Anonymous No.239871716
>>239871529 (OP)
first for CES excitement I see.
Thread 239871529 · 01/04/19(Fri)04:17:18 UTC · 799 posts, 157 images. Archived from 4chan /vrg/; deleted posts are not shown.
"Virtual Reality, Real Suffering™"
This year for sure edition.
>Introduction to /vrg/
https://pastebin.com/CWDMahVn
>Recommended VR games
https://pastebin.com/LdEtyhwX
https://pastebin.com/FLPxHQZ0
-- VRChat --
>Assets and tutorials for VRChat Google Doc
https://docs.google.com/spreadsheets/d/1-W5H9umqKZ2RFGSs2MJApkKOp5dcAE-zsuA6E93pd4g/edit?usp=sharing
>VRChat Resources and Tutorials
https://pastebin.com/MFWJnVKA
>Avatar Development
https://pastebin.com/RVFPhim0
>World Development
https://pastebin.com/vxNgrmhY
>VRC optimization guide
https://pastebin.com/cEEEk5gQ
>Full-body with Rift (Trackers/Kinect)
https://pastebin.com/qmEY5Hs2
https://gist.github.com/Ind3xOnGitHub/e807e674478d4b2036dc8f28634649a8
>OpenVR Advanced Settings overlay (with tracker battery indicator)
https://github.com/ykeara/OpenVR-AdvancedSettings/tree/master/installer
-- Other Games --
> Pavlov Resources and Tutorials
https://pastebin.com/FU0MsPYL
>Beat Saber custom song downloader and manager
https://github.com/Umbranoxio/BeatSaberModInstaller/releases
>Events
Chinese New Year - February 5th
Valentines Day - February 14th
New Threads: >>>/vg/vrg
>Previous thread
>>239758923 (Cross-thread)
>>239871529 (OP)
first for CES excitement I see.
xth for trannies, socks, attentionwhores, jelly, arrowslash, tfw no vrfu(female), faith, lhun, cat, pink pills, and flat being blocked by bote
>>239871529 (OP)
Please god announce Half Life VR
If Gaben passes on the opportunity to save VR by making the half life VR project for their in house headset be actual Half Life 3, I'll never trust Valve again for missing such an opportunity.
>>239871905
God I wish they ported L4D1 to VR
I love cute VR Cats!
>tfw no denwafu feeding me vrpills
>>239871994
I love cute VRcocks!
>>239871905
>>239871940
Valve is a money printer, not a game dev. HL3 will -never- live up to the hype and expectation people have piled up for it, so why would they risk it when they don't need to?
What are some good giant avatars?
>>239871940
The consensus among the valve dicksucking community is that it's a prequel featuring Alex.
If she does not speak I'm fine with it, although playing as a girl would feel strange while doing kickass half life things.
Hey /vrg/ just got a rift and wanted to ask what would be the best way to play regular non vr games from steam? Big screen beta or virtual desktop?
>>239872158
Because it will move systems regardless.
>>239872228
a computer monitor
>>239872368
and play in reality? Instead of space?
>>239872228
There is one solution but it's not pretty.
It's called VorpX and it's expensive, but pretty good.
The depth levels feel good and some games are seriously improved from it.
If it was half price I'd recommend it even.
>>239872228
>>239872368
This, you are looking at a flat screen either way, and the quality is higher on a desktop monitor.
VR is for VR games and watching videos
>>239872158
VR is the only way they could pull it off, but they can't make HL3 VR exclusive, nor can they really make a good VR game that can also be played on Desktop.
>>239872228
Virtual Desktop feels like something that could be very well part of Windows.
>>239872675
HL3/Valve is powerful enough to do that sort of shit.
I can't image a more earth shattering announcement in the modern era than HL3 being VR exclusive.
That alone would light a new fire in the VR industry
>>239872808
Valve has business sense, so there's no way they'd do it.
>>239872808
>HL3 is VR exclusive
Imagine all the poorfag tears
>>239872808
>>239872952
Valve doesn't give a fuck.
No matter what it's not going to effect the empire of a distribution service they have going.
>>239873148
Limiting the sales of a title to 1% of what they would otherwise be is way too far.
I made a world, but when I log in and scroll to the bottom of worlds, it's not there.
I know for a fact it's uploaded, I see it on the site and followed the video.
Any ideas on the issue?
>>239872808
It wouldn't happen, but there's definetley a good chance they'll release a VR halflife experience like a teaser/demo before the release of the actual game.
>>239872808
>I can't image a more earth shattering announcement in the modern era than HL3 being VR exclusive.
I mean this is really the whole crux of the thing innit.
>>239873249
Valve makes f o u r b i l l i o n dollars a fucking year.
They don't care about the 100 Million that it would make.
>>239873249
>>239873398
Not to mention it would be a MASSIVE hardware seller
>>239873267
Please respond
>>239873769
Good video
>>239872952
Artifact and paid mods shit especially prove that
Old fags of January rise up
Is this more standalone gay shit?
https://twitter.com/htcvive/status/1080826574549639169
The third box says Vive CL***** Probably Cloud. If that's the case it'll be really gay.
>>239873398
This is why they're going to make a VR Console that comes with the headset and the hardware to run it.
They've cornered the PC gaming enthusiast market completely from casual to hardcore and they started by going after the hardcore.
They will corner the future of VR the exact same way. HTC was a mere sacrificial pawn. Wouldn't even be surprised if Valve is the one that buys out their Vive VR division if it does get spun off.
The future of gaming is VR. Valve will do whatever it can to keep it's dominance of whatever the future holds for gaming.
I'm going to get shitted on for saying this and called delusional butI wouldn't even be surprised if Valve goes public in order to achieve it.
>>239874436
>wouldn't even be surprised if Valve goes public in order to achieve it.
I'm not really sure why Valve would want to be publicly traded but I agree with everything else you said.
>>239874565
massively increase liquid funds so they can go full acquisition mode and go toe-to-toe with facebook and samsung in advertising and ramping up their VR RnD
it might also be necessary for their first run of hardware manufacturing
-t. /biz/raeli
>>239874248
January oldfag only meetup when? Only era accurate avatars allowed as well.
>>239874991
>tfw literally the same avatar since then
I'm set
>>239873004
That would be the best part, Id scroll right to the comment section on the reveal trailer
>>239875105
Same. First pick best pick.
>he didn't join /vrg/ in 2017
>he doesn't wear the /vrg/ badge
>>239874920
Eh, Facebook makes 13 billion a year. Significantly more than Valve sure but not enough to pit them against shareholders for every single decision they make, and losing control of the company in the process. That fat fuck would never allow it and he'd rather die.
>>239875105
>>239875171
Same. Making a shota variant though.
>>239875194
December vrg was like 3 anons joining vrca meets.
>>239874248
Lewd me dot
Anyone got a torrent for honey select?
I'll be damned if im gonna spend 100 dollars on porn
Why are there so few VR fetish games?
>>239874248
>ywn dot dot's dots
Why even live?
>>239875791
>Why are there so few VR games?
Because poverty mostly
>>239875750
I bought it thinking I'd get a lot more out of it and be able to make models, not realising that it was cm3d2 I was meant to be going for and that shit's free.
Reminder that people wearing badges are niggers, especially if it's the /vrg/ one
>2019 update of VRoid has males
yfw even japan knows about the shota uprising of 2019
>>239875237
awesome can't wait!
>>239876285
That's a pretty mature looking shota, like it's actually just a manlet. I don't know why though. Is it the facial structure?
Working on adding an item shop. Trying to get some comfy lighting down
What worlds do you guys normally frequent?
>>239876734
Great Pug
McFeet
Brap Canyon
Void Club
Sometimes Box but not really
Anyone know what the 1mb vrchat update did?
>>239876490
i think so i haven't really played around with all the sliders yet and it starts off with a pretty adult or at least high school looking male as the default
but you can always edit it more once you get it into blender
and yea it might also be the face
VRoid are pretty decent bases but i really don't like their ears on the males and the females
>>239877475
Gives the ability to stick items on your avatar like badges in game?
>>239876060
The only acceptable badge
>>239875698
Call me on discord
how does the badge thing work? is it real?
>>239878620
its virtually real
>TFW you wear a massive buttplug every time you play VRC but you dont lewd so everyone thinks youre pure
>>239878324
>>239871529 (OP)
Still feels good
>>239879083
Based
>>239878054
The badge for the socksniggers
>>239879379
I'll one up you
Announcement for Rift price drop to tree fiddy ($350) maybe happening soon.
The $350 is stated as a price drop on Best Buy
>https://www.bestbuy.com/site/oculus-rift-touch-virtual-reality-headset-bundle-for-compatible-windows-pcs-black/5989502.p?skuId=5989502&intl=nosplash
whereas there are other on-sale items that don't have that wording.
A self-proclaimed Best Buy employee confirms that this means it is a price drop which is permanent:
>https://www.reddit.com/r/buildapcsales/comments/accdyi/vr_headset_oculus_rift_350_50/ed6v73l/
And finally, Amazon just simply lists the Rift at $350, without any amount cut or crossed off:
>https://www.amazon.com/Oculus-Touch-Virtual-Reality-System-pc/dp/B073X8N1YW/
>>239879083
How massive we talking?
>>239879930
Also, yeah, it's almost CES.
>>239879932Three inches
Gen2 vr when?
>>239880267
I'm hoping Valve announces something at CES, but even if they do, I doubt they'll release it this year.
>>239880143
Post link. Now i want one
I think I got a hang of world building but how do I start from scratch? Like where do I get the very basic bits like the floor, or walls and such?
>>239874436
>sell your niche product segment that you have a market leading product in to compete in fucking chinkoland saturated smartphone market
Hmm
>>239880403
Even theirs is only a Gen1.5 like the Odyssey+.
>rip my second life avatar
>start rigging it for vrchat
>realize that it's 82k tris without an outfit, even
Well fuck, that puts a damper on that unless I feel like trying to retopo the whole thing. I've never done a vrchat avatar before, what's the acceptable polycount for these things? I saw that it was 20k, then 50k, but then apparently you can bypass it with a trick? If that's the case, where's the acceptable line to not lag other people's shit?
>>239872146
How about vr cats with cocks?
>>239880887
tris dont matter that much but people will hide your avatar because it will be rated very poor
if you're not going to decimate at least atlas and use very few or no dynamic bones
you get a good boy rating for your avatar with less than 32k tris
>>239879930
I thought the Rift has been 350 for months.
>>239880664
>launch VRchat
>set Lovense to sound detection
>join NA meetup
>Lovense vibrates when people are talking
>end up twitching on the floor with how loud NA people are
>orgasm multiple times while people think that I probably passed out
>it finally stops after Yuru drops a portal and everybody hops in
>left alone in the world in my own pool of cum
>too exhausted to move
>pass out and wake up a few hours later
>ass sore and cum dried
>>239880887
middry is that yougive me an av
>>239881374
yesno
>>239879379
This made me lol hard. It looks like something from early internet era.
>>239881415;(
>>239880887
here's an edited sdk that lets you go up to 200k. you can have it if you want https://mega.nz/#!KLRhCCDT!_gPY5rcwImOm8OknIi8ybiDpiYyzwfi6A6b-J7e2_8o
>>239878054
Neck yourself flat
https://streamable.com/tw8j3
https://streamable.com/jkjel
I've been neglecting my Cumtractor posting
>>239882023
I should get a streamable from one of Ragesaq's recent streams where I kill him and then wipe the rest of his team off the point.
>>239876285
I would love to see more cute boy models but I don't want to come off as gay. I'm glad some people are making shota avatars and convincing others too so I can use one and look like a bandwagoner instead.
>>239882050
this is a good image
A couple screenshots.
Played pavlov again tonight so I don't have many.
>>239880143
Nice anon, very nice.
What do you get out of it though?
>>239882050
Is there a 3D model of this cat yet?
>>239881672
>just up to 200k
Fuck that I need more than that
uguu
>>239882023
>Unstoppable force at close range
>Literally shooting blind at long range
>>239882470
When you put on an outfit you can delete everything that the outfit is covering since you can't see it anyway. It'll save you a bunch of tris.
>>239882470
How much?
>>239882608
Unless you're me and you need to preserve the lewd things underneath for shenanigans
>>239882675
it’s not like you can take off your clothes or show what’s underneath without animations.
>>239882470
No you dont faggot. You dont need over 50k polys when youre just gonna slap a faggy toon shader on it.
>>239882846
Precisely
>>239882104
Do it!
are you mafuyu?
Centaur is working! Check it out in game.
okay that's my last screen
>>239883020
Why do you need the stuff under it when the clothes are on? Just use the one with tits or a vagina for when you trigger the animation.
>>239874248
>>239875698
>>239878324
HAHAHAHHAHAHAHHAHHAHAHHAHAHAHH
>>239882470
>>239882608
>>239882675
Make an optimized version for hanging out with people and a special version for when you want to do shenanigans.
Downloading VRoid right now, is it all in nipshit or is there english translations. If its moonrunes is the UI good enough that its still possible to understand and use?
>>239883365
FUCK ME OH MY GOD LOOLLLL L AFUCK NO FUCKJIKNG STOP I T
>>239883636
If your local is us or an English country it will be in English
>>239880753
This.
But man, can you imagine how darn good VR will get once we have legit eye tracking capable of foveated rendering? It'll allow:
>revolutionary, paradigm shifting UI and interaction systems for both work and entertainment
>varifocal
>foveated rendering up to 95% reduction of pixels
>cheaper and lower PC requirements
>higher possible graphics, possibly with photorealistic fully ray traced scenes instead of hybrid rendering becoming possible or near possible depending on the graphics cards by that time
>higher resolution, possibly to 20/20 vision with Varjo-like techniques of which they as well as Oculus both have a patent on
>higher FOV
>less lens distortion
>actually cheap wireless adapter capability with foveated transport
>Looking up models for shit
>All these people with "rules" and requiring you to jump through hoops to even ask them if you can get a download
This shit has to be hands down the most autistic egotistical corner of artist on the internet
>>239883802
So literally, if it's a true high end headset at like 800 bucks, then we might be able to get, from some company, a >120 degree FOV, human eye resolution, varifocal, wireless, PC VR headset. And that's not to mention all the other developments happening unrelated to eye tracking, which are, needless to say, a lot.
