https://files.catbox.moe/umsx11.mp4
Home sweet home.
Thread 401350332 · 09/25/22(Sun)06:56:41 UTC · 788 posts, 96 images. Archived from 4chan /vrg/; deleted posts are not shown.
"Virtual Reality, All gaming™"
Clickbait edition
This thread is for VR games discussion. For VRChat and other social VR programs, post to >>>/vg/vrg instead.
Headset Selection:https://rentry.org/vrgheadset
Game Recommendations:https://rentry.org/5kbbe
>Game Resources
Assetto Corsa:https://rentry.org/v8ixm
Beat Saber Mods and MP:https://rentry.org/vt6ch
Payday2:https://rentry.org/vrgpd2
Pavlov:https://rentry.org/8upbh
VTOL VR:https://rentry.org/pm8bh
>Multiplayer Servers
EU Pavlov:https://sparkleyserver.top/<-- headpat to whitelist "Gem Server!"
>PSA TO NEWFRIENDS
If image in the headset looks blurry but fine on the monitor, increase your rendering resolution!
Previous thread: >>401183918 (Cross-thread)
https://files.catbox.moe/umsx11.mp4
Home sweet home.
>>401353227
rip little man
something tells me the chipsets might not be working as intended
>Beat saber
>have two bad cuts
>still given FC by Beatleader
Wait is an FC JUST not missing or is the mod being stupid?
>>401351746
Holy shit, what is wrong with you? How long did that take to make such a mess?
>>401354804
The chipsets?
>>401356296
It's just not missing.
pervin on poker players
>>401361292
I've been trying to figure this out for labeling purposes, the ingame combo resetting still suggests otherwise to me but I guess BL is taken more seriously
>>401351746
looks like my Slot 4 room.
>Go into radius
>Grab shit
>Go back
>Just throw it on the floor
>repeat
>>401361282
new buy-once-keep-forever "attachments" for guns that increase damage, magazine size, decrease recoil or do things like 10% chance to not use ammo
from what i can tell a single drum mag from the new shotgun can melt the entire game because the chipsets are broken in a mathmatical sense where the decimal point seems to be off
so instead of 10% chance it's way higher, giving you an unlimited amount of ammo to breeze through the game
and for each broken piece of frost armor you get harvest so these auto shotgun meta fags get harvest rewards in the 20ks instead of around 10k
and with the speed at which they fix shit this will be around for a couple of weeks if not months
>>401361348
you know that is a stock image
>>401354804
Is that the ice zombie game? Worth playing? I tried it at launch and was rather underwhelmed.
>>401350332 (OP)
someone has an upload of luke ross patreon mods
I want to try out that elden ring vr mod, someone has a link
>>401370953
grindy, linear maps, very similar map design, bullet sponge enemies
people compare it to L4D, the characters do not live up to the expectations L4D set, there is no variety in tasks, only shoot your way through corridors, loot some weapons and useables and kill a boss
there used to be EU lobbies which have died down, not sure if NA ever played it
if you want to try it out stay under the 2 hours and refund if it's not your cup of tea
and remember, what you do in the first run is what you do in other runs too, just with bigger guns
>>401372368
I like it and don't regret buying it because co-op zombie shooting is fun but I do wish it had some of the variety or intensity of Left4Dead. There is some challenge at high difficulties but besides the new worm boss there's no point where you need to balance between combat and an objective, nor do you have the option of rushing to the safehouse. It's really just a random series of enemy waves along a linear map.
VR makes me sad.
VR makes me happy.
the only games I can play in VR are HL2 and Beat Saber cause I'm on a gtx 970
what else can I play
wrong thread, bro, but thanks for the bump anyway
>>401399717
lol my bad
>>401399406
>>401399716
>>401400428
am I supposed to understand whats happening here
>>401400918
local schizo's personal vendetta against jannies/some faggot
the usual basically
>>401400428
>>401399716
gOoD uSe oF mISpATchED
>>401372368
>>401381030
Perhaps we could get 4 people together and try the L4D2 VR mod? It looks a little janky but I could imagine it being fun if all the players are on VR.
>>401401816
Get the ball rolling, 4 people is easily doable.
>>401402015
I'll find out how it works, I just saw it on a video a few weeks ago.
>>401396604
I managed to play a bunch of vr games with a 970 but that was on a Rift S so I only needed 80fps which helped a lot. Low graphics settings also made some games look like ass and framerate dips were not uncommon on recent titles.
Most of the first gen VR games like Gorn, Arizona sunshine, Job Sim, Budget Cuts etc all ran well.
Skyrim VR ran excellent with opencomposite and hand-picked modest graphics mods.
Boneworks was smooth for me.
Alyx was right on the limit so any other headset will drop frames.
I was playing Pavlov but the performance degrades fast with more players in the server or onscreen.
Gorilla tag, Ancient dungeon, Walkabout and anything with low res textures is a safe bet.
Games that were playable for me like Into the Radius are probably not smooth enough after updates, a 970 just doesn't cut it for VR anymore.
https://www.youtube.com/watch?v=sDpchh-2F4w
Good PSVR2 segment.
that's right bitch, walk away
>>401351746
cursed video
>>401405683
Crop your shit asshole what the fuck is that resolution?
>>401411487
shut the fuck, his webm is completely fine
>>401411608
It's too big cunt.
>>401411786
there is no such thing as too big (go ask your mom), the only valid reason to decrease resolution is to save bandwidth, and that webm doesn't need it, because the quality is good as is
Seems like bonelabs is trying to get the VRChat crowd with their avatar system. what does vrgg thing about that? are you ready to become an anime girl?
>>401412164
Yeah let's make 5k res webms then. Asshole.
>>401413630
I'm interested to see how compatible their system is with vrchat avatars. Bonelab is almost certainly still unity, so the conversion will probably be pretty simple. I wonder if bonelab will embrace something like VRM too, or stick with unity assetbundles.
>>401416126
I get the feeling they know if anyone is going to have vr and want custom models, they will have experience in vrc avatars so it's likely build with that inevitability in mind.
I just upgraded from the BoboVR M2 Pro to the BoboVR M2 Plus.
Was it worth it?ya
how long until bonelab sex mods? it's basically right in the title
there better be a fucking photo mode in bonerlab
all my avatars are nsfw and i want to take a ton of selfies
>>401420772
>he wasn't humping dead zombies in boneworks
weak vanilla boy, what are you even going to do in bonelab? hold hands?
>>401413630
>>401421210
Avatars were a mistake and two nukes wasn't enough
>>401413630
The stability of the physics grid in the trailer was really encouraging, far less jank and wobble than Boneworks. I hope it gets multiplayer; if it does that avatar system will certainly result in social use. Unity so you can import avatars from your favourite degenerate games, just need to make degen mods.
>>401421314
I hump in B&S on the well, then throw the girls in when I've finished.
Anyone play HL2VR after following this guide?
https://github.com/Ashok0/HL2VREssentials
Worth?
>>401427974
>GitHub repos are blogs now
>>401413630
Bone is giving me a headache with its gummy physics and the modding community is already /vrg/. They can have it
>>401427621
>I hope it gets multiplayer
Won't happen.
>>401430454
wasn't the boneworks MP mod pretty far along? I think they even got enemy AI syncing to some degree.
>>401430454
This:
>>401430532
the Boneworks mod is probably a year from having complete integration, I wouldn't be surprised if it's finished for labs. Plus, for degenerate nonsense you don't need AI and the like, just world sharing and consistent physics.
>>401430532
>>401430454
It's happening, actually.
>>401396604
Doubt Compound takes much to run. Haven't played it much but people love it. Pavlov might be an option post-UE5
Just asking again, in Beat Saber does a FC include bad cuts or no? I have a ton of videos (more for me than trying to be a youtuber) I put a decent amount of effort into and want to label it correctly
>>401437809
what do you mean bad cuts? <50 score? if you got a FC it should mean you got everything even at bad angles/the "poor" hitbox.
>>401438551
When you hit a block and get an X. BeatLeader counts it as an FC, the game itself doesn't. Been using "no miss" for now but it's a bit wordy
>>401438615
i'd say beatleader is bugged in that case.
https://github.com/BeatLeader/beatleader-mod/blob/adbab413356734419ca062452858bbcb751c4949/8_UI/Leaderboard/Components/MainPanel/ScoreRowCells/MistakesScoreRowCell.cs#L14
is the actual implementation i guess, it does include "bad cuts".
>>401438952
Right, time to go back to seething due to one bad cut every time I try these few songs
>Bought a Valve Index for $1 Thousand USD
>It's coming in 5 days
>Could feel I have in all reality bought a piece of hell
I can't help but feel I've been cursed in the worst way possible for doing this. I'm pretty sure everyone playing Valve Index is condemned to a terrible life forever.
I don't feel bad about it because my life is already ruined before I ever bought the headset, but I know that buying this object means I can never have a family or be happy in life.
>>401440315
>I can never have a family or be happy in life.
you're already browsing /v/
>>401440538
That in and of itself is not that bad.
I had a friend in Highschool post on /v/ that is married today, so he can have kids.
But I spent $1 thousand USD on a VR headset even though I am not rich. I think that's the sign that it's over.
>>401441454
I felt the same. You'll stop worrying once you realise that the virtual reality is superior to the real one.
>>401353227
Oh township tale got new enemies and fauna? That's pretty neat
>>401448223
It's an ancient webm. The tiny mushroom men have been in it for over a year.
So quest 3 is gonna have lens like pico 4
Why am I such a pussy with motion sickness? I loaded up Pavlov and had to stop after 20 minutes.
Does it get easier over time?
>>401454636
yes. just take frequent breaks when you're new to VR. people call this getting your VR legs
>>401454636
It does get easier. Same thing happened to me when I started. Took a fair while to get adjusted but I get really fucking bad motion sickness from cars and busses irl.
my quest is collecting dust
>>401465229
so is your penis
>>401465229
maybe you need to...run a quest
>>401465229
sell it for 150, then sell the controllers seperate for 200 a piece
>>401465229
good
all fake ass phonies must be purged
time to spend 4 hours downloading mods, then 15 mins playing to realise it crashes to desktop every time i cough too hard...again
anyone else have experience with hardware just dying for no apparent reason?
the right controller of my G2 stopped working even though it was relatively new and i haven't really used it that much.
>>401483360
Man even the vr mod wasn't enough to make it not skyrim. I don't know how many times I've fallen for it but you just can't mod that game enough to make it a good game.
>>401485093
i know what you mean. but i still have to try it again.
>>401350332 (OP)
Consider me clickbaited
I guess not even boobie bait can keep the thread alive, considering half the threads on this board do that already.
Is Steam VR Home moddable? Can I replace 3D assets easily? Asking for a friend.
>>401503403
If not, any other software with finger recognition on Index controllers that's more easily moddable will do. I don't want to develop entire game for a shitpost, not yet.
>>401503036
not sure what to say. I've been playing ironman itr. about to go do the final mission then I can install mods and other shits
>>401503036
I've only been playing lewd stuff lately and you guys don't want to hear about it
>>401504051
>playing
>implying gameplay and not just sandbox
please do tell
>>401504307
uhh can thrusting your hips be considered gameplay?
>>401503403
https://developer.valvesoftware.com/wiki/SteamVR/Environments
>>401503642
Also Alyx, don't know if it's easier, and VRChat
>>401441454
Yeah. Good news is that VR is really fun
>>401503642
if all you want is to arrange 3d assets and mess around with index finger tracking, any of the verboten "social vr" projects will do ya well, chillout or neos or vrchat. neos can even import and arrange assets right in game. steamvr home is extremely neglected by valve. I've had it disabled for years. Depending on what exactly you want, you can also just download unity/unreal and the steamvr sdk, open their demo scene, replace the assets in there, and hit play for ez floating index hands/teleport movement. technically "developing an entire game", but the engine and sdk do so much out of the box it's easier than figuring out most modding workflows.
Pavlov update... when...
>>401511878
never ever
PCVR is dead! DEAD!!!
>>401504051
I do if it's not VRC, VAM, that one something something touch game or Illusion stuff
>>401511878
I'm so fucking tired of waiting for it. They're going to need to put out a beta for mappers to update to UE5 and surely that's going to be at least a few weeks too.
did you finish the game /vrgg/?
>>401515102
I can't beat the stay awake challenge
>>401515102
if you didn't get it on realistic difficulty then it doesn't count
>>401515519
I only play on realistic difficulty. got annoyed a couple of times when trying to reach heavy helixes, weapons clipping inside walls when dying, and rifts spawning a mimic right in front of my face killing me within seconds.
>>401514880
I can only hope they're rebuilding the game properly for the new engine and it won't be full of so many stupid bugs.
>>401515102
1.0 and 2.0 ironmode, at the hardest difficulty the game let me play back when I beat them. (Before the modifiers). I don't think ironman max modifiers is even possible.
>>401504360
only if there's a coom rhythm game out there
i would be into that
>>401523701
Fap hero. The gameplay isn't enforced though.
>>401485093
Skyrim has a very weak start. Its a chore to get the shouts and be able to really play the game.
I usually start with an alternate start mod and ignore the Helgen to Greybeard stuff until level 15 to then just rush through the main campaign and park the dragon taxi in Whiterun.
The game starts to be fun from level 15 on, before, yes, its what people know as "just Skyrim"
>>401524651
can you play it via thrusting your hips in VR?
>>401525102
No, it's just videos that you have to fap in time to.
>>401524651
anon, this is the VR thread
Does anyone have a beat saber camera 2 script that basically is like third person but OCCASIONALLY swings to the other side and for a minority of the time has a front or back view? I've been trying to work with a script I found but the views aren't great
Similarly is it as simple as going to a timestamp in a video for a scene I like, doing the math and finding it in the script and copy pasting?
