572
Fuck, Cog is pretty much perfect.
>>200101779
Yeah that’s my favorite too
>>200101834
>pay model
Gah!
>>200101875
>How lewd can we get away with?
I've imported pic related and I've been fine so far. Guarantee a prude mod would warn me though since she still has nipples and an actual vagina under the panties.
>Cog is pretty much perfect
She sure is
http://3d.nicovideo.jp/works/td26278
If somebody could get this unity ready you'd be a lifesaver. I just want to be cute.
You know people always was telling me "don't get killing floor incursion its shit"
And I thought it was alright, sure it wasn't the generic repetitive killing floor style gameplay but it was something nice and new.
Kinda wish I wasn't the only richfag out of all my friends, none of them can justify or even afford to waste money on buying a VR setup and its painfully obvious that the game was designed for co-op
>>200102352
Not trying to be a dick, but you should learn to do it yourself. Once you upload a model you like, you're going to keep wanting to add more. It's an addiction and the sooner you learn efficient ways to work on models, the cuter you will become.
>>200102478
I know, and I plan to. I've got cat's thing and I'm making decent headway but right now it's just giving me a headache.
>>200102365
I keep seeing the richfag meme, but I bet these people saying it have iPhones and ps4 or something.
>>200102653
No pain, no gain gamer.
>>200102352
That has more than 200k polys I imagine, you need to find a model with lower poly count and work on that, decimate works but it isn't magic, it looks like crap if you overdo it.
>>200100742 (OP)
>First general
This is the 2nd one, at least change that one thing if you're going to copypaste
>>200102365
If you were an actual richfag you'd buy all your friends VR
>When you have a great conversation with VR Hitler in VRchat and decide to go ahead with buying a Vive
Thanks, Hitler.
Can I play VRchat with a static avatar until I get a VR Headset? Gonna wait until the new 2018 gens come out.
>tfw too dumb to get the avatar from blender to unity
>>200104463
>tfw too dumb to get something sculpted from Oculus Medium into Blender, into something usable in Unity
I still can't believe Facebook is just giving that shit away free with their touch controllers.
>>200104450
Sure, you can test it out in front of a mirror to see how it moves, almost all the main hubs have mirrors.
>>200104463
>tfw you've gotten past that but now you have to deal with a whole slew of issues like textures not displaying correctly, bones not mapping correctly, and bone hierarchy inexplicably shitting itself up on every model you try to fuck with
>>200104719
Just end me my dude. I just want the big tiddy lucoa model as my avatar why is that so hard
What's with half the VR library on Steam being streamer-bait 30min long shit for $15-20?
>>200105097
emergent technology with no developed marketing strategies yet
>>200105097
I personally blame jews and not the corporate ones either, just the wannabe jews who bandwagon onto whatever they think will make them a quick buck then move on to the next thing once that fails to make them the dosh they crave
>>200104904
Shiieeet I want a titty avatar but as soon as I learn this shit i'm making some OC Donut Steels. Unfortunately my main OC is flat as a board. I guess I could make a regular version and deluxe titty monster too.
>>200105097
The user base for PC VR headsets is still too small to be seen as profitable for most developers. Making a game that is streamer bait gives the game a chance to go viral, which can result in lots of people who would normally not buy it buying it.
Also because longer experiences would have a hard time effectively taking full advantage of VR's features. VR gets less comfortable the longer you're using it because the headset causes sweating and discomfort and roomscale, standing up for hours gets uncomfortable as well. So games with long play times benefit a lot less from VR when compared to games that only demand 30 minutes to an hour to finish and are cheaper as a result.
I just wanted to say that the reason for Pascal's delay is because it will come with a special line of VR cards that get bundled with second gen headsets (which will be 120hz)
Don't drop $1000 on headsets and trackers right now, buy something for cheap second hand if you must
I can't seem to find the world with the initial d car avatars. What happened to it?
>>200105476
If you want I could upload the mmd model for you.
>>200106813
why the delete, was going to add it to next thread
>>200106813
>Windows 10 is more optimized specifically for VR than W7/8
Any specifics? Actually curious about this. Only thing I heard that was good for VR is tech like nVidia's multi-projection which saves a fuckton on rendering time for rendering a right-eye perspective using geometry data already inplace for left-eye.
General VR resources:
https://vrwiki.wikispaces.com/
https://en.wikipedia.org/wiki/Virtual_reality_headset
https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets
Oculus rift setup guide
https://pastebin.com/QgHwLq8R
Htc Vive setup guide
https://pastebin.com/QNc18zHd
Recommended VR applications/games
https://pastebin.com/KgBr4kCh
VRChat resources and tutorials (NEW):
https://pastebin.com/XL9AG46f
Previous thread: >>200100742 (OP)
>>200106914
I messed up the name field and forgot the "Previous thread:" link. Feel free to use this one above.
>>200106995
DirectX 12 mostly.
>>200107132
Fuck-all still uses DX12. If anything I see more VR shit using Vulkan.
Can i play this with PSVR+Trinus?
Does anyone have a Bane avatar for VRChat?
>>200107268
PSVR works but no hand controls yet, you'd need to use mouse and keyboard while wearing the headset, the devs have it planned though, probably for next year:
https://steamcommunity.com/app/438100/discussions/0/135508292190050590/#comment_135508292192109949
>we will soon be on multiple platforms (Oculus Store, HTC Vive Store, PSVR, etc)
>>200106050
Hey hey, that'd be cool. I'm only just getting into this stuff so I could use all the good anime models I can get.
Sorry, I don't know my animes, but who are these fine young girls sitting beside in pic related?
>>200107706
https://ufile(dot)io/gd47k
Tell me if you get it working
I have a obj file of a model I want to export to pmx to use with Cats Blender Plugin. Problem is, mmd_tools on Blender has a PMX option under export, but it never really exports. What do?
Anyone have the AE86 for VRChat?
>>200107794
The one on the right is rem from re:zero. Not sure the one on the left might be an abyssal from kancolle or just a miku edit.
What are the chances I can get one of these bad boys up and running for VRChat?
>>200108789
Maybe the VR thread on >>>/t/ has some informations, those things must be pretty expensive though.
down to 19kish polys but i can't make the texture load right
something is up with her face and it's driving me crazy
>>200109037
>>200108789
That's just a novint falcon, they used to cost like $60 dunno what they cost now
>>200109635
dumb and forgot the image
>>200109635
yeah that's the same problem I have and I basically have no knowledge of that stuff so I can't fix it. I could go with the swimsuit version which has lower tris than the other one but dunno if it's sfw for vrchat
>>200109635
Because you're crunching down tris and that fucks with the UV mapping. Worst case, you'll have to go in and manually re-unwrap it to the texture.
>>200109668
>novint falcon
Worth looking up some guide, there's probably a way to get it to work in vrc with some hacking.
The boobs aren't connected to the program, or are they? if they are than that must be a custom version of the device, because from the images I see the normal one has only the thing on the pointy end, nothing behind.
>>200109795
Is the brown mask the toon shader? there's another option in unity according to this post:
>>200004475 (Cross-thread)
>>200004745 (Cross-thread)
I still haven't reached that part but I recommend you check it out. Removing the mask should save you at least 2k polys (better make a backup before you do this).
I don't have a 'models' folder in the VRChat sub-folder of the steam folder. Should I just make one and put it in VRChat, or VRChat_Data?
>Try to put in eye tracking
>One of the eyes starts spazzing out in game, while the other tracks fine
>Have no clue why
>Disable eye movement completely
>>200110007
I opened up a new one and without doing any editing did an atlas map in Blender and half her face went totally black.
>>200110364
I think what may be going on there is that since I'm using the original texture map and deleted the sword that came with her, it's misreading it a bit. Maybe I need to try manually removing it from the texture's png.
>>200110453
Why would you need a "models" folder in your VRChat folder?
Just kill me famalams
>>200111215
I really need to find out how to fix those seams that decimate introduces into the uv map. I have no clue how to properly uv unwrap in blender.
>>200111215
What are you attempting to do?
Also does this Lucoa have animated eyes?
>>200111168
Nevermind. I think it was just housekeeping from the video guide I was using.
>>200111338
I'm trying to get the model from blender to unity without problems and yes I guess she has animated eyes
Just ordered a Vive since they're on sale. Comes with Fallout 4 VR, what are some must-have VR games for me to buy while everything's still on sale?
>>200111532
What video guide are you using? Trying to figure out custom avatars myself...
>>200108495
I've seen a few, but don't know what world.
I'm sort of interested in making some worlds in the game. What are the poly limits?
>>200111564
Rec Room is fun, I don't have it but heard superhot VR is a must.
>>200111605
The one linked to in the first result of the steam guides for VRChat. That and https://www.youtube.com/watch?v=YyqecP2mn0c
They were just the first one's I happened to comes across.
fuck custom avatars in VRchat,
ayy lmao shenanigans for life
>>200111648
I swear I've seen this exact world ingame
>>200111680
Cool, just bought Superhot VR, Rec Room is free. Any more sales I should take advantage of?
I gotta figure this shit out so I can make Bikko models. With and without eye patch and bandages, prosthetic leg and wheelchair.
Does the 10倍用 mean it's 10 times the size? Should I use the other .pmx?
>>200111892
Job Simulator and I Expect you to Die are pretty good ones.
Feels like Oculus shot itself in the foot by having its sensors figure out what's in the designated space, since it'll limit how many potential things you could track without confusing the software.
Nothing stopping them from changing it to Vive's setup for a v2 model though.
>>200111946
Even though it is great, a big problem with I expect you to die though is that it is primarily a puzzle game, and as a result only really good for one playthrough
>>200111839
I wouldn't be surprised, That's from the first season of RWBY. I recreated it in Maya as practice.
It had a lot of easy to make world content, so I used it as practice material.
fuck this shit. I simply can't make the model work even with following video guides
>>200112668
Don't give up anon. It may take time but you'll nail it eventually. Then everyone in VR will be nailing you. You won't master it in a day.
Okay, so this >>200111942 comes in two parts. When assembled it's supposed to look like this https://bowlroll.net/file/69759 little buttplug critter.
Can I combine the two objects in blender into one model, and what else would I need to do to make this workable? Add some bones?
>>200112997
Select both mesh and hit ctrl+J?
>>200112740
how am I going to master shit if I have no fucking idea what I'm doing. I'm just a brainlet who wants a custom avatar
>>200111215
You decimated too much, that model has simply too many polys to being with.
Either remove some piece of clothes or merge the clothes to the body so you can remove the underclothes polys.
>>200112997
it already looks alright once you fix the rig with CATS, you may need to add extra armature but the base skeleton looks okay
>>200113328
I guess I have to look for another model then. such a shame because I really like this one
>>200113517
Set decimation back to 1.0 on all pieces and try merging the legwear to the legs, it's not like you can swap pieces of clothes ingame anyway.
Do the same for other pieces of clothes then decimate again, it should save at least a good 30% of polys.
>>200113146
You could always resort to paying someone to do it for you, at least initially. I know it sounds kinda lame but you could probably get someone to do it for a few bucks.
If anyone with any talent in this was smart and wanted to make some money they'd start selling their services.
>>200113629 (cont)
>merging
By merging I mean not CTRL+J but manually in Edit Mode, trim the legs where the legwear polys start, then merge the leg polys to the legwear.
>>200113629
do I have to delete the joints and rigidbody category? I didn't see them in the hierarchy in any video
>>200113769
Don't touch anything like that, select the legs with right click then switch to Edit Mode. Anyway, make a backup before you try in case you fuck it up.