>>239883387
>implying im not lewd and optimized
11/10 made me reply
>>239883926
xd nice selfie browlowski
>>239881248
No, it was often still $400, but also had sales often.
>>239881315
Now do the same thing at an EU meetup and it never vibrates because of how quiet/comfy EU meetups areInstead the EUs just control your lovense
Holy shit. Someone made a custom spiderman avatar that webswings, sticks to walls, the whole nine
>>239884232
If I wanted quiet and comfy i'd just not play VR chat and read a book or something
>>239885089
So, got any videos?
>>239885423
Nope, didn't have any recording software
>>239883926
>0 dynamic bones
>with a skirt, loose scarf, and sleeves
I bet this looks awful in motion.
>>239885089
Is it public? I want it. I at least want to webswing in VR.
>>239886143
Nah, I would've cloned if so. Faggot was very obstinate about no one using his model but himself
late night chill hours
I've unironically dreamt of sucking big long cock belonging to 2 different /vrg/ anons this week.Pretty nice honestly.
>>239885692
Well then, any screenshots, or a name, perhaps?
>>239886707
Don't selfpost
>>239886707
>MisplacedNope cumming on NilhFaith
Good night /vrg/. I love you all.
>>239887885
Good night anon. I love you, too. Sweet dreams~
I miss the gap, I hope the author revives it.
>>239887754
>nope is black
>faith is a bbc slut
arrow couldn't compete
>>239888731
>faith is a bbc slut
What? Really?
I have a whole bunch of eye materials and some of them are transparent, I'm manually atlasing for the first time. To prevent the transparent materials from turning into black shit should I impose them over a non-transparent material in an image editor prior to atlasing?
dynamic bone face misadventures
>>239888949
>>239886737
namedrop. now.
>>239889041
god i love him
How fucking retarded can things get?
Can I just have real gen 2 VR?
https://variety.com/2019/gaming/news/ian-bell-mad-box-1203097617/
tfw blender-chan keeps you up all night
worth it
I just want to hold them anon...
>>239889190
hey, that's where I take mine too
>>239889190
Thats actually pretty nice, just need horde variants for non-nigger elvish anons.
>>239889190
>>239889341
What map is that again, I keep forgetting the name
>>239889445
Safehouse by (or at) the lake, by Synlogic. Pretty comfy!
>>239889058coke and knight chase
Just played sairento vr for the first time
thank fuck I got this game for 1 $
>>239888815unironically yeah faiths a sizequeen
>>239886737
>tfw saved everyone's dick pics from the vrsocks discord and fantasize about them every time I see them in vr
>>239889698>tfw afraid of asking cryptic coke to become my vrmaster despite him mentioning it
>>239890085
kill yourself arrow
please post only wholesome vrfu pictures thanks
>>239890085
Coke's not very good,pick someone better that isn't mine.
I swear listening to the EU meetup talk is almost like listening to NPCs in Elder Scrolls
>>239890316
namedrop EU NPCs
>>239890130
Snako....
>>239890445
and their roles
>>239890085
>wanting to become the vrpet of someone who's already in a relationship
Yikes Arrow. I know that you are a cuck, but this is fucked up.
>>239890125
>>239890558
what does arrow have to do with cryptic?
>>239890301
Namedrop good VRmasters.
Namedrop potential VRpets.
>>239890685
He thirsts and orbits all the brits especially cryptic because he’s a gay furry
My VRcrush recognizes me every time they see me and they go out of their way to greet me. It feels good to see how much closer they stand to me now.
>>239891346
>secretly hoping that posts like these are about me
>then I realize that I'm an uninteresting loser who no one truly likes
haha
>>239891221
He's probably after Cryptic's big dick. Reminder that Arrow is a size queen with bad dragon dildos like Faith.
>>239890685
Cryptic is mad he never got to fuck arrow.
>>239891695
except faith can get real dick and arrow never will
Is Vox Machinae any good?
>>239891852
it's good for demos but has no content
>>239890929
>Namedrop good VRmasters.
Me.
>Namedrop potential VRpets.
My VRCrush.
>>239891346
hintdrop right now
>Virtual Reality General
>>239892004
>VRmaster
>VRpet
>VRelationship
how do i get into the vr socks discord
>>239891707
he could fuck him now that arrow is no longer with spats
he could even make him his vrpet, if that makes arrow feel less lonely and if cryptic can teach him to stop being an angry baguette
>>239892294Do you take VRpills?
>flat sperging out over bote in the discord again
yikes...
>>239802734 (Cross-thread)
>>239892294
>vr socks discord
it's on full lockdown right now, good luck getting in
>>239892484
Which discord?
>>239890929
Arrow would be a good VRpet desu
>tfw multiple vrcrushes
helo what do i do
>>239892787
It’s not vrsocks anymore tbqhwy. It’s about 30% polfag discussion, 30% tranny/muh liberalism, 30% dickpics and unironic macho gay shit that isn’t cute and 10% gaming discussion.
>>239892915
Have your favorite VRcrush become your VRbf/gf and keep the others as VRpets
>>239892892
t. arrow furiously crying as you typed that because you have nobody to talk to on discord
Anyone tried PT VR?
https://radiusgordello.itch.io/unreal-pt
>finally get vr
>meetup doesn't exist/is dead as fuck
at leas tI got tomorrow
>>239893090
Oh no you got me...
You want to become my VRmaster? UwU
>>239893161
I could barely get through the normal demo without shitting myself, I'm not sure if I want to try this in VR
>>239893274
I'll get on I guess, I'm pretty bored.
>>239893161
Mentioned it in the Discord but it seems kinda fucked for Rift.
tfw no succubusfu who ravages your tiny manhole with their giant futa horsecock on valentines day
>>239893339
You was just hoping I could find some Aussie streams or something. The one time I could use a RLM theater.
>>239876490
Manly lack of dick
>>239892942
>30% polfag discussion
I thought that arrow was banned
>>239893978
Yeah that’s why he’s furiously raging and something out nearly 24/7 like a tumblrfag
>block 75% of niggers I see in public worlds including but not limited to desktoppers, very poor avatars, poor avatars, particle spammers
>use nearly max safety settings
>optimize all of my own avatars to excellent rating
>still crash after 15 min spent in a public world
fuck you tupper
>>239875750
check /h/ there should be a general thread for it.
cryptic... let me be your vrpet...
>>239894542
hahah nigger
I do none of that shit and still have fun with buddies in public worlds for an hour+ on 8gb of ddr3
>>239894542
I get the feeling this is one of those posts where you have below minimum specs and still blame the game.
>>239892294join and post socks. it's literally that easy anon
I have two materials for an avatar, one had to be separate due to transparency problems. Is there a method of changing the visibility of a material in game like regular animations or are textures permanently glued where they are. If the texture itself cannot be changed, is the only method for changing components of a texture visemes?
>>239892294
>>239895413
Picture has to contain VR gear, unironic VRsocks (girls socks), and not a single person to veto you
So far only Jelly, Arrow, Orb, Who?, and Flat are not allowed to join
>>239895749
how can they tell if you're wearing women's clothing ironically or not?
>>239895817
Before, it used to be regular socks with VR gear, now you have to pose with girls socks (like thigh highs), you can wear then ironically or unironically
People who initially got in with regular socks still have the role but anybody wanting to join or rejoin now has to obey this rule now
>>239896084
So it’s literally and unironically a tranny server?
>>239894542
>do none of this
>no safety settings
>just block people their avatars if they're spamming particles or sounds
>99% of my playtime is spent in public worlds
>literally never crash
Your PC is probably just very shit Anon
>vrc is dead, either no one is on or everyone is in private worlds or sleeping
>check discord
>15+ faggots in voice chat
vrg discord was a mistake
fucking circlejerk niggers
>>239896146
>new IP
how are those ban evasions going for you, arrow
>>239896146
Yeah, you have people like Denwa who unironically take pink pills
>>239896245
Some of us were playing elite
>>239896245
Maybe you shouldn't have gotten yourself banned when you had a tard fit. :^)
>>239896245
Unironically kill yourself flat
>>239896245
go surf some public worlds then you spastic
arrow x flat could be a good couple, they're both angry spergs
any 970 fags here? been thinking about getting a rift for gamedev but i'd have to start with my current graphics card.
Can a 970 handle it, given the other parts are somewhat up to date?
i7 7700k, 16gb DDR4, random SSD.
Redpill me on VRoid to VRchat
https://www.youtube.com/watch?v=8A-LldprfiE
Happy Birthday Blender-Chan thank you for being powerful, full of features, extendable, open and free as in freedom!
Is there simple way to remove this from cm3d2 hair? Just hate the look of it
So any of you got a wireless on i7 and regretted it?
>>239898458
Is it a textured highllight or a shader/lighting thing?
>>239899030
That looks like it's baked onto the texture. Probably would need to edit the texture yourself. Honestly I like the look of that type of shine when it's a matcap instead.
>>239899354
Just use the clone tool in gimp, easy peasy.
>>239897296
I have an rx480 and I'm doing great. You probably won't be able to do crazy supersampling, though.
>>239899427
Yeah, things like that aren't too hard to do at all. Same with colour edits.
vrchat is full of lolcows
>>239900620
that's not what a lolcow is
>>239900710
They are.
>>239900737
no
lolcow =/= anyone worthy of derision or mockery
lurk moar
>>239899427
I'm a brainlet who has never used gimp before.
>>239900760
But they are exactly that. Maybe you just cant see it yourself but the majority of people in vrchat fit the definition of a lolcow
>>239900994
no you fucking retard unless they're widely known as being worth mockery by a large amount of people they're not a lolcow
you can't just make up meanings for words because they sound good
kys newfag
>>239901090
stay mad. You can look up the word if you dont understand it.
>>239901175
t. just washed in from kym and wants the epic ownage
>>239900942
>>239890316
I swear listening to the NA meetup talk is almost like listening to normalfags in real life
>>239897296
970fag here, seeing how nothing is worth buying currently unless you want to shell out a lot of money, it's still a really viable card for gamedev.
If you're going to use Unity to dev, please use 2018.3.
I have not had issues with VR games using a 970 besides from being crippled by my 4th gen i5.
A lot of people in /vrg/ who bought VR in 2016 still use a 970, remember that, and if you're going to dev for VR, the 970/1060 should still be your minimum target, so definitely don't ditch the card.
The actual real life performance difference between the 1060 and 970 is negligible.
>>239901658
>>239890316
I swear listening to the SEA meetup talk is mup da do didda bix nood po mo grub.
>>239900760
imagine thinking the average vrchat user is a normal functioning not cringy human being
yikes
>>239901816
Redpill me on SEA meet ups.
>>239901959
>>239901818
imagine thinking that has anything to do with being a lolcow
>>239902067
>>239897296
I have a 970 and its perfectly fine, i cant get the absolute max settings on some vr games but overall its really okay, i was expecting worse
>had an argument with vrfriend
>said vrfriend has been offline for quite some time now
hope you're doing alright
>>239898136
Blender-chan is cute! Cute!
>>239902865
should have kept him away from sockfagsI'm sorry I couldn't protect him either
>tfw it's been over a year and I still find it difficult to make conversation or intervene with a topic to anybody.
I try to add my thoughts on what people are talking about but in reality I get too nervous to speak and just circle the smaller circles of louder anons actually talking.
so what would be a good shader for these bottles and glasses? it comes with spheres and textures.
>>239898458
just use Gimp and color it out
>>239903602
standard with a bit of smoothness will probably suffice
>>239901974
A bunch of suicidal weebs who just watch anime the whole time.
Who can I find to lick and kiss my feet?
>>239905480
step on me anon-kun
>>239905480
Lol this takes me back.
I used to shitpost with this and a couple of similar images in a different /vg/ thread back when that show was airing
>>239905654
I'm not shitposting, kiss my feet
>>239905480
Ashei
>>239905985
I wish.
i just got my rift and i'm currently trying to set it up but after the installation it's just endlessly looping on this
any idea why?
>>239875194
I tend to toss various badges and logos onto my avatars, subtly, of any community I've helped or been helped by or just enjoy hanging around generally speaking, it's a nice way to show your appreciation.
It's not always good, though:
If you're fairly well known and show up in other media, that causes people to google those logos and can invite both newfriends and asshats.
So yeah, sometimes it's nice to do, other times not so much. If you never hang out in pubs, nbd.
>>239906124
Have you unironically tried just restarting your PC?
How much time has it been doing that? iirc it took like 1h when I first installed it. Try to restart and leave it doing it's thing for 1h and if it doesn't then reinstall. Worst case scenario contact customer support
>>239906260
waiting for about 15 minutes now, i'll try restarting
>>239905985
lmfao ashei is an overweight hairy leaf thats a submissive cuck
>>239906124
Took like 3 hours when I installed the Oculus Software, just chill.
>>239905301
This unironically sounds so much better than the other regions
>>239875512
I was in vrg meets without realizing I was in vrg meets because I tend to friend people that I get along with that I recognize are actually making contributions to the game.
For all the shitposting that goes on here, /vrg/ is one of the most active groups in the content creation and feedback department for vrchat, and there's less than 2 deg of separation to devs and inner circle community people.
/vrg/ is more than vrg thinks vrg is.
redpill me on Natek
>>239906260
>>239906430
pretty stupid that it would take so long, let alone with no message of what it's even doing
thanks for the help anyway, guess i'll wait for now
>>239875791
there's actually a ton if you know where to look. Even the vrporn "3d games" section is loaded with various full productions and tech demos.
Also japan is all over that like crazy - and vr in general. Japan and china may save vr for the rest of us just like they did with video games generally speaking.
Even their smaller newspapers ALL have vr apps and they produce content DAILY. http://www.asahi.com/ajw/articles/AJ201712230001.html
>>239875750
get koikatsu, "she is a sexroid" and let's play with nanai too.
>>239876676
this is looking awesome.
Events announcement.
/vrg/ anniversary - January 12 through 14
Gangster day - first avatar event of the year, January 19, 20.
>>239907257
>Gangster day
https://youtu.be/HWqKPWO5T4o
Hey you I hope you're safe, happy, genki and had a great christmas and new years.I miss you. Every time I turn around in a movie theater I hope to find you there behind me grinning. Remember that time we had that talk? I just wish we could do that again just once. It would really mean a lot to me (about as much as that first talk did) but It's really just a wish. I understand if that can't happen and I just hope the continued best for you. Happy New Year my good friend.