Raw Quest footage of Bonelab
https://www.youtube.com/shorts/dcZ1KCd4Zy0
Kinda feel like they are purposely not showing off melee weapons, as its probably not much improved over Boneworks.
>>401529393
it's been a while since i've messed with it, but pretty sure you can still record multiple views with the camera mod. then you can cut between views however you want in post.
>>401524651
Now you've got me thinking. Surely it won't be that hard to put on a hip tracker and calibrate in vs out and then sync up some notes a la taiko to hump to. Surely.
>>401535452
the technology is all there.
>>401536416
The Future Is Today
>>401535452
I think the main issue would be defining a thrust.
>>401405683
Holy shit I really have to play HL2VR, I've just started Alyx and I'm having a blast telling combinefags to fuck off
>>401537651
Is this that anime minecraft clone? Been a while since I checked it out, got a link?
>>401537651
VRmmo with this system when
bonus points if the models are more fleshed out
>>401543982
it looks neat at first look, but a system where every contact counts as a hit, you just put your stick out and wobble it around to win, very much not compatible with mmo
>>401541925
https://store.steampowered.com/app/1745170/Primitier/
>>401538186
NAZIS FUCK OFF
Hurt my shoulders so badly playing Beat Saber last tuesday I could barely get out of bed the next morning.
Now nearly fully recovered and turned the game on, started using more wrist/elbow and less shoulder to avoid hurting it, and holy shit this is the strat. was barely comfortable with 5.5 star tracks before, but now easily doing 6-7 star tracks.
Cant wait until I fully recover and can get back to playing it for 4 hours at a time
>>401550743
my shoulders have been hurting from beat saber too cause I use full arm movement for everything
is that not how you're supposed to play
>>401535452
Of course, but you could just use a tracked fleshlight
>>401537070
Not really, just play around with it and see what feels right
>>401550951
I was doing this before, but its what caused me to really injure myself. Now that I'm using my elbows and limiting shoulder movement to wide swings, im able to swing way way faster and am doing tracks easily now that I really struggled with before because it was just too fast to be feasible with shoulder.
My only experience is today lol but so far it seems wrist/elbow is the way to go (to get better and not hurt yourself). Make sure you're stretching before and after playing
>>401550743
>>401550951
>>401551570
Play Synth Riders instead.
>>401544381
maybe have something along the lines of Gurrah, where the more force you use the more DMG it does + increase resistance to knocks
>>401544381
>>401560276
It is already momentum based. If you waggle something it will do no damage and won't even move if it's too heavy to keep up.
>>401550951
the expert+ meta for beat saber is definitely all about energy minimization. I recommend adjusting the saber angles too so they're roughly parallel with your thumb/top of the controller, rather than a "real" saber that you're gripping. This puts the neutral saber position about in the center of your wrist's range of motion, and thus you can get full cut scores with pure wrist movement for almost all block positions.
there will always be a schism between the wrist-wagglefags and "you're not playing the game correctly" big move fags, but if you want to play the expert+ maps out there you just have to adapt. Better to play a different game if you must have your REAL DANCING >>401551723
>>401551723
>>401561325
looks like synth riders has pretty decent amount of normie songs in their mod community, I'll probably give it a shot
the wrist wriggling makes sense too, some of these songs I've seen are impossible with how I play
>>401568159
you could give Ragnarock a shot too, especially if you like meme viking metal.
There's also this indie trash https://store.steampowered.com/app/1868400/PerformVR recently, which does auto-mapping of any song. it's by this dev I kind of admire who maintains his own fork of stride engine for VR. No idea how actually good it is though. I'll try it out someday.
should I play HL1VR & HL2VR or Alyx first?
never played HL before
>>401576784
HLA is the most accessible and a great introduction to VR game, but it comes dead last in the story, play it first if you have an index and it came with it, play HL1 first if you have a quest because the hl1 port is quest exclusive, play HL2 first if you have a different PC headset/dont own alyx
>>401577396
HL1 port quest exclusive? Huh..?
>>401396604
Gorn will probably work fine
always good fallback fun for me
just played like 2 hours of beat saber after getting a vr headset, and man it was pretty life changing.
This shit is fucking sick
>>401577396
>Had HL1 because I played CS back in the day
>Never played it
>Played a shitton of portal 1 and 2
>Never played HL2
>Get into VR and buy HLA
>Absolutely stunning game, don't understand any of the shit that's going on
>HL2VR comes out and I don't have HL2
lmao I'll play it all backwards fuck it
>>401577396
Do Opposing Force, Blue Shift and Decay have VR? (PC)
>>401588105
I did get the feeling the ending for alyx would have been more moving if I had played any of the previous games first too.
>>401577396
PC does have HL1VR, made by a different developer, has some better features too
https://www.halflifevr.de/
But no expansion pack support
>>401523701
You can just get someone in vrc to move in time with a beat if you want the VR version
>>401598414
>has some better features too
Last time I checked it didn't even have two handed weapons or manual reloading.
>>401606278
Quest port doesn't have manual reloading either, does have two handling tho
But still, these are minor features, shouldn't stop you from enjoying it
>>401607749
>minor features
Dunno, I'd say interacting with your gun in a shooter is a pretty major feature
>>401608223
>play shooter
>shoot gun
Makes sense to me, boss
If you're won't play the game if it doesn't have magazine interaction, ammo checking, slide releasing, safety and firerate switching, gun swirling or accessory attachment, it's your loss
>>401609536
If I can't field strip the gun then it's not worth playing
That said, anyone know any games where you can actually field strip guns?
>>401609762
You can partially disassemble some modded guns in H3VR, but only into major components. The only game I've seen where you can remove internals is this demo:
https://youtu.be/Sp3oGG-3mbA?t=526
>>401609536
Two handed weapons, and ejecting and inserting magazines is the bare minimum for me unless the game is obviously not meant to be at all realistic, like Hyperdash.
>>401465229
best of luck on your quest for collecting dust
anybody excited for vr for this?
also
TONOIT ON LIGGER GEAR
>>401613295
What is this???
>>401613295
https://streamable.com/qn2xl6
Hell yeah brother
>>401613692
The Long Drive
>>401613295
this game was fun for about 1 hour last time I played it
did they add any good content yet
>>401588105
at this point you could trade a peanut for a HL2 key
>>401613295
Yeah. It's pretty much a 'flat VR game' already so it should translate very easily.
>>401613723
>https://streamable.com/qn2xl6
I don't remember that episode.
>>401614235
It's episode 5, the one about Transport.
>>401613854
multiplayer got an update yesterday
It's actually playable minus a few hiccups, but way more than it used to be.
Also more cars.
>>401614476
Oh, there's a TV series now.
>>401614780
It's kino, watch it
https://streamable.com/18aaqf
What games have power fantasy moments like Blade and Sorcery? there's something about beating a woman with a hammer that just gives me a throbbing erection (im gay btw)
>>401618596
Blood Trail
>>401618596
Hitting manhacks with a crowbar is the male fantasy.
>>401618596
Skyrim with Plankc
Saints and Sinners, most of the time is spent in stealth tho
That's all I can think of for beating women
For different sense of power fantasy I also suggest Superhot VR
>>401613295
thanks Doc
>>401622418
Might be intentional. The devs are pretty based.
It is Pavlov day!!
>>401628452
cute wolf!
>>401629263
it's a fox
>>401629415
cute cat!
>>401629540
>>401629627
cute tanuki!
virtual reality
It's Tuesday! Time for Pavlov Seach and Destroy!
At 1900 UTC+1
Join the community server: "Gem Server!"
The server has an IP whitelist, whitelist yourself by going to sparkleyserver.topHeadpat people when you join anyway
Gem server maps! https://steamcommunity.com/sharedfiles/filedetails/?id=2662720448
PATCH 2.4 BETA 1
FEATURES
>Blink locomotion mode.
>Items are not scattered on death, but are put inside a backpack on a player's corpse to prevent item loss and streamline recovery.
>New VFX for artifact reveal and anomaly grass interaction with light
>New sounds for item impacts, interaction etc, lots of work on leveling sound volume levels and making game sound better overall.
>Added the option to interact with drawers, cupboards and various other stuff with Grip instead of Trigger.
>Improved Castle entrance part with more set dressing.
>Different weapon sounds depending on the distance it is fired.
BUG FIXES
>Fixed some more anomaly related bugs.
>Fix AK bolt sound not always playing when released.
>Fixed smoke grenade visual fx.
>Fixed Steam achievement - Classic Move.
Thank god for the death change.
>>401643631
>Thank god for the death change.
I might actually stop save scumming now.
>>401644710
The only reason I didn't play Ironman was because dying was so broken.
you ARE replaying boneworks to get ready for the sequel, right /vrg/?
>>401643631
Now I get to lose all my items at once!
>>401650208
I just played it for the first time a few months ago. It was cool. Would have liked some more varied gameplay in the single player mode. The beginning and end was cool, but the middle was a long slog of boring hallways and gutters. I particularly enjoyed the section where your clones were living in a medievalesque made out of the ruins of the VR world. Would like more shit like that, but the gameplay I've seen so far was sandbox and hallways. The body changing mechanic seems fun though.
>>401653535
If it spawns on the corpse it should be fine. I've never seen that end up inside geometry.
>>401650208
I really don't like the environment design, the boring test lab and sewer theme throughout the entire game. If I replay Boneworks now it's only going to take away from the amount of it I can tolerate in Bonelab.
>>401650208
I never completed it the first time. It's too soulless.
>>401613723
0:16 confuses and angers the American.
>>401650208
I played it through a lot of times already
>>401645243
I wouldn't savescum but would shamelessly playspace move under the ground and over the roof to find my dropped stuff.
>>401663951
I did that until I died in the factory and most of my items ended up in locations that even playspace mover couldn't access.
Anyone upgrading from Quest 2 to Pico 4?
The weight difference seems pretty nice, as well as the higher resolution. I do worry about supporting yet another headset with a built in store though.
Anyone just waiting for Steam's Deckard?
>>401668704
I'm guessing the break room in factory? I did manage to get most stuff out of the ceiling there but it was hard to clip my hands through enough to distance grab items and then bring my bag close enough that I could drop them directly in.
>>401669537
I'm waiting for the index headset+controllers bundle to come back in stock so I can upgrade my OG vive.
>>401670054
The narrow corridor after the locker room. It ended up everywhere, including down there, which is completely inaccessible no matter what you try.
>>401669537
fov comparison?
Can't decide if I should get bonelab on steam or on the quest store. I feel like modding is going to be a big part of it and steam will probably be the easiest for that but I like not having a tether as well.
I just found out the update Pavlov on Quest received almost FOUR months ago is only on their beta branch and it still hasn't been released properly.
>>401681828
modding is going to be the biggest part of bonerlab, and quest mods will likely be non existent/lesser imo
>>401679395
havent seen any
>>401515102
yes, but it's been a long time since I played vanilla
scavenger mod is the only way to play, makes loot actually matter
>>401643631
finally jesus christ. I might go back to do a shotgun run after I'm dong with HL2 and HLA
anything new and exciting in VR (aside from hl2vr)?
>>401711252
Bonelabs coming out tomorrow so we'll see.
>>401650208
No. It's the most overrated tech demo I've ever played because the "campaign" was a fucking chore to play. I'm expecting the sequel to be more of the same shit because it's clear the devs only know how to make good tech and music but not a good game.
>>401681828
>but I like not having a tether as well.
Just run the cord through the back of the headset and down your shirt. I don't understand people who complain about the wire. It's pretty much impossible to trip over it this way and you still have plenty of freedom to move.
>>401711252
New walkabout mini golf DLC tomorrow
>>401549543
Only other socialists are using nazi as a pejorative. Are you a socialist, if so please commit suicide leech
>>401669537
The lack of headphone port on the Pico 4 is a massive turn off for me.
>>401669537
>>401727381
this. I need no delay audio for my XM5
>>401729339
I wonder if you can plug in a usb-c dac, that should be better than trying to use bluetooth.
>>401729339
>>401729740
Bluetooth 5 with aptx low latency has about 40 ms delay, which shouldn't be perceivable.
why do I feel dizzy and wants to throw up on the water level?
>>401732819
because the hovercraft section is garbage
>>401731228
Do we know if the Pico 4 supports Aptx LL thought?
>>401732819
Skill issue. It means your VR legs are weak.
>>401681828
I am pretty sure the dev said its crossbuy, grab it off the rift store.
why is HL2 scary
>>401642497
Namedrop booth name
psst
EU VTOL at 1800 UTC
in 2.5 hours
Bonelab embargo being broken left and right
https://youtu.be/mIErPkV4u1A
>>401759984
>tutorial level looks the same
doesn't really mean much. I'm hoping all these performance optimizations for the quest carry over to the PCVR version though.
>>401755701
lobby is up
password is hotdog
Nope, still becoming sad after and during VR. Why?
>>401772893
think you got the wrong thread, trannie central is the other way
It's a feeling of wasted potential. I get it too.
>>401772893
meta killed pcvr and all we have to look forward to is endless shovelware at best and a dead platform at worst
Asked the other day about BS camera scripts
>>401531805
I've been recording off my monitor and am probably going to lag like hell. Only other option seemed to be resizing the output to fit more in.
And if there's a PART of a script I like is there any way to find out what parts those are? Except one github which focuses too much on face I couldn't find scripts anywhere. Is it really that hard to write my own?
>>401774447
S&box will save PCVR. Trust the pl&n.
Anyone playing VR on Win 11?
I heard early reports of issues but are those fixed?
I guess i am already burned out on VR. Skyrim VR is ok modded but there are bugs and after some time i still get motion sickness.
HL2 impossible due to motion sickness.