>>200113853
I think the model is simply too high in polys I just tried doing stuff with the swimsuit version which has less assets and it didn't work
ripping models for vrchat a thing?
or do people just use whatever is free?
>>200113380
Can you tell me what you did with those files to get it to look like that? I've never used blender, or unity, or any other 3D modelling/rendering software.
>>200114453
You can pull models out of video games if you have the know how. The difficulty is dependent on where the models are, some games have them conveniently just sitting there in the game's files but many have them tucked away in big bundle files and you have to open up the bundle to extract the model.
So yes, ripping models is a thing, though just finding a free model is a lot easier.
>>200114656
I followed through these videos:
https://www.youtube.com/watch?v=NY6uU5_KyuQ - MMD: From PMX to Blender
https://www.youtube.com/watch?v=0gu0kEj2xwA - Cat's Blender Plugin Overview
I'd recommend watching the second video before moving to the first as it's more up to date, there's no need to use the translation tools in the first video any more.
I just started messing with models yesterday but it's quite simple when you get the hang of it.
>>200115208
wait you don't need to translate stuff anymore?
>>200115331
you do, it's just more automated than it used to be. CATS has a translation tool that's built into Blender now.
I wish VRChat had a feature that let you save other people's avatars to a list of "Favorites" that you could then use whenever you wanted. That way if you saw an avatar you wanted to use on someone else you could just use it.
Maybe also give people the option to "lock" access to their personally imported models so that people who want to keep their unique model that they put lots of effort into UNIQUE.
It would just be nice to not have to hunt down a model you see on someone that you liked that can be found in one of the game worlds and maybe even give you the ability to pick up some models other people imported but don't mind sharing and didn't "lock".
Anyone else think this would be a good idea?
>>200115208
When I import the .pmx into blender and select shadeless the model turns pink. Do I need to extract the files to a specific location in order for blender to read the textures?
>>200115673
I've been importing PMX files from folders that contain both the PMX and texture files without any issue, try extracting the entire zip to one folder and import the PMX from there.
I hope soon a website or something pops up that has the models and shit already prepared to just be put straight into VRchat
I am a retarded brainlet that was literally dropped on their head as a baby and it is too hard for me to do that shit myself
>>200115802
I extracted all the files in トントver1.0 to a harddrive, imported トント20150128.pmx and then clicked on shadeless. Am I missing any steps?
>>200116192
just tried that myself and it worked. are you using the same import settings that the video uses for mmd_tools?
>When you have all the training to make custom models but when you import your character they're standing on their toes the entire time
The hell is with this stupid rig
>find cool mmd model
>too high polygon count
how the fuck did they get the cool models into vrchat without fucking them up through decimate
>>200116343
Anything wrong?
>>200116719
these are the settings I use, give them a go and see if textures work on a fresh import.
>>200117016
Nope. Same problem. The only thing I can think of now is either I haven't installed all the prerequisite addons (I've got mmd tools and CATS), or somehow it has something to do with my system being in Jap locale mode, which I don't know if that'd cause problems reading certain files.
>>200117398
it's possible it's due to the Japanese locale as that's basically the only difference between your and my setups at this point, I'm using English locale with no issues.
>>200115602
It seems like the most obvious thing when you think about it. I was kinda surprised when I learned the game had no way of avatar saving and swapping without importing it like that.
Could it maybe be by design? One thing I noticed is it seems to encourage people to go out there explore the worlds to look for the models, and it gives other people reasons to make worlds and even "secret" avatars you can get. I don't think it works all that well since people just pick up the avatar and leave most of the time, but perhaps that was the intention.
Or maybe there was some sort of technical issue and it will be supported in the future. EIther way, seems like a huge oversight. Your suggestion with the unique tag sounds pretty good.
>>200111986
>Nothing stopping them from changing it to Vive's setup for a v2 model though.
I suspect copyrights could be an issue
Where can I find a low polys model of this haircut in pic?
>>200111564
Pavlov VR if you like multiplayer FPS.
>>200117510
I tried re-extracting the files, after switching the system locale, and that seems to have worked. Notably, the mqo and XCF files are now visible in the blender import file browser.
>>200120051
awesome! glad it was a somewhat easy fix.
>>200120589
I also had to manually change the branch object from a GLSL to a multitexture for some reason.
Guy passed out over here haha
I wish i could make avatars but im simply too lazy to acquire the skill.
*Anime girl avatar's hand stops tracking and becomes limp*
Uh oh
any reason why this keeps happening?
>find VR thread
>it's all about VRChatI'd honestly join you if I knew dick all about making my own avatar
>>200123223
>>200123336
why is it so god damn hard to add models to this?
>>200123336
>doesn't throw the AWP at the enemy
Almost made it.
>>200123847
Because it's a free game designed as more of a sandbox than anything that is also in early access.
Give it time, hopefully they'll add some stuff that makes it a bit easier to add models (or at least create a global list of player created models that people can add their imports to for everyone to pick from so that it's easier for people who are good at adding models can share them more easily).
>>200124716
how many devs are even working on VRChat
it seems to be a weekend garage Project.
still great thou
>run up to a live streamer with a kanna avatar
>say NIGGER
>they blame kannagang
>it's a drop your hand controller from 3 foot because you tried to put it on the table in game episode
So close yet so far. How can I fix the arm position? Can't find anything on youtube about that
>>200126462
nvm I'm retarded
>>200126462
just do the arm thing homie
>Neck was not found in hierarchy. This will cause problems.
Will it cause problems?
>tfw no girls last tour models
When I import MMD projects that have some japanese names/strings, they appear as squares in Blender. How do I fix this? I got japanese fonts and language installed and programs with japanese interface always worked correctly.
It's not a big deal but it's kinda annoying I can't read what they are. I got over 20 shape keys here and they all have these invalid square names, I honestly dunno how to handle them. Do I even need to preserve the shape keys for Unity or will it use something else? I still haven't tinkered with it since I wanted to get these polys under 20k first.
>>200127172
>zoom in too much
>mesh disappears
>>200126965
what arm thing
>has bones in arms
>doesn't go into t-pose to fit the arms
>kanna's model has 76k tris
dis gon b gud
Is PS VR allowed here?
I'm considering getting the Moves, but I can't make up my mind.
The compatible games I currently have are Skyrim, Tethered (would use them for sure), Rush Of Blood, Tumble (would barely play them), I may get Ultrawings for them and I will 100% get them for Dreams.
My only experience with them was back in the PS3 days and I thought they were a piece of shit compared to the Wiimote.
Should I get them?
>>200130168
The controls look kinda limited, have you checked some YT review? when in doubt, there's no better way, unless you can find a store that lets you test them directly.
>>200108213
>Tris: 73,688
>>200131254
how many in dem ditties
>>200107010
Nice job senpai
>convert 3d eye to texture
>try removing unneeded polys
>doesn't work
Now what? seriously, who in their right mind thought it was a good idea to make the eye's reflections in 3d?!
>>200131417
since you asked: the entire shirt mesh is 3,232, just the tiddems are around 1,300. so about half of the entire shirt mesh is for the milkers.
>>200116552
Usually anything 100k or under will be good to get to 19k, sometimes a little more.
>>200131875
forgot to include the skin under the shirt which definitely counts so add like 1200 more.
>>200131875
How many faces is the model in total? 20k should be the hard limit for vrchat, as I understand from what I read around, the faces is the poly count so it's supposed to have a lower number than triangles.
>>200127082
Yeah, just go to the configuration in unity and select the neck bone that is grey. It should highlight the word that’s being used for neck, then make a note of it and rename that bone in blender to Neck and use a capital N. Or just hit the fix bones table in the Cats plugin.
Gangbanged by Mario knuckles
>>200108213
You should easily be able to get that down to 19k. Did you do the box delete thing at the start? That usually brings it down a lot.
>nearly 1k tris for a fucking pantsu ribbon
this is just stupidity
>25 hours played so far
>barely talked to anyone
>too autistic to make even 1 friend
>>200132371
SURRENDA YOUR CHILDRENS BLOOD
>>200132980
>Me but 50
Probably drink a bit then try tonight
>>200132980
have you tried getting completely shitfaced first?
>>200107010
Is Microsoft MR not that great?.
>>200112668
are you making complicated models? You should start simple anon. It's the learning curve that makes this game so good.
>>200104719
I had to do that on two models. I got it eventually but now I think the viewpoint is too deep and the dynamic bones kinda act funny.
how about we start a vrchat game. Simply put a fitting subtitle for that game
I´ll start
VRChat: Traps are gay but
>>200134158
>try simple model
>ez under 20k
>arms won't go into t-pose despite it having bones
This is why I can't have nice things
>>200131634
>P
>it just works
Bless Blender. It gets pretty comfy once you learn what it can do.
>>200135041
Did you use the fix bones tab in Cats?
>>200135041
Link to character?
>>200135259
yes
>>200104904
There's a disgusting knuckles faced Lucoa in the knuckles world.
>>200135405
Can you show a screen shot of it in the configuration in unity?
>>200135404
go to bowlroll and search for 浅上 藤乃[空の境界MMD][配布] can't post the link because shitty filter thinks its spam
>tfw too brainlet for blender
>>200136098
Seriously, Tupper's tutorials can be followed by the smallest brainlet. Watch them and learn.
i got all the way to importing this model i was working on and she's missing polygons in unity that appear as intended in blender and i have no idea why this has happened.
i'm also out of time and have to go to work.
>>200136098
>use SHIFT-H to hide all except selection
>work on it for 20 minutes
>try to unhide
>can't figure out how to unhide
>close and reopen to restart from last save
>>200136374
Pick a new model.
>>200135951
like this?
>>200136374
That can happen from decimating too much of the hair.
>>200136426
it's the little eyes in the hierarchy just click them
Is there a way to access the desktop while in VR? Also I'm playing VRChat and was wanted to try taking some screenshots, but I don't know how to do that either
>>200133367
>>200136374
Try running the Triangulate modifier on the hair in Blender, then reimport. If that doesn't work, you fucked up and decimated too much.
Where can you find this avatar in VRC?
>>200137748
If you took a screenshot of more than just the fucking face, we might be able to help you.
>>200136608
heh I guess I have to look for another model again because I don't know how to unfuck it
>>200136608
Did you try uploading it? Most my avatars are in that pose.
>>200136608
It usually says it’s not in a T pose in red letters at the top right in configuration. Try uploading it. None of my characters are in a perfect t pose in unity.
Is there a fast way to merge clothes to the body, without leaving any air between the skin and the clothes?
>>200138779
>>200136608
Before you upload, if you haven't already, go to the "Pose" button below the skeleton menu on the right and select "Enforce T-Pose"
trolling japanese people in this game is the most fun i've had in ages
>>200139252
I usually delete everything under the clothes the join all in Cats
>>200139438
Deleting faces? I'm trying that right now, but looks like it's going to take a pretty long time.
>>200132980
>>200133423
I like the room where you draw stuff, meet my first friend there.
neither of us talked, just wrote to each other
am I autistic?
>>200140228
I wanna know how to draw with fingers anywhere. I’ve seen people in game do it and Rad does it.