>>239876734
usually where other people are, but I have a soft spot for mmd stage 1, it's a really old map that has been around since at least the steam release (maybe earlier) and was one of the first well performing and properly lit "night" maps. It's cozy and has ambient sound and a smart locking system to prevent people spamming the dancers.
Also it's a lot more than dancing mmd avatars, there's fully scripted stage effects with meshes that the developer tossed in that goes along with each song.
https://www.vrchat.net/home/world/wrld_1ba88a1e-426c-404b-9554-3e4a793e48b5
>>239880664
>>239881296
Hi anon.
The best way to do the basics is probuilder, and you can use unity itself!
Probuilder allows you to create volumes like a big square, and then you just "flip normals" to make a box. There's your walls and such.
floors are just a material, so find yourself a carpet texture and slap that bitch on.
>>239902452
>>239901804
glad to hear that, thanks for the info!
>>should i wait until Quest is released tho?
>>239908285
ok
>>239908354
Don't wait for that, just make sure your project is ready to work with VR controls and make it work with the Rift, then make sure it's optimized (build your game on Unity's Entity Component System and use GPU instancing).
If you're an Unreal dev, I can't suggest you anything, if you're one of those people who likes to make their own engines then I don't have to tell you anything since I assume you know everything already.
If you're going to be using Unity and the Oculus SDK, all of that should be covered, all you're going to have to meet is a performance target for Oculus Quest since it's a mobile system on a chip system (Snapdragon 835 iirc), so look up on how to dev for that and what your limits are.
>>239880403
My hope is the following:
Knucks revealed as both a seperate lighthouse compatable product AND as the default controller for the valve in house HMD
HMD comes for sale with a VR version of the Orange box, which includes a bunch of special titles that steamdb revealed last year in a bundle that includes the "who's who" of good vr games.
Fade to black, Half Life VR: which is basically half life 1.5 where you play the role of alex vance during or around the 6 hour war.
2 other exclusive for vr titles are announced as well, made in vr by valve and bundled with the headset.
So, this is my hope, but not only that, it's INCREDIBLY LIKELY. The leaks and steamdb have all but confirmed that's what's going to happen.
Plus, the chief writer of half life 2 just started working at valve again Q4 2018, and is credited in the artifact game credits as well.
Valve has been busier this and last year than any other year since dota2 came out. There's some major shakeup going on there, and HLVR has been in the game code leaks for source 2 engine for some time now.
Erik Wolpaw just returned to valve as well.
Big things are happening and CES is where HARDWARE, not software, is typically announced.
https://steamdb.info/sub/61/apps/
see this here? https://steamdb.info/app/823500/subs/
that might be hlVR.
>>239908354
Sorry if I misunderstood your question though, you can't seem to connect the Quest to PC and use it (I may be wrong), so until someone hacks that together, the Rift is meant for desktop use, Quest is for wireless lightweight mobile VR, and to dev for that Unity 2018.3's LWRP is perfect.
whats the point of vrchat when second life exist?
>>239908867
I don't see Valve on the CES page.
>>239901532
Wouldn't work on CM3D2 models I believe because there is shading around those "shrines". Wouldnt know because kemono.
>>239900942
use krita instead.
Where's Kirsch?
niggers
>>239909134
Ofc it works, cloning is especially good for color gradient textures because you can simply copy the gradient from a similar spot instead of recreating it by pen. You just need to chose a smaller area and work a little longer on it until it's perfect. In my webm, the texture also had a small gradient I guess you can't see it because of the video quality.
>>239909068
SL has VR support?
>>239909265
>>239908905
>>239908737
Was thinking something along those lines. Thanks for the opinions, gonna roll with Rift for now.
>>239909362
it does
>>239909373black niggers
>>239909362
Source?
>>239909537
Of my question? My ass
>>239909537
what do you mean source, even googling just second life it tells you
>>239909482blacked niggers
>>239909442
intradesting. Why did it not take off?
>>239909735darkies
>>239903602
there's a special shader that actually makes the glass empty when tilted. I can't fucking find it for the life of me and I'm sorry, but I know it uses a stencil shader to accomplish it.
http://halisavakis.com/my-take-on-shaders-stencil-shader-antichamber-effect/
I highly recommend anons check out shadergraph or amplify, you can do some amazing things with it.
>>239907584
Hey this isn't me if you thought it was me alright anon.
>>239909759
because it's banned on twitch
>>239905480
you know one of the interesting reasons why the japanese tend to have strange fetishes like this?
They GENETICALLY don't really have body odor unless they're significantly jomon admixture. I know it sounds crazy, but it's true. (south koreans even more so) Not only is it difficult to find deodorant there, their earwax is DRY.
I often wonder what the heck in prehistory caused this adaptation, and what benefit it would infer, but it explains the look of mmd and vr 3d models and some of the fetishes found within their artwork generally.
They don't smell, and even though they don't smell and many of them are so clean on a daily basis that they get allergies from lack of exposure, they still bathe daily. One thing I really miss is the deep soaking tubs they all have, and I've been meaning to convert my bathroom to have one.
Many of them think/say westerners have an odor, too, you have to be really careful on public transit or they get pissed off.
It's surprisingly easy to pass as halfu though with a little bit of makeup and a haircut.
What's /vrg/ offical discord?
>>239906124
depends on how laggy their servers are at the time and how close you are to the facebook node it's delivering the software to you on.
Sometimes it takes 10 minutes, other times an hour or two, but rest assured you just need to wait. There really should be some kind of indication as to what the fuck it's doing, but they designed it to be done by the time you were done doing calibration and setup, though it doesn't always work out that way.
>>239909362
Used to, for a short while.
>>239909759
Developers put in a half-assed effort, and it ran awful, as if that was going to be a surprise to anyone. Performance was a disaster, and they just gave up quite quickly. Decided to move their efforts to Sansar instead.
dunkelhäutige neger
>>239908354
quest is a normie meme. Just spend 150 on a windows mixed reality headset and splurge on whatever valve is releasing at ces later.
>>239909068
Second life isn't full of cute anime girls. What anime they do have looks absolutely awful.
>>239910514
thats obviously a lie, even better than vrchat
>>239910358
>they designed it to be done by the time you were done doing calibration and setup
but how? i can't even start the fucking program so i haven't even touched anything yet
it's literally TRYING to start the program now, for over an hour already
>>239901532
>not using heal selection
>>239910418
be very careful not to go into a pub with that on and make sure your avatar icon contains nothing that shows that unless you're on a throwaway and don't care.
Any normie sees that and you'll be reported and then instabanned.which surprises me a little, since vrpill uses a literal red pill and might be sympathetic, but they require banning for "optics"
>>239910784
run netstat, find the one
>>239910870
Dot is already ban on sight and ban evading.
>>239910784
run netstat -f, in a command prompt, sorry. You'll see that the app is sending traffic back and forth.
>>239910870
You are replying to someone who has been banned at least 50+ times.
>>239906575
get a better computer.
>>239906313
just leave it alone for a little bit, jesus. ADHD is strong in this thread. I can't wait for %75 of you to break your headsets in the first 2 months.
>>239910721
Post literally one good anime screen from second life.
>>239911240
google second life anime or whatever you fancy, do shit yourself, the models in sl are 100 times better than vrchat even on average
>>239910981
>>239911109
supposedly it's still doing something
i unironically think fb is scanning your entire pc/harddrives for whatever reason
>>239911340
I find that hard to believe. Only game with better animu is Gal Gun, and thats because of only one artstyle
>>239910512
I'd just wait a week to see if they even announce anything. If he's going to have to wait a while, the Rift is probably worth the extra money.
>>239911164
Pretty sure he's over 80 by this point.
>>239911340
this
It's cute that someone thinks vrchat has better avatars. good one. It's 99% the same 15 MMD models with retextures, or a few ripped from games with no customization.
>>239911340
>left = 'second life anime'
>right = 'vrchat anime'
Second Life is disgusting.
>>239912079
>unique and highly detailed anime
>vs unlit shit lowpoly mmd rips
>>239912079
>Everyone looks like standard shader
God no!
>>239912323
MMD rips are usually pretty high poly (for no reason since 90% of people just use a completely unshaded avatar)
>>239912079
>>239912323
I see several MMD models you can see in VRChat on the SL side too, except that they look terrible because of shader choice (is there even choice? It all looks the same), and those that aren't simply look terrible.
That image certainly isn't supporting the notion that SL has "better models".
>>239912323
Your taste is unbelievably bad.
>>239903602
I can't remember but there was a VRchat video on you tube where some guy is fucking about with friends, near the end he goes to a really nice world and gets trapped by some guy.
The glass in that world looks realistic and warps the surroundings when you look at it, and the light bends differently at different points of the glass.
>>239912620
I don't know what shit tastes you've got, but it's easy to see which community actually creates original content more. I don't know how you think VRChat avatars can compare to the ones I can find from SL.
I BOUGHT AN OCULUS USED FOR 350 LAST YEAR AND NOW OCULUS DROPS THE PRICE TO THAT PERMANENTLY
NO NO NO NO NO WHY
>>239912762
Or do you like more realistic looks? I can't tell how someone has such an opinion.
>>239912762
This looks fairly good except for being a little furry and the face being a little weird.
>>239912903
This looks awful. The face is ugly.
>>239912762
>>239912903
Or just looking it up on Flickr shows enough good results.
>tfw no koikatsu shader in VR
>>239912903
Too bad SL is dead because everyone’s hiding in private instances so you can’t fucking find anyone other than AFK accounts on Waifucku etc. and making your own avatar is fucking confusing and archaic and it’s easy to mess up with how shit the inventory system is
>>239912762
>but it's easy to see which community actually creates original content more.
How does one measure that systematically?
You are making general statements and use particular proof to extrapolate from, with a current n=3.
>>239913082
Then tell me how I can make my Second Life character look exactly like the catgirl on the left.
>>239913097
And a front lit one.
>>239913082
>>239912903
>>239912762
Those are really bad. This has to be bait.
>>239911109
>>239911403
just an update, after some more googling it seems like a bunch more people had the same issue
basically you to uninstall, reinstall and clear all the registry and shit and now it loaded instantly
itt vrchat animu faggots with no taste vs cute niggas with good taste
>>239912762
second life has over a decade to attract people who can actually model or have learned to model.
Shonzo literally just started making from scratch avatars and a bunch of actually talented modellers are finally starting to port stuff into vrchat. Sadly, many of them were lured by sansar.
It's only been a year since vrchat has become a nearly known name among socal virtual world applications and there's quite a few players in this space.
VRChat has had the worst marketing of them all, but due to the scrappy nature of the devs and actual usability of the platform it has the best word of mouth.
Have you seen the INSANE marketing behind high fidelity, sansar, and other virtual worlds? If you were a normie, and comparing all the different apps out there, wouldn't it look like High Fidelity for example has their shit together compared to what they find on vrchat??
https://www.youtube.com/watch?time_continue=4&v=eAtCCNkcPN0
we live in a bubble, but vrchat has the benefit of viral marketing to hardcore gamers, which is the core demographic of vr headset owners right now. It's winning because they've embraced that (finally). It's very likely ron and pill wanted to be more like sansar and second life to capture that demographic instead of the anime and meme fans, but what they got instead was a massive japanese fanbase along with worldwide weebs, which I think they're finally realizing is far, far better for growth.
can we export koikatsu to pmx yet?
MOM, /SLG/ IS SHITPOSTING THE THREAD AGAIN
>>239913082
this is literally a nekopara rip and might as well be mmd, it's not what prevails in second life.
>>239913359
koikatsu is unity, the shader could be obtained I bet.
>>239913628
No. There's still just the broken exporter.
>>239913207
>everyone’s hiding in private instances
Not really, just find the right groups and places to join. Of course you're not gonna be finding a ton of active people at a literal afk fucksim. C'mon now.
>making your own avatar is fucking confusing and archaic
Nothing is as confusing and archaic as literally having to use blender and unity to set up your avatar lmao. You've got the option to make everything in SL from within the game itself, OR upload it yourself the same way VRChat offers. There's simply more options. And over a decade for a virtual market to grow and offer products.
>>239913294
No, I'm making my own observations from having been on both for years, dumbass. The points I'm making are incredibly obvious if you've ever tried SL. It has its own marketplace, it has a community that's been around making custom creations since the day it existed. It has an actual avatar system with sliders, and rigged meshes and clothes that you can fit to avatars, you know, like a proper social game should allow.
>>239913628
You don't even have to, there's even a koikatsu shapekey/bone fix button in cat's blender plugin.
>>239913757
Using Blender to Frankenstein a model is way the fuck easier than trying to use a head, body, apply skin, apply hair, apply eyes and so on. Then you likely gotta manually resize and rotate the hair to make it fit and look right.
>>239913628
just use ninja ripper and rig it
>>239913932
>what is fitted mesh
Sure, if you wanna go full babby mode, buy Utilizator's bodies and you've immediately got a marketplace full of choices that requires zero of what you just said. Or Maitreya. Or a dozen other options.
>>239914031
Still has the problem that a lot of the model does not use textures.
>>239913757
Second life's avatar system is LITERALLY archaic you troglodite.
A TON of virtual world apps recently realized that allowing people to break out of the proportions and wear a "costume" instead of making clothing and shit for their ugly uncanny valley default avatars was the way to go, since vrchat was that from the beginning.
even high fidelity's new tutorial literally mentions vrchat and mmd.
https://www.youtube.com/watch?v=ixLydcWrxjA
>>239914091
or fyze or makehuman...
>>239914091
Fair enough I’ll give you those points. However I still stand by the community being fucking dead. It’s 90% normie/furry shit with the remaining 10% anime people all hidden away in private instances that you have no way of knowing how to get into
>>239913082
>>239912903
>>239912762
Okay, now rip these from SL for me to use in VRC
>>239913796
I don't know what that button is meant to do because koikatsus don't even export with shape keys.
>>239913757
>Nothing is as confusing and archaic as literally having to use blender and unity to set up your avatar lmao. You've got the option to make everything in SL from within the game itself, OR upload it yourself the same way VRChat offers. There's simply more options.
> It has an actual avatar system with sliders, and rigged meshes and clothes that you can fit to avatar
These two statements sound highly conflicting to me.