Sight seeing is great but it is nothing you can do over and over.
VR chat was a great experience first but i don't have anything meaningful to say to strangers and i don't think they could say anything interesting to me.
Tried some free stuff which is ok but doesn't get me to put the headset on and connect it to the PC. VR really is a meme there are so few games and there isn't much to do beside gaming. I wish there was a better video experience.
Why are there no good RPG games? Why is the only mp mech game dead?
>>401779173
adventure games would be great for VR like sam and max but the reviews are just average.
VR is not even at 10% of its potential which is depressing.
>>401779173
Get over the motion sickness. You can't play most of the games available yet.
>>401780240
my problem is i feel sick all the time anyways now and i don't know why.
i can play some locomotion games just not the extreme fast ones but still there are so few games.
>>401779173
There are no RPGs because 3d RPGs are already hard enough to make as it is without adding VR into the mix. We've got mostly indie developers right now and the kind of RPGs indies put out are usually 2d pixeltrash. It makes more sense to either stick to 2d from the start or pivot into Rogue-lite like Ancient Dungeon.
>>401780636
Is your PC good enough to play all those games at 90+ fps?
>>401784158
i don't know. How to show fps in vr?
I have a ryzen 5600x and a rtx2060 super which is slightly worse than a 3060.
>>401784390
>2060
>90 fps
HJAHHAHAHAHHA
>>401784878
2060 super is better but yes it is not the best for vr. The GPU prices are a joke so i upgraded from a gtx980 to a used 2060 super.
I also just found out that i was playing with 72hz instead of 90hz, could this lead to faster nausea/motion sickness too?
On the one hand, we need newfags because VR is fucking dead, so we shouldn't bully them
But on the other, newfags are fucking retarded.
>>401785684
>newfags are retarded
you are retarded so are you a newfag?
>>401786035
>newfriend is angry
cute
Are you guys ready to endlessly walk empty hallways and do nothing but fight dull, featureless bot enemies and struggle against the physics because there's no actual game there? for the second time?
>>401786107
the joke went over your head but that is ok
>>401786342
Nah, "nou" "jokes" are just not funny if you are older than 12.
>>401786268
the first time it was fun so yes
>>401785549
The only thing leading to nausea or motion sickness in VR is low IQ plus I don't know why you'd get a 2060s instead of a 30 series.
>>401785549
Yes higher framerate = less motion sickness. You could also just build up motion sickness tolerance overtime
Anyone else excited to purchase an RTX® 4000 Series GPU to push higher frame rates and REDUCE MOTION SICKNESS in virtual reality headsets?
>>401795650
I already have a 3080Ti.
>>401795650
No because they're way overpriced, they don't offer any real performance gains, nvidia chased out EVGA, and the two 80 cards are a scam.
>>401795650
Going to buy 4090 unironically, just so I can completely forget about GPU's for the next 2 years.
People who say it's shit are just retarded.
>>401795650
Already have a 3080 that's more than enough. I'd rather have Valve improve SteamVR and developers optimize their shit better.
>>401796148
>>401796539
RTX® 3080 cards don't support the new DLSS 3.0, though!
>>401796195
Performance testing shows that the RTX® 4000 series cards perform better than any other cards on the market!
>>401796457
I am too! It's a good investment for top of the line gaming in virtual reality.
>>401796812
Most games won't support DLSS 3.0 either.
>>401796941
That's incorrect. DLSS 3.0 has a streamlined upgrade path to all current DLSS compatible games!
>>401796812
>RTX® 3080 cards don't support the new DLSS 3.0, though!
Don't see how a repackaged optical flow made exclusive to new cards for no technical reason that will only add even MORE motion artifacts ontop of DLSS is beneficial in any way or justifies the huge price hike, but okay!
ive been meaning to upgrade from my 1070ti
thinking about just getting the 40xx cards but if i find cheap enough 3080+ cards, i might just get that
>>401795650
novidia can bite my shiny metal posterior
I'm buying the AMD whatever and to heck with performance
>>401797112
You must be mistaken. Here's an exclusive first look at DLSS 3.0 in action, explained in simple easy to understand terms!
Enjoy!
https://www.youtube.com/watch?v=6pV93XhiC1Y
>>401796812
>4000 series cards perform better than any other cards on the market
By a small margin, despite the massive increase in price for no reason at all.
>>401797284
You will regret AMD for VR. Buy a cheap Nvidia card instead.
>>401797417
>any kind of motion interpolation tech made exclusive to justify new overpriced housefire cards because nvidia can't optimize their cards properly to give you true high frames without jacketman trickery
Don't care, didn't watch plus ur shill.
>>401797284
AMD sucks though.
>>401797518
NVIDIA's graphs show that the cards can provide up to a 4x increase in performance, as shown in this in depth video.
>>401797417
>>401797701
>NVIDIA's graphs
HAHAHAHAHAHAHA
>>401797656
If you want to put your fingers in your ears, that's your choice as a consumer! Thankfully many people are happy with the performance gains with the improved visuals by DLSS 3.0.
Hopefully you reconsider in the future!
>>401797619
>>401797665
this is known and accepted per my original post
novidia just isn't worth it on linux
>Tfw thinking about the 4090 because I could really use that +60-70% performance jump from the 3090TI at the resolutions I play
>>401797701
Yeah that's a lie.
>>401798291
I'm in the same boat but I think I'll just wait for the next next gen, or the mid gen refresh, and I'll also wait for non shill benchmarks.
>>401798412
You'd be lucky to get even half of that.
>>401798541
The video provided provides proof of the graphs shown in the NVIDIA conference in real time gaming.
Feel free to give it a watch! >>401797417
>>401798694
Come on bro stop fucking around. I get you because I sometimes do the same shit but at least reply to someone else and not me because I want to go and if I don't get the last you I can't leave.
>>401798291
Enjoy your stutters every few seconds and random drops to 10 FPS, I guess.
>>401798831
lmao ok man have a good night
>>401798692
Anon, I know there's plenty to shit on Nvidia for, but there's been enough people mathing out some ballpark gains from Digital Foundry's videos using %'s and Nvidia's rasterized benchmark graphs that it'll be at least 50% or more if you're not CPU bound. The 4090 is the only card they gave a fuck about this gen, the 4080 models are disasters.
>>401798932
gn bb
>>401798291
>novidia just isn't worth it on linux
Nvidia runs fine on both X and Xwayland. There are no issues with raw performance and it runs fine. Providing the game itself is set up correctly with wine/dvxk, some games can perform better than on windows (RDR2 is one). It's everything surrounding just running games with Nvidia on linux that's the problem. Can't undervolt, Gsync/VRR is limited to one monitor on X, doesn't work at all on Wayland. Control panel is limited, drivers are propriatary and cause problems integrating with the system with updating etc.
AMD for Linux, Nvidia for windows. Period.
>>401798997
No point arguing with that retard. It's the local schizo.
For him
>number of cuda cores doesn't matter
>frequency doesn't matter
>cache doesn't matter
He will only shut up once the reviews drop.
>>401798997
You are not getting a clear 50% increase in games on average over a 3090ti. If you think that you're just dumb. Wait for the real benchmarks and see.
>>401799261
retard
>>401798874
I already play VR with an RX5600
the suffering is exquisite
>>401799224
>drivers are propriatary and cause problems integrating with the system with updating etc.
yes exactly
>>401798997
>but there's been enough people mathing out some ballpark gains from Digital Foundry's videos using %'s and Nvidia's rasterized benchmark graphs that it'll be at least 50% or more if you're not CPU bound
First time?
>>401799710
>I already play VR with an RX5600
It's probably not even worth upgrading then because it won't stop the inherent instability.
>>401799393
While I agree that third party benchmarks are good to get, you're a retard if you legitimately think the 4090 is going to be lucky to be even 30% of more better than the 3090 TI. The node jump, the cache, the leaked TSE scores, the multiple games with decently made ballparks by people all lines up for it to be a pretty sizable jump. The people who were expecting and parroting x2 rasterization performance are equally as retarded, but you haven't paid attention to anything if you think the jump is going to be that tiny.
>>401798997
You will see minimal gains unless you skip a generation. Every time they make up bullshit cards about a paradigm shift that translates to a 10% increase in reality.
/vr/os, what's the best head-strap for the Quest 2? BOBOVR M2 Plus or the Kiwi ones?
>>401785684
Do you reckon we should put more information in the OP and bring more attention to it?
>>401799710
>drivers are propriatary and cause problems integrating with the system with updating etc.
The drivers being proprietary is more of a philiophical issue. Apart from that, I maybe get 2-3 instances in the year where I pacman -Syu and reboot to a black screen because the nvidia module isn't loaded. It's easy to fix, but it's been made into a meme because there's so many retards running Arch derivatives that babysit them now they don't know how to fix shit when it goes wrong. AMD drivers are literally baked into the kernel but they still give you an option to go proprietary if you want (who cares). The VR situation on Linux is still a complete shitshow because it requires collaboration between so many companies on issues that are so far down on the priority totem pole that shit progresses slowly. Now that Valve has basically saved Linux gaming, maybe they should save PCVR and focus on that since everybody else has abandoned it for mobile SOCs.
>>401800074
Needs to be done honestly.
Adding that PSA to the OP has completely eliminated the "WHY HEADSET BLURRY" questions.
>>401799883
Bro stop being a fucking retard. Without dlss and any other stupid gimmicks, it's so easy to predict that the average real performance increase in games will be around 30%. Literally no reason to expect more from these meme cards. 30% isn't even tiny though, but you'll obviously get the magical 60% increase in 1-2 literal who games, and between 15-30% in any other game you will actually play.
>>401799829
my hopes and dreams...
but 90fps dipping to 30
is better than 30 dipping to 10 surely
>>401800182
anon I've had nvidia cards in linux machines years ago and it's just aggravating
when I switched to amd it just seems to integrate better
>>401800492
>it's so easy to predict
Easy to pull out of your ass. Predictions have to be based on something to have any value, you stupid faggot.
Kill yourself already.
>>401800575
>anon I've had nvidia cards in linux machines years ago and it's just aggravating
"years ago" might have to do something with your perception
>when I switched to amd it just seems to integrate better
I'm not denying that AMD is overall better. I plan to switch to an AMD card specifically because Nvidia won't get their shit together regarding wayland. But the actual experience of playing games under a nvidia card on linux is greatly misrepresented. Most of the issues have are people not knowing how to use their distro, or their package manager, or how to generally troubleshoot normal problems.
>>401800492
All the actual predictions completely disagree with your "easy predictions" you fucking idiot.
See you in about 2 weeks when the benchmarks prove you wrong.
>>401800895
>actual predictions
your favorite ecelebs don't count
>>401800692
>>401800895
I hope you remember making these shit eating shill posts when the real benchmarks are out then retard so you feel like a lesser human once you realize you were wrong and talking shit for no reason at all.
>>401801225
Ditto.
>Start getting into Star Trek for the first time
>Heard good things about Bridge Crew
>Want to try it out
>Ubishit delisted it because of contractual shit
Can the same still be downloaded through other means? Can it still be played online, even if the game is delisted?
>>401800827
well yeah, their proprietary drivers have always been better for games
I've never seen anyone claim otherwise
desu I barely needed a video card before getting into this stupid VR garbage because I just don't play games that often
I guess it's been nearly 20 years since I spent real money on a GPU kek (the 5600 was actually a gift)
Any beatsaber peeps here who use the official 3D mapper? I've been trying to use it but it seems to just automatically CTD after some time with no warning. Which is annoying, but worst part is it sometimes corrupts the entire thing then refuses to load the file. Any fix? or do I just have to use 3rd party mapper?
I don't want to use Chromapper as I'd like to use Arc and Chains.
SOME
>>401800051
bobovr m2 plus is easily the best one, and I've used quite a few different headstraps including the frankenquest setup
>>401803054
That shit is hilarious.
>>401803758
It'll actually say "some-" and then wait for you to hit the door open before the song starts.
>>401773489
lmao based
>>401795650
>motion sickness in virtual reality headsets
what's that
attached: chad_photo.bmp
>>401797284
excites me so
>>401797701
>YFW 2x of that 4x is from the interpolation doubling frame rates.
It's LITERALLY just ASW, so its even more meaningless for VR since you already have dedicated chips in the headset for it, OR you double interpolate and thats just retarded.
Any good/interesting itch.io jank?
>>401800051
I've only used the bobo vr one and it's pretty good. Does the kiwi one even have extra batteries?
>>401811674
I check it from time to time, didn't see anything note worthy yet.
>Bonelab was originally announced as a sequel for Quest, but was also coming to PC
>Figure this means a simpler game to tackle with being on Quest 2 hardware
>Bonelab PC specs came out last week
>They're higher than Boneworks for some reason
So either the Quest version is nerfed well beyond a visual downgrade, or this PC port is severely under-optimized.
>>401817054
betting on the later, but maybe the specs are overstated
I hope it runs a little better than boneworks considering how much time they've had to iron things out
>>401817581
Yeah, same here. At worst I may just end up getting the Rift/Quest version since it's crossbuy there, as that'll allow me a fallback if my PC can't handle it for some reason. Boneworks didn't run fantastic, but it was more than playable on my rig which was basically min spec for it.
Why didn't you fuckers tell me Pavlov was sofun
I was playing Contractors and I just couldn't get into it, thought Pavlov would be the same
>>401819447
for me it's the other way around because seethe&dilate means I'm dead all the time and I enjoy having body IK.also TTT fucking suckss
>>401817581
Game is so optimized on PC that you'll OoB if you play it on a 7200rpm drive.
>>401803041
Beatmapper? I've been using it but think I should be using something with a visible waveform next to it, I did try Chromapper but found the inability to drag blocks to face a direction a huge downgrade. How did you manage chains with it anyway? And if not Beatmapper which are you using?
