>105 posts over limit
>archived
literally the state of VR users
Thread 201214140 · 01/08/18(Mon)23:50:42 UTC · 770 posts, 175 images. Archived from 4chan /vrg/; deleted posts are not shown.
I don't have any other good VR related images, edition
also number threads is /ksg/ tier edition, while I'm at it
>General VR resources
https://vrwiki.wikispaces.com/
https://en.wikipedia.org/wiki/Virtual_reality_headset
https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets
>Oculus rift setup guide
https://pastebin.com/QgHwLq8R
>Htc Vive setup guide
https://pastebin.com/QNc18zHd
>Recommended VR applications/games (needs update)
https://pastebin.com/KgBr4kCh
>VRChat resources and tutorials
https://pastebin.com/X89faD2r
>105 posts over limit
>archived
literally the state of VR users
Hugging aloliwaifu
Last thread: >>201141657 (Cross-thread)
So where do you source your models, the poll:
http://www.strawpoll.me/14795116
First time doing this shit, how do i fix the hands clipping into the skirt and the feet clipping into the floor
I'm gonna get a Kinect for full body tracking.
Anyone know if it's better to get Kinect 1 or 2? As in, does Kinect 2 take considerably more processing power/ bandwidth to deal with the extra data it deals with?I want to be special and cute at the same time.
I can't get the sleeve to attach to the hand. What can I do?
>>201214424
"source" lol
also there should be an option like "I have done something much more complicated that resulted in eventually sending it through blender / unity" because the models I like are not MMD models and need to be decompiled / converted from other games
So I found the thing last thread the anon was talking about, not sure why its pink here, also that little error at the bottom
Where would I go to edit the colors of the textures?
>no decent mmd of this out there
this is a fucking crime.
My first upload! Spent way too much time trying to get Cubed's shaders to work with the model's atlas.
Best vr player for porn/?
>have to go to bed
>only spent 3 hours in vr
>>201214621
>decompiled
This is cute, He thinks hes people.
>>201214263
>loli
Get that ass banned
>>201214424
>tiny url com CR3QAndQ
>>201214621
I'd consider this "download a model" with extra steps I guess. If you rip it and rig it or if you just download it.
>>201214868
Thanks for the virus
>>201214557
your cpu is not going to like it either way, when I use it with my kinect 1 it uses like 20% CPU power, tho the developer apparantly did optimise the program a lot lately.
>>201214557
I think one of them interfered with Vive tracking, so if you have Vive you should take that into account and take the other one
I can load into one world, and after that I get taken to an error world every-time. Anyone know how to fix this? Other people aren't having this problem.
Hugging a very needy loli last night.
>>201214579
Parent the sleeve and forearm bone
>>201214557
I mean. you could always just make some shitty tracksuit and sew in some infrared LEDs. That way you can motion track it with a regular webcam.
>>201214910
yeah but it's waaaay more work to add bones to a model and convert the file types and find a program that'll even let you decompile the files in the first place than to just download an MMD and drag + drop all the parts into blender and ship it off to unity. at least a BIT more work, maybe not that much relative to actually modeling a model. Come to think of it, why isn't that an option? My friend has a model he made, he works for video games!
Mask didn't like our plans.
>>201214846
what a fag
I demand headpats..!
>>201153409 (Cross-thread)
>>201154050 (Cross-thread)
Huh, this is unexpected. I went back to fix my model, adding more back bones and hands, but now I'm getting these issues and everything seems to be in order.
>>201215413
Nanachi I'll always give you headpets as Regu :3
>>201215403
wait anon you are the guy who hang out in haunted prison yesterday
>>201214846
>2016
fuck off
>>201214826
*buuurp* uhh huh?? what was that? I don't understand what you're saying through your third world country accent. *buuuuuurp* *burrp*
>>201215553
No I'm not, sorry:3
>>201215518
you don't have the neck mapped dilther
It's kind of weird, The Particle Effect I set seems to keep the full world scale in the preview image. And has a different color than what the loaded model has.
Not sure why this happens. At least it works. Only goes a bit out from my body and fades and resets nicely.
>>201214846
Decentralized VRChat mod when?
Before it reaches 1 million users online, now is the time.
>>201214790
d-dont leave me hanging guys
>>201215768
VRChat is made by authoritarian San Francisco socjus yuppies, so no, that won't be happening.
Maybe if there was competition they would have to keep politics out of the game, but currently there's no reason for them to care what anyone wants.
>>201215549
>as Regu
R-Reg does it lewdly!
>Left: The character I was looking for
>Right: What was uploaded to Deviantart
This is fucking criminal.
>>201215228
Thank you, that worked perfectly.
>>201214702
How did it look in blender? I would assume you would just use the atlas texture you created and save it to UVMap and once exported to unity it would show.
>>201215887
Check the nsfw thread on >>>/t/
I will suck off whoever posts the dynamic bones torrent
Are the servers and friend list still massively fucked? I couldn't enjoy the game because it was simply unbearable even with all the fixes
>>201216051
literally google
>>201215908
I never implied vrchat devs should do it though.
It will never cross their minds, they probably want the monopoly and total control over their users.
Somebody else who knows how to reverse stuff could do it maybe.
>>201216051
literally use the archive
>>201216253
Huh?
>>201216051
You can literally google the filenames of the source files because people commit it to github
>>201216361
Mod I meant as in modification, not moderation.
bets on vive pro price?
inb4 they pull some jew
>muhh exclusive 1200$ edition
shit. I've waited very long for a second gen of VR to get my first headset and I'm going to sperg out if they're just trying to make a quick buck
>>201216051
16th reply.
>>201216558
Oh. Okay. I think the guy replying to you didn't know that either.
>>201216594
Given oculus is $400 they will never be able to sell the base headset above $800
They will try to reach the $1500 mark through accessories though. Wireless addon, trackerss, etc.
>>201216594
>999.99
They will do it.
>>201214816
>end up spending whole day working on models and logging into vrchat just to test them
>spend my time scouring for MMD models I can use to make avatars and downloading them for later
>suddenly 4 AM
>spent maybe an hour total actually hanging out ingame
I think i have a problem
>>201215413
Guess who I bumped into in the pug!
>>201216594
This isn't second gen. Even HTC markets it as essentially a 1.5 upgrade. Second gen will come out similar to the time interval between the Vive and Vive Pro.
Finally figure out how people took selfies. Do it in Unity and it works. Super proud of my work. Get in game and realize they had just got rid of it last patch. Why did they get rid of it, fuck it was cool af.
>>201216946
This is fine.
I'm going to buy it if it's $999.999999999, not if it costs even a cent more.
What worries me though is the constant memeing of "enthusiast" and "enterprise", so until they give a price I can only assume they have no plans to make it accessible.
>>201216594
Its not 2nd gen and its initially going to be released as an upgrade for existing vives
>>201217064
And guess who came in later!
>>201217272
They're definitely aiming at youtubers and "creators" in general.
How THE FUCK do you take the battery cover off of the Rift Controllers? I can't get them to slide off for the life of me.
>>201216982
the pursuit of the perfect avatar struggle
>SNAP TURNING
holy lel, and I thought you guys were tough, not burping babies
>>201217256
Something cameras something rendering over again something big CPU
how the fuck am i supposed to mount these vive lighthouses
can anyone tell me who that giant animu character is?
>>201217727
Just drill them into the wall.
>>201214846
>12/22/2016
Stop falling for this.
>>201215990
I don't know how it looks in blender since this was just a file I downloaded from the thread
I don't even know if I can use a unity file in blender
I still don't understand the body tracking thing, do you have a scheme that shows a generic VR setup with full body tracking included? something that shows position of the sensors, both on the body and external or whatever and everything else to get a proper VR setup that works.
>>201217064
o no
also how do you find decent worlds, i wanna interact with people.. normally
tired of the memez
>>201217910
even if its bait now.
deep down you know its coming.
normies will take away your lolis and implement a rape report function if you headpat someone without consent
>>201218182
Just luck I guess
>>201214481
You're not going to fix the hands clipping into the skirt without changing the idle animation. Clipping like that is the price you pay for having skirts.
FINALLY got my model finished but Unity keeps fucking updating itself so I can't upload it.
>>201218182
Seconding this, but I always run into empty rooms or russians. I pick rooms with high player count, close to max, but actually there's only around 3-5 people there.
>>201216158
The server is still fucked. There's all sorts of random issues. It definitely can't handle 12 concurrent users. They need to upgrade their shit.
>>201217064
>>201217437
so few natsoc models to be found
>tfw just want to be a cute anime natsoc girl
>>201218434
>12k
>>201217778
http: slash slash 3d.nicovideo.jp slash works/td26440
>>201214702
Try reimporting the cubed shaders, fresh. Not just overwrite.
>>201218628
>>201214702
I actually forgot to upload the updated version with better ear animations. Give me a few hours until I'm home and I'll put a new one up.
>>201214702
How do you keep Unity from updating? As soon as I open a project it decides to update
Anyone know what caused this shadowed/tan look to the face textures? The rest of the body is the correct color. This also happened with a Yazawa Nico model I imported too, but the entire body had the shadow look to it in blender. I didn't do anything to them I just imported them and that's the way they looked. They look like that in Unity too. Pls help senpais.
>>201218902
Block Unity's IPs in your firewall. It will fail to update and move on.
I've been using unity offline since the day I've installed it, vrchat sdk still works fine since I didn't block vrchat IPs.
>>201218758
thanks anon
>>201218628
the cubershader I got was packaged with dynamic bones, is that whats fucking it up?
>>201218563
thanks ily so much bb
how do i deleted unity projects
After using the decimation tool in Cats twice, I would NOT recommend using it. It fucked the models up sooo bad.
>>201219179
maybe, but I dont see how a bone setting would fuck with a shader pack, if they are well sorted in their own folders and such
>looking on ebay for kinect + pc adaptor
>super expensive and adaptor is scarce as fuck
>don't know if my PC can handle the extra pressure anyway
>>201219179
Screw that actually here have the updated project ready to upload, fuck my mobile volume contract. If it shows a pink character delete cubed shaders from the Assets and reimport it. Make sure it has all components in the screne and detach the blueprint if you get an uploading error. If you click on the model there should be an avatar descriptor on the right where you can detach it.
https://my.mixtape.moe/bcccma.rar
The problem with the shaders for whatever reason happens when you open a foreign project folder. Do not reimport dynamic bones I'm scared that might remove the components I already placed on the model.
Sorry for the inconvenience.
>>201219543
they are sorted into separate folder
this blows
>>201219578
Don't even bother unless you have lots of space. My room is so tiny there's only one angle the leg tracking works for me, it ended up not being worth it.
>>201218902
there is a direct link to the to right version of Unity around guides for the vrcSdk. You're query is strange, i have never had unity try to auto update anything.