When I think of sliders, I think of Bethesda character creators, and nothing sounds more restrictive and counter to creativity to me than being limited to sliders and a bunch of prefabs.
Being able to make stuff directly in Blender and Unity is not "archaic", it is liberating and leads to more diverse characters.
But hey, maybe whatever that "avatar system" entails is great, but you aren't making a good job of marketing for it.
>>239910279
>tfw mixed and have wet earwax and body odor
Shit sucks landing on the wrong side of the coin flip.
>vrg.png
>>239911010
>>239911164
I'm not Dot tho
>>239914247
I joined SL three years ago, and it's still kicking strong. If I can get in everywhere, so can you. Learn to talk to people, same as getting in the right places irl, same as vrchat. If you can't find the community of people you're looking for, you're not looking hard enough.
>>239914334
You're overlooking an enormous point being a learning curve and effort required. The amount of work one has to do to even upload anything at all to VRChat is a steeper learning curve than almost anyone will ever care to do, and learning to "customize" a VR avatar is teaching yourself 3D modeling, essentially. Almost no one will bother, and so most will look like shit. Restrictions exist because of convenience, not to limit options. SL allows you to upload in almost the exact same way as VR, but how many actually do? Very few. It's effort, and there's a convenient market for most items/avatars that anyone could want already.
>>239914687
imagine wanting purity from man pretending to be a little girl
>>239914771
>still hasn't posted a single SL anime screenshot that doesn't look completely horrible
>>239915063
>guys my subjective opinion can't be proven wrong so I win
What do you want me to post? If you think Koikatsu is the best you've ever seen, then go fucking play that instead. I don't share that opinion.
>>239912762
this looks like some FNAF nyan color edit this is ugly
>>239915223
Something that isn't deviantart with standard shader aesthetics.
>>239912762
This is the setup of that character.
Does this sound like uniqueness and creativity to you?
No, the creator didn't sculpt, rig or texture anything either.
It's frankensteined together like a generic TDA edit, except that it was done within the narrow restrictions of SL, rather than allowing the choice you get in Blender and Unity.
I agree that it is easier for people to frankenstein something together within SL than to frankenstein it in Blender or Unity, or actually really create something on their own in Blender and Unity, though.
At least if you only want exactly what is offered there. I'll give you that.
>>239915356
Because unlit MMD aesthetics is so much better? Yeah, okay.
>>239915458
Standard shader is much worse than unlit. That model is also disgusting. Look at the nose.
>>239915426
>No, the creator didn't sculpt, rig or texture anything either.
Wow, I can't believe the clothes you're wearing IRL aren't ones you've sown yourself, what a pleb. Can't even make your own genetic modifications, so had to rely on your parents' appearances.
Here's how many items are for sale on the marketplace. There's a lot more than this, as it costs an additional fee to put things up to the main one, and some prefer you going to their own stores instead.
>>239915634
Sorry, can't help your shit tastes then. You win. VRChat looks so much better.
>>239915673
>for sale
the absolute state
>>239915426
just spend 10 dollars goyim and make a ~COOL~ unique!! AVATAR~
>not ripping from second life and using it in vrchat
I've ripped maitreya, kuroo, m3, m4, kemono, and many others, including better special snowflake accessories than stupid krankhaus shit. and they all look great in VR. and the best part is that I didn't spend any money.
>>239915872
You think people are going to put hours of work into giving out free shit? That's cute. You'll have a hard time when you finish school, though.
>>239915872
This is probably the autist who was shitposting months ago about everything costing money in SL leading to higher quality standards. They spend thousands on these shit assets: >>239682482 The delusion is unreal.
>>239915996
no, that's why I rip their shit
go on and pay good goy
>>239915980
Something else I'd like to add: Animefags are hated by slg so this anime faggot is just shilling because no one likes him and he's trying to get you fags to join him in SL.
>>239914771
>there's a convenient market for most items/avatars that anyone could want already.
there's literally dozens to hundreds of avatar worlds that provide a "market" like experience with variant avatars based on a base mesh or several base meshes for people who don't want to roll their own in vrchat. I know you like SL but it sounds like you should be playing sansar or high fidelity if that's what you want.
MMD models thrived on the fact that pmedit and MMM/MMD is literally like playing with paper dolls for the ease of modifying and attaching various body parts and accessories, but without any body size restrictions.
literal 13yo's popularized mmd in the west, so your argument is invalid.
Since mmd basically imports directly into unity and vrchat perfectly and it's become the common aesthetic of the game NATURALLY rather then forced, with no restriction on a new aesthetic becoming the norm if the users decide that's what they want, it's automatically ahead of the game.
There was a time when vrchat was going to adopt avatars from morph3d or ready player one avatar creator. I'm sure as fuck glad that didn't happen or was enforced.
>>239916157
Animefag here. No, I prefer VRChat. It's still shit and in infancy compared to SL as a whole, but it has VR, so that alone is keeping me here.
>>239915458
there's no reason why you couldn't import this exact same avatar into vrchat, with the same shading.
>>239914771
>The amount of work one has to do to even upload anything at all to VRChat is a steeper learning curve than almost anyone will ever care to do
I don't have any stats on that, but I have the impression that far more than "almost anyone" cares enough to upload "anything at all", which could as well be a readymade Unity asset file.
"Almost anyone" of whom are you talking about anywas? All of humanity, or the current hardcore population of VR enthusiasts? Or of the VRC players?
I knew literally nothing about Blender and Unity when I first uploaded my avatar. Took me 2 minutes to upload the avatar someone had set up for me. Would've taken me two clicks more to add simple prefabs like glasses, like we did on New Year's. I met dozens of people that wore the glasses posted here, and many of those had no technical expertise either, so I am again wondering how you can say something like almost no one bothering to upload anything at all.
>>239916310
At this point I don't know if you're just deluding yourself to try and win this argument. After all I've said, do you still really think that VRChat has overall better customization and avatars, than the literal millions of variety that SL has? Because I sure don't, and I've been on both for a long time. I still prefer VRChat, but for other reasons.
>>239916475
First of all, you're comparing adding a single item onto an avatar to creating a whole avatar, and secondly, you've got a strong bias as /vrg/ is already way more technically competent than the average vrchat user. Since they've all uploaded avatars before, of course they're gonna know how to add an item to one by now. I was referring to the full VRC userbase.
>>239916157
Can he even be considered an animefag when he likes these pseudo-western creaturas? Even basic Tdas look better.
Reminder that you can actually have sex in sl!
>>239916845
The only limitation I'm seeing is everything in SL using the same bad shader.
>>239916965
Can I become a VRpet for a VRmaster in SL?
>>239916965
God I love watching terrible models repeat canned animations from a third person perspective. VRC completely BTFO
>>239916987
I'll give you that. Shaders aren't quite customizable the same way as in VRC. You've got the freedom to adjust the lighting in any location at any time, but it works differently.
>>239916965
>he doesn't know
>>239917080
Fuck off Arrow
i just tried my rift for the first time and completed the tutorial
is it normal that the text is extremely hard to read? it's so blurry... my vision is close to perfect for things up close, but i do wear glasses if i want to focus on details to see things far away, so i tried using my glasses but even then it was still quite blurry
is there any setting i'm missing or something? i figured that since the lenses are practically on your eyes, it wouldn't matter that my far away vision isn't great, am I wrong here?
>>239918082
Everything is focused at 2 meters in VR. Otherwise you might have the IPD set wrong or the headset tilted at the wrong angle.
>>239918082
Wear your glasses. It might be the case that your glasses aren't strong enough, get an eye test.
Also get an eye test because you can get prescription lenses for headsets - without a recent prescription they're meaningless.
Also get your IPD right.
>>239918395
>>239918463
it seems like a big part was not wearing the headset down enough, i just adjusted it a bit and it already was much better
false alarm
>>239918082
adjust your ipd and the rift on your face so your eyeballs are in the sweetspot. Learn to move your head rather than your eyes most of the time to look around so what you're looking at stays in the sweet spot.
No, it's not normal for text to be extremely blurry unless you need glasses for things beyond 3 to 6 feet away, I suspect you have a combonation of those two issues.
Oh also there's the issue of focal planes. Anything closer than arms length will actually not do correct stereopsis so your eyes will attempt to converge (go crossed) but the image doesn't change in current hardware to accommodate, so it'll be harder to read. Text at arms length is generally perfect.
This may sound like a big deal but it really isn't. Do the "green cross" calibration thing carefully.
Also when a scene is first loading sometimes the supersample and graphics settings are turned way the fuck down, make sure you opt into the beta and your gpu drivers are up to date, that you're using (if nvidia) "prefer performance" in the power settings in the control panel and that "vr pre-calculated frames" is set to auto instead of 1 which is the default (stupidly)
>>239918560
as I suspected. You actually want the strap of the rift or vive to be basically lower than you would expect, and your nose should be practically against the nose hole.
If you look closely at the lenses you'll see that the absolute center of them is perfectly clear.
If you have astigmatism or separate prescriptions for each eye (or both like me!) there's actually a method to get it perfect. first, use the green cross to adjust the position of the hmd so that it's as sharp as possible, with one eye covered. Adjust the IPD knob until you start to see the screendoor effect when you're looking for it, that's how you know it's absolutely sharp. Then, cover that eye and do the same for the other. You'll find something that works equally good for both eyes without glasses if you don't want to wear them .
I'm considering laser eye surgery as soon as it's confirmed that the current methods no longer fuck with eye tracking tech
>>239918871
Added to my wishlist last week m8
>>239903602
If you want actual glass refraction, I ported over the old Unity Pro FX/Glass Distortion shader to a unity 5 surface shader so it'll work in VR properly:
https://pastebin.com/trtLC2vS
Caution that it is a grabpass shader, so it's mildly inefficient.
I also found https://github.com/keijiro/UnityRefractionShader , haven't tried it myself though.
>>239916965
>actually have sex in sl
I don’t know what is more cringe watching your video game character pretend have sex in SL or molesting and humping the air.
Guys molesting and humping the air in vrchat is not sex. Neither is shoving your phone up your ass and having people call it while it’s on vibrate.
>>239913628
>>239914303
Weird, there's no documentation on the koikatsu stuff in CATS, yet there it is
> - Made Koikatsu (.pmx) models compatible
https://github.com/michaeldegroot/cats-blender-plugin/commit/f9e6385f8bdc29cdc8cefa7d4d9e110884770de7
Is there some super sekrit nip tool to convert koikatsu to pmx out there? The only plugin I found on hongfire converted to a weird IQE format. It imported into blender just fine still, but with a fuckton of bones that are all oriented +Y.
>>239918946
what's HMD?
>>239910839
I know only one person on vrg that would make a post like this...
>>239920203
Head-mounted display, so the VR headset itself.
>>239913097
xiexie's smooth and softened rimlighting, with a pink toon on skin and grey on clothes/hair looks remarkably similar
just don't fucking rimlight like mommy did and xiexie's is a great shader, there's tons of options for all the little tweaks you can do aside from solid opaque bars of white around the edges
>expert+ is identical to expert but has unavoidable walls added
>>239920868
Stop playing songs that don't have a PP rank from scoresaber, unless you like the song itself
It sucks that like 80% of the songs aren't vetted by the system, but they all have a certain quality standard once they have an associated score- bar a few
>>239920623
Bear in mind the hair is 100% done by shaders. There isn't a single texture on it.
>>239921006
It has a pp rank. It also has -49 rating.
>>239921161
Time to hit that delete button
>>239920142
I know it's possible. The post popular zero two model for a while was a koikatu rip to mmd. I'll look around.
>>239921028
It would take a bit of slider work but you could probably replicate it pretty closely. The real question is how well will room-temp IQ mapmaker's lighting work with it. Some maps fucking HATE toonramps, to the point of my default Unity scene looking ideal with Xiexie's, but some maps making it look almost as aggressive as Standard with the shadows.
You can do it, you'd just have to do a lot of testing, either uploading every attempt and checking various maps with different lighting styles (simple baked Unity light, probes, point lights, ect) or setting up a sample scene.
Adjusting the limits of the toonramps on hair and skin would allow you to get the bright pink/deep grey shadows, as the rimlights counter the ramp and give you the brightness around the edges of the hair and face.
Shouldn't be too hard really, it'd just be a pain in the ass to get it working consistently.
>>239921331
sorry for the picture for ants
>>239920142
>>239921331
>02 for ants
Well, I found this link
https://mmda.booru.org/index.php?page=forum&s=view&id=44
I'll try it out later i guess, hopefully it won't install a monacoin miner. You'd think there would be more discussion for the CATS change itself, maybe i'll have to poke around their d*scord.
>>239921485
this is true.
keep in mind that most shaders with toon ramps actually react to BAKED lighting illumination values to make you look more toon then flat and realtime lights rarely change most shaders, it's one of the appeals to noe's and mtoon since you can have both.
If you increase the gi ramp and they're using post processing though it can be bad.
>>239921641
https://github.com/3dcustom/tso2pmx for 3dcg.
>>239921641
also holy shit, I just realized we both thought "picture for ants" immediately when I uploaded the wrong link, lol.
>>239921876
>https://github.com/3dcustom/tso2pmx for 3dcg.
er, what? what does this have to do with koikatsu?
>>239922187
It's a character maker in a similar vein, that might give you what you want in terms of export.
https://github.com/BepInEx/BepInEx/wiki is something you might wanna look into as well, you may be able to roll your own, better solution if you know a thing or two.
>>239922420
oh "3dcg" is 3d custom girl. Well, kinda useful, but I want koikatsu specifically atm. I know about BepInEx, that's how the IQE importer works, which fwiw does actually get you full vertex weights and armature and _most_ of the textures. I think I'd rather write another blender python script to fixup the weird bits of the model there instead of in c# though. With enough autism it'd be possible to generate some basic shapekeys from the facial animation bones as well.
>tfw already over VR despite purchasing it less than a month ago, because despite all the "future of gaming" crap, there are still less decent titles on it than you can count on one hand
feels sad man.
>>239922187
>>239922919
From what I've read, IQMBrowser is the tool you want, it can fully export obj and IQE files. Instally bepinex, and find iqmbrowser and bob's your uncle.
>>239922982
There's literally 3000 vr games and well more than 50+ titles I would consider very much A through AAA that are not remakes.
Depends how much money you want to spend or how good of a pirate you are, you're just not looking hard enough.