>>401803054
I usually don't shill my videos but this is too relevant https://www.youtube.com/watch?v=4wIgzDc__uUif I was shilling I'd use something funnier or took way more skill
>>401803054People call me the space cowboy
>>401817054
Boneworks spec requirements were in line with the rest of pc vr at the time, and to be quite frank min spec for first gen pc vr was way to low.
How long until bonelabs launches
>>401827283
13 hours 15 minutes
>>401750095
It was when valve devs were still in their prime
any info about bonelab modding? will there be steam workshop so i can farm steam points?
>>401830443
Doubtful for workshop support, since it's a Quest game first and foremost. Game will likely have some Unity SDK + server you can upload shit to for its custom avatar mode.
>>401829104
I gotta go somewhere Friday for the weekend. I hope I have enough time tomorrow to download and play a bit of it
Is the price known? What's with this trend on Steam where the price isn't known until game launch and it's always overpriced to create fomo?
>>401831409
$40. Dev mentioned it on Twatter.
>>401831409
$40. Brandon said it on his twitter.
>>401831462
>>401831474
40 bucks isn't too bad. I'm very hesitant because the first game was not worth it IMO. Here's hoping there's actually more to the campaign this time and they haven't just rehashed the empty environments, shit enemies and gone
>fuck it, here's modding capabilities. you do the rest
>>401831641
It's not bad, but it's $10 more than Boneworks, and we don't know how much of it is recycling assets from the first game, and whether the campaign is any better since once again, the game is just the campaign + a sandbox mode.
There's a drought of new VR games and no HL Alyx looming over them again, so they can get away with the $40, especially on Quest.
>>401801448
>Can it still be played online, even if the game is delisted?
If you are autistic enough to change the base code I think it's possible. But that ship has sailed sadly.
Closest experience to that game right now is the VRchat FTL map. Fate of irrblos.
It was fun while it lasted, playing bridge crew.
>>401833348
I don't get what he's going on about, since Bridge Crew is still available on Steam & UPlay.
>>401833672
Oh? So it's still playable in steam? Good to know neato
>>401833810
They only thing Ubisoft's flipflopped with the game is continuing to support IBM Watson for the voice-controlled AI system that relies on it (otherwise you have to use menus), and I cannot remember the state of whether that's still up or not.
>>401803650
>>401812889
Which one is the good one? The M2 Plus or the M2 Pro?
>Does the kiwi one even have extra batteries?
Nope, at least not the base version (BOBO doesn't have it neither unless you pay more)
Bro’s just got a Quest 2 for my PC and found out modding non VR games to be VR is a thing.
Tried out Valheim last night and almost cried.
Any other good shit?
>>401837871
Quake/HL1/RTCW all have unofficial Quest VR ports.
Hand to hand was always something I tried with the null bodies in boneworks. It worked okay but there was a distinct lack of power to the punches. That changes tomorrow.
https://twitter.com/BrandonJLa/status/1575353668437786628
>>401837871
quest for PCVR holy crap.
And to everyone else: Anyone who thinks of buying one of the overprived 4xxx cards is a complete cucked retard.
>>401843240
what's wrong with Quest 2 PCVR?
>>401841571
>can't tear off people's heads and limbs with my bare hands
>>401844857
it is compressed. quest is only good for standalone.
>>401843240
I make $2000 a week. I can afford it.
>>401847014
i doubt anyone pays so much to fuck your fat hairy ass
>>401847208
>2k a week
>so much
bruh that is less than 6 figures. plenty of people here make more than that
mentally ill faggot trannie groomers from ITT will burn in hell
stop doing faggot pisscord shit and repent before its too late
how about you repent on THIS *grabs cock*
>>401849565
4cuck mods are pedophiles who groom little kids
they will burn in hell
Jesus Christ is the way
hey settle down okay
>>401849598
>>401849695
>pisscord tranny gaslighting
subhuman freaks
>>401848717
yea, i make over 10k a week but i barely have time to do anything but work.
ITT is clear example what pisscord,porn addiction and masturbation does to a human being
mentally ill freaks
I don't know what you are talking about, I only masturabte to furry porn
>>401849749
Sorry I'm not sure I understand.
>>401848717
I barely make 5 figures haha...
>>401847014
>make $1500 a month
>considered average in my shithole
>feel ok about it
>read shit like this
>mfw
>>401849843
probably not that much but if i get the job i'm interviewing for atm i'd be making a decent amount but would add a shitload of hours to my work life compared to what i'm doing now
my plan is unironically
>get good paying job
>drop 10k on high end VR setup and possibly even models
>hate my job and hate myself but cope by spending all my spare time as an anime girl self insert of my own design
so this is the future zuckerberg wanted
fingers crossed i don't fuck up this interview...
>Recording Beat Saber stuff
>FC a song
>Wasn't recording
>ohthisagain
>SS it
>good enough
>do some more
>up late as fuck
>wasn't recording audio
STEAMVR OR OCULUS ONE OF YOU FUCK YOU FOR FUCKING UP MY SETTINGS
>>401851171
>>401848717
In a few years I'll be pulling at least 150k and have a decent worklife balance.I only got into the field and then stressed enough to become an expert before touching school due to relatively severe PTSD and comorbid disorders.also trust me 99% of psychiatrists, neurologists and 99.9999999999999% of therapists have no idea what they're doing
Even right now I have disposable income and am still stingy as fuck, but also until one of the high end models is cordless I don't give a fuck about them
>>401854584
Also this retard here, is it possible to use a BL replay BUT TURN OFF THE TEXT includes anything that isn't already on the usual UI/show my avatar?
>>401851030
Sucks anon, but if you commit to studies and shit moving up to 6 figs is achievable
>>401851171
Cost of living dude, i make $125k a year, but pay $3000 rent per month, food is like $200 a week
>>401855330
My main obstacle I think is my terrible lack of social skills because I had no friends at all in childhood, was bullied throughout, and had a bad home life too. I realized it was a problem at 16 and started actively trying to improve it, but even now, 15 years later, they completely fall apart outside of extremely predictable. I can't make it through even the most basic interview to save my life.
>>401837871
Outer Wilds has a good vr mod.
>>401855735
it took me 15 failed interviews before I got the hang of it, don't give up
>>401855330
>but if you commit to studies and shit moving up to 6 figs is achievable
easy access to 6 figures is only an american thing
american programmers can realistically get 100k starting but the exact same job in the EU is paying sub 50k + higher taxes
>>401854712
the naivity. have fun spending thousands on your own therapy, killing yourself or ending as a drug addict
>>401857780
not that anon, but the goal is ultimately to either have enough money to fuck off
or just using the resume points to get a decent paying and low effort job
i have a feeling that the vast majority of people making over 200k on 4chins are software developers though, and the field is historically low stress but every company is starting to turn their company into fucking amazon
Do we know what time Bonelab releases? I saw online it said 12:09pm UTC but it's currently 12:37 UTC and still unavailable
>>401860552
10 PST, 5PM UTC. The daily Steam store refresh.
>>401860552
3 and a half hours
Not sure if Ill buy right away or wait and see how improved it feels over Boneworks from random people
>>401860631
>>401860682
Awesome, thanks. The gameplay they posted looks really fun I'll definitely buy this right away, even if $40 seems a bit overpriced
Bonelab doesn't interest me... it just looks like the same tech demo as Boneworks but now with an avatar gimmick.
>>401861056
I'm literally you.
>>401861056
>>401861221
samefag
>>401861056
Luckily there is a better game coming out today
>>401861346
already got it on quest. i hope there is crossplay
>>401861453
Yep there's crossplay. What I am highlighting is a new course coming out. Come play on saturday!
>>401855735
Im incredible antisocial, similar childhood of no real friends. I think POTENTIALLY slightly autistic but like, could just be symptoms of the ADHD i legit have.
I've created an outside persona of almost arrogantly confident and it works well for work shit. Gotta fake it till you make it bb.
Also not advocating for drugs as solutions to problems, but any adhd stims deadass will turn you into a super human for interviews.
>>401855846
Im not american and started at 60k so get fucked and just be good at your job lmao
>>401855735
You can use VR to help remedy this. However the social VR games are in the other thread. Try walkabout mini golf though, that's talking AND game.
>>401863935
I tried /vrg/ for about 3 years and had an absolutely horrible time. I should probably have used public worlds instead but I can't stand VRchat now.
>>401863221
>just take adderall deadass fr fr bb
You sound like such an insufferable faggot it's no wonder you don't have any friends
>>401864074
did the /vrg/ fags molest you or something?
Wait a second, if you can upload avatars to bonelab and it'll have a multiplayer mode, will this be the VRC killer?
>>401864550
Where did you hear that? I'm 90% sure there's no multiplayer unless someone mods it in like boneworks
>>401864741
I mean when someone mods in multiplayer, sorry
>>401864276
No, I just got ignored 95% of the time and anyone who did interact with me either got aggressive for no reason or eventually turned out to only want sex then cut all contact when I said 'no'. I probably did something very wrong, but I couldn't figure it out before I reached the point where just thinking about VRchat filled me with dread.
>>401865041
>anyone who did interact with me either got aggressive for no reason or eventually turned out to only want sex then cut all contact when I said 'no'
kek, those people are extremely mentally ill, you should have just played Pavlov and VTOL with us anon
>>401865006
Oh ok well a mutiplayer mod is never gonna be as good as vrchat unless they add lobby selectors and stuff like that. Multiplayer mods are usually just to play with people you know IRL tho (unlike VRChat). Plus it's gonna take more resources to run Bonelab and it's not gonna have non-vr support like VRChat does. I don't think it's a competitor to VRChat at all really, but multiplayer would be fun
S&box will hopefully rival VRchat.
>>401865959
too bad garry's a retard who hates decent-looking player models
>>401866071
the models are WIP
>>401866071
Yeah, the defaults are fucking horrible, but they're replaceable.
>>401866160
Proofs?
>>401866160
>>401866194
They're a WIP of what he wants the final playermodels to be, which is why they're constantly making new updates. You can read his thoughts on it from a few months ago:
https://garry.blog/mailbag-sausage-men/
>>401866071
everyone will just use HL3 player models anyway
What's the best headstrap for the quest2? I was thinking about either the elite battery strap or the BOBOVR M2 Pro Battery Pack. One is 120 ish dollars and the other is just 50. I like the simple looks of the original one but that doesn't matter once I have the headset on so I want to get the best one available.
Also I would like your opinion on this https://amazon.com/dp/B09WQCNCBD
>>401866239
I don't agree with him. Generic humans would be a far better default.
>>401866071
I actually like the sausage people because it's such a distinctive style you immediately know if someone is using a default skin
>>401866870
I tried the bobovr without battery and the elite strap with battery and the elite strap was wayy more comfortable for my head at least. No matter what settings I tried the bobovr shit always felt like it'd fall off my head. The elite strap feels nice and secure, but it's still balanced too much to the front so I get VR face from it. The pico neo 4 headset looks amazing just because it balances this better and is 100g lighter overall (too bad its not available in the US tho).
Anyway the elite strap is way better imo but also it broke on me once and I had to get it replaced. It's super fragile and you need to be super careful when removing it from your headset because it's so fucking easy to crack. Maybe just try the bobo one and see if it fits your head and return it if not. I heard good things about the KIWI one but I haven't tried it
>>401866239
wow those things are horrifying
>>401867148
Generic furries would be even better
bonelab doko
>>401869538
NOW
>>401870593
don't do that to me, anon
>>401866239
I actually really like the oblongs
>>401866870
BoboVR M2 Plus is the upgraded version of the BoboVR M2 Pro.
It is WORTH the upgrade, buying the Pro at this point is trolling yourself.
>>401823641
I'm using the official Beatmapper from BeatSaber. But it CTD's too often without warning or error. I haven't found anyone else having this issue so I'll just have to assume it's something third-party related causing it..
Afaik Chromapper doesn't support arcs and chains, hence why I'm trying to figure out the official beatmapper's CTD issue, as it's the only one that can use them.
https://steamcommunity.com/app/1592190/discussions/0/3370405364919760144/
ITS CONFIRMED BOYS
BIG TITTIES ALLOWED IN BONERLAB
Do we even know what avatar format they'll be using?
>>401861346
should I get this on PC or quest? I do have a VR capable PC
>>401880293
what do you think retard
>>401866870
the elite strap breaks easily. google "elite strap problems reddit"
bonerlabs is out
too expensive
It's up.Turkish lira bros, we won.
>>401877981
wow this makes the ugly ass trannies happy
CONVINCE TO BUY BONELABS RIGHT NOW
>>401881542
don't it's a tech demo
>>401881542
Ill wait another hour for first impressions on how good movement/melee/everything is.
I will keep you updated.
>>401881542
I just bought it, it's downloading
>>401881542
i don't really care whether you do or not
do you have to conserve ammo to unlock shit again?
>>401882014
Even if you do I'd ignore it this time around. Payed to much attention to not "waste" ammo last time around that I've gimped the fun.
>>401882462
The most fun I got out of boneworks was ignoring their stupid ammo collection crap and just playing normally.
Finally I can go to Gensokyo
I'm not buying it because I have a G2. Hope you guys post webms.
is the mod support for bonelab through steam workshop or is it their dedicated server?
i can't play rn, how do i import avatars into boners?
>>401885739
I don't think they've released the SDK yet
>>401885983
shit, so we got scammed yet again ;_;
i worked for weeks on my avatars to have them ready ;_;
>>401885983
>avatar importing on launch was a lie
damn it, now I'll have to enjoy the game while I wait
fuck
so where is the torrent, I'm already bored of waiting
>>401886390
If you pay steam $40 they'll give you a DL link
>>401886557
that's a lot of buckaroos for a tech demo
>>401803041
>>401873483
Just in-case anyone here has had the same issue as me, well I found out the supposed CTD wasn't it, but more the automatic shutdown from SteamVR. It automatically exits SteamVR after 10 minutes of inactivity, which happens when you're using the editor, which also shuts down BeatSaber.