Is there anything that can be done about this? It took several tries to get the game to finally load in and when it did none of my avatars or worlds are loading in.
>>201219632
>Sorry for the inconvenience.
You are cute anon
thank you so much
>order vive winter bundle last week
>delivery date: today
>got it
>it's just the fucking audiostrap
what the fuck
>>201219467
They should be in your documents folder. Just delete those.
>>201219882
Dumb warehouse assholes put the wrong shit in the box. Complain to Amazon about it, provide pictures.
>>201219795
Well shit now this is happening when I tried to restart it
>>201219901
thanks
in 3D this looks pretty spooky not going to lie family members
>>201219467
>"...\Unity\Projects\Whatever Project"
All projects are stored in the Projects folder, just delete the folder with your project's name.
Keep in mind if you delete a project with assets you will need to import the assets again clicking the .unitypackage file and selecting the new project, if it was an unity package.
Textures and models can be imported automatically placing them in your project assets' folder, like:
>"...\Unity\Projects\Whatever Project\Assets\My Models\Model001.obj"
>>201219882
Rip hope you get this bullshit resolved
expensive gear man get that shit done
>>201219882
I ordered the same pack during new years day. I got my audio strap too. I called HTC support and they said that they had a limited supply of Vive's and would be sending more out this week. I got my tracking number for the main unity today.
>>201219795
Servers are shitting themselves m8, we just have to wait until kids go to bed.
>>201220051
VR makes scary games impossibly spooky for me. I fucking love Subnautica but can't even leave the shallows for too long without getting shook.
What kind of sensors are these? are they wireless?
>>201217685
its actually faster when you mash that in snap mode. Its pro mode
>>201220267
>vr in subnautica
way to spook
>>201220051
Reminds me of that time when I was driving around on my buggy in elite dangerous on some planet at night and looked right and down into this huge crater next to me, for a fraction a second I had one of those "wow I forgot this isn't real" moments, was super spoopy.
>>201220238
>>201219981
>>201220215
Yeah I contacted support and they said it will be shipping separately. Hope it ships soon because I go back to school next week and need to be there to sign for it.
>>201219667
maybe try flipping through previous threads and download the two packs seperately all over again?
im curious. go to your materials and give us a screen of how your materials are set up in the shader window
>>201220267
>i cant imagine scary games in vr. spookys mansion is too much for me even.
>>201219539
It's hit or miss. It works really well on some.
>>201220267
Even those dinky Halloween maps in VRC got me (and I was desktop only back then).
So like no pricing, no release date for Vive Pro?
>world browser won't show different instances
>the default join always puts me in an empty world
>finally get in with people it's a some knuckles, a guy blaring music and a 12 year old all circle jerking around a girl
I just want to have fun.
>>201219795
the trick is to NEVER go to the Hub. Ever.
go to your launch options in steam and use that code thing to set your launch world to something else.
>>201220872
It says "pro" so expect a lot
I guess the HMD on its own wont be too bad as its the lighthouses cost a ton
Is there anyway to share your custom avatars with other people? Like can you send them to a friend somehow?Can I pester people who aren't tech-impaired into setting one up for me?
>>201221258
You could theoretically send someone a zipped unity project and all the asset files it used.
What model? I might be able to help.
>>201220745
oh.
>Unity Patch 5.3.4p1
>Run the VRSDK
>Unity crashes
for fucks sake I just want to see if this model works now
>>201219026
Looks like shading to me.
>>201221258
You'll still need unity but some one could set the project up for you so all you have to do is upload. It's not too hard dude there are tutorials out there. I'm not exactly smart but I managed it
>>201221441
Try importing the textures first, I had that happen if I put it all in at the same time/model first
>>201221570
alright
>>201214215
this whole general is people asking about help with avatars for VRchat or asking where people hang out on VRchat so they can ERP
why would any sane person bother coming here
>>201221429
https://blushus.deviantart.com/art/MMD-DL-SERIES-YYB-s-Umaru-Chan-DOWNLOAD-681939449 this is the one!
>>201221570
I've been following tutorials but I end up messing up some small step every time or picking models with incomplete spines and not noticing until I get the error message at the very last steps after trying to set everything up for two hours.
>>201221441
This is a shader issue. Reimport cubed shaders and reapply them.
If you can't do I'd offer to upload the model for you.
>>201214557
I can use my kinect to be a cuter trap?!
>>201221570
so the textures seem fine, but how should I go about putting the model in? drag and drop everything?
>>201222176
There's a scene file in the project folder you just downloaded, open it. It's a string of numbers.
>>201222062
If you have an adaptor, I think. I've scoped it out - looks like Kinect 2.0 is a no-go, as the market for the adaptor is totally fucked. I can't tell with the 360 Kinect- there's lots of off-brand ones, and none of them say 'for PC' or even 'USB', but I believe that's what they're for. I also don't know if 360 Kinect is good enough anyway. Might be worth trying for £30, if I can get it for thatbut I'd much rather just get the 2.0 instead...
>>201221883
Got it. Any face animations you really care about?
>>201222176
Try creating a textures folder, put all the image files in there. Delete the material folder and reupload the avatar file. The materials don't get the proper texture because they were missing.
>>201222567
none! gosh that looks really great, you got it so fast too
>>201222294
>>201222569
I don't even know where to go from this point, everything is over my head, I think i'll just stick to my own model
>>201222567
If I ever see this in VR I'm going to vomit
>>201222775
gonna run up to you and ask you about taxes
Are there any worlds with mirrors that are mostly horizontal on the floor? I'm trimming some geometry that's upskirt and want to make sure it still looks fine
>>201222567
I had to slice off my models eye because it was attached to the head and make a new one and I still don't got shit working. Props to you
>tfw no slime girl mmd model anywhere
>>201222769
post your model
>>201222769
If you want I can upload it for you, that'd mean you sent me your VRchat.net login credentials to my E-Mail Nyanpi@lolisquad.eu.
I thought just providing a project folder would be easier for people since they'd only have to open the scenefile, pic related. And everything including dynamic bones and descriptor, and rigging and visemes would already be set up. I'll just do unitypackages from now on, maybe I was simply wrong. Big Sorry!
>>201222769
It's simple
1. Delete the material folder and fbx
2. Create a new folder and put all the image files from the zip in there.
3. Put the fbx back in
Whenever you drag the fbx in with missing textures, the materials get screwed up because they were trying to load something that doesn't exist.
will it be possible to buy the vive pro without the headphone shit? I just want the resolution and the forward cameras
Anyone else have the SDK thing for VRchat crash Unity?
How is the FOV on the Vive and Oculus in practice? I have a GearVR but its incredibly distracting how small the FOV is because it feels like Im looking through binoculars
>>201223247
Pretty big, you can look up the exact angles if you want.
>>201223061
its the same model, I am just having a hard time since I dont know shit about unity
>>201223089
I was going to edit colors, I'll figure something out but thanks anon.
>>201223142
And that pink color is what happens when the material is missing its texture
>>201222456
I'll give it a go with the 360 but it seems like the software is behind a paywall now.
>>201215413
Where are you at
>>201221441
I mean select at least one of those materials and show us the options window that pops up.
also, try doing
>>201221570
importing and applying the textures first. I assume you have tried that? when you have models set to flat toon shading it can produce some funky results before you apply the textures.
Rift 2 when?
I'm really getting sick of the asset bundle upload error whenever I'm trying to upload/update something.
>>201223142
well, its there but her skin is like gone
>>201223686
They're going to have to follow up on the vive pro's announcement soon to stay relevant. They will probably try to stay cheaper somehow, but have a competitive resolution.
>>201223806
you can thank the normie invasion and the population of the game literally doubling over the weekend.
vrchat is over.
>>201223831
change the shader on the skin material.
>>201223838
That'd be interesting because then they might have a version with a higher resolution than the base Vive at the same price.
is this the new second life?
>>201223831
Shader issues or missing texture, check out if you set the skin material accidentaly to transparent.
>>201219026
Post model without texture, likely shading.
>>201223831
That's normal, you need to lower the alpha cutoff i think its called
>>201223838
I thought they were retreating to mobile VR because PCVR is too difficult for them?
dammit where did my irises go? I know it's in there
>>201223806
Not only that but when you do get it uploaded, there's a high chance the upload image will be fucked up.
>>201224176
I really doubt that, they're branching out because there's a market in mobile too.
>>201224043
it was transparent, now the little arm band is white
if i change to cube shader it does this
I think i should download the dynamic bones and shader separately or some shit
I got the package from a friend
>>201224335
Oh anon! You wouldn't believe how sad it makes me to see you struggle. If you change your mind and want assistance you can always rely on my offer to upload it for you. I hope you can solve your problem.
>>201224335
Absolutely a missing texture if it's magenta.
>>201223831
check what material corresponds to that part of the body, select it, and set the rendering mode to "opaque"
if you're not sure which is which, just select all the material spheres with ctrl, (make sure not to highlight the texture files) and make them all opaque
>rocknroll is actually the middle finger
>>201224335
do you keep the texture files and materials in separate folders? personally I keep them in the same one. its easier to line them up, because the material spheres usually share the name of the texture file that corresponds to it. making it a simple matter of selecting the material, and then dragging the texture file into the albedo box.
>>201224335
Skin is missing its texture still.
>>201224476
its okay, things like this are expect right?
>>201224478
yeah, its fine if I don't use cube shader though; think it has something to do with the little error at the bottom
>can't see worlds, my avatars or friends
>sometimes get sent to error world
>sometimes can't even log in
This fucking dumbass influx of people is ruining everything, I just wanted to idle
>>201224993
in that case it might definitely be a bug in the shader.
just download it seperately. shouldnt be that hard
>>201217910
You realize VRChat existed before the steam release right
>>201225047
I don't think it's fair to blame the people. Blame VRChat for having a potato for a server. How can it seriously struggle with 12k people?
>>201224558>Peace sign is OK sign
I need more emotes. Would be nice to bind left and right hands separatelyand have just the trigger actually assigned to something,fuck
>>201225141
alright
someone said there was the separate links a thread back or so?
>>201225047
don't blame everyone else for vrchat not having something as basic as a fucking startup menu where you can change settings and spawn location before entering game. it's 2018 not 1979
>>201225185
The player base has gone from like a few hundred onlijne to almost 15000 in a couple months, I don't think anyone expected this
>>201225282
probably more than a thread by now. not too hard though, just go through the previous threads and ctrl+f "Cubed" and "dynamic" and eventually you should get some links going
>>201225185
>>201225290
I'll blame the streamers for making casing the already fragile servers to explode as well as VRChat for having shitty fragile servers.
It's not even like the huge influx of players are quality either, they're just fucking memers.
>tfw just got my leg trackers
This is really fucking great but god damn i miss those thumbsticks.
>>201221526
That pic was in blender. How do you fix the shading in blender?