>>239922919
It gives you all of the textures. I've tried ripping it and there are no more textures aside from what I presume are ramp settings.
>>239923195
>There's literally 3000 vr games and well more than 50+ titles I would consider very much A through AAA that are not remakes.
I didn't say there weren't any games, I said there weren't any decent ones. Over half are "experiences" that have no value. Another chunk are fun for 5-10 hours tops despite costing $30.
There are a few that are decent, like I enjoy Pavlov for what it is, but its still niche and full of 12 year olds. There's no major games on VR that I could sink dozens and dozens of hours into and that just sours shelling out hundreds of dollars for a headset.
>>239922982
I just want to add that I've actually almost completely given up on pancake gaming, it does nothing for me anymore in terms of excitement. I see a new trailer and I immediately check if it's vr, and if it's not, I ignore it.
I go to steampowered.com and hit store, and immediately hit "virtual reality" in the category section. I don't even bother looking at other genres now.
The only flatland games I can stand even for a hot minute are competitive and if there's something in vr instead I immediately gravitate to that.
Oculus, unfortunately, has the better games due to fat stacks of cash in exclusivity deals they do.
There's a fuckton of amazing single player games but most people aren't into that. They want "their game" that is multiplayer and competitive and whatnot and I get that, I can be like that too, and those are a little scarcer.
What kind of games are you into? Let me put you back on the path brother.
>>239923195
>IQMBrowser
I used https://github.com/ccxvii/asstools/blob/master/iqe_import.py this blender plugin to import, worked fine except for textues. The IQE exporter for koikatsu dumps bunch of textures into a directory though and the UVs are intact so you can assign them in blender manually still.
>>239923415
I was missing the nipple texture when I tried, did you get that? It's overlaid on the base skin texture, since you can change it in game
>>239923514
Pavlov is only good with /vrg/. Contractors is the fps to play in public lobbies.
>>239923563
Don't remember.
>>239922982
I'm pretty much in the same boat. I hang in VRChat sometimes and work through my pancake backlog while I wait for a VR game that is to my tastes to appear. I don't regret the purchase, but I think I'm going to be twiddling my thumbs for a while.
>>239923625
>Contractors is the fps to play in public lobbies.
Hard fucking pass on that one
>>239923514
My top play hoursbesides the vrchat/unity/blender trinityare beat saber and eleven table tennis. beat saber has replayability through new custom songs, and eleven is just a really nice table tennis sim. Which of course is not for everyone, but some people spend hundred of hours playing the real game, and eleven is about the same.
>>239923840
>7 full servers in the middle of the day is bad
>>239923557
>fuckton of amazing single player games
What's your top 5 single player VR games? I'm interested.
>>239924103
Yeah, it is. Its actually terrible. I know source gold games that have more players than this, and there's no telling when it'll eat shit and die, which can happen in a few days when you have less than a hundred players
>>239924401
you should probably kys if this is the capability of your brain
>>239924401
If that was gonna happen, it would have.
>>239924741
You have no idea if it will or not. Because you didn't get hit by a bus today doesn't mean you won't tomorrow
>>239924741
>game exists for two months, therefore it will continue to exist!
I don't know what to say to that
>>239923514
>>239923831
>>239923951
>>239924214
I got into the exact same funk you described in the huge gap in software between the dk2 and the vive, and the vive and the oculus rift, and last gen vs what we're waiting for now.
"Good" games take around 3 years to make and we'll be seeing tons after ces for sure.
But instead of waiting for the future:
Arizona Sunshine,
SuperHot VR,
Budget Cuts,
I expect you to die,
Accounting +,
Virtual Virtual Reality,
Sairento VR,
Raw Data,
the Campaigns in Star Trek bridge crew,
Both of "The Gallery" games
and many others are all worth a playthrough if you can obtain them. None of those feel like a "tech demo".
as for multiplayer,
Creed: Rise to Glory is a crazy top tier game with multiplayer competitive online that is still being worked on by the devs despite being "finished".
Sprint vector, despite is lower player base is similarly top tier and competitive.
there's several games that I would say were released too early and failed to catch on, or were released far too early access (like QuiVr) and seem "old" by today's standards now.
Racket: NX being one. It's one of the best multiplayer sports games I've ever played and it's netcode and sound puts literally everything else to shame. Nobody plays it. It's so sad, honestly, even the devs were posting on reddit asking what the fuck happened, the game was developed by a team spun off of WAVES, the single largest VST and game audio production company on earth, and the people behind the audio in rocksmith and rockband and other games.
So do I actually have to manually apply materials/textures to every single bit of a World?
Are the trees supposed to be weird boxes?
>>239925186
yes, the trees use a cutout texture to get that effect.
You shouldn't have to apply manually, you likely just need to switch to legacy texture import on the mesh objects if you're using unity 2017. Select every single one of the meshes then go to that tab and select "legacy" for the texutre import and I bet it's all good.
>>239925184
I think the biggest tell for me was that the /vrg/ discord has its porn-posting channel move faster than its two general channels combined most of the time.
VRChat is seemingly carrying the entire platform for a lot of people right now, and I have zero interest in it. I'll probably just return my headset, because none of those look like something worth it.
>>239925328
Thanks anon
>>239924401
Gold source is propped up by third worlders.
>>239925184
>Racket: NX being one
I played this about a month ago, recorded a streamable
https://streamable.com/uqrgi
The music and graphical aesthetic is funky, but the gameplay didn't hold my attention that well. It's basically breakout with a racket. Multiplayer is co-op breakout where you take turns smacking it, there's no real player interaction besides competing on score. Worth playing sometime for $5 on sale? sure. Worth $20 and hours of queueing up with randoms to smack their shit in? nah.
>>239925795
Seems to be the case for most Discord channels. If it has an NSFW section, it's usually shit.
Example:
>DDVR has a NSFW section
>Overrun with maximum soibois and tranny streamers
>VR Dance Group doesn't have a NSFW section
>Well some of the people are fags like that one guy with Majora Mask Skullkid avatar, but the group works as intended and it's mostly civil.
I mean, it's like joining an anime club in high school and ignoring the guys touching themselves in the corner.
>>239925795
>porn-posting channel move faster than its two general channels combined most of the time
That's just /vg/ being /vg/. It's a containment board, after all.
>>239924401
>Goldsource games
>You can probably find a scrap PC that plays them flawlessly
>Majority of the players are third worlders
>They've been around for 50 years
Gee, good comparison.
>>239926118
>>239925795
The nsfw channel is a containment channel in a containment discord for a thread on a containment board.
It shouldn't be used as a metric to judge the quality of anything, ever.
t. anon who would happily delete the nsfw channel if given the opportunity
>>239926389
It's precisely what should be judged.
>>239926215
Yeah I don't think you understand thats exactly the problem. Being niche and exclusive when talking about multiplayer only games isn't a selling point.
Having a tiny playerbase even when its a brand new game isn't a sign of long-term success.
Oculus Rift sold out
https://uploadvr.com/oculus-rift-strong-demand-holidays/?fbclid=IwAR288M1MvjHJO2WOWtlmA85PZ6jUBgOsDFkvn_7kmoUuM7kkX1dFphjuHMI
>vr is dead
>>239926389
>containment channel
super effective
Why isn't there a shader that does everything we could want and then optimizes and cuts itself up automatically based on which features you use?
>>239926497
I think as long as there are people who want to be anime there will be vr or something similar to it
>>239926389
We need a NSFW vanilla channel.
>>239926478
If you let a handful of people spamming porn in a channel in some dark corner of the internet turn you off on VR as a medium, I don't know what to tell you.
>>239926497
I wouldn't ever call VR dead, because even if it gets down to 100 weebs they'll never let go of it
>>239924401
vrchat has been out since late 2014 early 2015 and it only caught on in late 2017. That's such a silly assumption to make.
"early access" IS a plague on gaming though, and it's what causes this sentiment. You might have noticed that devs have gone back to for the most part limited time betas or demos and just doing a full release out of nowhere instead.
>>239927307
Nobody was talking about VRChat my dude
>>239925885
<3
>>239925795
the fud is strong in this post. I bet it's the same person shilling second life.
>>239926056
You need to get to a pretty advanced point where the game has all the hazards and power ups active, and getting there takes some time and skill. It's also super tiring.
Would make a good e-sport though much like echo combat and arena.
Saturday night at 11:30pm est/430gmt we are doing a showing of the original 1954 Godzilla or Gojira movie. Brought to you by R Y D E R and mostly meeps. Just join on anyone in meeps' movie map to see the movie.
Miss playing VR with you guys. Ive been getting good at Beatsaber and trying all the shovelware titles on Steam during work for the last few months now but its not the same without the meetups and other fun stuff I used to do with everyone. Photoshop me back in bros.
>>239927531
>the fud is strong in this post. I bet it's the same person shilling second life.
Second Life is old and it was great, but VRChat is a better version of the same-ish concept, there's no comparison.
Still doesn't make the vast majority of VR games not suck dick or have tiny playercounts.
>>239926486
But it's like comparing the population of a small island to population of an entire continent. Even if you handed out VR on the streets, you'd never have the same playerbase as fucking CS1.6
>>239926783
Different Anon.
>>239926717
because the more options a shader has the less efficient it is in game to the point of creating multiple draw calls, and cs shader helper scripts are automatically culled by vrchatsdk, making them harder to use.
The thing you're asking for ironically exists though, and it's the best looking shader for anime style models there is, and it's part of mmd4mechanim.
Unfortunately it uses closed source DLLs and cs scripts up the wazoo as basically a wrapper for the model to accomplish this and is completely erased and blocked by vrchat, and erases and blocks vrchat's sdk generally.
yes, there are ways around this, I've uploaded an example in a world for fun before, but until someone rips Nora's scripts and re-writes the methods used in mmd4mech's shader who is less lazy than me you'll need to deal with purpose built shaders if you want to stay efficient.
>>239927708
Is this who I think it is?
>>239927986
>But it's like comparing the population of a small island to population of an entire continent
Its actually like comparing the population of two video game userbases, and saying one is tiny. Which is the entire point.
>>239927708
That's one hell of a setup
>tfw still no vrmaster
>>239927708
ho. lee. shit.
I recognize that vr controller stand and it's made by someone I have as a friend in common with a certain billionaire.
>>239928261
If you're thinking who I'm thinking, maybe??
there's a lot of hints in this photo.
>>239928068
>because the more options a shader has the less efficient it is in game to the point of creating multiple draw calls, and cs shader helper scripts are automatically culled by vrchatsdk, making them harder to use.
Unity shaders have preprocessing directives for certain codepaths that you can turn on and off in material inspector though, and custom material GUI scripts work fine with the SDK. Runtime scripts, sure, but you could still do a pretty comprehensive shader, see xiexe, arktoon, mtoon, UTCv2 for examples.
At some point though, you might as well say "just install amplify and make your own shader lol" or "learn HLSL lol", instead of trying to break out every single little option into another slider.
>>239928334
Step inside the pain box friend!
>>239928261
Probably
>>239927708
Are you the anon working at a VR arcade? I haven't seen you online in forever, come back soon.
>>239928507
>>239928261
the "bros" comment and someone who was a regular but doesnt show up anymore makes me think JazKaz
>>239927610
NAMEDROP ME MORE YOU DICK RYDING LITTLE FAGGOT. I'LL FUCK YOUR FACE
>>239928507
Fuuuuck, like you've actually seen this thing in person?
>>239928639
humm, probably not THIS office then.
>>239928671
Thats the plan, schedule has been shit for a while, but what's new?
>>239925795
>most of the time
>The only time general channels are ever slow is 15:00 to 20:00 GMT when the americans are working, EU probably in meetups or getting home from work, and SEA is asleep
>comparing horny faggots looking through their shitty aggregators, ctrl-c ctrl-v spamming in the nsfw channel to a discussion
sounds like you have more issues than your interest in VR games.
>>239928954
Not but that looks neato
>>239927531
>the fud is strong in this post.
VRChat has like 8-9k players average.
Beat Saber? 2-3k
Pavlov? 600-800
Blade and Sorcery? 200-300
Bearing in mind those three are the best selling VR titles on steam, and VRChat has more than double the users of all of them combined, I'd say its fucking fair to call VRC "carrying", it dwarfs everything else.
>>239897296
My 970 handles fine. Much of VRChat is run through the CPU, so that's the real kicker here.
>>239928474
>tfw no crypticfu as vrmaster
>>239929602
Aren't desktoppers also included in that? At least with Beat Saber you're sure it's actually VR users.
>>239928905
I've seen the vr controller stand before, or something incredibly similar. I actually have a pair of prototype skins from I think the same person who makes it, but that's likely just a coincidence.
>>239929184
I'm pretty sure it's not who I thought it was now,I guess I'm relievedbut hello fellow industry friend.
>>239929602
keep in mind that the metrics for VR games are fucked in steam by the fact that they stop being tracked if you run any secondary overlay software, if you're from china, if you run them through viveport, if you're offline, if you have oculus, etc etc etc.
Same thing goes for the hardware survey, it only counts if the hmd is plugged in.
One other thing with VR is that people have the physical ability of a sloth these days. MOST GAMERS get 1 to 5 hours at the very maximum a day to game, and in VR is even less due to physical movement needed. VRChat is low impact. "simultaneous" players is a poor metric to judge how much people are actually in game, it's always going to be less than other types of games due to the average of 1.5 hours people can handle standing in vr at first. Many people pop onto beat saber for 30 minutes until they're pooped and then take the headset off. If you think about it that way, 4000 SIMULTANEOUS beat saber players is absolutely INSANE.
there's a fuckton more people using vr than you think, even if you only count wired vr headsets on pc and ps4.
the growth mimics the early iphone days still very closely actually, but exceeds it in many ways.
Vr headset purchases DOUBLED this year over last year - that's a fact, and Oculus doesn't release it's playtime numbers, and the oculus ecosystem avoids steam.
>>239929602
Unless you can track how much of those are desktoppers and VR users, it's hard to get a gauge if VRChat is carrying the VR section on steam's stats. Then there's PSVR and Oculus store to take into account.
Please return your headset.
>>239929602
>>239930190
The number of desktop users massively inflates that.
>>239930594
I really wish there would be a way to play with headset users only.
>>239928474
>>239929838
Kill yourself Arrow, nobody wants you as their vrpet, especially someone who already has a bf
>>239928742
Someone said my name reeeeeeee. Cringe
>>239930564
this,
>>239930594
and this, to an extent.