>>200133990
requires windows 10, so it's automatically shitcanned
Jesus fuck, this Hoppou model was a bitch to import. The mmd was missing a dedicated head bone and had everything crammed into the neck bone instead. If anyone else is planning to import this from scratch, make sure you keep offsets on the new neck bone (moving the new bone shouldn't affect the position of any others it's connected to). You'll end up with inverted head pitching if you don't, since rotating the neck down will roll the head upward due to the connection. Also make sure to correctly reparent everything after.It took me way too long to realize why the head tilted up when I looked down and vice versa
nice, got kanna under 20k polys
now I just hope to christ the mesh doesn't fuck up because of how aggressively it's been decimated
Hey /vrg/
Im looking for cute nazi inspired anime girl models
pls halp
asking for a friend
>>200107010
using "(NEW)" is a poor choice for generals, because, as OP indicated, people just copy-paste in their haste to get a new general up without editing shit to make sense and it would end up still being "new" 6 months later. A better approach would be saying "Last Updated 28-12-17" or something.
>>200140940
https://youtu.be/Pi7i4sF_BgQ
You're welcome.
>>200140940
That'd be useful to have as my autism most of the time prevents me from speaking
If you know the way pls share.
>>200139318
already tried that before but I just uploaded it and tried the model out ingame. literally flew all over the map and my character is lying on the ground instead of standing. fuck this shit
>>200140947
It seems you went through too much trouble. I’m pretty sure Cats can fix all that in just 2 clicks.
>>200141185
Thanks!
>>200142006
Unless I missed an option or two, Cats didn't fix it and I had to do it manually. Or maybe I'm just completely retarded.
I'm gonna set up a Patreon for custom VR models.
10 bucks to access all models.
30 bucks for requests that will be filled out on a first come first served basis.
50 bucks for exclusive models that nobody else will have.
Does this sound reasonable?
>>200115602
I think this should a future paid feature to be honest.
>>200143019
>1 guy buys it then gives everyone else the files for free
>>200143019
>>200142694
Did you click the parent hierarchy button?
>>200143216
This. Happens with Patreon exclusive lewds all the time.
Poorfag with only a dk2, is there a way to use the touch with it?
>>200143216
>no requests
custom is the keyword here
>>200143216
>>200143249
>>200143348
then again good point. no 10 dollar tier then
>>200143623
Going to have to send models on a per-Patreon basis with signatures in the model so you can tell which person it's from when you happen to see more than 'one' person using it.
>>200143696
Oh, it'd be up to them to share it. I'd just take the request of the custom model, for instance a jpg and make it. Then the patreon would be free to do whatever they want with them.
What i'm selling is the work of making any avatar or model they want
>>200144241
You do realize just how much work it is creating models yourself entirely yeah? Even if you start from a base rigged skeleton and customize/texture from there.
kanna are you okay
>cat's plugin translator still doesn't connect to google
how do i fix this shit
>>200144356
bruv, I'm a 3D artist. It's not like i've never done rigged 3D models
Can anyone be kind and pass me an AE86? I keep seeing them float around in the worlds.
>>200145208
Mind sharing your portfolio?
Rad>Matsix
>>200145679
Actually I’m gonna upload this too. Then I can just change into it and run over the knuckles that try to look up my skirt. I also have Freddy prepared for them.
>>200145953
Pass out the finished files when you done then we can have driftu raids.
>>200146206
Is it even possible to give people "finished" files so they can just drag and drop for VRChat?
>>200146206
Maybe we should just start uploading avatars for just us to use and put it in a paste bin.
every time I use an avatar I made in a certain map the screen turns bright white when I look down beyond half-way, but not when I look up (only in "the great pug" map) any ideas?
Has anyone come across this model anywhere? The facial animations are pretty cute
>>200146342
I think all we would have to do is upload a unity save to mega or maybe a .fbx
How long to get your VR legs? I can't do any form of locomotion besides teleporting without feeling sick after 10 minutes.
>>200146342
you'll still need to open unity and that's basically how it works already, drag model into unity, if it has all the "finished" parts a model from a game usually does, you just drag the texture into the albedo slot and click upload.
honestly, who gave all these brainlet 13 year olds a vr headset??
>>200146483
Yes, we should
>>200146751
I;m 26 and I know nothing of unity. It's complicated and scary.
>>200146751
I think it might be best to upload a finished . fbx. Then put /vg/ or /v/ somewhere on the model, to tell who is one of us.
I dunno. Which models would you guys want? I guess I could try doing the /v/ car and maybe something else.
>>200147280
Unity is the modern Turing/BASIC. You can step in it with ease and create things that require 20x more processing power to utilize vs than if you did it with a proper engine/language.
>mfw I painstakingly import a model into VRChat and someone asks what world I got it from
>>200147280
look up tutorials
if you can't figure out unity with the literal mountains of documentations and tutorials designed for brainlets describing in detail what you need to do from blender to unity and every single other thing you might need (decompilation of assets from other games etc) you might want to wait until the VRchat devs make it painfully easy and non-thinker friendly before trying to use a "custom" avatar
>>200147439
I mean unless you have Maya, .fbx don't actually come with textures, you need an "autodesk" plugin that comes with Maya, or you need to do some complex shit outside of blender to attach textures to the fbx iirc (and I checked yesterday, so I hope I wasn't misinformed by documentation)
>>200147675
Such is the paradigm of computing. GUIs were considered a massive waste of resources for relatively little gain back in the 80's
>>200116552
You really have to spend time on it to ensure everything works and it's below limit.
>>200147830
What about a finished unity save?
>This thread
Is this VR general or VRChat general? There's a big difference
>>200147778
that's a good feel :) you stick your finger through their eyehole and yell "NONE BITCH I UPLAODED THIS MOTHAFUCKA" then run away laughing like a maniac
at least that's how I feel when people ask me where I got mine
>>200147970
god that sounds so autistic. please do not upload projects for people who can't be assed to do ANY WORK WHATSOEVER. I really think the "custom" avatar scene should be reserved for people who aren't completely brain dead. it feels waaay better this way imo
>>200148084
VRchat dummy what else do 4channers use their VR headsets for lol
>>200136608
Did you join the materials in blender? That can usually fuck things up in unity for odd reasons
>>200148084
You’re free to talk about other stuff
>>200148084
It's hard to talk about other VR games in any sort of meaningful way. Games like Onward or Pavlov don't really have much in terms of continuing discussion, which is why /vrg/ usually died after a dozen posts before. VRChat is continuous, creative, and always evolving so we talk about it the most.
>>200147439
AE86
dickbutt
Monokuma
Gabe Newell
Angry Marine
>>200148280
>>200148339
Alright then. Has anyone played Robot Recall? It's fucking awesome and I'm looking for something similar. A lot of other VR shooters are way too clunky
>>200148161
>please do not upload projects for people who can't be assed to do ANY WORK WHATSOEVER
would be a shame if gary's mod was like that, wouldn't it? a sea of kliners.
>>200147778
This happens all the time to me and I hear it happing to others in game.
It seems like I see less and less custom avatars and more people using ones from avatar worlds.
>>200147970
Go ahead.
>kanna and lucoa models
>haven't seen one tohru model
What the hell?
>>200148639
Yeah. It's more that the player influx spiked so hard that the new flood of people don't even know you can import custom models. I have a model that's taller than the public ones and has facial expressions. I get people asking how I can make expressions all the time.
Then it leads to a "how do you import models? Oh, that's too hard can you do it for me?" discussion
>>200148780
One of the avatar worlds has one that I know of. Pretty soon, that's gonna be the only dragon maid avatar that's not being hunted down by mods
>>200148780
ive seen a few, theres one or two on the avatar forest map
>>200148554
>did anyone play the game that came with your headset?
I mean
yeah
I also liked the tech demo that you played when you first start the app, that was cool the robot guy made me giggle like a little girl for 15 minutes straight while I played it
>>200148632
>it would be a shame if garry's mod was unaccessible to it's target demographic
well there's an issue comparing the those two things becasue VRchat's target demographic are people you can literally give a college class to with a professor and everything. and gmod's target demographic is weed smoking 13 year olds so idk if comparing the two are a good or fair idea
>>200148840
how long do you think it would take a beginner to do basic facial expressions? ive got guides on hand but just haevnt attempted any of it yet
>>200148898
>>200149075
Oh, excellent. I guess I just haven't seen it. Tohru a best.
>>200149326
as well as eye tracking, blinking, moving hair, boob physics and a moving mouth
Why is my model lying on the floor in the asset box icon in unity
>>200149094
Yeah I love that robot
I can't wait until they release the hounds with the scripting, I want to add menus directly relating to the avatar so you can configure them in-game without needing to hold your hand in certain ways
can you imagine putting on sunglasses without needing to hold your hand in a peace sign?? sounds like a thing that should already be in the game but I can totally get why they're trying to figure out the "safest" limitations they can implement.
>>200149591
It does that I dunno why. Don’t worry about it as long as the model on the plain in unity is fine.
>>200149094
>VRchat's target demographic are people you can literally give a college class
To be fair, you have to have a very high IQ to understand VRChat. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical player’s head. There’s also VRChat’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LIFE. As a consequence people who dislike VRChat truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in VRChat’s existential catchphrase “Chat, Play, Hangout, Create, Share,” which itself is a cryptic reference to Turgenev’s Russian epic Fathers and Sons. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as VRChat Inc.’s genius wit unfolds itself on their computer moniters. What fools.. how I pity them.
And yes, by the way, i DO have a VRChat tattoo. And no, you cannot see it. It’s for the ladies’ eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid
>>200149757
it's true though they give lectures in rooms moderated by admins sometimes
>>200149712
I'm looking forward to a world with and without boundaries for avatars. Basically the limit is your imagination but avatars operate with a ruleset within the virtual space. Sort of Matrix style? I dunno if I can convey what I mean.
It would make avatars feel more real and have weight in the virtual world.
>>200150132
you need to program the avatar independently from the world in unity though you can't really put on a shirt from a random store in-game, and if you did the model probably wouldn't fit yours unless it conforms to a specific shape / skeletal structure. the way you're talking reminds me of this http://www.imdb.com/title/tt0986263/
specifically when they show the fat retard controlling the hot girl lol you sound like a fatty aha also like you don't know a lot about video games sorry not sorry
I want food buy my gf is sleeping in my bed next to the door do I risk waking her up or do I sit here and waste away?
>>200150448
>>200150561
When did reddit get here?
>>200150716
>you have to be a redditer to not be a fat ass
spoken like a true fatass! stick it to the (skinny) man!
i got banned before i got vr one time in vrchat. i asked a widow to show me her boob physics. im still banned i think it was perma
am i fucked lads? i wanna try it in vr
>>200150448
>when they show the fat retard controlling the hot girl
Instantly knew you were talking about that surrogates film, god what a load of shit
>>200150879
I thought it was sort of cool, not as a deeper-meaning social statement film but as an action film it was cool
>Create humanoid character with something covering the mouth so I don't have to fuck with visemes
Why didn't I do this sooner
>>200150448
Sheit I was just watching an Alex Jones clip where he talks about that movie and how games like SL are to prepare us to be put in VR pods.
https://m.youtube.com/watch?v=0BKzuzjjCro
>>200149725
you liar it's also lying on the floor ingame
>>200150807
Can’t you just create another account?
>>200151737
>this computer is banned
if i just clone my routers mac address will that work? or is it that shady illegal hardware id ban
>>200151735
kek float around to people like that. Is hilarious
>>200151817
Wow I didn’t know they ban computers. Hahahaha Now I gotta make sure I don’t catch a ban or my brother doesn’t. That’s pretty stupid they ban computers 2bh. That’s more strict than most forums and places I’ve been to on the internet.
>>200152143
did they ban my pc or just say they did? i havent tried ip change yet
>>200152143
>or my brother doesn't
This site is for people 18 and up only.
>>200151932
How the fuck do I fix this shit
>>200145679
I don't think Unity like my pc, it keeps freezing. Could someone do it for me?