>>201224081
Do you mean this, right before you click shadeless? Or do you mean in Unity without textures?
>>201225357
im not sure how, this kind of thing has appealed to people since the 90's. Worlds.com and second life had tons of users. VR chatrooms will ALWAYS draw people in, ESPECIALLY with how relatively open it is about allowing custom content.
>>201225472
not everyone got here from memes on stream.
might as well blame 4chan too, since /v/ spammed the ugandan knuckles meme threads for a while, and I'm pretty sure I saw VRchat advertised on the steam front page at some point too.
>>201222737
Gonna test it myself and if everything works I'll upload a package
>>201215413
>>201223558
>tfw can't find a model for either to customize and texture up better for VRChat's lighting engine
>>201223558
Restarting my internet, then.. I honestly dont know which room to go to
I keep getting disconnected from rooms every 15-20 minutes or so, its really annoying. I think my internet is dying.
>>201225753
is this english?
>>201225589
Yeah but vrchat has been out for a couple years now or more, it use to struggle to even get 30+ people for events for the longest time, it definitely came out of nowhere as a viral meme basically
>>201225817
No it's autistic
ive got a question. ive seen several models that do that freaky mona lisa thing where the eyes are always looking at you no matter what angle you look at the character from. it's not eye tracking, it's like some kind of optical illusion
how does that work?
>>201225719
>might as well blame 4chan too
Already have. It's fucking stupid how shit the community got, but it's to be expected in popular works. I just at least want to log into the game, but I can't even do that.
>>201225728
This is so nice of you, thanks a bunch!
please tell me its the servers fault and i didnt fuck up something
>>201225851
probably a perfect storm of elements. And a good serving of word of mouth. (that includes the likes of streamers, reddit, and 4chan) the Demons Souls effect. where what started as a small niche action rpg became a popular cult hit that spawned an entire franchise and an entire genre, through word of mouth alone
Someone should make a vr general world where we can all hang
>>201226051
Servers are chunked out right now.
>>201225589
People were crying about the absurd prices of VR, so VRChat was really low population for years. Once the big names started streaming it, more people found out about it and also found out that you didn't need VR to play it.
The VR price drops also helped, so it was just an unexpected fate. If it was gonna happen in the future, no one expected it to happen this quickly.
>>201225432
Okay I got the things and it looks like its working? except for the armband which should be skin color
>>201225795
The Gap~
>>201226294
any specific room or?
>>201225889
Eye tracking
>>201226207
I find it hard to actually find people who have vr, it's literally become pc chat now, it's still the original couple hundred people with vr online but also the extra 10000 without it that want to join the youtubers
>>201226051
I cant even get unity to run the SDK
>>201226256
ahh forgot the pic of the error
>>201226341
This. I don't mind normal desktop users that don't pick Knuckles and go around screaming, but I just want to play charades with a silent anime girl. I can't do that with a desktopper
>>201226046
Servers are fucked right now, I can't even upload my own old avatars, but keep lurking in the generals and I'll get it uploaded and tested as soon as I can.
>>201225851
I thought it came out in the first quarter of 2017
>>201226650
Nah, it's been out since the DK1 days.
>>201226341
>it's still the original couple hundred people with vr online
Most of those with VR in this thread only bought the equipment in the last month.
>>201226551
>Umaru
Time to start up a soundboard for maximum annoyance
>>201226676
Uh oh
>>201226650
VRChat has existed for quite some time before that. The steam release was recent.
>>201226551
DONT FUCKING DO IT
>>201226341
>>201226541
Even if the ratio stays 100:1 desktop:VR it's a huge net gain for the VR community. People actively interacting with VR users in the same "game" where the benefits of VR are so obvious is the best marketing you could ask for. Hell it's probably even better than a VR demo station for selling units.
>vr servers are fucked to the point where it isn't worth logging in
>suddenly find myself with a fucking minute to breathe
Jesus fuck I haven't been this sucked into a game since Vanilla WoW back in my college days. I feel real bad for people going into a college semester with this thing begging for their every free second, makes it real tempting to skip classes.
i like that guy with the cool chara avatar
>>201226793
Yeah, I feel that it's better for VR in the long run. It just kinda getslonelybeing 1 or 2 VR users in a world at times
>>201227000
?
heheheheh
this reminds me of a puzzle
>>201227086
Get a gpu pleb
why did normies have to ruin the "do you know da wey" meme
>>201226551
I'll keep an eye out!
>>201226957
Fucking christ, yeah. I'm so happy I'm already graduated. For past month every second of my free time has been spent playing VRchat or working on avatars/worlds. The friends I've made and the adventures I've had have been unlike any game I've ever played in my life.
>>201227132
It's probably a laptop
>>201227147
kill yourself
>>201226329
There's only one up, I'm going in there now.
>>201226063
It started when I asked if someone would buy me a Vive on /v/ if I would be their VR gf in VRChat the week before Christmas. Then me and others kept spamming threads on /v/ about it. Then Reddit found it and then streamers. The anime waifus drew in a lot from 4chan, then the knuckles meme drew in more and also Reddit. This was all going on during Christmas break so lots of high schoolers and college students had a vacation.
>>201227086
If you run it at desktop mode - low then it'll real okayish in most rooms but actual VR is out of the question.
>>201227147
Normies gave birth to the meme, normies will kill the meme
How do people manage to make all those precise hand movements? I thought the controllers only had buttons on them.
>>201227147
Because they ran it into the fucking ground. It made me laugh the first time I saw the video. Having the 5000th Knuckles avatar desktopper run up to me kinda reinforces the fact that it was always shit
>>201227086
lost (idk why tho)
>>201227454
The controllers have hand tracking. Otherwise what would be the point?
>>201227454
Different combinations of buttons create different hand gestures.
>>201227180
The dicks I've sucked too. Feels good man.
>>201227510
What controller brand is the best though?
>>201227730
This quiet offends slaanesh
>>201227730
oh no
>>201227730
At least they made their own avatar.
>Implying they even have VR
>>201227730
kill it with fire
>>201227730
Kek is that tumblr-tan?
Holy shit Superhot.
What a rush.
post your face as you just financially invested in VR to ONLY vrchat now and watch as the servers melt as you join in with your fellow secondary memesters, possibly to never get in as the admins try to stop the meltdown.
>>201228027
One of my favourite vr games
>HMD only sales of Vive Pro will start 1st quarter
Kek, so if you are a vrlet and want to get in, you will have to buy base stations, controllers and all other overpriced shit separately.
>>201228109
Been playing Thumper here, and boy am I glad I saved buying it until I got a VR set after some word of mouth about it quite awhile ago.
>>201228109
works on my machine :^)
>>201226294
booted again by my internet, sigh.
I..I assume that was you, right?cat?sorry, i dont really know what to do in social situations, im too shy for that shit
>>201228194
That's only for existing vive customers, so if you want a new headset buy already have controllers and base stations it's fine, then I think 3rd quarter they are selling the whole set
>put on headset
>boot up VRChat
>avatars don't work
>world browser doesn't work
>friends list doesn't work
AHHHHHH I CAN'T TAKE IT I NEED MY DAILY SESSION OF BEING CUTE I NEED TO HEADPAT OTHER CUTIES
FUCK THE STREAMERS AND FUCK THE NORMIES FOR RUINING EVERYTHING AAAAHHHHHHHHHHH
>>201228352
>That's only for existing vive customers
No, it's not.
>>201228214
yes thumper is better in VR. Good choice. The fov rescaling (tracks become physically longer), depth, and framerate really helps know what the fuck is going on in corners as they come. I cannot be consistent with perfect turns without VR.
>>201226524
anyone?
>>201228229
What world are you guys in?
>>201228194
I just hope Oculus has their own optional wireless kit cooking that isn't making its userbase buy whatever the Santa Cruz ends up being.
Fucking mad that they're thinking of changing up the Oculus Touch design to incorporate touchpad instead of analog stick.
>>201228589
Only thing I wish Thumper had was sense of depth for stuff in the background. The screen's own resolution is either too low for it, or the fresnel lens Rift uses doesn't help perceive depth after a certain distance.
>>201228178
It makes me feel so fucking clinical, like I'm the coolest dude alive.
I am frustrated with my inability to throw anything accurately, is there a trick to it?
>>201228719
dont be a third wheel anon let them erp in private
>>201228627
Did you try setting the texture of the arm band to opaque? You can also change the color of the texture there I think.
There's almost 2000 people at the hub. No wonder the servers are shitting themselves so hard tonight.
>>201228993
Just use a url link to another world to start the game up with. Then bug the devs to lock out desktop users until this shit gets fixed.
>>201228892
No, just throw and hope
>>201229058
>Then bug the devs to lock out desktop users until this shit gets fixed.
fuck you faggot
>>201225889
People with working eyes will always look at you. It's something you only see on your client, while other people see themselves being looked at.
>>201228109
Try your best~
>>201228027
>>201228178
I wanted to grab it during the sales, but there's been so many complaints on its Steam forums to deter me enough to not risk it yet.
Seems like it was a gamble if it wasn't going to have issues with height placement and starting position based on whether you have a Vive or Rift.
Ugandan Knuckles is racist now according to SJWs
>>201227698
Oculus Touch for sure.
You can basically track all your fingers "individually" aside from the ring and pinky
>that cory in the house
>>201229314
I saw Restera bitching about that the other day.
What isn't racist to them?
>>201228750
eh? You found the little beetle does not get enough draw depth?
For 2d, Its the tight tunnels zones that kills me, especially if there is blast effect smudging fucking red everywhere and on the turn pads. In vr, the turns when they matter for reaction have enough depth and a way to still ID depth in the blur-fuckoh-vision. Those multitrack zones with mines are so much more readable in VR, it becomes no more guess work and just reading position.
>>201229415
Their self-entitled egos I guess
where can i get a kyoko toshino mmd
>>201228979
every texture is set to that
>>201229435
I can see depth perfectly fine for close-up stuff, but I'm talking shit like the inverted pyramid or the boss face which just looks like a flat image off in the distance.
For me my weakness in sight reading is back-to-back walls while flying since my beetle tends to block my forward viewsight when it's up.
>>201229550
fag
>>201229314
citation needed
>High Volume of Negative Reviews Detected Jan 5 - Jan 9
The server issues are causing people to slam steam with negative reviews.
What's the best way to decimate this model without fucking everything up?
I've decimated most of the parts without shape keys but my poly count is still this high
Anyone wanna meet in VRchat? Im drunk and no one has vr so far
>>201229614
nigger
>>201229691
https://twitter.com/Sir5000/status/950463185957535744
here you go senpai.
>>201229790
I'm still in The Gap.
>>201229740
Can you live with deleting the skin mesh hidden under the clothes?
That's something you can do.
You can also decimate the curly things in your hair into a diamond shape if you don't mind it.
EST2 in VR Is making me want to hook my wheel back up. Feels kinda odd using a controller for it in this state.