So now it doesn't crash. The Official Mapper still has issues, but at least now it doesn't "crash" all the time.
bros how do i get out of the lab?
>>401887583
first you need to take out the bones
>>401886390
it's been on cs.rin.ru for the last hour
>can just pop open balls instead of having to haul them to bins
looks like they listened to some feedback at least
>>401396604
Skyrim VR with pixelrim or ASO. Even the shittiest GPUs can handle it once the graphics are reduced to Runescape levels.
Walkabout MG VR is a minigolf game thats fairly cheap, yet i wouldnt recommend DL it rn bcuz new update sorta fucky wucky
If early u get so many unreleased courses, if late you get a single course while the devs work overtime to fix wtf just happened.
For example, while today, at 1 pm est, Jules Verne's 20000 Leagues under the sea was supposed to be released, but instead we got to see EVERY FUCKING UNRELEASED COURSE
including Myst, Journey to the Center of the Earth, and a few others like Zerzura (egyptian lost city), Alfheim Autumn, and Atlantis
>>401888347
post more screenshots I am interested
How does Bonelab handle mods? I don't see Mod.io or Steam Workshop at all. Do you have to get the mods off nexusmods and install them the old fashioned way?
>>401888545
mod sdk isn't released yet nigger
>>401888536
I haven't used it as I have a better graphics card. When I did have a GTX970 I actually could run the game fine on the Index without mods sans some stutters in towns. It's a 2011 game after all. I imagine that with Pixelrim things should run fine even on higher resolution headset with your 3.5GB.
>>401846740
Compressed Quest 2 still beats out every first-gen headset on image quality just due to the sheer resolution difference. It's either Quest 2 for the budget price + wireless option, or save up more for an Index. Nothing else in the consume space is worth a damn.
>>401881542
It's already on Steam Undeground, no need to buy it.
>>401889878
>he redeemed the trojan
>>401890335
the hours you worked to pay for that game are a worse trojan than anything you can download
The same fucking junk.
If you are not "gaming" the steam prices, definitely pirate it instead.
>>401881542
It's yet another promising tech demo, but $10 more this time. No new gameplay gimmicks on top of the first game outside of the avatar swap.
>>401890638
I didn't buy it, but it's only three hours work if I did.
>Build time: 00:37:24
Programlets bros...
Holy shit that was a boring ass game, refund it is lmaooo fucking jews
>>401890720
I'm sailing the high seas until they put out their SDK and hopefully don't require mod.io for installing mods. $40 is just too much for such a teeny game.
SHA256 of the main executables and dlls for the piratechads from the official steam version.
>>401891812
based
>>401891525
I'm tempted to use https://www.nexusmods.com/skyrimspecialedition/mods/2572? to have Runescape music alongside pixelrim now.
>>401891812
thanks, this confirmed that the clean steam files i got were indeed clean
>>401890720
i never pay more than $10 for a game. so i'll get it when it's on sale few years from now and pirate for now
index controllers grab isn't working for bonelab, and I don't have my vive controllers anymore, nice!
>>401893674
It's "trigger + grab", not just grab.
I was spacing out in the tutorial too.
>>401893674
>>401893768
there are the people vr games have to cater to everyone
we are doomed. there will never be any good content.
>>401893986
You ok, ESL bro?
>>401893674
Vive controllers aren't officially supported anyway
>>401893768
thought so too but player model doesn't react to me gripping and when I picked up the first gun i just dropped it when letting go of the trigger to actually shoot the gun
And this is why you should always go with the herd and buy the most popular shit.
Quest2 just works.
>>401893768
yeah, now try to shoot guns
>>401891812
very nice
I'll see if I can get my hands on a copy when I get home
bonelab is too overhyped.
i kept saying this for years and you faggots were always like "omg this will cahnge vr forever"
no. bonelab will be a good game but basically same as boneworks
and finally i have been proven right
fuck you everyone who argued with me and simped for brandon
>>401894783
you dobt understand the marrow engin3 people will make roblox in vr buy now while price is low
>>401894783
Could tell it was more of the same shit from the moment of the first trailer. People just don't want to listen. Let the have a few days of fun and move on to shitting on it though. It's the natural cycle.
Yes we know it's another tech demo released as a game but what the fuck else are you gonna play
god please let there be a strong porn mod community around bonelab
>>401894912
More like wait for the game to be $15 and have actually worthwhile mods in a year or two.
>>401895341
>he thinks there will be mods worth playing and not just le funny asset swaps
>>401893674
>>401894186
Have you looked in the controls menu?
>>401895341
b-but.... le hekkin vrchatterino avatars
>>401895341
>zoomers
>actually making worthwhile mods instead of just swapping in a spiderman model and making dumb videos for their tiktok
>Carried a milk crate full of capsules through the level and lost them at the end
>Turns out you can just open them with two hands
FUCK
Wish I wasn't too much of an ADHD brainlet to make mods...
Any fix for the index controllers?
>>401896763
What is bound in SteamVR controls?
>>401896503
oh fuck, that's why there was no reclamation bins. i kinda felt like that's the case, but didn't got to try using two hands
>>401896814
The grip button is bound to grip, but it's not gripping. I'm using the default bindings, but switching to other people's bindings didn't help either.
>>401897342
Try binding it to another input to see if that works.
>>401895984
Yeah, everything is mapped correctly, or should be at least. switching up the functions do not really work, game just shits itself for me if I try.
>11k in game
is PCVR saved?
>>401898032
i was thinking about this an hour ago, people say pcvr is dead but an indie game getting 10k sales within 3 hours is pretty impressive
https://www.youtube.com/watch?v=tq57TPTsBQQQuest 3
stop greentexting outside of 4chins you cringey fucks
>>401899081
I laughed. He won.
>>401899081
>hey is this game any good or not?
>"i haven't played it yet byut i made the funneh greentext lmao"
Steam reviews were a mistake.
>>401899081
>yuropean humor
>>401899285
this, i miss when they had some indication of a game's quality, now they're just used for zoomer "memes"
>>401899081
>space between meme arrows and text
He's not from here, don't you know greentexting got very popular on the mainstream internet lately?
>>401899736
>this, i miss when they had some indication of a game's quality, now they're just used for zoomer "memes"
It was always like that from the inception of them adding them. Even if you increased the mininum time played for review people would still post
>wowa grerat game 10/10 would play again
>HEY HEY PEOPLE
>dunkey sent me here!
>AUDIO: 10
>GAMEPLAY 10
>GRAPHICS: WHAT IS EVEN LIFE ANYMORE
>>401899081
>>401899967
>>401899736
Normalniggerfaggots were a mistake. What else is new.
>>401892029
do it.
>>401899948
>don't you know greentexting got very popular on the mainstream internet lately?
fucking why
fucking normies
they hate us and yet they keep stealing our shit over and over again
>>401900526
>>401899967
>>401899736
i don't care
Been trying to run bonelabs on steam. Just says open xr loader and nothing else forever then my headset can't sense the trackers boxes and shit. Index
>>401901061
check the fix in the steam discussion page
>>401899061
facebook is fucked lol
>>401901323
It says make sure its steam vr and it already is. I have the minimum specs to run it. Is this just a early launch issue?
Is the bonelabs active xr loader issue gonna be fixed tonight?
"The default binds have some nebulous namespaces for the different inputs on the Index controllers that I assume OpenXR interfaces with but the game just doesn't seem to want to recognize them."
Anyone know why they game wouldn't recognize them? Could be the key to a fix.
>>401902279
>>401902697
Those retards make VR games for how many years again?
8?
what headset did they even test the game on?
the native quest version is a laggy mess from what i've heard and the index bindings are fucked
>>401898032
>>401899024
A new game selling early is a funtion of two things:
- Amount of hype/marketing
- People's trust in the developers considering their previous entries
The fact that Bonelab is such a hit is mostly because Boneworks was well received, did a lot of things other VR titles didn't, and wasn't afraid to get experimental. However, judging as it is so far, a lot of negatives about Boneworks can't be handwaved in Bonelabs in my opinion, as like it or not the platform is not that young anymore.
There's also the fact that PCVR is just desperate for big finished titles. Beside this and HL2VR, nothing really came out this year and most of the platform was supported by constant update of existing titles (ITR, Contractors).
>>401902913
Steam version Quest2 here. Everything just works.
"ITS WORKING ITS WORKING!!!! SOLUTION!!!
Download openxr toolkit
Go to input settings, turn controller emulation on to both
Not sure if they just happened to hot patch this while I was doing it, but here’s the whole way that this went down, there’s a few things I did differently.
I opened bonelab, and the moment I started the game I then turned on the controllers
Before moving the controllers I opened openxr toolkit to start messing around. I then set controller emulation to both and it started working." - Discord guy
Haven't tried it yet, but thought I'd share.
Made it past active xr loader screen but now it says 00 main menu and my headset won't wake up
>>401903461
no eye tracking and it keeps the quest 2's strap
>>401903461
No eye tracking, XR2-ver2, pancake lenses.
Focused on mixed reality garbage.
Destination: garbage bin.
>>401902993
>>There's also the fact that PCVR is just desperate for big finished titles. Beside this and HL2VR, nothing really came out this year and most of the platform was supported by constant update of existing titles (ITR, Contractors).
This is the year to be feeling the knock-on economic effects of the past two years. HL;A was like blowing a huge load and then the pandemic happened. Major publishers have canned VR experiments that probably would have sold poorly anyway, and the success and attention went into already established titles like Pavlov, Contractors, VR chat. Valve is in Valvetime mode as well. We don't know if they're actually improving SteamVR and the linux situation for the rumoured Deckard SOC or if they've dumped their entire hardware resources into the Deck. Meta's also looking to chop heads and cut costs because of how much money Zuck has been blowing. The next few years of truly quality VR titles are going to come from indie devs solely.
>>401903598
>No eye tracking
Bummer. That means the shitty foveated rendering technique still?
What the fuck is up with bonelabs. It seems the only people who can even play it are quest users.
For all indexbros, Im not sure if it'll work for everyone but installing openxr toolkit fixed my finger tracking. I didn't have to fuck around with any settings, get that shit installed and see if it works for you.
>>401891812
There are piratefags that don't run everything in a sandbox? The performance hit is negligible.
>>401904550
What sandbox do you use?
>>401904550
>sandbox
miss me with that gay shit, malware builds up your immune system
>>401894783
The only people I saw hyping the fuck out of it were content creators wanting clicks in this VR drought. Most of us here had pretty tempered expectations, especially knowing it's a Quest game first-and-foremost.
>>401904550
Easier/more compatible to partition your drive and have a separate OS install on it that can't see the rest of the hard drive.
Any low spec index users able to get the game running?
I have the minimum requirements and kept restarting when it was stuck on active xr loader open xr screen. Then it ended up saying 00 main menu but I could never get past that as it just froze
>>401904712
From what I've played it has the exact same problem of the first game. These guys really know how to make physics systems and satisfying interaction but they absolutely fucking suck at making a meaningful game. The entire time through Boneworks I was thinking that if these guys maybe just sat down and played through the HL2 commentaries maybe they would actually have half an idea.
>>401905093
devs are fags that only tested on quest 2
>>401396604
Gzdoom with the doom voxel mod
>>401905145
Main complaints I've heard was what you said, where the campaign is but an empty linear shell to let you toy with the physics engine along the way, and that the textures on PC are even worse than the first game.
>>401900526
Because it's a simple and convenient format
They don't hate us, they think we're some sort of elder gods of trolling but would never set foot here
>>401905769
no they hate us, ask any normalfag what they think of 4chan and they'll say it's an awful place full of evil incels
I guess I'm refunding bonelabs since it won't fucking run.
I meet the minimum requirements so either they are bullshit or the game just doesn't fucking work. Pc just freezes. Boneworks ran fine so I can't see how labs is any more advanced
>>401906337
bonelab was only tested on steamvr + quest2 + rtx3000 gpu + intel cpu
if you don't have that, getting the game is 50/50 gamble
>>401650208
Iredirected walked all of boneworks last year12km from start to finish
>>401906687
Gtx 1070
Amd 7500
8gb ram.
Don't fucking say thats minimum specs if its not minimum specs
>>401881542
i like the systems and the idea of physics. gonna see if they improved it with the sequel
>>401907642
I meant to say amd 5800
Guns shoot so weird in Bonelab. Not sure if I've had this problem with the first game but they seem to be skewed a bit horizontally. Two handing the MP5K is impossible as well due to how the support hand interacts with the gun. Using Valve Index
>>401906337
>Boneworks ran fine so I can't see how labs is any more advanced
I don't get the game's higher CPU requireworks over Boneworks also, given it has to support Quest 2's weakass SoC.
Why didn't they call it Bonelabs? It's like a Balan Wonderland situation
>>401902993
Green Hell would be one of my favorite games.
If it was optimized. Fucking 30 FPS on a RTX 3070 no matter what settings, ryzen 5600x
the fuck?
the trailers promised cool story with the guy being hanged and shit for bonerlab but it's just some shitty mini games basically
>>401911671
>he fell for it again
>>401911671
story's locked behind the minigames sweety
you have to play the minigames we made
>>401909292
doesn't quest vers run at lower physics ticks?
>AI goes conservative values when left alone
>>401912623
>those textures
Quest version?
>play for 115 minutes
>everything is perfect
>play for 5 minutes more
>game crashes with memory error
>restart
>it keeps crashing and closing every second time I return to the hub area
>>401912675
PC version on Ultra, minus MSAA
>>401912828
The PC-game-gets-Quest-supported-sequel downgrade trend continues to be real.