>>200152312
Asking to see boob physics is pretty lame thing to perma ban someone. If that’s the case you can easily say something or do something then get banned. Like what if I asked that as a genuine question to decide if I wanna spend 20$.
>>200152381
How are the bone in configuration?
>>200152381
go to the rig in unity (should look like a orangy torso with a head on top in the inspector) all will be made clear. if it isn't, return with what you need help with beyond that point.
>>200152785
halp how do i unban myself i dont wanna wait for support ticket its taking forever
>make a lot of different avatars that have varrying colour schemes, all based off of a single skeleton because short cuts
>skeleton originally had a glitch that was fixed
>the rest of the avatars used the "fixed" skeleton
>every single avatar I just created and uploaded in the past 2 hours needs to have it's skeleton fixed, then reuploaded
*in a crysis suit's voice* "Maximum : for fUCK'S SAKE."
>>200153926
this actually has me so mad right now please post good images, you know the ones
>>200153308
Change ip idk
>>200151817
Change your IP
How do you pick stuff off the floor in VRChat? My hands literally can't reach (through the real floor)
>>200154607
Go to seated position
>>200154723
Assuming you mean the menu toggle, would that not raise me up rather than lower me?
>>200155924
Yeah the menu toggle. If it’s already set to standing then switch to sitting.
>>200154606
>>200154346
>clone my mac address
>no internet connection
cable was a mistake
>>200152928
>>200152997
I can't see anything wrong in unity
>>200156331
Post screenshots
>>200156331
Are you sure you weren’t in the sitting position in the game? You can toggle that in the menu
>>200130168
I wanna try
>>200156501
>>200157243
Why aren’t your textures in a textures folder?
>>200157694
they are in a folder it's just not showing because scrolled down
>>200157243
Try the force T pose in blender and put your textures in a textures folder.
>>200157243
Is your model still separated by pieces?
>>200157847
how do I force t-pose in blender
*gives you motion sickness*
>>200158202
don't they get back together when I export into fbx?
>>200158250
Not sure, someone mentioned you could do it earlier in the thread to someone that has their bones outside the model like you do. I was just thinking that might help.
>all your friends are offline
>the rest of VRchat are tourists that suck at conversation or micspamming knuckles avatars
>>200158523
>playing this game in VR
look at this fucking richboi
>>200158770
Wait till night time
>>200158770
>Find a car blasting eurobeat as a literal child is shouting "GET HIM" with a group of people
>The car isn't even an AE86
>>200159146
That was me.
>>200159146
What’s that song that they always play? Sometimes the people following them play it too.
>find a model on garrysmod and import it
>model has 5 fingers but only 3 fingers are boned and 1 of them is just floating about on both hands
I thought I was just gonna fix the upper chest bone but this might take a while. Any tips for working with the depth perception in Blender? Cause placing these bones is fucking me over
>>200159146
might have been me. unity keeps crashing on me so I couldn't import an AE86. went to the initial d world and grabbed a car there. funny enough even they don't have a useable AE86
>>200159527
That's understandable
>>200159517
Use the parent hierarchy tab in cats
>>200159527
Someone get this man an AE86 avatar
>>200159527
there's an initial d world and it doesn't have a usable AE86? person who made the world must repent their sins.
>>200159720
How? Give him the project file? Would that even work?
>>200107268
You could if you have a kinect with either ps move controllers, or google daydream controllers.
You could also get nolo VR (Which I use with my psvr)but that's a lot more expensive, and requires a high ceiling for 360 tracking.
so when is the fucking Vive 2 or rift 2 coming out ?!
is it even worth buying the Vive or Rift this late in the production cycle
>tfw you spend days importing new avatars ever since you got the headset
>tfw you only have 5 hours of actual playtime vs over a week of dicking in blender
>>200111564
I'm mad because I ordered the Vive through amazon and didn't get fallout 4 VR
>>200123223
There is Avatar worlds in game that allow you to swap avatars with other things users have created
>>200145307
Go to the Mt.Akina map. There's one right at the spawn
>>200158685
No they don't. You need to merge meshes in blender before exporting, otherwise all these separate meshes (and materials) will force the cpu to make separate draw calls which will slow down the game for everyone.
>>200154607
This is due to the fact that your model has an odd arm to leg proportion. Your real life height doesn't match up with your avatar's height with respect to your arm length, so the game's forced to put your character on virtual stilts so to speak in order to match your arms with your vr arms.
It's mostly occurs with anime-type models which don't exactly follow human anatomy.
Can anybody help me with this issue, I used mixamo for autorigging a model that I found of Homura from Senran Kagura and when T posed in Mixamo she is perfect, but when I rig her in unity her boobs morph and her head looks towards the ceiling instead of forward.
This screencap is of her in Mixamo
And ill post the Unity one next
Here's a daily reminder on how to make optimized avatars:
The main goal is to reduce draw calls, which burdens the CPU. Each draw call requires the cpu to pipe data to the GPU which is a very slow process.
1. Tri count doesn't matter. As long as your model is below 65,536 tris, Unity will render your model with a single draw call and the only thing that is burdened is the GPU. The game isn't anywhere close to being GPU-bound so this is not a problem.
2. Multiple materials are slow. Each material requires a separate draw call, so merge all your materials into one by creating a texture atlas in Blender.
3. Multiple meshes are slow. Again, merge meshes in Blender
4. Dynamic bones are slow. Don't go over ~20 dynamic bones or your cpu will suffer in more crowded areas. Furthermore, check the distance limiting option in the Dynamic Bones component and limit the distance to 10 meters.
Are there any other performance tips to keep in mind?
>>200162606
There is one, yeah. But it's not a playermodel. It's a setpeice.
>>200164343
And here she is with fucked up tits and awkward head positioning
>>200162606
there's only two cars there you can use as an avatar. neither is the AE86
>>200164346
The worst is when you're on a world with tons of unoptimized avatars and you're on a Rift.
The image just starts going nuts on you, splitting into 2 constantly.
Do rift third sensors even exist? The oculus website doesn't allow me to buy them. They're not sold anywhere else in this country. Ebay listings are massively overpriced. I tried to import one with Amazon, paying extortionate fees, and first they claimed I refused to accept the parcel so they were sending it back to America, then said they were delivering it to a completely different address, now they seem to have completely lost it.
>>200126932
how did you do it i dont want to do anything wrong
Does it count as VR if I'm doing it through VRidge and Google Cardboard?
>>200164446
I dunno how to fix your problem, but the upper chest there is usually assigned to nothing.
>>200167896
yeah i deleted upper chest, with the same result
>>200158523
I was actually fine during this. Might have been because of the low framerate not being high enough to trick my mind.
I can't stand this stupid cryptic password shit.
Where do these assholes get off being so fucking sensitive about people using their 3D Models?
I saw a cute Ochako and a Jeanne D'Arc but these dicks won't even give out the password anymore because somebody "leaked" the model.
>>200169662
>Jeanne
I’ve been looking for her. I want her bad.
>>200169020
Have you tried uploading it to blender to see what it does?
Is there an avatar database? Is there any way to install a custom avatar without using Unity?
>>200170207
No, quit being lazy.
>>200100742 (OP)
You should probably change that to TBA2019. The only major release that's expected in 2018 is LG's Steam VR device.
With regards to an FAQ, we should really have a section on performance, I don't think many users realise the performance requirements of VR vs say 4k 60fps.
Glad we have a VR general though, we tried this about 6 months ago and it died, but let's keep it going.
We should have have an FAQ for VR hentai games.
>>200170107
No, but I will try and see
How do you preview the CubedParadox Rainbow shader? I don't see the animated rainbow effect, just black.
>>200170462
Why is wanting an avatar database "lazy"? Just about 3D hentai game with user-created models has a dedicated website to their avatars/models all in one place. It's only rational.
>>200169970
http://seiga.nicovideo.jp/seiga/im6879508
If you can figure out the stupid password lemme know. I don't know how there isn't a way to bypass this shit.
>>200170565
Is that what people use to make the neon hair stuff that I see in the clubs?
>can't read fine text comfortably
>chromatic aberration out the ass for anything not directly ahead of you
>cables
I would sincerely hope a v2 model gets pushed back another year to fine tune the logistics of both of those
>>200170661
I feel like if you are good at making avatars the smart thing to do would be to capitalize on it somehow.
Like take commissions or something.
>>200171367
Turn supersampling on in the steam VR settings.
The glare from the lenses bothers me most, but it's not that major a problem.
Just installed this and went to the avatar corridor, why does nothing happen when I left click on the avatars? I don't have a headset, if that affects anything.
>>200171914
You are probably getting turned into those avatars, but without a mirror or not looking down to check, in desktop it looks like nothing happens.
>>200171393
Lets be real. Most people will either use models ripped from games, or joke ones like the Windows 95 box.
>>200104463
>tfw can't figure out how to decimate
i'll fix the other shit later, I just want to be able to see it ingame
>>200172825
You never decimate the face
>>200164346
>Tri count doesn't matter
Except it does, because the fucking SDK blocks on polycount alone, and I'm not part of the sekrit klub that knows how to get around that.
>>200172865
i just did that for a goof
im not going to compromise the tits, ass or face, but clearly using "delete doubles" and manually selecting vertices isn't the way to do it
>>200169662
just rip it from gmod
someone's already downloaded it from the chink sites at some point
>>200164346
How many draw calls is too many?
Is four okay?
>>200169662
>Where do these assholes get off being so fucking sensitive about people using their 3D Models?
They're very much culture that respects the rules/wishes of the creator. If they catch you breaking them they go scorched earth with their models, it's actually kind of funny until it happens to one you want.
>>200173210
They're not in Gmod last I checked.
http://3d.nicovideo.jp/works/td29411
if somebody who actually knows what they're doing could look at this and give me tips on not having her face get decimated in the atlas map/when i move the texture to unity they'd be a lifesaver
i have tried without deleting the sword, without any decimation at all, without any eye mapping, just the model and the original texture in unity
for some reason the face always comes out fucked either after the atlas which blacks it out or in unity where the eyes don't load at all
What's with the constant phone chatter noises at the great pug?
asking for a friend
>>200173659
I had a similar issue.
The other face models like the blushing and other facial expressions? delete them entirely. the eyes you'll need to go and make the textures go through the default shader with transparent set up instead of opaque.
Took me FOREVER to figure out with C.C.
>>200173614
yeah my bad anon, but that is where a lot of people rip them to, sometimes it's easier than trying to crack moon rune code
>>200174302
True, I've gotten plenty I could pull from Gmod if i felt like it.
I'm trying to get to grips with Waifu Sex Sim but when I load a scene with two characters, then change the character, it changes the player character rather than the subject (the one getting fucked) character.
How do I change the subject character?I know this might not be the #1 place to ask, but this '''vidya''' is fucking great so I'm sure one of you knows how.
>>200173939
Well there is a phone by the entrance counter that when held up to your ears has phone chatter. If you are hearing it when not by the phone IDK.
I really need to get around to learning how to fix holes and UV problems that decimate creates.
>>200174672
well fuck, everyone can hear it on every floor
im guessing we're fucked?
http://3d.nicovideo.jp/works/td29271
http://3d.nicovideo.jp/works/td30259
These models are fucking phenomenal but there's no way to download them.
>>200175226
Make a new instance and report the bug to @TheGreatPug (or something like that) on twitter.
Why this dude invisible
>>200175256
The problem is, the only file that looks like it's the model (the rest are all jpg/png for the textures it looks like) is in a weird format. I have no clue what 3D model format ".xs3" is, and googling it just says that it's a spreadsheet format, so that's not it. I guess it's a weird file format or even encrypted so you can't download it without the download button. How about that, I thought I'd have an easy answer for you.