>>201227241
Hope I didnt miss you. Internet being dumb again so im giving up for now
>>201227128
>this reminds me of a puzzle
I'm fucking dying thanks
>>201229964
I don't see the gap in the world list
>>201228109
I load into worlds almost immediately and my VR shows up tomorrow. Life sure is tough.
>>201229740
Don't taint Aun like this you shitter
>>201230305
I was definitely there with you.
>>201230365
Search
>"Spine 2 is not a child of hips"
>Switch it to a child
>Spine 2 is not a child
>Switch it for spine 1
>"Spine 1 has no bone length"
>Fix it
>"Spine 2 is not a child..."
WTF AM I DOING WRONG HERE
>>201230735
I did, is it just in the world list as the gap?
>>201230735
Found it
So I had to mirror copy an eye in blender but now they are both considered the same object? Any idea how to seperate them?
select the faces and hit extract
>>201230735
What avatar are you?
>>201230735
Cool! Sorry I didnt say much. Also that i poofed due to connection but oh well.
Is the gap where a lot of the /vrg/ people hang out?
>>201230361
https://www.youtube.com/watch?v=tcs066Q4rvU
On a side note, would anyone be able to tell what is the issue going on here >>201227128 ? I launched in no-VR mode, and it's not going to a standard hands-by-side pose. I should add IK handles, but I don't imagine that would fix the arms and the feet being in the ground.
Why do a lot of MMD models have pink/missing textures when you open them with blender?
>>201231836
because of sphere textures, which are a bizarre format I'm pretty sure only MMD uses.
>poke steady losing viewers
FeelsBadMan
>>201232140
Everyone is watching drek and his new VR arms
>tfw all of your social time is spent in vrchat with strangers latelyI-I need friends...
>>201229740
Break the model apart by materials, from there select materials and go into wire frame, any random shit you see, you can use the B key to use a select area option. You can then delete those.
Star there, You can move objects around to other layers with the M key if you want. It's easier to work with. Also, just flat out delete shit you don't need and look for pieces that are way over exagerated.
I'm searching some gloves with full hand tracking and feedback, are these compatible with SteamVR?
https://www.captoglove.com/features/
Though how does one manage walking with this kind of controller?
>>201214846
>im exercising restraint
>meanwhile posts on steam sticky says "durr no bully all allowed xd"
literal hypocrisy
>>201232319
That's okay, get better at it little by little.
>>201232657
>no friends
>cant really talk in vr, too shy
>not cute especially if i talked
>everyone gets bored with me, understandably
Nah..
>>201214846
>2016
>Waaaaahhhh lolis!
>2018 game is overrun by lolis
get btfo retard pill
This says it's compatible with Vive:
https://www.neurodigital.es/avatarvr/
But..
>1100€
It better be SteamVR ready for Pete's sake. How does one know if something like this works with SteamVR? can one assume it works because it's compatible with Vive and Oculus?
>>201232796
Are you me?
>>201232796
>>201232928
I want to hang out with you anons!
Too memey or is classic anon obscure enough to be a good avatar?
>>201214140 (OP)
Needs a model
Cibo anon are you still here? I got the model working and under the polycount, only issue is that the eyes flicker around and look all over the place.
>>201233163
christ no
>>201233330
Mirrors aren't reliable to test eye tracking. They always cause the eyes to go erratic.
>>201233374
We must show dem da wae tho
>>201233102
Go for it, I doubt anyone within public worlds will get the meme.
>>201233382
Oh shit I did not know that. I figured I just fucked up with the blinking.
What are levels (worlds) made with? Unity and the VR Chat SDK, or do I have to learn other things to make them, too?
>>201232928
>>201233002
I'll try hanging out more in the gap i suppose, or wherever, but still,doubt I'll suddenly have luck making friends or being interesting
good night anons
>>201233163
source please
>>201233546
Which gap?
instead of upper leg t->lower leg my model has 2 knee bones that werent in blender
how do i merge in unity
I was sitting down at Kugo Hot Springs for a few hours when some people called me depressing for not going to populated worlds to meet people.
I'm just trying to relax after a day of work. Is idling in worlds really that weird?
>>201229217
The height placement bug was horrible when I played it on Steam.
But the version on the Oculus store has been awesome.
>>201233330
>>201233382
Post screencaps of your ingame model
>>201233521
Those 2 things are enough, see:
https://www.youtube.com/watch?v=aNaGufVwEi0
https://www.youtube.com/watch?v=Ebcoed-K4i0
>>201233163
Im fucking retarded how do I get in without my steam account?
>>201233719
I was tempted when it was on sale on Oculus, but then my brain kicked in and said that'd be a terrible idea if I switch to a non-Rift headset in the future, and I'd be boned into having to use hacky work-arouns to play Rift-store games on non-Rift sets.
>search for 'the gap'
>no results
life is suffering anons
>>201233896
My impression is that all the VR headsets and video games in general are becoming walled-gardens.
You just have to pick a side and try to enjoy it.
>>201233983
Im in the gap atm, blue robot
>>201233546
I'm here, which avatar are you?
>model has 2 leg bones like it supposed to in blender
>import to unity
>magically gets 2 knee bones
lads???
>>201233769
I might have made her a little too big.
all these fags trying to raid are so boring, cant people do anything without raiding?
>>201234386
Hang out in a quiet bar and chill. Raids are dumb, unoptimized avatars are dumb, role-playing is semi-dumb. I just want to hear stupid shit about how people's day went.
>>201234145
Im not there anymore. I run my nanachi avatar usually
What did I do wrong now
>>201233896
God damn I don't want to sound like an Oculus shill but that's kind of a false sense of security that you have. The thing is, developers do not support every headset on Steam. There are some developers that may block Rift support, like Google once did with Google Earth VR, and LA Noir for example. Some developers like the Sairento guy even refuse to put the Oculus SDK build of their game onto Steam, even though they have it. Just because a developer uses OpenVR doesn't mean it will automatically support all headsets without workarounds. Case in point, a lot of existing games just don't work well without tweaks of some form on the Windows MR headsets.
In addition, OpenXR is coming which Oculus will support, so the only future-proofing advantage to purchasing on Steam is that the developer simply has the option to publish an application that is built with a non-Oculus SDK. Just because they can publish it however, again, doesn't mean they will.
Also many developers will not update their old apps to new versions of SDKs or to new SDKs once newer headsets come out. In other words, no matter which store you purchase on, you will likely have to do game specific tweaking to get your new headset to work well for those old applications.
>>201234584
Nothing. The upload failed. Try again.
>>201234513
role playing is at least some what harmless
>>201219543
>this is what my knees are like in unity
please halp i just want these 2 little bones GONE
>>201234276
Hueg models like this are super fun, People will swarm around you
>>201234724
>>201234276
With that said, is there even a canon height for that version of her? I don't even remember at this point.
>>201234680
this is the blend file i just imported from
How hard is it to do skin weights in blender? Ive done it a few times in maya if that helps
WHAT HAPPENED TO RAKQOI
Do animation overrides have a limit on length? Was thinking of doing a small music box in my hand that has rhythmically matching lights.
>>201235154
for music you still do the 0-1 keyframe trick
>want to do dynamic bones after finding out about them
>oh you gotta buy an asset store tool
man
>>201235334
stop being poor
>>201235312
Yes I know, but can you go beyond the 0-1 frames? I would have to place keyframes at the specific times to make it match to the rhythm of the song
>>201235334
Almost like there is a torrent link in the thread or something huh
>>201234145
You probably bumped into me though
>>201235572
0-1 will play the music until you let go now someone pls help me no matter what i do my knees are fucked >>201234834
>>201234680
>>201234575
Awww, me and 2 other anons showed up in the gap to come find you :(
There're some Vive Pro videos:
https://www.youtube.com/watch?v=oBM1oiM3j8w
https://www.youtube.com/watch?v=UpNCaEde9bw
https://www.youtube.com/watch?v=1GZi1qa2yN0
https://www.youtube.com/watch?v=1GZi1qa2yN0
https://www.youtube.com/watch?v=-yLO-WUXIMU
>2 cameras on front with no purpose
Possible AR integration in the future? I dunno about the headphones, they aren't even over-hear type and they look pretty tight on the skin, most likely gonna hurt your ears after a couple hours.
>>201235662
saw a couple chens running around haha
>>201233102
Only oldfags will recognise it
>>201234661
It can be, but most experiences I've had thus far of the roleplaynig type tend to either not contribute to conversations well, or are complete attention whores.
>>201236064
Good, that's my intention.
>>201236064
>>201233102
What the fuck? Is that considered an oldfag only meme now?
>>201235859
Interesting
the two front facing cameras seem especially prominent
>>201236228
If you ask anyone who found 4chan after 2010 what "anonymous" looks like, they'll either post pic related or the fucking Guy Fawkes mask.
>>201236228
I haven't seen the no picture available anonymous guy for a very long time. I imagine most people think of guy fawks masks these days
>>201233102
Mmm, kind of want that avatar. Mind sharing it? You don't have to, of course.
>>201235760
ahh, sorry.. tomorrow, then!
Its really late and i gotta sleep, uni in 4 hours
what was the name of the nep world
>>201234834
>>201234680
send halp pls
we waddlin here
>>201236445
I'm planning on sticking it on a pedestalonce I finish the 4chan mansion world
>>201236562
Supreme?
>>201236693
Oh yes, I have been waiting for this. Finally, the dream is coming true. Thank you for your work anon.
>>201236693
you based motherfucker
Is there a way to make a zone in a world inaccessible without VR? Do such worlds already exist?
How do you get the rigged model from mixamo? I'd love to not just tpose around
>hang out in the pug for a few hours
>one dude just rocking the stage the whole time
>forget to send him a friend request before work
>so much regret
Is it common to come across good musicians in the pug or like a one in a million thing?
>>201236693
Just for the love of god learn to set up proper occlusion with however the shit Unity does it if you do the mansion. Been seeing some hella unoptimized maps lately, probably because it's trying to render close to the entire area every frame.
>>201236928
Make some sort of motion control action required to access the room.
>>201228109
I feel very cute when I'm Nanachi in vrchat!
>>201236693
>>201236826
>>201236919
>>201237236
>>201237305
Oh shit guys I'm tearing up here. We've been on this site for years now. It's been a long time coming, and we're still here. Think of all the anons who've died in the meantime or had go /out/. You guys feel like family to me even though I know none of you personally. Sorry I'm such a fag.
>>201236283
I hope they're for AR, it would be great to have both platforms within the same headset. Though, most likely they won't be used much, I can't see much content being made for AR in the year after the release of Vive Pro, maybe by the time Vive 2 comes out there will be enough stuff to make good use of the AR cameras.