>>401912963
Game looks worse than Boneworks so far, as boneworks had huge levels while 50 mins in so far, levels have been very linear
>>401913051
I hope you enjoy your constant loading screens.Alyx programmers should be castrated for normalizing those retarded loading screens. STREAM YOUR FUCKING ASSETS, FAGGOTS.
>>401912963
it's 10gb
Buy on Oculus or Steam? I don't really care about cross-play, but I'm always conscious of SteamVR jank with Oculus.
>>401913729
it's cross platform buy iirc
>>401913051
I was expecting smaller-scale levels because Quest was lead platform, but I was expecting the assets to at least be on par with the original PC version, since your typical PBR workflow always has your artists mastering textures at a high resolution.
>>401913729
Steam version is on OpenXR.
>>401913893
Oh okay, that solves things then. Steam it is.
>>401913729
Game uses OpenXR, so it should default to whatever you have that set to.
>>401913851
Only on Oculus between Rift & Quest.
say goodbye to vr, if bone flops, this is it, vr is dead in the water
and it's starting to flop
>>401913729
The only recent game I've noticed that you should buy on Oculus over Steam is After the Fall.
>>401914080
gay af, glad I stole it
if anyone is wondering about the higher system requirements, they're bullshit.
the game runs better than boneworks rather than worse, i have a gtx 1650 and a ryzen 3600 and i get a stable 80fps on the lowest settings + msaa x4 at 1440p on quest 2
the load times are godawful though
>>401914379
Name a storefront that lets you share new purchases with another storefront. Only one I can think of was GOG doing it for very specific old games if you happened to own them on Steam already, and that process didn't last long.
>>401907423
how the fuck did you do the jumping puzzles?
>>401914562
glad I stole all of them
>hey dude, what if we took the same game, didn't listen to all of the game design complains that everybody had and repackage it as a downgraded version for the quest audience nearly 2.5 years later?
So far, it's exactly met my expectations
>same shitty hallways and rooms with physics interactions that gets old quick
>same shitty lack of any meaningful story progression, they recycled the cryptic LE HECKIN ENVIRONMENTAL STORYTELLING consisting of L4D style scribblings on the wall that amount to shit like "WHAT DOES IT ALL MEAN???"
>same stupid like weight system where a fucking hammer sways like jello even when you're two handing it.
>much like the first game, the music is still the standout factor. Otherwise it's literally the same game but downgraded and downsized with meaningless "improvements".
This shit is making me want to sell my headset. There's going to be a serious drought of good games in the sector and the tech has stopped improving at a decent pace. I think I might come back in another 5 years when we get out of the equivalent of early 5th gen console experiences.
>>401914814
Redirected jumping.
>>401915332
they make for good lore videos, but shit videogays
>>401915332
>he doesn't have a handful of VR games that he wants to play on repeat forever
>>401914814
very carefullywhats really cool is that if you run irl then press the jump button, it transfers your momentum into the game, so you needed to generate enough speed to make the gaps in some places, if only i could trigger jumping without the button it would be perfect.
>>401914552
i'm convinced they raised the specs to trick people into thinking it wasn't going to be downgraded for the quest 2
>>401915580
h3vr, skyrim and assetto corsa for me
>>401915646
>anon dies after jumping off the window while necking himself with the cable
>>401915580
SRB2 Kart VR for me.
>>401915580
>he doesn't have a handful of VR games that he wants to play on repeat forever
Pavlov is pretty much the only game I keep coming back to. There's so much shit going on elsewhere that it's hard to care anymore.
>stopped playing beatsaber because getting good mapped songs is hard
>played HL:A 3 times already
>no interest in VR chat and it runs like shit anyway (3080)
>played RE4
>played S&S, waiting for 2
Everything else is just not worth spending the time. I've been using headsets for 9 years now. The novelty of the 3D effect wears off, all I see now is a 2D image with SOME depth perception. So the thing that keeps me coming back to VR is the movement and the interaction with the environment.
>>401915934
cable?
>>401916072
>stopped playing beatsaber because getting good mapped songs is hard
get all the achievements on steam that's what I'm doing
>>401916072
You've had a headset for 9 years and still fell for the Bonelabs meme?
>>401916309
>You've had a headset for 9 years and still fell for the Bonelabs meme?
I started with Rift devkit. I've had some oculus and vive, and have used Index's as well. I pirated Bonelab because the initial trailer screamed to me that it was more of the same shit and it seems I was right.
>>401916072
>played RE4
Is it anything beyond a fairthful RE4-in-VR conversion?
>>401916309
Not that anon, but what I expected was basically bonelabs with most of the main complaints fixed. It's astounding to me that they couldn't even deliver that.
>>401916664
re4 is very good and worth the money
I'm so tired of being a brainlet VRlet fucking SPERG
I JUST WANNA PLAY MOVEMENT GAMES WITHOUT GETTING NAUSEATED
PLEASE, ANYONE, ANYTHING
HELP ME
>>401917146
what refresh rate do you play at?
>>401916714
>Not that anon, but what I expected was basically bonelabs with most of the main complaints fixed. It's astounding to me that they couldn't even deliver that.
Yeah, I'm pretty disappointed. With VR games I always approach a try before buy these days. That's what I did for Outer Wilds. If the game is so good than you should feel guilty that you didn't pay for it. I paid for Boneworks and got very frustrated with a lot of the game design choices. So it's extremely disappointing to me that it seems like they haven't listened and are attempting a tonedeaf repackaged double dip for quest kiddies and those who have fomo
>>401916664
>Is it anything beyond a fairthful RE4-in-VR conversion?
They added mercenaries mode recently. It's a really good port. I know RE4 has been ported to literally everything by now, but the Q2 version is pretty quality. Runs well, looks clean and all of the weapon interaction is handled well.
>>401917146
keep at it, but don't push it when you start getting sick because that just makes things worse so always take a break when it starts to get back
other than that ginger and fresh air for me helped back when i started
>>401916664
it's a good port, wish it was on pc so someone would mod in that fanmade hd texture pack though
>>401917379
>looks clean
Did they recycle the touched-up textures from that Steam version of RE4? Last version I played was on PS3, and all that version did was show just how badly the texturework targeted 480p.
>>401863221
>Im not american and started at 60k so get fucked and just be good at your job lmao
good for you if that's well above average in your area
>just be good at your job lmao
just be good at interviewing*
15% raise from promotion vs +50% from a new job
>>401917346
i dont know really, my monitor is 144hz but if that doesn't matter then 90hz cause I haven't changed anything in quest2 settings
>>401917386
how long did it take you? I'm having to stop HL2 within 20-30 minutes
>>401918325
go into the settings and make sure it's 90hz, the default depends on your specs
>>401896503
>You can just pop them open with two hands
Well fuck I didn't figure that out. Having "< >" coming out of the orbs just confused me, I never would have thought that's what it was trying to tell me
Hey, so, what could be causing higher frametimes (7 vs 4 ms), SteamVR overlay stuttering between positions when moving my head, and a feeling that 90 fps is more like 40 fps despite ok frametimes, and 144 fps mode stuttering massively? Everything works alright on Windows, but I get those issues on Linux for no clear reason.
Booting into Windows just to play VR sucks. Except for that, Index review update after a week: still lowish res (maybe tech needs 10 years), but at least on Windows it works great. Which again, sucks since I don't want to use that OS, but at least the VR experience is good. Smooth video, fabulous tracking, well thought through controllers, can sweat out in Beat Saber(please tell me this will help me lose weight), I already have a streamlined process for setting up the play area in 5 minutes so I don't get discouraged by this.
Really it amazes me how many of the not-core features just aren't present on Linux in SteamVR. Can't even try to write them myself because, haha, closed source. I need to wrap my head around Monado later (when I get rid of stutters).
Climbing in bonelab feels so awful now. Half the time I just bounce off the thing I'm trying to climb onto, shit makes no sense. It was fine in boneworks. Also this forced minigame shit is weird - I feel like I'm just world hopping in VRChat, saying "oh this is neat" and moving on
I never even considered that the physics in Bonelabs might have to be downgraded for Quest. Everything feels so quick and dirty compared to Boneworks. Can't climb on as much shit as freely. Hands getting stuck on shit. At one point my gun got all fucked up and the mag just started floating away. I opened the inventory menu and the gun exploded out of my chest and worked again. Game runs like shit even on medium despite Boneworks running fine on higher settings with a bit of tweaking.
>>401920706
>Hands getting stuck on shit
My hands were always getting stuck on shit in Boneworks also.
>>401920706
I noticed two-handed guns like the shotgun freaking out if I somehow move it into my own body, and the trigger hand lets go so I'm stood there holding the shotgun by the barrel like a retard
>>401920706
it's like the opposite of boneworks, in boneworks the physics felt very loose and wobbly meanwhile in bonelab the physics feel too tight, two handed weapons are awful and throwing weapons are even more fucked than boneworks
>>401921391
>grab ledge in Boneworks
>hand snaps into place to confirm you're gripping
>grab ledge in Bonelabs
>entire arm snaps into place, jerking your body behind it
Does Bonelab have the same annoyance of Boneworks where your arm never IKs to where your real one is half the time, and that causes it to collide with nearby geometry and fuck your climbing process? Ideally they'd just only consider your model's head/body/hands/feet for collisions and not the arms/legs.
Alright, game, you win.
Consider me filtered.
>>401921515
>>401921391
I felt this super bad today in my playtime, I'm honestly tempted to open up BW again to compare because the physics really doesn't feel great
>>401921864
my neck hurt from looking down at the end of that one, where you have to jump into a pit full of spinning axes, and it's a crapshoot whether you get hit or not
the other parkour courses CANT be this bad, jesus
>>401921515
>harness the jerk to get launched into space
>no more bullshit climbing
when were you when ocolos savd vr?
>>401350332 (OP)
haven't touched VR in a few years, upgraded from the OG Vive to the Index just to play Beat Saber again.
What other games should I look at? What works particularly well with knuckles?
>>401922982
I had the headset barely for a week, and I keep having most fun in Alyx out of grabbing and juggling things. You don't press a button, you use palm and fingers. Incredible.
>>401923898
Fuck off with your toxic positivity.
Quest version looks grotty. We're in Switch territory now where we're like
>yeah, it's a technical marvel that it even runs, but holy fucking shit is this a massively degraded experience
It wouldn't sting so bad if the PC version wasn't downgraded as well. The physics are even jankier than the first.
>>401923992
Hey, give me a break. The toy is fun, I'm actually surprised by that since usually I don't find toys fun.
Alyx feels like a walking simulator for me - subtitles don't work, I don't remember the story, so I just walk around, pick up the cans and enjoy the sights like an exaggerating tourist.
>>401924013
After checking out a comparison vid, the only real loss for Quest is any semblance of realtime shadows (doesn't even have static shadowmaps for the environment as a fallback), and resolution clarity.
PC version still looks like Boneworks on Low settings though which is a real shame.
>>401864104
Eh, mine was mostly from moving around a fuck load as a kid, so didnt really make real friends, just played n64 by myself instead. I turned my life around social wise like 5 years ago
>adderall
Interviews are the hardest and most social part. For dumb fucks like me and probs other anon obviously im going to reccomended something that had a huge positive impact on my life. Sorry you got triggered by using a zoomy word
>drinks potions in a vidya for +10 charisma, too afraid to take a pill for it in rl
Btw, 90% of people under 40 in high paying business roles are cranked on dexys every day, you just don't see it
>>401918002
Slightly below average starting wage for my position 2bh because i bitched it at the interview and didnt ask for enough, but pay increase has been faster than other people from my course at uni so im above them now.
Actually all increases have been at the same job, i moved from junior to senior and now a core+manager and its purely just been (fake) confidence and acting like im top shit (+ being fucking good at it). Promotion every 6 months.
(Granted, im probably annoying af to work with for people outside my immediate team, but i dont really care since its by design)
Realistically i do need to move somewhere else from here to make more, but im also very lazy and this is a comfy job
You could also be good at interviewing, but that wasnt my path so i cant suggest that.
my poor i5 8600k/1070ti is gonna need an upgrade soon to keep up with VR
Boneworks is an incredibly fucking overrated game and I'm tired of people pretending its god's gift to VR.
>>401925312
It was a palette cleanser for Alyx's release, nothing more. If the game's modding support wasn't ass there'd have probably been some decent shit made for it.
NA VTOL at the end of the hour! (9pm EST)
>>401924856
>duudeee charisma 100
>everyone else is doing it bro
Please kill yourself you coping drug-addicted zoomer
So I guess they aren't fixing it by tonight?
>GTA:SA VR announced last year
>Nothing about it since
>GTA:DE comes out on other platforms and is a trainwreck
There's so many other games they could have contracted a VR adaptation of. Hell, even something like Oblivion VR would make a splash, and the Quest 2 could handle those visuals no prob.
Heard somewhere the endkess loading on bonlabs is because of no ssd. Any one else on a hdd able to play?
>>401926572
I have read some steam reviews complaining about 13 minute loading screens lol.
Time to buy an nvme sdd, anon.
>>401926572
Boneworks took like 10+ mins for me on a HDD, they probably have zero sort of level/texture streaming implemented
>>401926886
Boneworks took me 10min on an HDD until I upgraded from 8gb to 16gb of ram, then it was 2min.
>>401926572
Yeah, the system requirements on steam outright say "You need an SSD"
>>401927202
Game really screams "Released two months early".
>>401927415
What was boneworks like on launch?
>>401928450
Release one month early. They also made the mistake of releasing that on a holiday so any immediate fixes got delayed as well.