>>200176736
Gotta put the textures in before you put the model in buddy.
Other than that though just make "New material" and drag a texture to the picture slot, and you can drag the material onto the model.
>>200177967
I think he means why is it seethrough.
set the materials to opaque. was that originally a DME formatted file? those tend to do that.
>>200173293
Four is more than fine.
A typical video game will have about 2000 draw calls per frame (http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/). At least 1000 of those will be used to draw the world, terrain, and various objects. That leaves you with at most 1000 calls for player avatars. If we use that figure, that means in a room with 30 people, each avatar can use around 33 calls (be that 33 meshes or 33 materials) before performance takes a heavy hit. That doesn't factor in other performance hits, like dynamic bones, but it gives you an idea. In practice, limiting an avatar to 10 draw calls should be sufficient.
>>200173659
>>200174208
I tired doing it the normal way I do it by decimating, but it turned out like this. Eh I think the textures weren't showing up for some reason.
>>200174208
try doing what this guy said. I don't know how to do it.
>>200180116
the problem is the SDK still limits us to 20k triangles. you and a few other anons in this thread keep saying it's possible to do more than 20k but none of you tell us HOW. if draw calls matter so much more, why is it a big deal to keep high tri counts a secret?
>>200180776
Most of the SEKRIT CLUB trust other people they tell not to abuse the workaround. Posting it publicly is not a good idea. Start asking around in-game and you might get an answer.
>>200181204
then why fucking tell us in the first place? it's literally just bragging
>>200132637
i know exactly what model this is
>>200181503
>haha : ^ )
theyre probably using a modded SDK like the kanna gang fags that ups the limit for uploads
so youre probably gonna be a low tri pleb for a while
>>200164343
first you learn how vertex groups and weight rigging to bones work, then you learn how to view the weights. After that hit youself in the head with a hammer for trusting auto rigging and not understand why it looks like that.
>>200164446
the tri's weight to the closest bone without you not stopping it with correct bone range values and blocking certain poly zones.
>>200181204
mfw 4chan is too big for this kind of talk. Entire vrc community and mods are channers confirmed.
>>200182919
thanks senpai, I guess i'm just going have to learn then
I don't care about having a headset. I would like just a cheap sensor to move my finger and arms. Your gestures in VRChat feel really limited without being able to do that.
Why is the weight painting fucked up most of the time when I import an mmd?
>>200185759
something on github like that. You will need the required camera.
>>200186496
shouldn't. If you hit CAT's fix button, You fist check the bone parenting and how to properly reassign them (cat is using a liberty of rules for common mmd models to do that for you). If re-parenting bones doesn't fit it, youre now in hard mode, which means finding stray vertex groups in blender and matching the names of the groups to the right bone or combining vertex groups together before hand, which means ADVENTURE.
>>200174208
I got it to stop giving me a black bukkake in blender, so we're making headway.
Am I supposed to be replacing the original texture entirely with the atlas we make? Because when I do that, everything gets totally fucked up.
>>200187458
>>200174208
Wait, progress. I think it's working. The eyes came out a little fucked but I think your solution covers it. Where do I fiddle with the transparency vs opacity?
Also, her face looks a little pale in unity and I'm not sure if that's intentional or not but by god I'll roll with it for now.
I THINK I DID IT GUYS I MADE MY FIRST AVATAR
decimation is and art
So, brand new into VR and using WSS. Been trying to get these Idolmaster models into it, and just can't seem to get them to load in. I got an individual separate model of Iori to work, but not this big pack with all the idols. Any tips?
>>200187301
Okay, I confirmed that CAT's fix model button was the culprit. Always thought that it was a do no wrong solution
>>200149326
>>200149459
It's piss easy with CATs and the right tutorial. Facial animations on finger triggers is time consuming due to inputting all the fingers, but you do it once, you can copy and paste the rest for that model.
>>200182440
>tfw the modeler is a perv
a-at least I got some tris back
>>200188596
I finally figured out how to fix all the random clothing z fighting issues and holes that come from decimating. Man, that was annoying.
>>200189204
Is that the blender plugin?
I haven't fully looked into it, but am I able to use blender rather than unity? or would I need to make it in blender, then import into unity, fix stuff it breaks and upload
>someone asks how to import models over discord
>link them the tutorials
>"I can't really follow these, can you help me out?"
>sure what's wrong
>proceeds to ask dumbass questions that could've been answered if they watched the tutorial
Is it that fucking hard to follow Tupper and Morgus' instructions? For fuck sake, importing is hard to grasp at times but it's not fucking rocket science
>>200189780
No, you'll still use unity. CATs just makes it easier to set up the armature, translations, visemes, eye tracking and other shit.
I finished the AE86
Here's a link to the .fbx
https://www.sendspace.com/file/x0rqpu
DL this for the textures
http://3d.nicovideo.jp/works/td29244
>tfw no chen mmds on bowlroll
Got a question
When I take my blender model to unity, the hair behind the head dissapears, but the back is of the hair is still visible, like it's a fucking wall.
Anything to help with this.
People talk about mistaking things in VR for reality, but has anyone else experienced the opposite where you forget that you're actually in reality not VR? I was at work earlier and checked that the tracking on my hands was working without thinking.
>>200189938
If you've never used a modeling suite before the learning curve can be really sharp, I'm not all that surprised people are struggling. But I agree Tupper's videos are idiot-proof at least in theory
>>200192658
This annoying shit happens to me too.
>>200192616
There's one here you can use
http://nya.b.la9.jp/mmd/atochi.html
ctrl+f for 橙
Where's the Hoppou avatar? I see it quite a bit.
>>200192829
That's just the basic one you can find in avatar rooms
>>200192970
A few worlds have it, but if you want to import it yourself:
https://bowlroll.net/file/50798
http://www.nicovideo.jp/watch/sm24404019
>>200193224
well let me know if you find a different one anywhere
would like a bkub Chen avatar
After a couple of nights of fighting I finally got it to work. Next project will be doing it with the eye tracking and vesamines but I'm pretty pleased with it so far.
Guys. I found a way better AE86 for us to use.
https://sketchfab.com/models/643714d31e884dcb97cfc79a838e2f7b
Shame we can't have it animated, like the wheels move when we move. Or can we. Now if only someone in the super secret 20k+, or optimize the fuck out of that model
>>200195728
Simply killing the interior and just making the windows solid tinted black would save a bunch.
>>200193637
I found one earlier through some googling, found another thread where somebody had tried the same. Here's a reupload of that guy's stuff, since he was anon I can't exactly credit him. The original model is from somebody named Navaza I believe, so that's probably the source. https://mega.nz/#!jUkXSa7Z!I-CFi8v0QzcILHv1OhrWDSciFRxwmiJOp5OH17kI_3U
I also imported a different Chen from a JP site than the Knuko one, since I wanted to be a special snowflake. Needed quite a bit of decimating though.
>>200195875
nice, thanks anon!
And I regret putting so much time into it when the game is full of people this.
>>200195728
>Vertices 108.3k
oof, don't think that's possible
My Oculus was supposed to arrive today, it didn't. I'm sad.
>>200196351
It would need a lot of work.
>>200196351
I've managed to violently decimate Kanna down from 75k faces to 18k (legs are fucked though) so it's probably doable for a car model that has a lot of flat surfaces.
>>200196441
It's amazing how I got my $350 Oculus within 2 hours with Amazon Prime Now
>>200196630
I bought it off Newegg. It was a fair bit cheaper than Amazon. It's Friday today, there's no mail on weekends. Oh no.
So I'm just starting the whole custom avatar thing, I have unity downloaded, the 5.6.3p1 version. I keep reading about MMD which I assume is the models, but I can't even figure out if that's the right thing?
Are there any fully finished avatar projects I can download anywhere to see how it works
I'm looking at a tutorial on how to get MMD into unity but not sure if im wasting my time
>>200197023
don't use mmd tools for unity. It breaks vrchat's sdk because the the developer is a fag that doesn't want people using it for that.
Anyone know how to force a T pose in blender?
I just went into VR form the first time and man, everything is so complicated.
I just want some cute loli avatar and cool people to hang out with but I don't know how to do anything in this game. You guys have any discord or something where I could get some help or an avatar to use?
Any reason why hair should have shape keys?
>>200197676
delete them
>>200197676
Mostly just keep shape keys for the facial expressions and remove all the rest.
>>200195875
Anon you are a real hero. That's the chen I looked for
Which number do I need to get under 20k again? Is it verts, faces, or tris? I forget.
>Applied modifier was not first. Results may not be expected.
Should I be paying attention to this?
>>200198932
After applying the decimate? Nah, you're fine.
I'm trying to see how big of a model I can import in game. But the SDK limits you to under 5m on each side. Anyone know if there's a way to get around it?
I tried squishing all the bones together hoping the bones would spring back to normal in game but the model came out fucked.
I fucking hate japanese modellers.
Tell me about VorpX, is it decent?
I was to play Dark Messiah of Might and Magic in VR
>>200192463
You are a lifesaver
>>200195875
jesus that model is perfect thought it would be pretty low poly ingame but I was mistaken. It even looks better than my shitty selfmade one
>>200140941
They're higher resolution and have comparable touch controllers to the Vive, the Vive has slightly better room tracking, but the MSMR headsets do it without sensors pretty well.
If you neuter your windows 10 installation or don't care about Microsoft baggage and don't mind having to deal with Windows Store, it's basically in between the Rift and the Vive, and it slots just fine into everything the Vive can do that matters on Steam.
You don't give enough of a shit about development to figure out the minute differences anyway, Anon-kun
how do I launch rez infinite in VR
>>200194185
bost download
>>200199142
If someone wants to rip it I can have a crack at decimating and rigging it.
>>200194185
Nixtile?
I have no fucking clue how to use Unity and no idea what I'm doing trying to import custom avatars. The wikia guide wasn't that helpful after a certain point when certain options I was told to do were inaccessible.
>>200202391
>>200199142
Making progress...
>>200205379
>24k faces
easy peasy, good luck anon
>>200200473
I modified one of my emotes so that it spawns a bike horn and plays bikehorn.ogg
Best idea ever
well the jacket's a bit funky looking because of the decimation (I'll need to keep tweaking that) but at least she's importable now.
How come the viseme shape keys don't animate when I left click on their value? In the tutorial I'm watching they do.
>>200207079
careful with that avatar, anon
>>200207295
:^)
might try hooking up Tohru next, all I ever see is the crappy recolour from that avatar world
How do you get from mesh to avatar? I'm trying to follow the wikia guide but everything past step 4 in Using Unity to make VRChat Avatar doesn't quite make sense to me.
>>200194185
I've been following your progress. I'm proud of you anon.
>>200193484
How do you download from Bowlroll it always asks for some moonrune key.
>>200207485
If you do a good Tohru you'll be a god to me.
My body is 10588 (hands, legs and head) polygons. Can I get away with decimating this a bit without compromising on hand and face movement?
>>200107010
>VRChat resources and tutorials (NEW):
>https://pastebin.com/XL9AG46f
Updated with 2 more useful links:
https://pastebin.com/VtesqPr9
A tongue? Do I need a tongue?
>>200208583
Isn't that already within the limit? I thought 20k was the cap.
>>200208871
No, I meant the body alone. The whole thing adds up to 22.5k.
Haev you spread the word of communism brothers?
>>200208490
>100k polys
this is gonna take a while but hopefully it will be worth the weight
Something I learned that is probably obvious to others:
If you want to access the face's shape keys for the expressions (mmd), join all the face related meshes into one mesh, and all the other meshes into one single mesh.