>finally set up your nanachi avatar after a sleepless night
>now EVERYONE is nanachi
feelsbad
>>201237503
it's okay anon, I think we all feel the same way deep down inside
>>201236693
How do I help? Is the plan to make it password accessible?
After spending some time with some anon's last week watching Madoka I'd love to see regular /vrg/ hangouts be a thing. We could all watch new shows together among other things.
So I nearly got the stupid eyes fixed. The right one was part of the head while the left wasnt so I had to cut it out and mirror-ed the left one. Now both eyes are the same object or something? Anyway to seperate the original and the mirror into seperate entities?
>>201237503
>returning to this shithole time and time again since2003
I feel you, it's been a hell of a ride, faggot.
>>201237704At least you have access to the model. I'm still trying to find it
japari offroading
>>201237808
i posted it earlier in this thread, ctrl+f mega
>>201237810
SPEED SPEED LOVER! GAMES NOT OVER!
Ah shit this stuff is so cool right now I gotta learn all of everything at the speed of light and catch up.
>>201237808
If you can't find it here then I wouldn't know where to look.
http://seiga.nicovideo.jp/tag/MMD%E3%83%A2%E3%83%87%E3%83%AB%E9%85%8D%E5%B8%83%E3%81%82%E3%82%8A
>>201237912
>>201237808
Or, sorry, last thread or so.
>>201237961
>>201237912
Shit's been posted like every other thread guys, c'mon.
>>201237717
Try pressing "P" in Edit Mode, then select by loose parts. Make a backup before you try, just in case CTRL+Z doesn't work for whatever reason.
>>201237810
fucking beavers
>>201238059
Found it in the archives, thanks. Going to give her some proper texturing so she's not so flat looking like the ones I see from the world pedestals with the basic anime lighting.
>>201236693
I'm genuinely curious as to what we're talking about scale wise here.
What's the best tutorial to learn how to work blender beyond using cats tool to do everything? Tupper has never really covered the in and outs of it.
>>201238409
alright! keep us updated, im interested in working with better models.
>>201238592
Blender has a shitload of features, it's faster to just go search tutorials for what you want to make with it.
>>201232915
>>201236693
Reminder VRpill will have to approve of the map to make it public. He will see every detail as you do the level design.
Right i not i bet Pill regrets approving a bunch of levels.
>made a map with 3 fuckhuge mesh colliders
>crashed on load
>the colliders were set to collide with themselves
slow and steady /vrg/
how does auto des work?
>>201234825
Well normal Cibo was already a lot taller than the average goober, and going off of the architecture in the background of >>201233330 I figured this form would be even bigger.
I could also be completely wrong though so whatever.
>>201238884
you click the button and pray
>>201232915
>you thought you were sweaty before
>now see how sweaty you will get with a tight as gloves 2.0
>>201238810
right now*
>>201237808
Were people complaining the world map with nachi was removed? Of perhaps that is from the server meltdown from yesterday.
>>201232915
This seems more like a thing for production purposes in Japan where you'd want full finger tracking. Eg. VR kit + gloves, have a weather forecaster as whatever the current trending anime girl is there.
For long use, your hands will get sweaty as fuck in them,
>>201238797
I know the Vive works with SteamVR but how does that go together with the Vive controllers? you can't use both, it wouldn't even make sense otherwise, I know you can use them as tracking sensors strapping on the back of the gloves but, I wonder how do you walk around in games when you use gloves and not controllers?
are the custom animation overrides only for vr hand gestures, or can you map them to the clickable emotes?
>>201238810
I see all kinds of shit be approved. Unless the world has nudity or breaks the game, it's pretty much an automatic approval.
>>201238810
Would it not be possible to have anon's join a private world or do you have to be invited?
>>201238975
It's more the hassle of having to revisit it every time since there's still no way of linking public world pedestals to your account.
>>201238634
I might say fuck it to retexturing the hair though. The stray polygons sticking out for the loose hair thing would be a bitch to UV map to look consistent with the main bulk of the hair.
>>201239082
Both
>>201239082
The 2 frame trick only works with gestures. Emotes can't be an infinite thing like drawing a weapon and having it stay drawn.
>>201238713
>>201238968
do my meshes have to be joined or unjoined
>>201238520
Until it's done or I get bored.
>TFW just finished a nice VRChat session
>>201239182
xbox hueg
>>201239389Just be sure to have a closed pool somewhere outside of the mansion
>>201239185
yes. Gaps will in appear in the deforms otherwise. Cats is not a do all tool. Merge those doubles manually.
I'm dealing with discovering cats wiped out auxilary boob weights as another vertex group for a bikini top right now because lol it didnt know a extra bone on the tit bone was NOT zero weight. fml.
>>201239156
>>201239179
shieeet i should get on that
can someone point me to where some dance emotes are?
or is it all at mixamo?
Got a VR headset a few days ago and managed to import some models as avatars into VRChat despite thinking I'd be too dumb for it.
I keep getting a fucking red transparent man whenever they are using cubeds unity shaders though. Anyone know why?
>>201239185
ive done it without seperating materials, but i dont see why you couldnt either way.
save a pre-decimated file and try it out.
>>201239182
dat ass though
>>201239389
i swear to fucking god you had better finish this
we've gone too fucking long without it
>I'll go to bed earlier tonight
>4:45
>>201232915
>1100€
It isn't even "only" 1100€, that is only for one glove. If you want both that's 2000€.
Plus it says you have to get a pro or premium license to order, so we are at a minimum price of 5300€
Plus its probably not even supported in 99% of all apps so you will never be able to actually use the haptic feedback, probably only finger tracking if you are lucky.
>>201239693
How do we get VRChat devs to make the game multithreaded?
If most of the CPU load is kinematics for 20 characters that can't physically interact, then why can't each thread work on 10? That sounds extremely parallelizable.
>>201239693
>dat ass though
I agree anon, it looks pretty unoptimized
>>201239389
>The /v/ mansion is going to be a real place soon
>oh neat we finally have a VR general
>half the thread is VRchat cancer
nope, back to lurking reddit
>>201239797
Why not record in VR?
>>201239949
i dont have vr yet mah dude
>>201239808
Unity scripts (aka, shit like jiggle bones that people abuse) are all handled on one core. Limitation of the engine last I checked, unsure if a dev can parallelize it without digging into the engine itself.
>>201239876
We don't want your kind here any way.
>>201238797
Oh fug I must be blind, I didn't notice that pic was from the site. I checked the store and looks like they sell each hand's glove separately, technically it could be used with a controller I guess, for movement and stuff. The old generation costs like 250 euros, maybe by autumn it will become affordable with VR getting mainstream.
>>201239389
Are you going to post progress and get ideas here? I'm sure many anon's would love to help just someone needs to take charge of putting it all together.
Is there the equivalent of a github for 3d models?
>>201239779
Yeah I saw that, though there's an older version that's much cheaper.
>>201240079
It still has the problem of needing VR games to support it on a per-game basis.
VR is diving too quickly into WiiU's problem of having too many kinds of controllers to support, so everyone only does the bare minimum (what each device comes with) instead.
I doubt Vive/Rift's pucks will pick up in popularity much either.
>>201239693
Ass?
Has anyone found any good NGE models?
my character model keeps reverting back to the robot on my client but my friends say im still a loli
what the heck
>>201240059
Are you telling me dynamic bone faggots would prevent ALL of kinematics from being multithreaded
They're like 5% of the population
>>201240196
Definitely yes to both. I'm still relatively inexperienced and started this project to learn both Unity and Blender better.
If there is such a service, I don't know what it is.
>>201240251
I have that model too. Love it when the perky tits jiggle
>>201240234
SteamVR working as framework between controllers and games could help getting support extended to most recent VR games maybe, I don't know how VRChat's gripping gestures work, but if it can read input from the Oculus controller with finger sensors, I bet something can be done for glove controller like those too.
>>201240390
The quality of his models and textures are just fucking great. Tits too.
>>201238290
sadly that didnt do anything. not sure what to do cause at this point if i try to fix model or join meshes, the eye just disappears
Is there a way to make a world/room and pick the map? I really like some of the avatars on Rakqoi's Avatar Islands but that world has disappeared from the list.
>>201239808
if your cpu are going > 1/n % of your threads, the game is multithreaded.
>Chat with a guy in a bar
>Follow him and his friends into a presentation room
>Turns out he's streaming
>Watch my own conversations back again from the other perspective
>MFW my voice
At least I got a nice first person perspective of my avatar...
>>201216594
I'm thinking $600 headset only, $900 for the whole set. I will be very surprised if the HMD-only deal is worthwhile at all versus selling your old package altogether and buying the new one.
>>201240526
It still requires the developer to assign the controllers. There's no universal input system with SteamVR that every device abides by automatically.
>>201240314
I guess for now it'd be cool if you could upload stuff to one of the pomf clones.
For open sourcing the 3d model grabcad would work great, but this would just be the 3d model. Maybe then a github or something for sharing the scripts or what not but I'll see what else I can come up with. It seems odd that there doesn't seem to be a lot out there for collaborating on creative projects.
>>201239693
Kek there’s no way that shit is under 20k. The ass looks too supple. I uploaded an avatar that was 50k and the skin looked that good in game, compared to the 19k I had of the same avatar that looked like crap in game.
should the cats fix model in blender remove the textures? how do i put them back on now that the mesh is all one thing?
>>201240843
this is why i never speak
>go to void club
>theres a keypad at thenbar now
whats it do lads
>>201241297
It shouldn’t be removing textures.
>>201238810
thankfully vrpills opinions are ignored because lolis r everywhere still
What's that text to speech voice that sounds like a loudly whispering little girl?
>>201241392
Haha you guys live the void club. I rarely go there anymore.
>>201241183
I'll ask on vrchat feedback later, maybe they're planning support, or have it already in the works.
>>201241589
it was updated
>>201241570
Got a sample?
>>201240843
>your own voice bullies you by sounding weird from an outside perspective
I wish I was the guy that made dynamic bones.
Dude is gonna be rich with that population increase.
I bet there is no easy avatar sharing except for pedestials yet so that guy can make more money and share it with vrchat devs.
>>201241589
>I rarely go there anymore.
How comes? I saw it was raided by knuckles one.
1100 for gloves? the fuck?
id pay 100
>>201241549
he was given a taste of power on the kanna gang.
>>201241920
what happened? v rpill sounds like a holier than thou templar hypocrite faggot
>>201241215
I saw a site ages ago that allowed collaboration on 3d models called Clara.io, seems like it's still up
Haha Nagzz is already in to season 3 on his channel. Season 2 was like 4 episodes.
>>201238307
Sorry guys I got the bus stuck, my bad
>>201242047
?????????
>>201241842
I don't even know if they work, they got the old version for 250 each though.
I'll let you know later if the devs give any answer, cus I'm eating breakfast now.
I had so many cool experiences after the servers finally worked. Saw this violin girl. Then I danced with three rainbow copies of my avatar, which was pretty crazy. I took a print screen, but lost the picture.