Desktoppers and sleepers and the fact that japan uses the app like mad, so there's timezone crossing usage times.
Like I said, vrchat is low impact so people idle in it more.
>>239930318
to further expand on my point: I would bet the average beat saber session is 30 minutes to an hour, pic related.
You can prove that by looking at the average and median playtime in the last two weeks. I bet most people boot the game up twice on weekends for a half hour to an hour or so with some outlier exceptions.
I know some vr arcades are going to inflate those numbers a bit.
there's anywhere from 200k to 500k owners according to steamspy which has been proven to be grossly underestimating on occasion not to mention the game is available on three massively huge platforms that are NOT steam.
Okay, so with that out of the way, think about it.
There's 2420 different pcs on STEAM ALONE playing beatsaber right now in the middle of the fuckin' day for north america with a THIRTY MINUTE average player turnover. That means probably TWENTY THOUSAND PEOPLE booted up and played beat saber and closed it over the span of the last 2 hours.
just on steam. The game is available on oculus, windows mixed reality, and psvr without loading steam at all.
give that a chew.
>>239931207
Cringe on my dick, faggot.
when i'm not using the rift and the program isn't running, it's still showing an orange led and the top of the HMD is warm, but i heard this is normal?
do you unplug the rift to prevent this, or do you leave it like that?
>>239931578
R*der pls go back to work, the old feller cohort is suffering again
>>239931601
you can unplug the rift to prevent it. The warming is on purpose to prevent lens fogging since it's a seal like ski goggles.
Weird eh? Vive does the same thing.
Muscle bushtits.
>>239931601
oh, and I should mention there's a proximity sensor that launches vr the minute you put it on on windows mixed reality and oculus.
There's also a proximity sensor on vive but the valve devs quickly realized people didn't like or use, since there's a button anyway, so it doesn't do anything unless you program your app to use it.
Openvr advanced settings can expose it to mute and unmute the mic and I think some viveport apps will pause when the headset when it's detected as off.
unrelated, here's something that's pretty good looking graphically and free. I'll give it a go after work.
https://store.steampowered.com/app/949420/The_Energy_Lab/
>>239931601
Its on standby, controlled by the OVRService, you can stop this service to "shut down" the rift. I have mine set to manual start up so it doesn't come online when I turn on the computer.
>>239931830
Hey man I only made the movie post and the cat reaction.
Reminder that we're getting serious tonight
AI retopology/decimation tools when?
AI weight painting tools when?
>>239930318
wew, thought you meant you might have been here before and I had talked to an anon from here without realizing it
Also hello, I plan on getting further into the industry later on so maybe our paths will cross someday
>>239932235
>Bought the Serious Sam collection years before VR was a thing
>Have to spend $40 to play games I already own in VR
>tf no ryderfu riding my vrdick as my vrpet
>>239932278
unironically mixamo is this for rigging, it's just pretty... unrefined.
there are tools like this being worked on now, this is part of my field so I'm fairly deeply interested.
https://www.youtube.com/watch?v=G63goXc5MyU here's one silly research example.
>>239932278
There's a machine learning black/white bar uncensor tool that works well.
>>239932428
>$40
what the fuck? It was on sale for 16
>>239932428
It was insane for 16 for all the vr ones for a month, these faggots shitposted until people bought it every other day
>>239932278
I can't speak for retopology as I have never done it but decimation is stupidly easy, unless the model is 1 million tris in which case you do retopology
I'm convinced those who fear weight painting are those who look at the whole model at once and try to paint and get very confused, like you are trying to eat a whole elephant at once
you can select verticies and press p then hit by selection to make it it's own mesh and you can do it a little at a time
when I rig entire models I usually have about 60ish different meshes
>>239932234
God dammit, he's sufferin' over there while yer yappin' away on the phone
Post your favorite Beat Saber track. Not necessarily the hardest one you can complete but the one you come back to all the time because you just like it for the fun factor.
>Zephyr- Madeon
>>239932278
More like AI atlasing tool WHEN? That's like 50% of the work of importing most models right there.
>>239932848
>>239932671
I thought I already had all the games
I thought Fusion was VR support for every Serious Sam game when it's just crossplay
I thought I had things figured out
>>239928742
Reminder that the best way to get namedrops is to pretend not to like them. G****k.
>>239932935
>tfw no pet puppy shota
>>239932634
Wait, can I make clothes with that? Like take a picture and turn it into a mesh? I wanted to make some new shirts, jeans, shoes, because I’m kinda tired of working with deviantart stuff and there’s not much that fits my style of model making.
>>239932278
most of the tools use some combination of this, http://openaccess.thecvf.com/content_cvpr_2017/papers/Tran_Regressing_Robust_and_CVPR_2017_paper.pdf
https://arxiv.org/pdf/1812.02246.pdf here's the paper on that instant 2d mesh thing, the key takeaway is:
To construct a 3D mesh with skeletal rigging, we first fit
a SMPL model to the 2D input pose using the method proposed by [6], which additionally recovers camera parameters. We then project this mesh into the camera view to form
a silhouette mask SSMPL. The projection additionally gives
us a depth map ZSMPL(x), a normal map NSMPL(x) and a
skinning map WSMPL(x) for pixels x ∈ SSMPL. The skinning map is derived from the per-vertex skinning weights
in the SMPL model and is thus vector-valued at each pixel
(one skinning weight per bone)
Which is kinda how mixamo does it.
Friendship ended with mtoon, noenoe and xiexe. Now reflex 2 is my best friend
Remember when you forcibly bent me over and turned my ass into a penis shack built for two? Im stronger than that now
>tfw no vrbro, vrfu, vrmaster or vrpet
>>239933552
Noenoe is all you need.
>>239933552
check your drawcalls, reflex 2 is heavy.
>>239933571
Lmao Jesus Christ you guys are odd as fuck.
>>239933709
Noenoe gives no real time shadows. The others do. And reflex 2 seems to be the most subtle one. Xiexe looks alright with the right toon ramp. And despite all the mtoon shilling I couldn't get it to look right in game despite copying the settings posted here. Might have to do with the texture though
>>239933730
Do you know if poiyomi’s are? I haven’t checked them yet.
>>239933704
>tfw no vrfamily
>tfw no vrcoworker
>>239933398
you could, but it would suck.
The magic of photogrammetry is a better way to go.
https://alicevision.github.io/
You can literally get a mannequin or someone to pose for you in the outfit you wanna wear and then use the resulting mesh as clothing, throw the mesh into mixamo after decimation, and use a toon shader or whatever you want or just clean up the textures yourself by isolating a 2048x2048 square of the material pattern and using that.
It's how a ton of mmd clothing is made.
>>239933819
Shadows look like shit. Stop using them.
>>239933915
>tfw don't live in a vrsociety
>>239934061
That's what I thought too but as I said they are very subtle with reflex 2 and with the right toon ramp on xiexe
>>239871940
To see how far Valve has fallen from an actual gamedev to a "make a game and milk it for everything we fucking can" one needs only look at Dota and Artifact.
>>239934001
Thanks man. I’ll check it out when I get home. If this works it will save me so much time searching deviantart.
>>239934252
Time to uninstall VRChat because some boomer made a video I guess.
>tfw cant "play" VRC because I'm so bad speaking in english and it makes me anxious
>>239933001
I was going to but I forgot the name of both the song and the band right now
>>239934436
I can barely speak English as my native language out of anxiety, so you'll be fine.
>>239934061
>>239934147
In my experience, whether shadows look good heavily depends on your model. On most MMD models, it happens that heavy use of shadows looks worse, while a very subtle addition of shadows can in fact make it look better. If you want truly anime-tier shadows, you need to basically paint them on, or if you want dynamic shadows, somehow come up with a way to tell the game engine to use a set of baked shadows mapped around in 360 degrees for every angle that a light source can be placed (not sure if such a thing exists or not).
>>239934668
>somehow come up with a way to tell the game engine to use a set of baked shadows mapped around in 360 degrees for every angle that a light source can be placed (not sure if such a thing exists or not).
Oops kind of confusing there. To be more clear, I mean doing it kind of like Live2D Euclid, where the artist provides a drawing for a set number of angles and the engine kind of just interpolates between them.
>>239934436
I doubt anyone would make fun of you. We're all pretty nice here.
>>239933819
whatchoo talkin' about willis?
>>239934061
no! you just need to use them right.
Noe's shader has Lit and Unlit versions.
Lit is the "main" version, it receives light from dynamic sources and light probes.
PS: using light probes allows you to have baked lights that still affect dynamic non-static meshes (like your avatar) if your shader supports it... like noe's and mtoon does.
You're probably not choosing the correct settings.
Unlit in noe's always appears at full brightness regardless of how the world is lit, don't use that.
"Lit transparent" is the most "pure" and complaint of noe's shader and makes it very close to mtoon, IF your materials and textures are correctly set up.
Here's what you need to pay attention to.
Dynamic Toon Lighting - will use any dynamic lights in the current world for shadowing, but worlds with only baked lighting will cause these shadows to disappear. To elaborate: This uses the TOON RAMP you provide to OVERRIDE the normal soft shadow that the in game REAL TIME or light probe dynamic lights provide, and instead place a directionally correct TOON shadow.
Static Toon Light is an alternative and works everywhere without light probes or realtime lights but it's a FAKE shadow, using the toon ramp and you'll be lit the same way no matter what room you're in, and that can suck on dark maps.
If you're using cutout transparency with an Opaque shader, change the render queue to 2450 if you have layered materials that need sorting.
>>239935009
I use unlit with noenoe's but I darken with the map. I also have light probes off.
mtoon is shilled by the same guy who shills vrm. It's not good and not performant.
>>239934668
>come up with a way to tell the game engine to use a set of baked shadows mapped around in 360 degrees for every angle that a light source can be placed (not sure if such a thing exists or not).
that's literally what mtoon and noe's shader attempt to do in various ways by taking the lighting data and instead applying a toon ramp to that directional information.
see: >>239935009
>>239935174
unlit means the shader doesn't react to dynamic lighting, everything reacts to ambient directional lighting unless you have Toon Contrast and you set it to 0. Anything other than 0 BLENDS the realtime and directional dynamic lighting with fake lighting.
>>239935381
it performs just fine compared to most. noe's is just VERY well performing because it's chopped into several versions that serve a purpose, but they opted to allow users to provide their own ramps instead of baking it in like mtoon does.
VRM makes a lot of things way easier for avatar bone and gesture remapping, and springbone performs a bit better than dynamicbone, thats all.
plus JP people love it and NND and crypton adopted it which means we would get better avatar tools if we had it natively, that's all.
it would also cement the anime look into vrchat.
>>239935009
Noe with Lit just makes your whole model go darker but it doesn't actually 'make' shadows on your mesh
>>239935381
also from what I understand dynamicbone's dev supports vrchat since they're making some money from the huge number of people who bought it for vrchat.
Did you know it's currently one of the most purchased asset packages on the entire unity market?
VRM is a completely open source format and avatar wrapper that uses GLTF, an arguably better performing mesh format.
But the main takeaway is that the springbone element, while not just being at least moderately (debatible) better performing on cpu calls than dynamicbone is, is COMPLETELY FREE. They would potentially sour their relationship with the dynamicbone people which I imagine they don't want to do, so instead, there's a push to have the dynamicbone code re-factored to cause less of a hit in vrchat.
That's all I know about it.
>>239936128
https://vrcat.club/threads/updated-29-5-18-noenoe-shaders.157/
you sure about that? please do be reading the manual.
I am not looking for vrpets, please cease this
>>239936649
seeking vrpets, apply within
>>239936649
furry from /trash/, ew.
Who /dancing/ in VR tonight? Some anons were posting yesterday about finding a good club world and just grooving to the rhythm like we did in the good old days, if any more are down I say we make it happen tonight.
>>239935693
I tried using the settings from that pic you posted some days ago and it looks too pinkish(I guess this can be helped by reducing the shadow color a bit). But it also looks weird and scary in some maps(pic related)
>>239935502
>that's literally what mtoon and noe's shader attempt to do in various ways by taking the lighting data and instead applying a toon ramp to that directional information
Hmm, not sure if I wasn't clear enough or you're saying they literally tried to do what I meant. Because that doesn't really get to the core idea of what makes 2D anime look like 2D anime and 3D look like 3D. And what I mean is that in the end there is no way to do true anime shading because anime shading doesn't use physics nor does it use any calculations that can be done by a computer (yet), so to emulate the same artstyle, we have to do the same thing as we do on a 2D plane, by literally drawing out each stroke of a brush by hand how the character should appear at different angles.
The bad thing is that stereoscopic vision artifacts and blending of a 2D element like a character's face with a 3D environment doesn't look great, at least how Live2D Euclid does it. I believe that perhaps we'll never get a true 2D anime look in VR, but perhaps a hybrid style that looks better than any MMD shader is still possible. To that end, I think the most significant limitation is how we do shadows currently, and I believe making hand drawn shadows in the way I described would probably work.
Then, in the future, we'll get to perfect AI rendering techniques and then we can just have magically anime looking vision.
>>239937542
Toonramp is too aggressively dark, also shit lighting
god i love vrchat
spoon feed me the best settings for noenoe lit shader
>>239937542
ahh, I wonder if that map has no lighting probes or realtime.
You could try using something south or north of 0 for Shade LightColor Attenuation, and maybe give yourself a smidge of emission so you're more consistently lit in environments without a full stack lightmap.
Lots of people don't use lightprobes and reflection probes and just use reflection probes.
What people don't realize when making maps is that light probes allow for dynamic lighting in baked lighting environments without the huge cpu cost of realtime lights.
You just gotta pre-calculate them. Think of them as reflection probes for lightbeams.
>>239937978
that's more the maps fault, and if they were using my settings there's zero emission. might need to blend the settings a bit to suit. >>239937981
what you want to do is make a cube in unity and stick your avatar in it and make a map similar to how maps in vrchat are made, then adjust the shader until it looks great with a variety of lighting settings.
or upload 2: one for properly lit maps like any of xiexe's or the pug, and 1 for everywhere else that isn't.
>>239872808
Do people honestly still care about HL3 at this point
>>239939139
No but only because people accepted it's not happening.