Texture Atlas the non-face related mesh, don't texture atlas the face mesh.
I would fucking pay someone to make a model for me.
>>200208424
The password for that mmd and a few others are usually their nicovideo IDs, so it'll be in the format of 'smX' - with X being the numbers that follow after sm.
>>200208950
The head is gonna get crushed if that's the total for all 3 body parts, since the head has most polys usually. I'd recommend to decimate the dress if you haven't already tried. Have you removed the skin under the clothes? since it isn't visible, it's just a waste of polys, also if the clothes have depth, you can save even more polys removing the inside polys of the clothes after removing the covered skin's polys, then merge body and clothes to make it one, though make sure you finalize the decimate before mergine, because if clothes have for example 0.5 and the body 1.0, then everything will become 0.5 after merging.
>start editing the model yesterday
>realize only today I deleted a poly that I really needed
How to patch up holes? I can't find a guide that explains just how to create a face between 3 vertices or edges.
>>200209324
Is there a way of selecting multiple meshes in the file tree to the side? Trying to select all the facial meshes at once on the model itself is annoying.
>>200210512
you should just be able to shift+click the tree view
>>200209324
My model doesn't have shape keys, do I need to make them or will the sdk create them automatically?
>Man why does this model have so many tris, it doesn't look that complicated
>Underwear is literally 5k tris
?????
>>200210868
I only work with mmd because they're prerigged and come with the expression shape keys. I wouldn't know otherwise.
The VRC sdk does give expressions to your avatar
>>200209324
I did all this and I still can't get the model to do any of the expressions in blender, and I can't select anything in the visemes menu in CATS and the create visemes button is greyed out.
do any of you VRChat Model Gurus know if you can have a custom idle animation that only applies under certain triggers, like a combat stance when you pull a weapon out?
>>200210034
Go to edge edit mode in blender (you can select by vertex, edge, or face in edit mode, it's near the bottom), select 3-4 edges, press f in the middle.
>>200211396
Select the face mesh and make sure you click the "blendshapes" arrow
>>200211732
Absolute newbie here when it comes to this stuff. I plan on diving in soon enough but all of my knowledge is peripheral gathered from these threads.
How easy is it to assign facial expressions and stuff? I'm seeing a lot of cool shit people are doing like facial expressions, going Super Saiyan and shooting kamehamehas etc. It looks fun.
I have some ideas for custom avatars I want to do when I learn more like a characters who's eyes can glow or an android with flip out gun arms. How easy is it to do that kind of stuff?
>>200211732
I'm in blender. Isn't that in unity? I'm not at that stage yet.
>>200212083
Select the face mesh, the upside down triangle thing and select the shape keys. Slide the "value" slider to make the face move.
>Tohru has a wedgie
what kind of sicko mmd modeler would do such a thing to poor Tohru
one day i will defeat this thing
>nVidia hooking into Oculus Home hooking into SteamVR hooking into VR game
I feel like I should have just gotten a Vive to take one service out of the software stack.
>>200212031
Those people probably assigned facial expression changes and weapon pops when they use the hand gestures. If you do not have a VR headset you cannot do this.
https://www.youtube.com/watch?v=eT5_nyb0T1g
https://www.youtube.com/watch?v=yfVmfGOOkOw
>>200211714
I realized that few mins ago, a comment I found on stack said to use Grid Fill but that's bullshit. Fill instead just works. It's like the people who write those answer don't even try if what they suggest actually works, it really rustles my jimmies.
>>200212247
... d-don't change it or anything...
I can't wait for my new computer to come in so I can start inspecting these models.
>>200212616
Tell me, would if be possible to make a custom robot arm gun?
Let's say I assign an action to making a gun sign with my fingers, could I fix it up to make my characters arm split apart into a robo gun Ghost in the Shell style or something? That's like my big project I want to work on.
>have VR
>everyone I come across asks me to dab
>>200213730
Start flipping them off instead. Do the middle finger crank.Unless pleasing others gets you off, you little slut.
>>200213925In truth I do a custom fun dab
>>200213730
Are there any transforming male and female Ranma avatars yet? That'd be a fun gimmick. Using cold water buckets and hot kettle water props to do it. If possible.
>never used unity or blender or maya before
>find a squirtle model I like, trying to make it work
>find out the armature is fucked after a long time
>find a new one, it has no rigging
>have absolutely no idea how to rig
>not even automated rigging sites like mixamo work because the model isn't T-posed quite to how it likes
>don't know what the fuck I'm doing in blender to attempt to t-pose it
>spend 6 hours trying to work backwards
I feel like an old man, /vg/. I can't even interface with this newfangled technology. guess I'll start my blender youtube tutorial course tomorrow
what fun avatars have you made?
>deleting the boobies to meet the poly cap
It feels like I'm hurting my waifu.
>>200209205
I saw you cruising around before.
>>200214809
I like going through this guys videos, since it shows every step he takes in rigging. I skipped the part that dealt with adding animations to the legs since I am going to just use unity to do it. Keep at it.
https://www.youtube.com/watch?v=8mZtc33rQ3c&t=659s
>>200215186
God bless you anon this is a huge help for me
>>200212241
Great. Thanks. I had tried sliding, but I left-clicked first which I think brought up a text field.
>>200215000
Just play it off that she had a double mastectomy or is a trap
Oculus or Rift?
Why?
Will unbinding the toes for an avatar in unity stop my avatar from tip toeing, which always makes me change player height everytime I switch avatar?
Give me your super sekrit dynamic bones values
>>200215959
Rift. Fuck the Oculus.
>can't enable "Draw all edges" for multiple objects at once
>>200215959
Anon...
Disable eye movement, or no?
>>200216298
No. Eye movement really adds to the life of an avatar.
>>200216298
I bookmarked this for when the times comes:
https://www.youtube.com/watch?v=gCPcg9y4ZBM
>>200216484
You can create eye tracking/blinking with just a click of a button with the CATs plugin
>>200216530
I still haven't installed that plugin, I'm using only mmd_tools, how does cats deal with the object names that vrchat needs hardcoded though?
>>200215000
>>200208583
>>200182705
>>200172996
>>200180776
>>200181204
>>200181503
Alright you massive faggots here's how to get around the poly count.
Step 1: Extract the .unitypackage sdk with an external tool
Step 2: go to "VRC_SDKControlPanel.cs" and delete whatever you don't want it to check for before uploading
Step 3: Delete the existing SDK in your project folder and drag the unpacked version you just modified into the assets folder.
It's really really easy, so easy in fact it took me 30 mins to figure out how to do all that on my own, so enjoy getting spoonfed.
Is wink right supposed to be from the characters perspecive, or mine? Because wink right is making her left eye blink.
>>200217127
It doesn't really matter as long as you have one shape key assigned for each eye.
completely new to blender but i'm following a guide by tupper and slowly beginning to decimate. I separated the materials with mmd tools however these black rings, the choker and the avatars eyebrows are all linked together. Is there any way to separate them individually?
>>200116534
Your player height may need to be adjusted
>>200128194
ree
>>200135159
Please gib resources. Blender makes me want to die.
>>200132980
Just go to the pug and maybe roleplay a little. Talk to people who have avatars that you like. I actually made a great group of friends on my first day by getting lucky with the people in my instance.
>>200146674
I've only played in vr for maybe two hours, but I honestly just closed my eyes during moderate stretches of locomotion.
>>200148161
>tfw no vr so can't do a satisfying jig
Telling people I imported my avatar is nice, but not as nice as it could be.
>>200148780
Try loving Elma. Life is pain.
>>200159371
I haven't seen this happen, but I assume Deja Vu or Running In The 90's. Those are the two most known eurobeat songs.
>>200188127
Congrats, Anon. Enjoy the addiction.
>>200197540
Just from reading the thread, people here seem to be very helpful. Find a tutorial to begin with and come here for help when you get hung up.
>>200213730
I ask people to milly rock if they start dancing, but they're usually too white to know what it is.
>>200216925
If this is valid, thank you Anon.
>>200217339
Oh nevermind, should have continued watching the video for another minute.
>>200216925
I'll try this, I got it down to 34k from 65k and I ran out of options. The 20k limit is really retarded honestly, it should be at least 40k.
anyone know a world where i can find a old man model or a cute penguin
>>200217465
>Blender makes me want to die.
In that specific case, to separate an object into multiple ones after you've already separated it by materials with mmd_tools, you've to select it then go Edit Mode and press "P" then select "By loose parts" it will split hands in fingers, nails and palm, but you've to pay attention that there're also random polygons sometimes and the parts aren't perfectly separated, if you're going to merge it back after editing, make sure in Object Mode you select the main body then press A two times, so you can see highlighted in orange all the parts that you missed to merge.
>>200217767
>anyone know a world where i can find a old man model
Try real life if ya wait long enough.
Just started playing this game. I feel bad for anyone who doesn't have prior modeling experience because if you are brand new to 3dcg well.....have fun!
>>200218552
You don't need any experience just find a model online and follow the tutorials on how to get it into the game functioning.
I don't need to import the textures to Unity before the model if I've already atlas'd them in blender, do I? Just loading the .fbx should be fine?
>>200218552
I'm brand new, found a random model online at 45k tris, imported it into blender after installing cats and mmd plugin, following a youtube guide and im decimating it now.
It's not hard if you try
>>200218760
The atlas is still a file.
>lah-lee
Wait, am I the only one that says loli like "low-lee"? I've been saying it like that for fifteen years.
>>200219032
I say lah-lee out of habit, but it's low-lee. If you want confirmation, just look up Japanese vowel sounds
>>200218874
So, if I only applied an atlas to part of my model do I import only the textures that weren't atlas'd, along with the altas itself, or do I just import everything?
>>200219148
I've been saying it because that's how you say lolita and also i'm a weeb exposed to a lot of Japanese language stuff so it always made since to me.
I have never heard it said this way until recently.It's so weird.
>>200218552
that's me >>200214809 .
fuck you for making fun of me, I want to die but I just want this fucking squirtle model to work
>>200219032
You're correct, they're retards.
>>200219148
>low
There is no "w", it's loh-li, same as a Japanese person would say rori. The vowels are phonemic.
>>200219032
https://translate.google.com/#ja/en/%E3%83%AD%E3%83%AA%E3%80%82%0A%E3%83%AD%E3%83%AA%E3%82%B3%E3%83%B3%E3%80%82
Click the audio icon bottom-left of the text box, that's what it's supposed to sound like.
>>200219349
>>200219619
I knew I wasn't crazy.
>>200219532
I suppose it's incorrect in the usaged of a 'w' but it still get's the point across.
>>200219532
it's a matter of trying to say a nip-esque word in english and applying those english rules to it
it's lah-lee, but alot of the rules that would ever make "loli" part of a word in english are missing, if that sound were made it would not be spelled that way. it's not even a real word so you just accept how it's normally pronounced and deal with it
oh god what did i do please help
>>200219979
you have become death, destroyer of worlds
>>200219782
It comes from the word Lolita. Come back and tell me how that is pronounced.
>>200219979
Topkek did you try to mirror some body part? try use CTRL+Z to undo whatever sin you committed.
>>200219782
>it's lah-lee
>normally pronounced
Personally never heard anyone pronounce it like that. If people are saying it now in vrchat it's probably the normalfags who never watched an anime in their life and are just attempting to copy trendy words.
>>200220258
I have no idea what i did, ctrl z isnt helping.
>>200220384
>ctrl z isnt helping.
Then you've to reopen the file and resume editing from last time you saved. Always make backups before trying something you aren't familiar with.