Does anyone know a good way to take VR screenshots on the oculous? Having to jump out and print screen is tough.
>>201241842
What gloves?
>>201242204
I've been able to do it by pressing left menu + left bumper
>>201242204
SteamVR is select+left-trigger. Otherwise do high bitrate shadowplay capture on the game window if you're on nVidia.
>>201241979
pretend he is like Moot and nuked /a/ for posting loli and generally doing bad things. Everyone who ever posted on /a/, even the good ones, would be banned too. If you had something like a twitter account it would also get shutdown, because fuck you.
>Just caught myself doing VR gestures in real life
>>201240390
>>201240251
How do you decimate it without fucking up the glasses? As soon as I separate by materials the glasses get broken textures in the corners that I can't get rid of.
>>201242561
this is me
you are me
>>201233102
You should make a black habbo afro man, then we can raid again
>>201242369
What about on the vive, i thought I took a bunch of screenshots cause I heard a noise when I pressed trigger and the top button on the vive controller but I can't see any on Steam, do they save somewhere else?
>>201242672
It's too late to raid as a nigra
the knuckles have won that war
>>201242561
If I added a sword to my avatar and practiced with it ingame, would I become like Kirito when he came back from the hospital, after immersing myself into VR sword wielding for some month?
>>201242652
separate the glasses into another object. You do not need to follow cats material split up. You will join them later manually.
>>201242819
it's actually just a tiny reimu that doesn't load in properly for whatever fucking reason
>>201242928
Yeah it's been happening to a few avatars lately. When you switch it switches the model but not the rig/animations. It's a glitch that seems to eventually go away when the corrupted avatar actually loads correctly.
So I came across this when i started working on animations. What's causing this? And how do i fix it.
>>201242893
If you practice well, yeah kind of. If you practice bad habits, you will get bad habits. So no.
Would you pay $100 for an objectively long and good VR game? Would you pay $200?
I'm talking about the kind of game that you invest thousands of hours into.
Finally got this handsome fella working. All the
hoursspent were definitely worth it and I've been having a blast with him.
>>201243201
I heard some people have irl sword placeholders they strapped a sensor on and it can sync with vrchat, maybe I should give it a try after I empty a room, don't wanna break anything while swinging around.
>>201242561
>start pointing at everything RL
>>201243375
no I am not buying FUCKING skyrim again Todd
>>201242894
>no clue how to even select the glasses
Sorry Anon. Is there a good primer on general Blender usage somewhere because as soon as I leave the Tupper tutorial workflow I'm lost in the woods.
>>201243107
I need that Chen model bad. Is there a place with a pedestal?
Has anyone gotten this to work yet? I've made 5 avatars all with working jaw bones, but the lip sync never works in-game. I'm guessing it's just fucking broken.
>>201243508
I will unironically buy Skyrim again if the VR port is good, but if it's anything like Fallout 4 VR it's probably a lost cause.
>>201243548
Tupper misses a lot of shit. You going to be responsible and learn blender. There is a reason every single question you can think of asking google has a stack exchange 1st result.
when I put the model I downloaded into blender the mouth seems to be invisible, but in the authors picture the mouth is visible. Am I doing something wrong? the file is /150858 on bowlrowl
>>201243693
if you decimate the face the keys will be gone
>>201243114
Skeleton Weighting. It's what determines what parts of a model stay in place or turn with the bones, and by how much. Open Blender, find out how to even operate the weighting scheme to the most base degree, and then paint the odd few polys on the hand the same color as the rest of it.
>>201243762
switch to wireframe, from the button next to object mode, it will show you the polygonal structure and you can see what's going on there.
>>201243564
The Knuko Chen model is everywhere because it's under 20k without decimating. I think the first place to put it up was Trap-chan's avatar world.
The Kome-ken Chen I imported myself because I wanted to be a special snowflake,
Does anyone know why some model's faces textures get fucked when you create an atlas for it?
>>201243762
its so trivial in blender to check for yourself instead of asking us.
Ok guys. porter helpers. its time to stop with basic Blender questions on a VR thread.
>>201243838
I actually just figured it out right before you posted it. Thanks anon.
>>201241776
twitch tv/videos/216093713?t=2m40s
Well I guess it sounds like a whispery teen chick actually.
>>201244091
That sounds like the IVONA justin voice
>>201244091
>roleplaying as a kid
>family rp
autism
>>201243849
like so? I can tell that the mouth shape keys move stuff but the mouth has no color in default state so it just looks like nothing.
>>201243896
cats version of atlas is fucked. more so if you did something that created ngon faces. Transforming them into poly never fixed it for me that way.
You'll have to use the better way from Tupper's guide. Know that this will make you a better modeller.
>>201243975
Man I'm ready to buy a book and just digest that for a couple weeks. For most of us VRChat is probably first contact with a 3D editor.
>>201244181
>justin
Guess I'm a faggot
Proposal? Or Faceoff?
>>201244439
Looks normal, it must be just a lighting issue.
>>201244624
So just leave it then? thanks for the help btw
hmmmmmm thinking
>>201244575
Both?
UGH this is so frustrating. I have the textures all figured out- all the polygons figured out- but as soon as I put it in Mixamo to get the rig it removes the textures and putting it through blender cat fixes only 'fixes' the bones but when THAT goes into unity and I try to upload it, there are missing bones along with the blank texture.
My model turns weird colors in certain lights, how do i disable this?
>>201244539
real books would eat your soul. Know these concepts and keywords for modelling:
>mesh, bones, vertex groups, shape keys, UV, materials.
As you are decimating you'll focus more on modifying what you got and using commands that remove them, instead of creating them, which requires more skills to overload you.
>>201244712
>>201244575
That's some good texture/color
>>201244687
Try and see how it looks in unity later, if it looks odd then I guess something was wrong with it.
My avatar was also like that, since the skin color was not much darker than the rest of the face but it looks fine ingame.
>>201244875
alright, thank you
>>201243883
Thanks, found the MMD model to do up myself for practiceand for adding some pomf to her hat with each step via dynamic bones
>>201244760
>ugh.
>overestimating cats.
>expect do-all methods.
>expecting porting is not a modeller skill.
>>201244762
god fucking dammit the wet works are out. No context at all.
>>201245039
Alright so for example in the Void Club the blue lights turn me a weird tan color but i look fine under normal conditions.
How good is the signal of wireless Vive sensors if I'm 6 meters away from the pc and there's a 10cm wall in between?
>>201220479
they are called "cuckold fuckies" lol
>custom avatar lost leg animation after a recent upload
>playing animations does nothing and just permanently freezes the character
>arms and head work fine and even track movement
>all bone weights are accurate, all bones set in unity
>custom world won't load
>physics balls work perfectly in unity
>the place google tells me to look for level-loading output files doesn't exist
RRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEE
>>201245160
It won't be good at all. These devices rely on infrared. Even your own body can interfere with the signal.
So is VRChat all y'all talk about, or do you play other games? I just got my Ebay vive in a couple days ago, and am looking for some more full experiences. I already read the pastebin obviously, but wanted to ask some live people before I drop money on anything. I already got h3vr, and if anybody has any suggestions for, let's say >10hr games, I'd love to hear 'em.
>>201245841
get Subnautica if you haven't played it, it's way better in VR
>>201245841
>if anybody has any suggestions for, let's say >10hr games
This is pretty rare for anything that's VR-exclusive. I could probably count Dirt Rally or Euro Truck Sim 2 as lengthy VR experiences, but I'm not a fan of cockpit games in a VR setting with the current headset resolutions.
>need Neck bone to export to VR chat
>need Head bone for the rig to be considered humanoid
>model has no neck
Well fuck.
>>201241246
The Gene model can be under 20k easily, but usually at the cost of the hands or skirt. Check her hands in that picture. See how fucked the fingers are?
The model starts out around 27k. It just takes some smart decimation to retain quality and hit sub 20.
>>201246078
Make head the neck bone, and add a dummy head bone.
>>201245471
Oh phew I just had to remove the rigidbodies on my mesh colliders. Not sure why I thought those were requried.
But now my character can't jump, fuck
>>201246078
You can just add bones that aren't actually attached to your mesh.
>>201246110
Any reason why people just don't merge tris instead of decimating? Redoing the UV Map would be a non-issue, but I'm unsure how much it'd fuck with existing bone weights.
Danqachu with lipsync southpark mouths reporting
decimation pains my soul
I made a video
https://youtu.be/Hv_aD5bUryQ
>>201246119
>>201246175
i set it up to a dummy bone before, but it wasn't fixing the error messages on the side. turns out you need to click "apply" to make the errors go away
god damn it
>>201245841
I bought my Vive for Elite: Dangerous, but since I don't have a HOTAS stick I ended up just playing VRChat most of the time.
>>201246175
wew lads, jumping is a-ok now
now if only someone could spoonfeed me on how to get all of the gamecube textures from .dds in blender into unity without having to UV unwrap 200k polygons :3
>>201246686
very nice
>>201247276
not very nice, clicking apply appeared to fix it.
I click done, still says there's a problem with the rig
looks like we've got an amber alert here
Got an Oculus 3 days ago and its been god tier so far
>0 motion sickness
>Figured out how to import avatars into VRChat despite being a brainlet
>Play for hours on end and time flies by because of the fun
Only shit part is not being able to speak since I play so late at night I dont want to wake everyone up. Wish I had a bigger play space too. Pretty much have the bare minimum. Only played the tech demo shit, robo recall and VRChat and theres so much more to check out.
Figure they'll eventually enhance the VRC SDK so you can test out the avatar itself within the Unity editor, vs. trial-and-erroring it with uploads?
Been playing Gal Gun. Girls are super cute but I'm mad it can't go more lewd. I couldn't find any mods. Are there any?
>>201247389
Oh god I have no clue. It's properly parented in blender?
Also not sure why it's showing those _end bones, mine did that a while ago and then it went away
>>201247436
That would reduce their server load a lot.
While they're at it they could up the tri limit to 35k and implement a cap on materials and dynamic bones. Really though it seems like they're swamped just scaling up and moderating the community.
>>201244875
So it shows in unity but when I apply outline mode it hides it and colors the area. I guess they used some sorta alpha mesh over the mouth? Is there any way to outline everything but that area?
>usual knuckles invasion comes to the camp
>see one that's an SCV from Starcraft with a knuckles driving it
>it builds a knuckles bunker
>my fucking face when
>>201247631
Cap dynamic bones to 4, materials to 3. Don't need people with super flowy skirts and other frilly shit in an environment meant to run on VR devices.
Don't really need more than 3 materials unless you're trying to PBR shit, which you aren't for VRC.
>>201247839
If nothing else, they are creative little fuckers.