But if it did happen, the hype train would INSTANTLY go to full blast
>>239939218
>the hype train would INSTANTLY go to full blast
and then crash because it'd be impossible for it to live up to the hype
especially when the company isnt a game company anymore
>>239939456
Well it wouldn't crash until release if anything.
Also if it did end up being a VR experience, maybe it WOULD live up to expectations since they can possibly come up with shit never before seen
>>239939139
I still care.
The story is fine, the characters are shit but I want to be wowed again like I was the first time in hl1 and hl2.
Hopefully they do the same transition like they did between hl1 and hl2 and I never have to see those shitty characters again. (kleiner can come but nobody else)
>>239937538
I'm down, anon, especially if it means we don't have to be quite as autistic about framerate as at the live DJ sessions.
Oh I remember now why I never got into vrchat now
>>239939969
You're better off just running a couple odd jobs and using that money to commission someone to do it for you.that's what I basically do
>>239939969
Because you can't make avatars?
For anyone doing unity VR gamedev, I made this small script to do vrchat-style stick movement and smooth turning with the latest steamVR unity plugin package. Motionlets need not apply obviously.
https://pastebin.com/9zcp8xfB
Works with the Player prefab in the Interactions_Example scene. All it does is translate/rotate a transform though, so should work with whatever. You have to set up "Move" and "Rotate" vector2 actions in the steamvr input window and bind them to joysticks or touchpads or whatever in the input mapping panels first, but otherwise it should work out of the box.
>>239939969
did you just throw in an avatar without running it through blender and wonder why it's giving you all that?
>>239936462
I can't see anything. What do I need to do in order to get real time shadows? It really just looks like prebaked shadows. I rotate the directional light and nothing changes
>>239936649
>tfw crypticfu doesn't want you as vrpet
Who's going to be my VRmaster/VRkeyholder controlling my VRplug?
>>239939969
Blocked
>>239940057
I considered it. I guess I'd have to find someone good at it
>>239940298
I went through Blender first, though I've only made one cobbled together model like a year ago so I hardly remember what to do
>>239939969
>29 mesh renders
Literally
>>239940667
https://i.imgur.com/m68pzUL.png
Jesus Christ how absolutely adorable
gay
>>239940543
did you only hit fix model and export?
your bounding box is big but not that huge, if I had to guess scale it down in unity
29 meshes? did you not know about merging meshes or did they have different UV maps?
30 materials?
ignore the bone comment
you also didnt set up the rig as humanoid
you're getting way in over your head so it's confusing you
https://www.youtube.com/watch?v=7P0ljQ6hU0A&t=
presuming you have already downloaded and installed the 2 plug ins for blender skip to 18:27
Friendship ended with VRchat
Elite Dangerous is my best friend now
>>239940343
Just PM me you coward
>>239940343
Namedrop yourself
>>239941232
I guess a lot of it I need to figure out in blender then? And as far as I could tell, the mesh was all one thing but guess it wasn't. And humanoid rig is definitely something I forgot entirely.
thanks anon
>>239942235
Arrowslash#0008
>>239939969
my god man. Just get something off vrcmods if you're that much of a brainlet.
>>239942827
PM cryptic then if it is you
https://www.youtube.com/watch?v=1NTiSOuI5Ak&feature=youtu.be
guy making game does full knucks integration.
Shows some of the nifty things you can do with them
>>239942827
Obvious shitposting, but kill yourself Arrow
https://www.youtube.com/watch?v=eHoO9uoOrFs
this video is fucking amazing for explaining to people why vr is amazing, generally speaking, even though it's about beat saber.
people yelling VR is dead are either people that cant afford it and are jealous, or people that haven't tried it yet, period.
>>239934436
Broken english is cute
>>239942754
completely ignore tupper's 20k tris comment, vrchat now allows up to 70k
I got my item store system working. It was much easier to implement than the whole potion crafting system. There's something fun about cutting grass with a sword
>the naked astolfo model on vrcmods has 1200 downloads in 7 days
>10,000 people a day play vrchat
>12% of the people in vrchat have a naked astolfo model
This is horrible.
>>239944289
Thanks for the heads up
>>239937430
Both arrow and cryptic are from /trash/
Casting orbs while discussing D&D.
>>239934436
be mute then
>>239943663
>beginning with Snake Eater
Good lad.
look at the pretty grass
>>239944886
yikes
vrs really did fuck this place up
>>239946027
I need this shader pls
look at this happy anime
>>239944886
A furry and a stalker. Thanks a lot sockfags.
>>239946123
:D
>>239946123
who is that junko there
will people get mad at me if I show up without a hand-crafted loli avatar
>>239946115
The shader for the grass?
>>239946448
That's my master.
>>239946630
Yee
here's another anime
>>239946547
Nope, you're good to use whatever.
Does this look comfy or terrifying?
>>239946756
I mean, it looks like a rather simple flat lit thing to me.
>>239947110
Its a tess shader for the grass, not standard unity grass, super optimised
>>239934668
I find that most shadows that look bad are because they're using a gray ramp/shadow instead of a flesh tone one that's a darker version of the character's actual flesh tone
>>239947046
The model's fine, but that's an unusual place to lie down and sleep on.
>>239946772
2hu isn't anime
>>239947046
I genuinely fear for her health
>>239946089
They were both here before vrs. Arrow followed Faith here. Faith was also "from" /trash/, in the sense that he posted in the trap thread there.
this is me
>>239947503
I cant believe its cryptics pet
>>239947203
Oh, in that case that's pretty cool. Would be nice to have.
>>239947503
You are cute and I always appreciate how nice you are to me.
>>239947228
Yeah, the color definitely helps, but hard shadows, and strong shadows, still looks bad on most models. It needs to be subtle. Otherwise you either look uncanny or flat out just ugly at certain angles (on some angles it can be OK though).
>>239947503
Thank you for teaching me your headpat technique. I was recently complimented on it by someone outside /vrg/.
>>239947503
I love #0000ff. They're nice and always headpat me.
How did this master pet meme start?
It just came out of nowhere.
Why bother with Normals on anime models on your clothes? it greatly contrasts with the skin
>>239948703
Cryptic here, i'd also like to know thanks
I got a little crazy last night with you. I hope you dont think Im easy, you rocked my world, boya
>>239940178
Thanks for this are you /agdg/?
I'm going to throw together a demo game in my spare time this year. I might start this weekend (just setting up a project) if i get my other work done.
Name one(1) reason why you'd use any other shader than noenoe?
>>239948719
It's not exactly normals that are the problem per se, it's a problem of texel density consistency, or rather perceptual detail density. If the model itself already has inconsistency in density, then there might be no helping you unless you're comfortable doing texturing work, but if there is consistency then you should try to match that with whatever parts you're mixing together.
>>239948719
I like the way a nice finely tiled normal map looks on top clothes, especially with strong directional lighting. Same argument with flat lit vs shadows on anime models at all though. Some people think it looks too uncanny, I like the blend of realistic clothes, semirealistic skin, and very stylized face personally.
https://store.steampowered.com/app/990500/
>>239949696
You might not be so bad. Post a pic.
>using a completely flat face that contrasts insanely with a 3d environment
>using a sharp toon ramp with a dark shadow
>using a toon ramp on skin that's gray instead of a darker shade of flesh tone
>>239949358
You're welcome. I'm not /agdg/, though I've lurked before. I just decided to branch out from doing purely vrchat stuff in unity today. Downloaded 2018.3, steamVR SDK, wanted something other than non-teleport movement.
My next goal is to try to glue an anime avatar onto the steamvr Player rig, basically a single-player vrchat recreation. I've slowly been trying to translate https://qiita.com/sh_akira/items/81fca69d6f34a42d261c , ran into the "not paying $90 for finalIK 1.8" issue. Currently I'm looking at https://github.com/dabeschte/VRArmIK as an alternative, and trying to understand how it works. It's got some very bizarre scripts in it, with no documentation.
>>239950301
>using a completely flat face that contrasts insanely with a 3d environment
As long as the entire model is using the same flat lighting, that's an ok beginner avatar, though not ideal.
>using a sharp toon ramp with a dark shadow
That can be pretty bad but it might be OK on some models.
>using a toon ramp on skin that's gray instead of a darker shade of flesh tone
It can look fine in some cases. Some models actually do look pretty good that way. Most don't though so yeah, please use a subtle and colored ramp instead of grey tones.
>>239949609
Because I can use poiyomi's ridiculous amount of shader variables to randomly black-screen people on world load.
Real answer is I don't spend too much time worry about the perfect shader and lighting settings for every map.
But again, we do need to stop using poiyomi's shader because it is apparently coded like hot-garbage and is at fault for one of the annoying issues we've noticed over the past couple months.
>>239950320
I'm hoping Doc OK releases his fancy IK solution to the public sometime soon.
https://www.youtube.com/watch?v=oFWKp4UiuFk
Seems way more accurate than current solutions.
>>239950859
The main issue is that most modellers don't know to make normals for anime models correctly. You need to know how to do it the way the Guilty Gear developers do it for it to look okay with a sharp ramp.I don't know how to do it either, I'd love to know how their method works.
>>239951186
they use a ramp and exclusion.
how do I start hanging out with you peoplei just want to play with you
>>239951342
join the discord or add Yuru
>>239950320
and by consider, I actually mean this branch
https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.2b4
that was updated today, the new steamvr skeliton may allow for extrapolation of 4-8 bone solvers.
>>239950201
Here's a screenshot from a while back, trying out reflex shader. The UVs aren't great on the blazer, and it's not even the right normal map for the fabric, but if you look closely, it the slight texture really helps break the "plastic" smooth look that the shader has otherwise.
This only really works in the editor view though. I found it's almost impossible to see in VR unless you crank up the scale a lot, and even then the lighting on most vrchat maps is too uniform to show it off. I'll keep tweaking it.
>>239951337
More details about this and how to do it?
>>239951342
We usually have a meetup active almost 24/7 on VRChat anywhere from 5 people to 50+.
Its pretty quiet right now, especially for a Friday night, but its only 4:30 PST and people are probably still recovering from New Years.
As far as joining us in meetups goes, desktopping is absolutely fine, we seem to have a nasty habit of converting you guys to VR users anyways.
Pedestal avatars are fine if you haven't gotten around to or don't want to import your own avatars.
>>239948703
People trying the shitposter vrmaster/vrpet relationship
The only people who are actually into petplay are the rainbow cats
>>239951337
Whatever they did, it basically solves the issue that everyone here has with toon shading.
>>23995134
Using the Vrchat site, add someone from youe timezone (i.e., US hasYuru), and then join off them. Talk to them, tell them you're from /vrg/, then go shoot the shit with regulars.
>>239951758
Care to share that normal map? Would it work on any clothes?
>>239951758
that normal map actually looks really nice
>>239951758
Yeah, details get lost in VR. Definitely want to work on the plastic look. But really, your avatar there isn't that bad. There are a lot more out there that look worse.
>>239951161
Yeah, i remember that posted in the thread which got me interested.
>>239951184
>>239951743
Cool, thank you for the links. I'll get anime working somehow or other. Not!lavender soon™
>>239949609
Because the Zaubershader is better.
>>239949609
Standard is fantastic provided you have multiple maps
>>239952494
It is but not for anime characters
GIVE ME YOUR HEARTMake it real or else forget about it.
>>239947497
IIRC Faith told Arrow about vrg and got him into the community. Which is fucking hilarious because Arrow is the one that ended up being a stalker and shitposted Faith away. Oh the fucking irony is so sweet and funny as fuck.
>>239949609
I made my own that has features I prefer.
>>239952003
I googled "fabric normal map" and got the first one I saw from https://www.turbosquid.com/3d-modeling/library-tutorials/simple-fabric/ , cranked up the scale to 100x or so. Only a few shaders have a slot for a "detail normal map" though, which is necessary for this effect. standard does, reflex does, silent's cubed edit does (pic related), I think xiexe does too.
>>239948113
Please share your secrets
>>239952551
He truly does not know.
>>239951161
That one is based off of the VRArmIK anon posted, and seems to improve upon it. He discussed a bit what he did here in this reddit thread:
https://www.reddit.com/r/oculus/comments/a7zg44/this_turned_out_better_than_i_expected_early/
>>239952139
Details get lost because of low resolution and SDE unfortunately.
>>239952736
Normal maps usually require an extra pass. Thanks for reaping my frames.
>>239951781
consider the following.
https://streamable.com/ru813
sometimes it helps to have a light in the scene that isn't directional or to stick your avatar in a map with properly done light probes and adjust the shader accordingly there instead.
ignore the pigtails, they're a second material.
>>239952762
Just get some pats from Azure-chan and carefully observe what's happening. The key is keeping your hands within the recipient's field of view most of the time to maintain the illusion and hopefully induce phantom sensations.
>>239952990
That's extremely insignificant compared to something like dynamic bone that it doesn't even matter
>>239952736
Friendship ended with Yuru's breast. Now Hiina's bobs are my best friend
>>239953119
oh, and you would need post processing to see how some of these things act, which few maps have.
>>239953119
This is not what Guilty Gear is doing (exactly anyways). Guilty Gear is definitely editing vertex normals in order to make sharp ramp with toon shaders actually look nice, like that powerpoint slide showed. They don't work perfectly in that webm you showed of mtoon properties at all, because of this common problem.
>>239953119
But, that doesn't seem to explain what exclusion means in this context? I understand ramps at least. And also how does any of this have to do with how to make the normals like they did...
>>239952990
How does normal mapping require an extra pass? It's just a few texture samples in the fragment shader.
Here's a real new meme though, a reflection probe sample on the eye material. Looks pretty cool in game, kyoani-tier shiny eyes. Here it's using arktoon with smoothness cranked up, standard is probably fine too. The eye mesh is actually concave from the original model (for optical illusion eye tracking reasons), but once I fix that, I think I could even replace those fake static eye highlights with the right fallback HDR cubemap, which arktoon supports if there's no reflection probe in the scene.
>>239953985
that is anime as fuck, good job anon
>>239953985
Holy shit
Do you guys only play VR chat?
>>239953283
That's the second negative comment about my breasts I've seen on here today. I'm going to make my avatar a flatty. Or worse, I'm going to join the shotas.
>>239953849
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=13m3s
This is a really good watch regardless, gives you a little bit of what they did, but not completely. I've never seen anyone in VRChat that has sharp toon shading that looks this good. Well, unless they use an xrd or dbfz ripped avatar I guess.