Nevermind never thinking once during development "Maybe we should allow saves mid-level?" and taking literal months to patch in save checkpoints.
>>401925814
NA VTOL now!
Server name "NA VTOL"
Password "hotdog"
>>401924856
>You could also be good at interviewing,
in the US it is the fastest way to increase comp
>Promotion every 6 months.
if you were promoing twice a year and "only" making 125k in the US most people would tell you to find a new job unless you really want to just stay comfy, but americans lie about their numbers tho. they always talk about before taxes.
>>401928579
So refund it and see how it is in a month?
>>401927415
it's the same fucking game as boneworks, how the hell can it be released too early
>>401926367
>GTA:SA VR
It's being done by Brendan Macnamara's new studio. You know, the guy that famously dragged L.A Noire threw development hell and then acted like a petulant bitch when Rockstar had to come and clean up?
Anyway, don't count on it being good. It will be built of the DE codebase (cancer) because Q2 is arm/android.
>>401924610
It still performs worse than Boneworks too for no reason. I hate these lazy faggot devs so much.
>>401916072
I just keep playing modded Assetto Corsa and Skyrim VR. VR is the best way to play both games and you'll never run out of content for either.
I got up to unlocking the fat guy and so far I do think the level design has improved a little over the first game, particularly the way the game throws more enemies at you. It just suffers hard from having shitty theming and poor pacing.
Playing the HL2VR mod before this has probably spoiled me because that was both free and a joy to play through.
>>401928883
I didn't pay for it since I know better than to buy any modern game on launch day.
>>401929607
Oh great. Meta should have just thrown money at Armature again to port another beloved VR game of a more manageable scale like they did with RE4.
>>401929691
PC version's an afterthought. I'm surprised it wasn't a Quest exclusive.
>>401926024
Through a very odd serious of events i was invited to a dinner consisting of a cryto hedgefund CEO worth $1b+, a commercial property estate manager with pepes as a phone background, $500k yr investment firm consultant thing guy and a couple of various traders and business people.
We talked about drugs and shit and they confirmed literally everyone at all of their firms other than bs shit like HR were using. Keep your head in the sand if you want, you are competing against these people if you are going for big money
(Despite a real ADHD diagnosis i don't take the meds except for special occasions)
>inb4 The stories and information posted here are artistic works of fiction
I'm not advocating for 24/7 use, just suggesting to anon MAYBE they will help him deal better socially in interviews till he gets more practice.
>>401928748
Yeah i think realistically if I was US based i should be at $250k+ maybe(pretax)?, but considering from my class in my location others are maxxing out around $90k with more stress im happy where i am
> back to vr related
I play ITR most of the time nowadays, maybe 2h real work a day.
>>401930184
are you supposed to unlock the ripcord thing before chapter 3? I just started a minecart level but I couldn't get into the boneworks crate door for some reason, even though I had all 6 orbs slotted in. I think I sequence-broke the game.
>>401931285
Nope the BW door unlocks after other conditions further in the story
>>401931285
Not sure what's behind the BW door yet but for some bizarre reason they put their new special avatar switching mechanic later into the game.
>>401931161
>dinner consisting of a cryto hedgefund CEO worth $1b+, a commercial property estate manager with pepes as a phone background, $500k yr investment firm consultant thing guy and a couple of various traders and business people.
financebros work bullshit hours no matter how much they make. a "chill" place in the HF sector is a place where you only work 40 hours a week
>Yeah i think realistically if I was US based i should be at $250k+ maybe(pretax)?
depends on location and company. if you were doing government work from a small town probably in the mid 100s, if you were managing seniors at a FAGMAN in cali probably like 400k or more?
>>401931161
I never said I didn't believe you I just said you're a faggot for doing drugs. I'm aware a lot of people do adderall, it's still Jewish poison tho
>>401925814
this game makes me barf
>>401926886
this game would not run on quest unless there was both level chunk and texture streaming. People struggle just have shit computers and they are mad that a 2yo mobile chipset is better. Either that or they have a weird hybrid hmd set up and openxr is fucking them over.
>>401935743
imagine being a cocksucker who defends shitty devs
oh wait, you don't need to
>>401935743
lets go brandon
just bought bonelab for the quest 2 an there ain't nothin you losers can do about it mwahaha
>>401937516
If you have fun I'm gonna be really upset.
>>401937516
NO DONT
Stopppppp, don't man
>>401925814
Great mission guys! Helicopters are a lot of fun.
>reveal trailer boasts about some automatic switch between standing and seated mode
>don't think anything of it because I always stand in vr
>what they actually meant was that if you crouch irl it will keep you standing
>crouch behind barrier for cover
>avatar just stands
>try to crouch to get into a vent
>refuses
>you can't disable it
>crouch button doesn't work half the time
>releasing crouch to jump doesn't work half the time
>pulling yourself onto a ledge is near impossible because legs are always in the way
>crouching while pulling hands over onto the ledge does nothing
>pressing the crouch button while pulling hands over onto the ledge does nothing
>jumping over railing is near impossible because of this
>jumping in general is near impossible
What the fuck did they do to the legs in this game? In boneworks there was a big post launch update that improved the legs and jumping collision but apparently they just forgot to include that in bonelabs? Between that and the music not being as good makes me not even want to bother.
>>401900526
>>401905769
>>401906295
4chan is a normie site you underaged zoomers
>itt quest 2 chads enjoying boneworks
>taxi sequence in Bonelab
What the fuck, is that it?
>>401947319
yep! now make our game for us pls
>>401857780
>therapy
lol. $15/week copays. I've been studying psychopharmacology for years and if all my meds aren't sufficient I'm microdosing ketamine again, THEN if that doesn't work getting off MAOIs for a couple weeks and rolling.
I don't want to sound like bragging but I know better than every therapist I've seen both in the material and thought processes, so been hitting up neurologists (excessive glutamate in PFC) and endocrines because HPA axis big fucked up with psychiatry ignores. Can and have rambled about this for 50+ pages
>>401947468
Also medicine is firstline when a disorder is moderate, try 6 comorbid disorders left unchecked for 2/3rds of my life. Therapy is more useful for PTSD vs. CPTSD (I have the latter) but as I said they're almost always complete morons and if I didn't know better I'd be way worse off by listening to what my psychiatrists/therapists wanted me to do. Also a reason I'm grabbing a phd and getting into publishing.
Back on topic WHY DOES BEAT SABER CUSTOM MAP LIGHTING SHIT OUT AFTER EVERY PLAY OF A SONG I HAVE TO RELOAD MOD MENUS EVERY TIME
is it possible for the airlink dash on the Q2 to display both monitors instead of switching between them?
The first proper level in Bonelabs feels like this game was initially developed as a Quest exclusive. It's so small and linear compared to the aimless and needlessly huge first level in Boneworks. I hope the game opens up, but honestly I have no idea what to expect.
>>401948253
no it gets worse
>>401948253
>feels like this game was initially developed as a Quest exclusive.
Because it was. PC was the port.
>>401948346
>>401918325
HL2 is a game you need hardened VR legs for. Stop playing when you feel ill, come back to it later. The time you can tolerate should increase over time.
>>401918325
I feel sick on the water level in HL2 and I have 100+ hours in itr
>>401949065
the release day trailer literally showed their only compelling level and all the characters
it's over
>>401949047
Are you saying Stress Level Zero lied?
>>401949665
Stress Level0 announced "Project 4" as a Quest follow-up to Boneworks over a year ago. That ended up being Bonelab.
>>401949538
Called it a week ago >>401161160 (Cross-thread)
>>401949881
They also said Bonelab was primarily developed for PC.
>>401949930
no because there isn't any "more of the same" besides the ascent in the trailer
>>401950041
so i guess it was too optimistic still
>>401950005
If it was, the Knuckles support wouldn't be atrocious, or giving the Vive wand owners a "tough luck" response.
>>401950169
>the Knuckles support wouldn't be atrocious
It's an OpenXR bug
>>401950240
The devs has only been making vr games for 7 years.
Please understand.
Can't help but feel mildly disappointed
>>401950589
Why were you rushing?
>i-i wasn't rushing!
Yes, you were. We both know it.
>>401950703
not rushing and I made it in 6 hrs, even with hundreds of missed jumps
>>401950703
I don't consider licking every single wall trying to find collectibles gameplay. I played the story at a normal pace without spending more time than I wanted looking around, doing the same thing in boneworks got me to around 8 hours in the story
>>401950589
>shorter than boneworks
>cost $10 more
Oh no....
>>401950901
If you didn't read all the tablets, you didn't beat the game.
>>401951118
Brandon isn't gonna fuck you bro
>>401950935
It's not fair to compare the unmodded content of Bonelab to Boneworks when modding is the entire point of Bonelab, not the campaign. It's like comparing the base version of gmod to a regular game and saying gmod has no content.
>>401952343
it should be the same price as gmod, except gmod has actually stood the test of time
>>401922187
rooftop parkour is fun
game sux tho
>>401952343
Gmod was free for fucking years and supported in-engine fucking around and scripting, and only charge $10 when they dropped support for Gmod v9.
High-effort modding is really a thing of the past. With amount of effort required to mod a 3d game, there are only a few exceptions left, like alyx (desire to get noticed by valve) and skyrim (autism).
To still make mods, you basically have to be smart and dumb at the same time.
If you are willing to invest so much energy into a mod, you might as well just download unity and shit out a whole vr game, instead of working for free to make a game of some lazy dev better.
parkour to me me felt less like mirrors edge and more like dragging a dead body through a jungle gym, constantly banging into shit and getting caught on things
>>401917146
Take motion sickness products like candied ginger
>>401953473
itr with mommy beeg and jiggly anime boobas when?
>>401953025
>>401953340
Littlebigplanet or Warioware DIY also work for the point that was being made. You're reading too much into Gmod being the one mentioned and then acting as if this is literally the same thing in every way.
>>401954042
>Buy game
>"Download Unity and make your own fun for our game!"
LBP & Warioware DIY had all of the tools within the game, plus means of easily sharing creations, or in LBP's case, searching them.
>>401953473
It doesn't help that Unity is a terrible mapping tool also, even if you're using basic primitives or recycling the fuck out of some environment building blocks/props. I miss the BUILD/Hammer era of shitting out maps at the same quality as the game itself in just a weekend of fucking around. Production values increased enough over the years that even modders need a small team if they're doing anything beyond something hyper-specific.
>>401956262
>Production values increased enough over the years
yeah it's annoying
it used to be easy for single neet to produce dlc that looked like official stuff, but now with everything having voice acting, high def textures, detailed models etc etc there is no way a normal person can output any quality stuff that isn't literally just copy pasting existing assets in the games
but at the same time, do we want to go back to games looking like shit just so it's possible for modders to produce official looking dlc? i don't think so
but ai tools will make it possible to do high quality mods again
So bonelabs had a small update. What did it change, I refunded it cause I couldn't get it to run and would load forever till steam vr crashed
>>401960928
fixed the grip issues apparently, haven't tried yet
Well that's dissapointing, bonerlab is just expensive dlc for boneworkings.
It's still just a tech demo basically
>>401961536
I honestly thought they'd do something creative this time. Like the avatar switch is neat; why didn't they make it a mechanic?
Instead I'm playing with wonky ass retarded levers for 5 minutes moving the slowest crane on planet earth just to unlock the fucking campaign
>>401961704
I really like their little puzzles and unlockables, it feels good to figure it out and progress, feels like effort equals reward. Few games have balls to "inconvenience" player like that.
That being said, game didn't got to live up to my hype so far. I've only got to mining village so far, but I'm not sure if I like how 'random' world and environment is. Hope it gets more consistent later.
>>401961704
it's not like it would be hard
all they had to do was hire professional writter to make a story and then build the minigames around that
there are ways to seemlessly implement minigames to make them look like part of the main game without very obviously looking like carnival rides
>>401961428
Did it fix some player having an endless loading screen that say active xr or something
>>401963048
works perfectly fine on me quest
maybe don't be a special index snowflake next time and get the headset all current vr games are actually built for
>>401915770
>h3vr
What do you do after you've shot a few targets? Shoot more? Play the garbage game modes?
Did anyone else not realise you can put more than one bullet into the mosin in ITR? Also why is there no stripper clip for it?
>>401964610
I've been playing take and hold exclusively in H3VR, and especially with custom maps and loadouts it was plenty of staying power.
>>401964863
Are the custom maps a lot better than the normal map?
>>401964990
Varies in quality, but some of them are pretty good. I like the original map for it's CQC focus though so I also go back to that a lot, the new official map is way too open and the respawns are way too strong imo and I'm not a fan of constantly getting shot from out of nowhere.
>>401914316
>After the Fall.
any reason as to why that game in particular?
>>401950169
Anybody still using vive wands should be takin out back and shot. Those pieces of shit set vr ux back years and no developer should ever compromise their design to account for them ever again.
virtuel raelity vidya gaems
>>401964990
Theres a lot, i enjoy playing the Tarkov Factory map with the Tarkov Character, pretty immersive.
The Dust 2 city map is also pretty good.
>>401978238
Wish Anton would hurry up with the save system so we can have the Tarkov mode too.
>bonerlab is 5 hours long
why are all VR games so fucking short?
>>401978765
Speaking of, I've checked out Escape from Pavlov earlier and it's pretty neat
>left blab to download overnight
>it failed
cool story
>then got mocked on the 4chan
>>401966306
The Steam version does not have an Oculus launch option, Opencomposite does not work and inexcusably the devs seem to have no interest in adding one. For what it's worth I also have an unusual bug where my hands only update at half refresh rate. It does not happen in the Oculus version so I can only conclude it's another bug caused by running Oculus and OpenVR.
vrchat already does everything bonelab does +more +multiplayer +an actual modding community +free
>>401987687
>modding community
>>401987687
as mid as the gameplay is in bonelab, it still beats the shit out of any vrchat world with shooting/melee.