>>201248171
it'd be amazing if they had an automated tool that performed all of the animation overrides and walked around a little, to test rendering performance for every possible animation on your character
kind of a pipe dream though
de wey is the only weySomeone kill me for contributing to this
>>201248852
It's beautiful anon
>>201248852
That's actually cute
>>201248852
I love it
>>201249105
>>201249219
I uploaded it to the livery in Forza Horizon 3 so anyone can use it. Just search for Knuckles. The car is the BMW Isetta 300 Export
so I added some new bones to my model elsewhere. before I do anything, this part right here works just fine when I move it around. But when I select the armature and mesh and hit "with added weights" to attatch the new bones to the mesh, suddenly this one section fucks up and no longer follows the rest of the arm.
Am I doing something wrong here? why is it doing this? this is nowhere near where I added the bones.
How many of you edited the SDK to bypass the 20k limit?
>>201215283
whoa wait, how would i set this up for vrchat
>>201215075
It's all IRs no? Kinect floods your room with IR dots, so that'd mess with Vive's own tracking since its headset is plastered with IR sensors all around it.
>>201249310
>Select the bone you're interested in while in pose mode
>Select the mesh you're interested in (DON'T hold shift, actually change the selection)
>Ctrl-Tab to go to weight paint mode, after selecting bone then mesh
>Paint red weight on the bit you want
>Ctrl-Tab to back out of weight paint mode
>>201249531
All of us senpai where do you think you are
convince me to cancel this
>>201250698
are you well off
>>201250492
>tfw 790 polygons
git gud :^)
>>201250698
>doesnt have prime
>>201249531
5 or so characters in and I've yet to edit the sdk. I do plan on using it to adjust one of my character's speed because it sounds like that is doable and I don't think that would generate issues for other players.
>>201250731
somewhat
ive had 1k saved specifically for a vr setup and the 1.5 announcement was kind of a disappointment
>>201250928
wait 10 years
>>201250928
I'm just glad there's finally going to be a push for wireless functionality, and it's compatible with existing Vive. Whether the compromises suck (battery life? supports native rez? latency hiccups?) will have to be seen.
What sucks is that the Knuckles are still quite a ways out. They need to replace the Vive Wands already, Oculus Touch puts them to shame.
UV mapping Q.
The kind of maps I'm used to see were of older-generation games, where they'd have a single texture atlas per character, and EVERY SINGLE PIXEL was put to use, with all the parts of the mesh neatly arranged into a series of squares/rectangles.
Is this something to strive for in today's workflow, or if it better to let the mesh lay itself out in a more natural manner and then scale parts out to the needs of the texture detail?
>>201251514
>the Knuckles are still quite a ways out
not if you know da wey
>>201245992
>explore the dark, horrifying, and merciless ocean
>now in VR
no don't do this
This would be even worse than actual VR horror games.
>>201250928
>1k
Just get a fucking rift. The systems are damn near identical. You're not autistic enough to notice the differences. You think you are but you aren't. Use the rest of the cash for PC upgrades if you need it, games, whatever.
>>201252034
I couldnt help myself, sorry anon
For vrchat, how good of a chance would I get banned if I made an avatar with scripts attached to it?
>>201251756
That depends on two things; A, the resolution of the texture, and B; the intended end-result resolution of the texture on the model compared to other things.
For example, here's a retexture of mid-tier mage robes from Skyrim. Note how much of it is empty space. This is because, if you were to use all of it, you'd put a LOT of texture on not a lot of model, which compared to things such as prop objects which are simple models which don't need high resolution textures, would appear way too detailed in comparison, or make the prop look especially bad. Also consider that you can use the same texture for multiple objects, with different objects having their UVs unwrapped differently to use those textures; for example, perhaps much of the empty space here isn't there because more detail is unnecessary, that this model is an expansion upon another model, and that these textures are additional assets to improve upon the lower-tier set of robes.
Given that VR chat has no real art-style, the only consistency you need is within your own model. Don't make some things too much higher detail than others to the point where that one part of it makes the rest of it look bad.
>>201252152i was going to buy pucks for leg/hip tracking too
>Trying to import a Michael Myers for some horror shenanigans
>Only model on the database is over 20,000 polygons
>Okay thats fine I'll just decimate it a bit in blender-
>This is the result after re-applying textures
wew lad, I have some work cut out for me.
>>201252436
Must be a bitch as a game artist to get a consistent resolution look across assets. Granted I presume they all work at much higher resolutions to start so it's not too much time loss to shrink them down after the fact.
>>201252472
I mean I guess.
I need you to think about this though anon. Vrchat is likely to be the only game, or at least one of very, very few games that will use that in any way. Maybe there will be some beautiful and perfect porn game down the line, but doubtful. Thing about how much money you're spending on this small aspect of this one game. Then think about the fact that those very same accessories may come out for Oculus at some point.
Not even shilling Oculus, Vive is a perfectly fine headset. I just think the price difference is retarded.
>red hologram shit
Can you please fix your fucking servers fuck
>>201252617
How its SUPPOSED TO LOOK.
Anyone know how to fix this shit without completely janking up the textures? Been working on this a while now, and I'm trying to learn this shit so I can get a gallery of horror avatars out in VRchat.
>My 770 can run Gal Gun
Okay I guess. It says it needs a 1070 or something.
>>201253515
>not just putting doodles in the dead space of your uv map
>>201252654
You might be right anon.
Maybe I should just get an Oculus and save the difference for gen 2.
You have given me much to think about
>>201253940
Post specs
Keep in mind new GPUs are around the corner too. Besides, you don't have to spend the entire 1k on VR. If you can spend less for the same result then do so. Be good with money anon.
Oh fuck you guys weren't lying. I started learning how to convert MMD models and now it's 3AM. Fuck this is actually kind of fun. How come I don't have this much fun when I was learning how to use a game engine for my job?
>>201254065
Because your job does not result in you being a cute animu girl.
>>201240253
Yep, here you go, there are what I use.
https ://pika92 .deviantart.c om/art/my-eva-models-158494361
>>201254143
>tfw tessellating outlines will never exist
>>201254358
Ehhh can't you just change the tint shader to instead a solid outline into like dotted lines or whatever pattern you want?
>>201254143
But I want my result to bean ikemen who gives attention to lonely anons in need of head pats.
People without VR need to fuck off.
I was just thinking. Before this I thought we'd want Live2D Euclid tech to be able to do 2D well in 3D. But I was wrong. It doesn't really work. Impossible geometry in 2D doesn't translate over well to 3D. It looks weird in stereoscopy and in motion. But the shaders in VRChat work pretty damn well and it really is better to just have a good shader with a well designed 3D model.
>manage to fix my eyebrows
>upload fails
>>201254715
Indeed. Sadly with VR as being the future, Live2D has no place.
Shader Development will be a new gold mine. 3D modeling is the way.
2D Anime may still be there as a cheap way to create a story but 3D is going to be here and be dominant.
>model looks perfect in blender
>export to unity
>a texture is slightly off
This shit is driving me nuts
>having fun at the cafe
>accidentally walk into a knuckles portal
How much longer before it dies down?
>>201254913
It's not even like the 2D art style has to die out. The anime industry would just need to think in terms of geometric accuracy, which will be more challenging, but be beneficial in the end, especially when we're making anime by the way of mocap as VR tech gets better and cheaper. The "virtual youtubers" are already showing hints of that. Friction will come from the change in skillsets required, but 2D will die out and become a niche, if it even survives. Unfortunate but just the reality of things.
what happened to the rakqoi avatar world, it was the only place with the blackfox girl
I need help really bad, if someone who can into unity shed any light on my situation I would be forever grateful.
I've uploaded some custom avatars before, which still work. But now whatever new ones I upload are all coming up as red ghosts on the selection screen. I know it isn't me doing something wrong as just today I did a step by step on how to set up a custom avatar with a friend using the exact same model/textures/process ect. The only notable difference being my upload took a very very long time, whereas his was very quick. But the avatars I have that work also uploaded just as slowly. Could my SDK or unity be corrupt somehow, and is there any easy way to tell? Pic related, a working custom avatar and broken one, both made with the same process and a similarly made Mixamo model. If anyone has anything pre-done in a Mega I could at least try and upload through unity I'd appreciate it, maybe I've enabled a setting that breaks everything.
whatever happened to that helicopter avatar
>>201255503
You mean the one on the island? I don't know, I remember seeing it just yesterday. Was that a foxgirl? It's a pretty good model with how you can interact with all the dynamic bones and has glowy eyes. Wish I had it.
I got a question, folks
Currently trying to import a decimated Michael Myers model in an experiment to try and get some horror avis out there.
But the model I have for Myers has four different meshes, and the build control panel is registering the other three meshes as not part of the main rig
How do I fix this
>>201255658
;_; yeah it was a fox it had a tipped tail
I have spent 4 hours a day for 5 days trying to create eye tracking, mouth movement and expressions/animations on my .xps model, but I am done. I cannot put any more energy into this without becoming self destructive.
I'm willing to pay $50 for someone else to do the work for me. Please point me in the direction I need to go for this service.
>>201255548
vrchat servers are on fire, don't panic
>>201252654
XStoryTeller has hip tracking, but it just has you put a controller in your waistband. Feels realistic as fuck grabbing her hair and slamming into her throat, and controller gives feedback nudge when you bottom out.
Favorite part though is smacking the girls with a riding crop and paddle. It's so fucking satisfying.
>>201256105
Got a download to XStoryTeller? Or are you the anon who bought it while drunk?
so is there any particular way to fix an avatar sort of floating above the seat when he sits down? is that a scale problem or what?
Does anyone here actually get 90fps in VRChat? I checked the framerate in a pratically empty Avatar Testing world and it possibly flickered to 90 a few times. Otherwise it stuck at 45. I'd love for the game to be more immersive so I'm thinking about overclockingat least I might get 45fps more often that way, right?
alright so i'm having problems with my feet clipping into the floor, someone told me to lower the bone, but i have no idea what bone they're talking about and how exactly to do that
what the fuck do i do
>>201257454
Lower the heel dummy
>>201257454
In blender, hit SHIFT+CTRL+ALT+C
>>201255902
Alright, thanks for letting me know. I only just started and have been having too much fun throwing whatever models I can into the game.
>>201257706
I'm just getting errors about not being able to do that in edit mode, a bit more guidance? If I just move the bone in edit mode it fucks up the animation of it, naturally
>>201258381
maybe try taking it out of edit mode
One video that I've seen mentions that the whole "Vive Pro package" that will release later would include the wireless adapter, does anyone know if it's true or was it just his assumption?
Was planning on buying the Pro, but if I won't be able to buy the set for another half a year, PLUS it will be prohibitively expensive due to included wireless adapter, I might as well wait for true second gen.
Shape keys for facial expressions can only be triggered with VR?
Should I wait for gen2 vr headsets or should I get one now?