>>200220384
>there are scenarios that can't be ctrl-z'd
i'm scared
When I load the model in unity all the face textures (eyes, eyebrows, blush, etc.) are all being mapped on at once, like so. Any idea what went wrong here?
Does quichqui browse here? I'm looking for how the dynamic bone setup was done on quiche's Hackadoll #2 on her breasts and hair. No matter how I try to replicate it doesnt go well. I can get some nice looking physics in Unity but when I upload and actually use it the movement is so janky that everything either flies all over the place or is as stiff as a board. I've managed to get acceptable hair actually with colliders and multiple instances instead of one instance on one root, but the same methods dont seem to apply to breasts. I really, really want to know how that model is set up and what settings are used, since it plays so well with the movement in game.
Why can't vrchat devs make the poly limit an instance-based or world-based thing? like if an instance has poly limit per player model set to 40k then everyone with models up to 40k should be able to join, otherwise they get the error message. This way one can make low poly models for exploring public hubs and high poly ones for personal use or for using with friends, wouldn't that be much better?
Don't suppose anyone has uploaded the unitypackage for Dynamic Bone somewhere?
>yfw decimating the hair and taking off 20k tris
>>200222214
Same, but mine looked awful after decimating because it was too frilly, I'm searching a low poly haircut to replace it completely but I can't find any.
i want to vrchat with ugly fat virgins!
>>200222696
B-be gentle with my peepee Toga-sama...
>>200195875
heh I think I just found you Chen anon
>>200223162
yup, that's me
>>200222921
dont be gentle with me
An hour in VRChat complete with half of that being broken by 40fps jittery warping madness before setting the shit to low (looks the same?) where it stabilized at 90fps, and no nausea here.
I think I was born ready for VR. Shame that the majority of folks on there aren't using a Rift/Vive.
>>200223706Fuck anon your toga posting is legit making me hard
>>200224000
Just wait until they inevitably make VR only instances
>>200224324
They'd just be empty since people want to hang out where the majority is (where the non-VR users are at).
>>200221756
yeah i got it on piratebay
I dont get why everyone loves VRchat so much
as far as VR games go its fucking horrible trash, you can achieve pretty much the same end result of playing that """"game"""" from browsing /trash/, /v/ and /b/ for a few hours
>>200224173i hope so
>>200224667
Same reason people like Rec Room. It's social, and lets you be an idiot.
>>200224667
vrchat is gmod with voip and custom emotes, it's all about the cuddles.
>>200195875
Is all that's required here to increase the scale so that it meets minimum requirements and then publish?
what a fuckin comedian this guy is
When I impot a model to Unity and its flipped down I cant edit it to put it on the proper position, any tips?
Finally finished my first model, did it in about 4 hours following a guide as well as uploading and checking it out.
Decimated the shoulders too much but otherwise pretty happy, didn't think it'd be so easy
>>200225858
I guess you just got boned
What's this green sausage thing? I just selected to display all elements and these showed up.
>>200226725
How many polys did it originally have? I'm going retarded trying to find new ways to reduce the count on mine without messing up everything.
i need a Kurokona avatar since she is my spirit animal.
Anyone here makes avatars for other people if given the material?
>>200227381
The tutorial I watched said it was crap you can delete, but I dunno.
It had 75k originally and I managed to get it down to 18k. The hair alone was about 25k at the start so that was decimated a lot but still looked good.
Where's that nanachi model everybody seems to be using at?
>someone actually starts talking to me
>have a panic attack and teleport away or close the game
how do i stop being this
>>200228746
>someone talks to me
>completely freeze
>>200228746
Time heals all wounds anon
You should just rename this general VRChat general, considering it is literally all anyone talks about in it,
so that way you don't trick other idiots like me who see 'virtual reality general' and expect talk about actual games and just get a thread full of shit instead
>>200228979
VR has been a thing for a few years and no one gave a shit about it, why do you think someone would give a shit about it now? No revolutionary games or new hardware has been released. Only reason people started talking about it past few months was because of vrchat.
>>200228746
>someone actually starts talking to me
>My brain stops functioning almost entirely and I lay their in a comatose state for hours
How do I escape from this hell?
>>200228746
Gesticulate at them. If you're on desktop mode, go somewhere that has pens or something so you can communicate through those.
>>200228493
>crap you can delete
Is that really the case? looks like a lot of work was put into making them, for now I'm keeping the sausages, I'll make a version without later when I finish the model to see if it makes any difference though.
After 2 hours of ducking I found a cute hairstyle (pic related) with 7k less polys than what I had before. This also has the sausages by the way. I'm finally down to 29k, feels like I'll be able to complete it today.
>>200228272
There's a collection of Lucky Star models here: https://archive.fo/Njvzw
Is there a way to check that my avatars' working in-game? Preferably without having to ask someone if my face looks funny. Like a mirror, or something.
>>200229534
Several worlds have mirrors, including the hub.
If you want to easily check, winter world has a mirror within a few steps.
>>200229354
still, this thread needs a name change because its fucking misleading as all fuck
plus chances are that at least 60 percent of the thread that is talking about the game doesn't even have a VR headset.
>>200229609
Couldn't see a mirror in winter world. Just windows And a tv screen.
>>200229994
You have to press a button in the world. Avatar testing world should have mirrors.
Would any lazy anons be up for me taking Avatar requests? They'd be intentionally shitty so you'd have to learn to make it better. But I'll decimate and rig anything or try my best to make something shitty from scratch. This is mainly to help braindead anons with getting a custom model, while also giving them a reason to learn to improve.
>>200230097
Could you help me with a problem I have with custom models? When I import some of them they're reversed and I cant find the way to make them stand properly since I cant edit anything
>>200230358
Can you post a screenshot of your issue?
>>200230097
If you fancy making anything cute with cat ears, eye and mouth movement and breast physics i'd appreciate it
or do you mean from scratch?
>>200230454
Is this good enough? I saw some people saying to create a prefab and put the stuff inside it, but its still busted, when I rotate it on Unity is fine but when I use it on VRChat is flipped down again
I also tried to put a loop animation but no luck
>>200230165
Yeah let's just make it easier for everyone, we're still in time to change the title since it's just still the 2nd thread of the series.
Keep the same OP text as in >>200107010 just removing the "Recommended VR applications/games" link.
>>200231163
Looks like your model is just made upside down, flip it in blender. I have no idea why someone would sculpt on the underside of the plane
>>200231804
I tried to use Blender for the model but it doesnt seem Blender recognizes the format
Oh, nice, a VR general!
I played around in JanusVR a few months ago, is VRChat the new hype? what are the differences?
>>200232107
What file extension?
>>200232856
Also, I'm more interested in doing rooms rather than avatars (well, if someone have a NES lemming avatar somewhere, I'm taking it)
>>200233182
.dae
>>200233297
Look for a collada importer then.
How do I get Persona waifus into Waifu Sex Simulator?
So a DAE model I got from models resource, from smash 4, has all these animations built in as seperate polygons. Would it be possible to use these as custom animations, or is it better to just delete those?
>>200233520
I wish they would add a workshop someday
>>200229447
>https://archive.fo/Njvzw
thanks my friend
how come there's so many models that look highly detailed with animations and facial expressions etc within the 20k tris limit
Do people really play the non-vr desktop game? I launched into to test some things out, and without the novelty of vr it was a bit boring desu.
>>200228979
I came here because I wanted to talk about VR games. My headset should arrive Monday. I'm really excited.
Can we talk about VR games?
>>200234576
Which headset are you getting? The Oculus, or the Rift?
>>200234716
This might amaze you but both.
>>200233216
You actually gave me a good idea to make a retro style platformer world. Too bad I'm too lazy to do that, but it would be cool if there was an obstacle world with moving platforms but with nintendo theme.
>>200234356
Maybe some exploit, try this: >>200216925
It will probably get fixed soon anyway.
>>200234792
>both
That's kinda pointless.
>>200234716
>The Oculus, or the Rift
Come to think of it, How is this game any different than multiplayer Minecraft?
>>200234356
Good shaders most likely.
>>200234919
Now I can't tell if you're being ironic or if your first post had a typo.
>>200234489
I have VR and sometimes I hop on desktop just to hang out. There really is no reason to be in VR when you're using it like a chatroom while you do something else.
>>200228979
Once other VR games become actually worth discussing beyond "recommend me a thing" and "I dis/liked this here's why:" there should be a split. Currently a VR general without VRChat to prop it up would get knocked off of page 10 too often to be viable.
>>200234839
There is a world like this if you wanna see how it would look/what you could improve (IIRC it's just called "Jump Puzzle").
>>200234975
I presumed both of you were talking about rift and vive.
>>200235045
See now I thought he was saying that pretty much everyone gets an Oculus so he was being sarcastic.
But ya I'm getting an Oculus. I'm not a rich man.
Someone convert this screencap into an avi for me. I'll be back in a couple of hours to check in on progress.
VR is going to destroy normies if it catches on. The can't even use phones responsibly.
I just surrender, if any kind anon would be kind enough to rotate an imported model on Blender for me I would appreciate it very much, for some reason even if I import it the model wont appear on Blender while other models of the same format will
Is the Omega Weapon model I posted earlier, the guy who uploaded it apparently did it backwards and I cant edit on Unity
>>200235491
I'd say we have quite a while before VR has a killer app for normies. Having a computer that can run VR is already a hurdle that few will care to jump.
>>200234948
Jiggle physics and touch controller support, grabbing a titty sucks in Minecraft dude
>>200234948
Minecraft is not aesthetically pleasing.
>>200235426
Most people here just download models and convert/fix them, not make them.
The most somebody is going to do is put that image on a plane/box and call it a day.
>>200236503
Actually as soon as I get back from work I'll do just that, hold on anon I'll get you a box with a smug anime girl on it
>>200236917
out of curiosity, how big would that file size be and how much tris would it be if it's just a box with a picture slapped on it?
>>200237329
Stupidly small, unless I decided to add in a fuck ton of unnecessary Tris inside the box
>>200236180
I think the major issue for normies right now is that you need sensors, hand controllers, and to connect it to a PC. If they can make a small, portable standalone device, I think normies would flock to it. You could do away with the sensors by doing it in reverse with cameras attached to the device itself.
Anyone knows why the FF8 models from models-resource webpage wont show up on Blender even if I import them?
For example this one https://www.models-resource.com/playstation/finalfantasy8/model/3134/
It wont show up while other models with the same format will show up
Does Onward allow for off-hand weapon holding? Pavlov doesn't allow for main hand reloads and bolting.
>>200158523
Mario kart is worse and that's only if for some reason you're standing
>>200234839
There's a Frogger in JanusVR, dunno if it still works
>>200158523
A good cure for motionsickness is riding backwards in a car for several hours. That was so bad that I'm pretty much immune to it now.
>>200158783
Is this an ongoing joke? Because my first trip into VRChat was one guy saying that, and two others chimed in, naturally all on the desktop client.
>>200241705
The fox and the grapes.
>want to make avatars for VRChat
>not sure how long it would take to get an MMD model done, with hand-gestures mapped to facial expressions
>would rather play some more in VR
help me
apart from Blender what other programs can be useful for editing 3D models? I want to see if the problem is with Blender or the models are busted on anything but Unity
Is there a way to ensure that the MMD model I download will support facial expressions? I want to get started and get a 'first pass' model into the game, then go on and implement facial expressions (and not discover that the model never had any to begin with).
>>200240886
yes
Is there any way to decimate hair on an avatar without removing the shape key? i dunno how to map movement back into it
Is there a discord to discuss things about the game?