>>401987687
The netcode disallows most game modes.
>>401977518
that's pretty cool
>runs worse than boneworks
>looks worse than boneworks
>feels way worse than boneworks
what the actual fuck people paid 40 for this shit??
>>401987951
kinda true, but hl2:vr is also free/better
>>401956262
I never miss an opportunity to shill https://realtimecsg.com/ if you want quake CSG-like map making in unity. way better than probuilder. it's definitely not as good as hammer but it is completely free.
>do all the bullshit in the lab
>showsdoor openin the map
>go there
>press button
>nothing happens
>shut and get refund
I didn't pay for a joystick simulator so that I can spaz out all over the place because apparently your grip is strong enough to have your triceps pull you off the ground
This garbage is literally jp:trespasser tier just like boneworks and belongs in the garbage can.
Any thoughts on the PIMAX 12K? I mean the price is fucking absurd but just the thought of 200 fucking degree FOV is absurd.
Of course I'd love to actually demo one but holy shit dudes..being able to just naturally move your eyeballs around in VR rather than head turning just to see shit would be so fucking rad. I really am hyping myself for this thing but the price is obviously not exactly consumer friendly
>>401993532
>Any thoughts on the PIMAX
It's chinese.
>>401993532
Chinkshit + bulky + basically impossible to run on any GPU.
>>401950240
Seems like they didn't test their game for game breaking bugs during development. It doesn't speak highly about devs.
>>401995908
What bugs me is that valve gave them an Index for free specifically to test their games on. It's not as if it is one guy developing this in an attic with nothing but a Quest 2 for testing. They knew that people would buy it regardless and gave zero fucks about making sure that everything worked.
>>401996021
Yea and it seems their code contains:
if (hmd_name == 'quest')
{
initialize_quest_controls()
}
else if (hmd_name == 'index')
{
initialize_index_controls()
}
else
{
fuck_you();
}
>>401997407
more like
if(hmd_name == "quest")
{
initialize_quest_controls();
}
else
{
//who gives a fuck lmao, let unity handle it
do_whatever();
}
>>401997407
>'quest' and 'index' as chars
>missing terminators
>methods not in camelCase
Woah, no wonder it is buggy!
>>401996021
what really confuses and pisses me off is that they seeming only tested with quest even though the quest is objectively the worse headset for dev work because it will exit link after 5 minutes of being in sleep mode
these niggas really thought they could make half a game, charge $40, and then hand it off to modding, and we are just supposed to assume modders will maybe one day fix all the jank.
this is some next level jew niggery
>>401997779
>these niggas really thought
And they were right.
>>401950240
hopefully having a relatively high profile game using openXR instead of openVR will force valve to spend more time on their steamvr's openXR support, which has been pretty shitty.
>>401997974
>he thinks valve give a fuck
Steam Deck 2 soon, bros! HYPE!
>>401997779
worked for todd, will work for them
nigtubers pumping it like there's no tomorrow
retards will buy
>>401996021
An anon claimed he just installed openxr toolkit and it fixed it automatically, maybe they all had it installed on their PCs already. That's why you should remember to test your software on a blank install of your target OS.
It's not what I expected, but I can't really say I'm not having any fun herejust got some key, i hope it unlocks second half of the game and not some short ending
>>401997974
steam is working on deckard + next game to release with their next headset
everything else is taking a backseat
the day they release it they will also release the steam deck gui to steamvr
>>401993532
maybe the 5090ti will run it at 70-80% res on 90hz but today we dont have consoomer grade hardware that could make that work.
obviously the pixel density will work wonders even when you use it at 50% of its native res. would try it gladly but I dont have 3-4k to spend
>game flat out tells you it wants you to create the content after paying for 40 bucks
>people defend this
>>401989759
Looks like it'd fit the bill for me, thanks. I usually prefer to do compositing in Blender, but Unity never plays nice with the conversion of Collections into meshes/prefabs.
>>402011367
HAHAHAHAHA
>>401371141
https://kemono.party/patreon/user/55457231
here ya go champ
reminder to never pay for anything that is behind a patreon
game of the fucking year my niggas, just don't walk 5 feet away or everything is gonna despawn.Except his eyes, he's looking at you and laughing
>>402016006
if bonelab is game of the year vr is fucking dead
and don't foget
NO
REFUNDS
>>402016193
you're in the hecking backrooms anon, it's a wacky retro game reference!
>>402016163
And still I bet you I'm 5 seconds of google away from someone defending it.
>>402016449
bro i can find someone in less time without google
>>402016349
haha yes my dude, and this here is the hekkin reference to tomb rider 2 from playstation, it's the real asset used in the venice level!
Actually, even those were better.
But to be fair this was quite out of reach, the other is in the middle of your path, and there are more like that. I think someone fucked up some names for the textures and it's loading the wrong ones because it makes no sense.
Didn't they say that the marrow SDK would be available at launch? Where the fuck is it?
>>402017160
https://github.com/StressLevelZero/MarrowSDK/wiki
They didn't make any public announcements because everything's done inside their discord community. The game ends with a discord invite.
>>402016193
Technically you can refund within two hours which should be done given that there isn't a demo.
>>402017160
bruh just let it go
the sdk cannot save this dumpster fire
what are you gonna do, import your avatar so you can play half a level then go into sandbox?
WHY CANT I CLIMB LADDERS MY FEET GET CAUGHT ON THEM AND WHEN I GET TO THE TOP I GET FLUNG OFF HALF THE TIME
this game is a janky mess and I lost $40
>>402017395
welcome to the mrbones-lab, where the ride never ends
>bump limit reached in 5 days instead of the usual 7
I know why but I also hope we keep this up
At least Half Life 2 was good, and we have other mods/updates for mods coming out too.
>initial trailer makes it seem like they took boneworks and repackaged it for Quest 2 so they could double dip on revenue
>everywhere else on the internet was hyped because people have no standards and move from thing to thing, youtubers in full on shill mode
>people in /vrgg/ were skeptical as well, but anons mostly said surely they would have listened to feedback and improved the campaign while giving subtle tech improvements.
Nope. This game has all of the same problems as the first, with NONE of the feedback implemented, and it's shorter. These cunts really tried to take a 2.5 year old game and just bang it up for a quest release. I spent most of yesterday playing it and I can't even consider this a sequel or even a sidestep. It's literally just a repackaged "enhanced" version with zero fucking improvements to the game design. I know the last two years has been hard on everyone, but I wasn't even expecting something revolutionary. All I wanted was for them to listen to the fucking feedback on how to design a meaningfull campaign and not just repackaged a physics tech demo for quest kiddies.
Really glad they're trailers are honest enough to signal that it's the exact same shit for better or worse.
>>402019510
not only they repackaged it, they made the aiming and the physics worse
i loaded up boneworks just to check and compared to bonelab it's smooth and responsive
Fuck, we forgot to prepare a proper OP with info for newfags.
>>402019510
>This game has all of the same problems as the first
This is the thing that is most baffling to me. Boneworks was a tech demo, but you saw potential there amongst the jank and it's meh campaign. Then the devs went and addressed none of the jank in this follow-up. Wtf.
>>402019827
I've been fiddling with the graphics settings as well and I can honestly say that I think the game looks better at the performance setting, and I'm using a 3080ti. The things that kill my frametimes are the volumetrics, bloom, etc. The kind of settings that aren't really comfortable in VR because they just soften and blur the shit out of everything. Apart from that, the textures are fucked regardless. SSAO artifacting looks especially bad in VR and is a huge performance hit in this game. It really drives home that this was a quest title first and foremost (default texture resolution) and the pc version has some tacked on unoptimised post-fx settings.
So yeah, I just settled on making it look like the Quest version but high res at 120hz through link+oculuskiller because I can't stand high frametimes for these games.
>>402019510
I honestly think that the campaign is less interesting than Bonework's. I really wanted them to expand on things, make some sprawling metroidvania type game where clever use of physics and gadgets would let you traverse a decaying virtual reality. Hardware limitations with it being a Quest games nerfed things, but the bigger part was laziness and the hope that playerbase would make worthwhile stuff even though the playerbase is tiny compared to Alyx much less highly modded games like Skyrim or Doom.
>>402020797
Only thing you could say for Bonelabs is the official maps are so indie-tier on production values that modders can compete without looking woefully outclassed like with Alyx.
>>402010227
Okay, the story after key was a bit less than i expected. Eh, i get the point of the game, I don't hate it for what it is, but I can already see an incoming bad ending
>the entire game story is one big encouragement for content creation, but content in game barely exceeds tutorial material, it shows you a very rough idea of game mechanics and leaves it at that. someone forgot to lead by example
>sdk seems to be aiming for ease of use and that's great, but documentation seems to be written as we speak(?) and so far it barely goes anywhere than avatarmaking hello world
>modding era of people trying to provide singleplayer story content/levels/chapters is kinda gone unless i'm out of the cool kids loop, not sure if anyone's willing to make interesting levels or stories in lore
>and even if someone would be willing to do that, they won't do that because game is about to get a bad reputation because people expected a proper game, content, lots of things to go through, new interesting developments in this vauge boneworks lore, meanwhile the game
if they wanted content, they should add a wysiwyg level editor, just enough to spawn items and build doors with conditionals. could be a bitch ass puzzle platform, kind of physics-based portal 2
>>402020348
Wrote a draft.
Newfriend F.A.Q
>The image in the headset looks blurry. How to fix that?
1. Make sure the lenses are in proper focus by adjusting the headset on your head.
2. Increase the rendering resolution.
>Bruh, I'm getting dizzy from VR. Ima gonna puke fr fr no cap. What to do?
1. Do NOT try to push through the dizziness. When you're starting to feel sick, stop immediately or it's going to get MUCH worse.
2. Make sure you're hitting the frametimes.
To check your performance:
>Quest 2 Oculus Link:
Enable HUD with OculusDebugTool.
You can find it in "C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe"
>Quest 2 Virtual Desktop:
Press both sticks at the same time to enable performance HUD.
>Other headsets which work through SteamVR (index etc)
The easiest way is just to buy fpsVR on Steam.
3. Increase the refresh rate of the headset.
4. Play VR often and just take a break when you feel dizzy. Things will get better eventually.
Any suggestions?
Is my Ryzen 5 3600 too shit for Bonelab or is the game just stuttering for everybody? I have a 3080 so that doesn't seem like a bottleneck but I get stuttering every once in a while and can't manage to get a consistent 90fps even on "performance" mode. The creator said the physics is the same in Quest and PC so I would think a R5 3600 would beat an XR2 chip..
>>402022626
Enable XMP profile in the BIOS, dumdum.
>>402022626
got 5600x, no stutters here, our CPUs are not very far off performance-wise. I'd look for reasons other than raw cpu power, maybe some dumb shit software running in background? I used to have a software ambilight thingy that would grab screen every 1/10s or so, and it was creating stutters while doing that.
>>402022605
Too long for OP, too short for a rentry
>>402022626
Quest? Index? Dropping the game to performance mode on my 3080 and working upwards monitoring frametimes is a good way to test it. I don't think the game actually runs that well once you go past a certain point though.
>>402023390
Post it as second post after the OP, while dropping reference to it?
>>401979614
Boneworks' campaign was a pretty good length.
>>402024510
Boneworks campaign length wasn't great, but for a $30 title and as their first game using all the tech they built, it was suitable.
Why Bonelabs is even shorter despite a higher pricetag and all of the asset recycling is beyond me.
>>402023973
Nobody's stopping you
>>402022887
Ill look into that. Hopefully my shitty MSI motherboard allows it
>>402023315
I closed every single program from my tray besides Oculus and it seems to be a bit better, still stutters tho
>>402023479
Quest 2, bought from Oculus and streaming through Virtual Desktop (Airlink seemed shittier). Random frame drops happen even on performance mode when just walking around. It drops from 90 to 80 very often. Stuttering still happens if I turn my fps down to 72 in VD. VD is set to "High" and I set my Mbps way lower than id like (20mbps) and it still happens
>>402016764
These textures look like that intentionally. That isn't even what compressed textures look like normally. They're supposed to look like PS1 textures. You can tell by the fact that they're not blurry, just high res low res.
>>402022887
>>402026984
Apparently my RAM hasn't been running at 3200mhz for at least a year... I'm retarded. I enabled XMP and put my ram setting to 3200 but didn't see a big improvement. I get lag spikes / suttering often when doing anything interesting like shooting someone. Really appreciate the tip tho I'm sure it'll help other games
Reddit reviews for a Reddit game
>>402031145
>review by a 9 year old
why did you feel the need to post this?
>>402030440
>I'm retarded
Yeah, we figured. But don't worry, you are not the first one.
But anyway, if it's not ram, most likely it's unrelated to the CPU. I have ryzen 3600 too and I don't get any stutter (well, I also run overclocked 3800cl14 samsung b-die ram, but it shouldn't matter at 90hz).
> Random frame drops happen even on performance mode when just walking around.
Go to the settings in the game and set it to low just to see if stutter disappears.
You should be able to run it with "VD on high + bonelab on low" easily with your setup.
>>401987687
at 90 FPS?
>>402017745
bonerlabbed
Remember to post VRC avatar versions with stats. It's officially a non-social game relevant now!
>>402037898
the game will not be relevant in four days
>>402037898
how much effort does it take to port a vrc avatar?
>>402017745
The release-day bonelab thread on /v/ hit bumplimit too.
>>402038295
The hardest part is the shader, if you're fine with using standard-type shaders then it's very easy to get any Unity humanoid into the game.
You need a URP compatible shader.
Did they fix Index controls being broken on Bonelab yet