>>239954343
VRChat is what the majority of us play most of the time. However we do play other games. Beatsaber, Pavlov, Serious Sam VR, The Forest, etc are all enjoyable titles with multiplayer that we enjoy. And then there are singleplayer games that we play as well.
tl;dr: yeah pretty much lol
>>239953985
And another meme which has been seen here and there, simulated subsurface scattering. It's pretty subtle like detail normal maps, but with strong backlighting, it gives you that nice skin translucency around the edges.
Some neat articles about how this effect is possibly done
https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/
https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-2/
It mentions that you can make a reasonable thickness map by inverting the normals of your model in blender and baking ambient occlusion. I'll have to try it sometime.
>>239953849
You're right, they're actually going in and changing the mesh significantly, to make some of the mesh react to lighting and other mesh groups not to. Essentially there's bundles of doubled (and not) double sided normals as mesh groups that have varied material properties like receive shadows or not, specular or not. It's just meshgroups and layered materials in the end. Z transparency and multiple material layers allows for a lot of this.
Like how for example there's two uv groups for the same mesh group here with various transparency levels that differ to do subsurface scattering, a sense of depth, and semi transparency in some places on this one.
>>239954343
Nah there's gonna be a serious Sam Vr event thing here in like 2 hours
>>239954343
>pavlov
>beat saber
>eleven
>serious sam
>the forest
>contractors
>onward
>minecraft
>pokerstars
>bullets and more
>sprint vector
>rec room
>vox machinae
>ironwolf
>pay day 2
I think that's most of the games we've played together.
>>239954343
Nobody can resist being a little catgirl
>>239954680
>>239954523
Absolute magic. I want to learn this entire process.
>>239910418
Yikes you actually ripped my avatars guess ill just add you to my logoutlewd mute
>>239953849
>>239955469
oh, you can also use stencil mask shaders to prevent light from hitting certain areas if you don't want it to, for example.
There's a few ways to slice that pie. Even with Noe's you can configure the ramp so that even when you're Lit and receiving light, you can prevent being lit from the front and back for example and only cast shadows on the sides.
>>239955808
god i wish i wasnt a brainlet
>>239956007
iktf
>>239956007
>>239956429
>not a brainlet
>don't bother to learn or do 90% of what I can
I hope dot gets deported because he got doxxed after pissing off the wrong autist
Tfw master cryptic is ignoring me as punishment
>>239956007
install shaderforge and play around. Frag, vertex, normals, camera depth, all of these things can be used to change the way things are presented or to draw new graphics on top of existing ones.
Where it gets special is when you have subshaders, instancing, and then the surf function.
here's a starting point, for example With the visual tools you don't need to see these variables as much, but usually it starts something like this:
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_MainNormal ("MainNormal", 2D) = "bump" {}
[Header(Moss info)]
_MossTexture("Moss texture", 2D) = "white" {}
_MossNormal("Moss normal", 2D) = "bump" {}
_MossColor("Moss color", color) = (1,1,1,1)
_MossDirection ("Moss direction", Vector) = (0, 1, 0)
_MossLevel ("Moss level", Range(-1, 1)) = 0
_MossGlossiness("Moss glossiness", Range(0, 1)) = 0.5
_MossMetallic ("Moss Metallic", Range(0,1)) = 0.0
}
You're setting variables and ranges (these are the sliders). These variables allow you to screw with things, and then you use some effects to "grab" what's there and modify it's appearance visually, like:
void surf (Input IN, inout SurfaceOutputStandard o) {
//Color and normals of the main textures
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
float3 normals = UnpackNormal (tex2D(_MainNormal, IN.uv_MainNormal));
//Color and normals of the moss textures
fixed4 mossColor = tex2D(_MossTexture, IN.uv_MossTexture) * _MossColor;
float3 MossNormals = UnpackNormal(tex2D(_MossNormal, IN.uv_MossNormal));
//Moss direction calculation
half MossDot = step(_MossLevel, dot(WorldNormalVector(IN, normals), normalize(_MossDirection)));
>>239954720
Why has nothing been posted?
>>239956870
Post the dox
>>239957117
now keep in mind most of this is lifted from a different snow shader. What you would do instead is switch moss color to something green, the direction to be (1, 0, 0) instead (on the right, or use a variable for north).
then finally
o.Normal = lerp(normals, mossNormals, mossDot);
o.Albedo = lerp(c.rgb, mossColor.rgb, mossDot);
o.Metallic = lerp(_Metallic, _mossMetallic, mossDot);
o.Smoothness = lerp(_Glossiness, _mossGlossiness, mossDot);
o.Alpha = c.a;
Now most of this you don't have to worry about since shaderforge looks like pic related
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/dot.xhtml the magic is in the dot product, which in a way is how realtime lighting works too.
>>239957117
https://github.com/supyrb/ConfigurableShaders is useful for messing with stencil and ztest stuff. You can copy and paste the blocks into properties/pass into any existing shader and it'll let you twiddle them in the inspector.
>>239956706
>tfw both a brainlet AND lazy
>>239957619
yep, exactly something like this.
This of course is only for the most autisticly dedicated getting into /agdg/ and /3/ generally speaking but knowing a thing or two about how they work allows you to set them up or at least gain some google-fu when you're trying to fuck with an animation effect or something.
God I love xiexe's shader
>>239933895
Poiyomi's is the worst shader out there for optimisation
>>239957956
>>239933895
A simple way to figure out if a shader is optimized is if it's generating additional draw calls on the mesh.
Making single sided normals doubled? Extra draw call.
Shader has multiple starting properties that converge into a final output? possible draw call for each.
Shader loops back on itself for a second grab pass of it's first or parallel effect? Many more draw calls.
Also some other things increase the work the gpu/cpu has to do, like tessellation, or computation, etc.
All that being said compared to all the other things shaders are decent performers.
One thing I haven't seen yet is a cuda gpu shader on someone's AVATAR instead of a particle effect, but that has the downside of possibly being desynced between players.
Compute shaders work a bit like tiny programs and can do things that you only dreamed of being able to do with proper scripting support in some ways.
>>239955565well if that's the only interaction I'm going to have with you so be it, at least it's something.
How do people do those cool moving textures on their avatars? I know it's Panosphere but whenever I try adding an image it just looks blurry. Does it have to be ultra high resolution or what?
>>239958746
it's just noenoe shader.
Most of the time you need to increase the numbers in "tile size"
https://docs.unity3d.com/2017.4/Documentation/ScriptReference/ComputeShader.html
https://i.imgur.com/pxfW7cC.mp4 <- imagine this on your skirt/hair/whatever, without dynamicbone.
oh and it runs on the gpu so like... zero load on cpu.
>>239958896
Noenoe's just looks like normal toon shaders, I don't see the difference.
>>239958673
Move the fuck on nigger and stop being a creep
>>239959317
Wow. Is this possible to use rn for vrchat?
>>239959594 ignore this person.
>>239959572
I actually don't see why not.
Ever see the millions of particles shader that uses a boids attract system?
same type of shader, so yes, I don't see why you couldn't do this.
>>239959467
>dot
>pedophile wetback
>calling anyone a creep
It's ironic how pissed you're getting over having your avatar ripped, you fucking hypocrite. Btw, keep fucking with lewd mute because I hate them too lul
>>239959973
Did they already break up? Yikes
>>239959973
>pedo
what
>>239959572
https://github.com/Ninjajie/Fusion
try this. I know you can't upload the .cs utility, but the .compute and .shader will probably work once you've configured them, I would imagine.
If not, I know it's entirely possible using a vertex gpu compute shader. Just like with the magic wand map, instead of having the "particles" be detached, have them attached.
It's how unity's cloth physics system works as well, it just creates psudo vertexes along a plane and computes them.
Speaking of unity cloth, it should actually be pretty fucking performance light compared to dynamic bone if the hair or cloth you wanna animate is under 200 verts or so, and requires no actual bones on the mesh to work.. plus it looks like actual cloth instead of a rubber band.
>>239960190
I nominate lewd mute as the stalker for 2019 in the thread
>>239960238
Out of that whole thing with that 15 year old girl, Dot was the only one who lewded her. He won't even deny it if you ask and bragged about it after the fact
Someone post that webm of dot saying "I love you I won't let anyone hurt you" to lewd mute and him breathing heavily on the mic
>>239960412
Too bad dot is unsatirically an actual stalker
https://github.com/keijiro/Skinner
I want this effect in vrchat. Sadly requires scripts though.
>>239960470
I didn't know about any of that
>>239952420
Unironically this. Who needs tranny shaders when you've got MATCAPS NIGGA
>>239960470
>a nice persons name was dragged through the mud the entire time whilst people denied anything happened meanwhile dot actually digital fucked an underage girl we were trying to get rid of
fucking pottery
fucking beautiful
>>239960593
at least dot didn't fucking try killing himself over a fucking vr relationship lul
>>239959572
there's actually a lot of things you can do in vrchat that you wouldn't expect, pretty much anything built into unity will take.
>>239960871
Like flatchestenthusiast?
>>239960938
Namedrop them
https://streamable.com/40j2l
Proning in cumtractors
>>239960871
Yeah, instead he's reverted back to his edgy tween phase. His shitty discord profile pic screams of tweeny edge. He cries about how it's too late for him to be a good person as if he's some troubled twilight character
Bote no.. please don't leave me...
>>239960671
this one does indeed. I've played with it before but you could get a similar effect with a motion ramp on a dissolve vertex and frag:
Shader "Custom/Dissolve" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_SliceGuide("Slice Guide (RGB)", 2D) = "white" {}
_SliceAmount("Slice Amount", Range(0.0, 1.0)) = 0
_BurnSize("Burn Size", Range(0.0, 1.0)) = 0.15
_BurnRamp("Burn Ramp (RGB)", 2D) = "white" {}
_BurnColor("Burn Color", Color) = (1,1,1,1)
_EmissionAmount("Emission amount", float) = 2.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
Cull Off
CGPROGRAM
#pragma surface surf Lambert addshadow
#pragma target 3.0
fixed4 _Color;
sampler2D _MainTex;
sampler2D _SliceGuide;
sampler2D _BumpMap;
sampler2D _BurnRamp;
fixed4 _BurnColor;
float _BurnSize;
float _SliceAmount;
float _EmissionAmount;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
half test = tex2D(_SliceGuide, IN.uv_MainTex).rgb - _SliceAmount;
clip(test);
if (test < _BurnSize && _SliceAmount > 0) {
o.Emission = tex2D(_BurnRamp, float2(test * (1 / _BurnSize), 0)) * _BurnColor * _EmissionAmount;
}
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
>>239961025
everything in the standard effects asset pack, for example, compute/gpu shaders, gpu particles with compute shaders on the mesh, cloth, trail renderers, complex lighting projection, grabbing camera depth (that's how zoom shaders work), picture attached, etc.
>>239961396
No not him
>>239961025
OH, and most importantly, that's one thing that VRchat allows that NO OTHER FUCKING VIRTUAL WORLD DOES.
Effects and animations like that are a no go no way no how in literally everything else.
It's unique in that, and second life, sansar, high fidelity, none of that shit allows that kind of shenanigans.
>>239959498
I don't understand, that just makes the texture halfway mixed with the other one, I want a complete replacement.
>>239961861
drag the slider on the overlay side to 100% instead? It's not complicated.
>>239961563
Have you any idea how to do this decal particle system effect like in >>239839328 (Cross-thread) ? I couldn't think of how to do that without projectors, which aren't allowed on avatars.
me like stab
Forgetting to scale the room down made me feel like a toddler
>>239961254
>motion ramp
What does this mean? Your shader you posted it just a dissolve thing, I don't see how you'd get motion vectors from a skinned mesh out of there like the github link.
>>239961998
ho ho, do I ever.
and yes, projectors are allowed, though I'm not 100% sure that is how that effect is being done.
https://github.com/jetdog8808/JetDogs-Prefabs/releases
look for the projector prefab in there.
>>239961996
That just makes it be an overlay, it removes all the color from the image and makes it look like shit.
>>239962175
increase the tiling several times like I said to do before or make a cubemap.
>>239962175
Doesn't it go in the cubemap overlay instead?
>>239962170
I tried. Maybe it's a grabpass with world normals thing? Seems too complicated just for a decal though.
Serious Sam when?
>>239962461
one hour and 31 minutes
>>239962280
>>239962323
I only just now noticed that the thing comes with a Starfield texture built in. Huh.
https://streamable.com/auyfu
https://streamable.com/k1zxl
Knife kills and a CHEEKI BREEKI
>>239962461
>>239962610
29 minutes from now
>>239961161
lmao
>>239962782
Oh shit, I messed up the time zones
>>239962610
>>239962782
>>239963037
Well now I'm confused.
>>239963220
The second anon is right it's in 23 minutes now
>>239962445
Oh, that is interesting.. wonder if they're only allowewallowed in worlds now.
Could be a worldspace thing with a noisemap alpha ramp
>>239962445
actually you know what, it's probably just a physics projectile with an alpha cutoff.
https://github.com/oofdesu/lin-unity-packages
here's a bunch to play with.
Alright serious sammers, as scheduled, the serious sam gaming session is going to be going on on fusion. Picking up from where we were last time, we are going to roll on the second encounter IN fusion. Considering how fast we get through, we can continue going through the games, then settle on something like survival to test the metal of our lobby. Add "Dal290[ewe]" on steam if you want in, you can join up in the discord to talk, or just play silently, whatever your style. Going to continue scheduling these as long as people want to play.
bake the feet
>>239963994
I found some people on the vrchat d*scord puzzling over the same avatar, no definitive answers. Somebody linked https://github.com/netri/Neitri-Unity-Shaders though, which gives you worldspace normals. I can kind of imagine how you'd use that to render decals like that. Still seems excessively complicated though.
>>239964893
like with anything in unity there's multiple ways to accomplish something like that. I can see "triplanar decals" pulling that off. Neat find!
>>239964893
https://www.youtube.com/watch?v=DXNM_KBHFtE might even be this.
>>239965850
(or rather something like it without a script)
>>239949609
Standard exists
>>239967527
I want you to know your standard shaded face looks really awful.
Here we go again
>>239967683 (Cross-thread)
>>239967683 (Cross-thread)
>>239967683 (Cross-thread)
New thread