>Tfw was part of /pol/ weaponized autism
>tfw now know what Matsix really looks like
kek he’s a guy.
>>200243410
There’s a /v/ one I’m a part of and there’s the official VRchat discord. You can actually find a lot of help on there.
>>200244162
Oh there’s one by roxxyboxxy too
>>200243830
Is he cute at least?
>>200244432
Nah typical neckbeard, but his ex-gf is cute.
You can get reasonable two sensor room scale tracking if you completely skip the set up in the oculus software. Just put them in opposite corners.
>>200245839
Yeah I noticed that too. I just set mine up a few days ago. Also you don’t get that stupid grid safety box.
>>200245839
Which is really dumb that their setup software doesn't offer alternatives.
>>200243830
Post pic?
>>200246498
I don't know why it is so fussy. It acts like they have to be exactly rotated, not more than 2 meters apart, and more than 1.5 meters from the player, but none of that actually matters at all.
When you can barely trim an avatar to 20k but someone else imports a fully functioning ragnaros (and deathwing which i couldnt screenshot)
>>200246503
Eh, I don’t hate him and I hate getting doxxing bans. It’s not like he’s the leader of antifa or anything.
>>200246850
>setup bitches sensors are too close
>measured it, they're 6 feet apart
>software makes it look like they're 2' on either side of monitor
>fudge past it anyhow
>guardian thing/steam vr show them in their correct spots in VR
Shit needs more fine tuning.
>>200246498
What do you expect with the Jewest of Jews that owns it.
>>200246875
just saw that guy, here's deathwing
>>200224667
I hope you run into some fun people that make you realize why the game is so popular.
>>200228746
Just fucking say "oh what's up" guys, it's not that hard. Just remember that they're also random nerds on the internet looking for escapism. It's like audibly posting a comment on this Mongolian cave drawing appreciation forum.
>>200246875
You don't need remotely 20k tris for a decent looking model. Problem is people are using all these unoptimized as fuck anime avatars.
>>200224667
You can't kissu the other posters on 4chan.
>>200246927
matsix is antifa?
disgusting
>>200249247
No, he's saying he's nothing like that.
I'm having a serious issue right now - my right Touch controller wont stop vibrating. When I press a button on my left touch controller, it vibrates, but doesn't actually do anything (as in, in Oculus Home, if you press a button on one of the controllers, it becomes the 'active' one and is used to navigate the UI). It's as if a button is being held down, maybe. The hand reacts appropriately when I press each of the 'hand' buttons, so it's reading those correctly.
I've tried rebooting and even that didn't fix it. I'm a bit worried. Does anyone know how to fix this?
>>200229447
Sausages are collision boxes for MMD.
Not used at all on vrchat and use up a shit load of pollys. Just delete them
>>200248884
>let them feel you up
>moan for them
>follow them around and do whatever they ask
>>200249365
Change the battery?
>>200248759
This. People have like 60 skirt bones and they put dynamic bones on every single one.
>>200249902
Only need about 5 bones for skirts, max.
>>200249571
I took it out and put it back in. No improvement.
I can now switch the active controller to my left controller in Oculus Home, so my theory about a button being held down doesn't seem so likely.
I launched a couple of games and the vibrating stopped - it only seems to happen in Oculus Home. I had an issue in VRChat where my right hand was mapped to the left hand in game, and my left hand was mapped to nothing, but I had this issue yesterday when the vibrating thing hadn't yet started (and it was fixed by restarting PC or something).
Please send help.
>>200250071
I only have one bone in my skirt if you know what I mean
>>200250173
Just reinstall the oculus software.
>>200250173
Are you launching shit via the Oculus home?
I get the same issue with the hands swapping, happens if i launch via Oculus like 1 out of 3 times. Never happens if i launch Via Steam.
Why is there a rhombus in the middle of the screen? it won't let me register.
How long until someone(else) takes exploiting overboard and tries to destroy the game?
>>200249478
I wanna find you in-game Toga poster, and do lewd things with you. But I don't want you to reveal your location or ign in here because I don't want other anons to get to you. How fix this dilemma?
>>200250173
>>200250173
>>200250368
I unplugged everything, rebooted, plugged it back in, and we're good now. Phew.
Glad to know what's causing the hand swapping, as it's still happening. I haven't yet figured out a good 'workflow' for VR, so it sucks that launching VRChat from Oculus Home doesn't work right. I don't know how to get Steam VR to appear as an app in Oculus Home either, but I guess Google might help me there.
It would also be nice if the PC used the Oculus headphones only if I'm wearing them.
What is the problem here? In Unity I manually flipped the model but in VRChat its still upside down, any tips to what the problem is?
>>200237497
And what if you did?
>>200249373
Fug... I didn't realize they count as polys, no wonder everyone has good looking avatars, there's no way to keep it under 20k without removing the sausages.
Thanks for the info, I'll get rid of them right now and cya ingame topkek.
>>200251329
Same, what's your IGN Toga poster
>>200216925
lel it works. just delete everything in this function and change this integer to whatever you want.
don't need to mess with packages or external tools either. drop the VRChat SDK into your assets, close unity, go find the file, and edit it.
>>200251329
>>200251997
my favourite spot is gaia night #10 and ill be on most of the night, good luck!
Anyone else getting this? I see it every time I quit VRChat and take my headset off. Also, the game crashes when I quit, every time.
>>200252610
click proceed
>>200252549
I actually can't be bothered to log into the game today, tell me which avatars you play as, post some in-game pics maybe? It will motivate me.
>>200252549
Speaking of which, I wonder if there's been a high quality Toga avatar uploaded yet
>>200252549
I will be there :^)
>>200252610
>it's many worlds
rrrrrrrrreeeeeeeeeeeeeeeeeeeeeeeeeeEEEEE
>>200251925
Lagbox
>>200253059
This is why this game will never make it.
Alright I made another poll you vermin. For research and other purposes.
http://www.strawpoll.me/14729299
>>200253864
where's the "waiting till I get one eventually and just converting models to sate my autism in the meantime" option
Is there any way to adjust microphone voice detection in this game? My mic is constantly going when I'm not saying anything not matter how low I put the slider in the menu.
>>200252464
I hope it's not bannable, after all it's a flaw in the sdk that they provided themselves, they should have used server-side poly counting tools in the first place.
>>200253941
Well, you're in the general without a headset.
>>200253941
This.
>>200253941
You don't have one. I should have included a 3rd option "I don't even play this, I'm just here for shits and giggles"
>>200248393
Is that fucking Punpun?
>>200253981
>heavy breathing - the standard behaviour of a wild neckbeard-kun
>>200253483
Speaking of this, in addition to making this guy's screencap an avatar box, I'll make the lagbox version filled with 70k+ tris, an earape animale song, and rainbow particle effects
>>200254416
Really helpful.
>>200253981
It'd be useful if there was. I was in Void Club one time and this dude was dancing but his mic picked up every little movement as well as his breathing. Shit's hyper sensitive
>>200254594
>he can't into banter
I never said I wasn't projecting, but that's probably your problem.
>>200254669
>>200254772
Even my fucking vive controller button presses are activating it.
>>200253864
I use both 2bh, but picked headset. Sometimes I don't feel like setting everything up.
>>200212496
set oculus to run as admin and the dash wont open up by itself bam just steam vr
>>200255437
And then you deal with blackscreen issue on Oculus' own shit not openin proper.
>>200255521
that shit sucks anyway retard just dont press the button
>>200255629
More referring to their own programs relying on it (re: Oculus Medium), so you have to un-admin it otherwise the program does nothing.
>>200256072
oh no theirs a workaround that requires consistent maintenance, better not use it and complain
Update on the /vrg/ world project: we actually started! The team is assembled and we have Unity's cloud sharing function mostly figured out.
The question is, what do you anons want to see in your world? Some ideas tossed around last thread were:
-/v/mansion idea, with rooms that represent different boards.
-memefest like the maps on the old TF2 Party Van server
-we actually put effort into an original, high-quality world
If you all have any other ideas for a good /vrg/ world just let us know
>>200259508
all of the above
>>200259508
My body is ready
>>200259508
the masion idea etc is a fun gimmick but can you make sure to have some really big open areas where its easier for big crowds to meet up and not be cramped
>>200259508
Is it possible to make something like a cinema to stream stuff? like >>200022801 (Cross-thread)
Only for a number of trusted users though, you don't want casuals running inside and troll everyone while something is playing, or even just some random salty faggot reporting it to the mods.
>>200259508
/v/mansion and its ilk have always been charming to me
>>200253002
>high quality
Is there any Toga period? I saw Froppy on one of the videos but I bet it was the 3ds game rip.
>>200260537
there is a public froppy in one of the avatar servers
>>200260686
Yep, she's the most popular. Now that I remember though I saw Ochaco, Momo and Kyoka too.
>>200259508
4chan mansion. Ask different boards what they want in their room.
if you buy a vr headset do people automatically think you're gonna use it for lewd stuff?
>>200262385
If you are fat/ugly, almost assuredly.
>>200259508
Private rooms for lewd ERP but with better lock mechanism.
>>200262385
>letting anyone know you have one
>>200262385
They will assume you are gonna use it for porn but not that you only bought it for porn
>>200253864
Im desktop and I am proud
>>200259508
How Can I help?
>>200249365
Mine just did that. Went away when I restarted the oculus software
>>200259508
Make a shrine for Moot or something in his memory. Hang up a sign saying, "Don't forget you're here forever".
i want to play with /vg/! log on!
>>200216925
>>200253989
The dev's have stated that API modifcations are allowed as long as it's not abused (pic related)
On that note, publicly exposing how to uncap the tri limit is recipe for disaster. Retards who are too stupid to figure this out on their own will likely abuse the hack, ruin everyone's performance, and the dev's will probably make the tri check server-sided. If you insist on going above 20k tris, please pay attention:
1. Unity uses a 16-bit integer index array to specify how a mesh's vertices connect to form triangles. This means if your model uses over 2^16 = 65536 vertices, Unity will split up the mesh and render your model over multiple draw calls. That's fucking slow, don't do that. Now, vertices != tris, but as long as your tris are below 60k, then so will your verts.
tl;dr The soft cap is 60k tris. Don't even think about going over that or you're abusing the api.
>>200265419
>Asking 4chan not to abuse something
Oh ok, 80k Tris coming up.
>>200265419
Thanks senpai
>>200267402
It’s not like our autism wouldn’t have figured it out anyway. Someone itt even knows who Matsix is already. VRChat is on 4chans radar now.
>>200265348
b-but instance 10 is full
I want to upload this model into VRchat
http://3d.nicovideo.jp/works/td31184
How do I start?
Never did this before.
>>200269892
im at the void club #2
>>200270334
Jesus Christ this is too complicated for me.
Is there a guide for people without a degree?
>>200270516
No. Think about what you're asking. "How can I port MMD models without learning how to port MMD models?"
>>200270728
Well sucks, I give up.
If anyone here takes comissions, I will pay some money for a port.
>>200270163
That’s filled too
New thread soon
Don’t forget the new links
>>200271759
aww, too bad! i was looking forward to meeting you!
void club 2, oh my.
>>200273043
What are you sluts doing there?
>>200273226
I was doing music in the back area with some nice anon.
Did they make VRChat to torture people with VR? I'm in a world with 40fps and the thing keeps flashing to the SteamVR loading thing every couple of seconds when I turn (in the spooky world).
>>200273226
meeting with hot, fat, sweaty virgins!
Void Club #2 is full!
Is there not a way to just rip other's models via the cache VRChat uses for loading models into?