>>201259443
get one now mate, the 1.5 shite they announced is an improvement but nothing worth waiting on
https://www.polygon.com/2018/1/8/16863932/ugandan-knuckles-meme-vrchat
uh oh you guys wouldn't happen to be problematic would you?
>>201259705
>a year old
what?
>>201259443
gen 2 is still 6+ months away and 1.5 will be sold as an upgrade
>>201259705
americans were a mistake
>>201259789
it's a forsen meme that just got spammed in vrchat dude
>>201259847
forsen is based.
>>201259868
if you're 12
Does anyone know how to create a personal pen? So I can draw.
>>201259954
Seconded, been meaning to start looking into this and making avatars with this
I want a vive pro
>but no headphones
>but no wireless
>but no shit
TL;DR I just want a normal fucking vive with the improved screens.
>>201260440
Vive Pro isn't even coming with the wireless, that's an optional extra.
>>201260440
The wireless isn't included.
Headphones are probably removable but they increase the price.
>>201260440
>no headphones
THIS
i just want the higher res and maybe the new forward cameras
>>201260470
>>201260473
Well the point stands: I just want better fucking panels.
I don't know about the headphones, see: https://www.youtube.com/watch?v=1GZi1qa2yN0
Looks like headphones are pretty damn attached to the rig.
Honestly I have decent headphones. I don't care about wireless even if it's optional. (you'd end up wiring it anyways because batteries) I don't care about whatever shitty gimmick they have, I just want something that stays on my damn head and lets play my games in peace.
>>201259954
>>201260185
I think it's basically a particle system attached to the end of your finger, and you trigger it with a gesture
>Normie starts asking me 20 questions trying to figure out why I don't talk and only play anime girls
Even here the normies never get out.
>>201218443
I removed my natsoc girl after I found out how strict the admins/mods are.
Can I remove uploaded avatars? I've a dozen failures I want to clean up.
>>201261078
Yeah, go to unity and in the vrchat menu you should see manage uploaded content.
alright i think i'm just gonna say fuck it and leave it clipping since literally nothing is working
>>201260514
>>201260613
the headphones are confirmed removable
with that said you'll probably still have to pay for them
>This fucking guy says he actively goes out of his way to report people with nice looking models because they abuse the poly count, yet his model clearly has 30k+.
>Fix my shoulders
>Legs fuck up
>Go back and redo shoulders
>Pic related
>Import the exported file into a different 3D Program
>Not T-Rexified
What could cause one part of a skeleton to shrink during the Unity import?
Is there some kind of speech to text to speech application I could use? I wish I could communicate through more than my hands and trail renderer without having other people hear me. TTS was fun on desktop.
>>201262378
I guess I could use Oculus Dash to do some ghetto TTS, if I can bring up a keyboard.
>>201262378
Trynot being a faggot
>"hey this looks neat, let me try rigging a model myself"
>10 hours has gone by
I litetally cant stop converting cute anime girls for vrchat. Send help.
>>201262471
help me fucking stop my feet from clipping into the ground, i've spent the past 4 hours trying to fix it
>>201262471
just wait until you start modelling, rigging, and skinning them yourself
seeing good mesh topology pleases my autism
>>201262451
But what if I don't have much to say and there's long uncomfortable silences, or I want to go somewhere else after talking to someone?
>>201262536
Lower the ankle bone to the bottom of the heels?
>>201262378
trail renderer? explain
>>201262536
Upload a screenshot in blender, front orthographic, wireframe
>>201262724
https://streamable.com/nv3so
If you have a poly limit issue, go into the SDK thing and set polyCount to 9999 wherever looks appropriate. Or remove checks.
>>201262378
>trail renderer
Please can you give a basic guide as to how to make one? I want to sketch things and write short words
>>201262980
>>201262896
Disregard my post, I hadn't scrolled down and seen the link
>>201262896
oh wow, thank you for this!
>>201243375
I'm definitely not putting thousands of hours into anything without getting bored
>she
Why does this make me feel all warm inside?
>>201263487
you being called a girl?
maybe because you want to be a pretty girl I guess
>>201243375
>$200 game
Viability as a pricepoint aside for that price it would need to make me cum like old faithful
In Unity, when I go to build and publish all buttons are greyed out and I get the error "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint".
How do I fix this?
Finally bought a HTC Vive. Looking forward to getting the Vive Pro when it comes out.
Yo anyone wanna meet up
looking to unwind
are the v2 lighthouses shipping with vives yet?
>>201263953
Nope. If you get the Lightstations 2.0 remember that you literally can't use anything with them. You need 2.0 controllers and a 2.0 headset.
And here's the kicker: 2.0 controllers aren't announced.
I'm sick of banging my head against this. I'd like the earphones to be static, inverse kinematics seems to be the answer but I have no idea how to apply it to the final bone
>>201264005
wait what the fuck
>>201262896
wait, where can i change poly count and remove checks?
>>201264005
>2.0 controllers aren't announced
>>201264169
Yuuup. No new controllers so if you buy the 2.0 Lightstations they're useless. You can however buy the Vive Pro separately and upgrade your HMD.
I'm starting to get bored of VRChat. Met all the people, done all the things but in the end, I'm not as much of a socialite as I thought I might have been. Just chatting chit and hanging out honestly gets boring after a while, no matter how hot my avatar is or no matter how cute everyone else's avatar is. I just want them games man.
>>201263532
>tfw been referred to as a girl on forums and YouTube for years
>>201264258
welp fuck
was planning on buying some tracker pucks under the assumption that they would be retroactively supported for atleast 2.0
rip in pepperonis
>>201264564
>don't care what gender you call me as long as you call me cute
Ordered a rift today, its already started shipping.
Did I fuck up with the vive pro around the corner?I only want vrchat, the rest of the games look shit
>>201264623
Nope. Trackers aren't supported either. If you get 2.0 Lightstations, everything you use HAVE to be 2.0 as well. If you buy 2.0 controllers, 2.0 HMD, 2.0 Trackers, you are fine with 1.0 Lightstations.
>>201264735
Since you're evidently a retard that can't make decisions for himself by reading tech news, yes you fucked up.
>>201263487
better start taking hormones like a good girl(male)
>>201264735
youre fine. all this gear will be obsolete in 1-2 years anyway
>got nothing to do, bored andlonely
>fire up vrchat again after adding a trail renderer
>knuckles everywhere
>russians everywhere
>just as i was about to leave myself, my internet did it for me
fuck this
>>201262668
why did i pick fucking heels as my first attempt at this shit
>>201264769
But what if I ordered one after I read the news
>>201214846
I can't wait until Google or Amazon makes a VRChat competitor and they can't do that kind of shit anymore.
>>201265026
Even bigger retard.
>>201264023
Okay I'm legit retarded. Blender can't export IKs in .fbx. All I did was weight the headphones to the same bone as the ipod
>>201264993
>was just dancing in uganda to russian slav music with knuckles and waifus
embrace it
>>201261664
>if you were following our HTC CES 2018 Press Event liveblog earlier, we reported that the Vive Pro has removable headphones—we’ve since confirmed that they’re actually permanently attached
https://www.roadtovr.com/ces-2018-vive-pro-hands-on-much-more-than-an-improved-screen/
I've been trying to fix the legs from clipping when walking but I have no idea if I'm using the colliders right.
I have colliders set on the legs with a radius that convers the skirt interior and I linked them to the skirt's dynamic bones. Am I missing somthing?
>>201264993
I want to be friends with you, Nanachi-poster!Will you be on in about 8 hours time?
>>201265225
woops
>>201265290
Oh fuck lmao
Maybe the whole strap can be replaced theni hope
>tfw find a high-quality MMD model that is shoeless and wears pantyhose
>tfw the feet have a ton of polygons and are really detailed
>tfw the toes are delicious and have a cute nail paint
Thank god for fellow footfags.
>>201265339
>replacing a much more ergonomic strap because of spiritual connection with your own headphones
?
>>201265312
8 hours.. Yeah, probably, I could hop on
Though as i kept sayingmore like whining, my internet keeps cutting briefly and booting me to the hub/loading in random intervals, so bear that in mind.
>>201265297
If your Dynamic Bone Collider set to Outside?
>>201265413
With the Vive DAS and Rift I can understand wanting to use your own headphones because the ones included on those are actual trash and you can't remove them.
From every single report on the Vive Pro they have praised the headphones. Yeah they're not gonna be as good as you $100+ dedicated headphones made from good brands, but they're way better than the shit we already have.
Ok now that VRChat is finally normalfag popular and have made a ton of people buy into VR, can we get an actual social VR game for only VR users? A game that's made with an actually good, optimized engine but still allows you to do tons of cool stuff like uploading any kind of character you want?
>>201265421
Snek? Is that you?
>>201229550
>>201229614
>>201229829
based kyoko working /vrg/ into a shoot
>>201265623
Nope, you confused me for someone else, anon
>>201265619
rec room is vr only but the avarars are lacking
>>201265413
>spiritual connection
VR is enthusiast territory. Many people here also have 200+ dollar headbones.
The fact that theyre permanently attached means the HMD will be practically bricked if a driver fails. Its fucking stupid feature-creep and it just seems like theyre clearing house of old stock because 2.0 is coming and it wont retroactively support the old version.
>>201265619
i'm learning gamedev so maybe in 3 years i can make one anon :^)
>>201265413
Part of it is I already have decent headphones / mic and switching your audio settings is a fucking pain. (I know you can just set most VR games to use the vive things, but the rest of your windows shit will need to be switched every time you put it on and some programs fucking hate that)
Plus a BIG part of it is for me: Less moving parts the better. The last I want is to be totally fucked up because one vive speaker died. Without If my headphones give out now, I can just buy a new pair for a relatively affordable price. if the vive headphones die, you're likely stuck with a 900€ (guess) VR headset with a broken, unremovable headphone.
Anyone know how to discretely do porn games on Oculus without them being visible in Oculus home?
>>201265474
I tried both and still nothing.
>>201265743
>>201265830
>VR with headphones = one cable mess to worry about
>VR with external headphones = mutliple cable messes to worry about
You two are retards
>>201229550
>kyoko toshino
>whennicegirl's catchphrase is literally 'TOSHINO KYOKO'
>>201265883
Nope :^)
Monster Girl Island permanently shows up on Oculus for me. I just wish I could disable the game running on my regular monitor when I want it to be in VR.
>>201265892
post a screenshot of your dynamic bone settings and collider
>>201265915
>what are extension cables + cable ties
>>201265961
koshino tokyo
>knuckles video has almost 4million hits
>>201265830
>>201265743
>>201265484
I personally would trade audio quality for comfort any day. I'm getting significantly less nausea after witching to DAS because it doesn't press against your face that much, it's probably even better with the vive pro strap.
>>201265915
I'm using a wireless headphones.
But even if I didn't, I don't have a problem with a secondary cable. And if it did, like >>201266008
mentioned, just tie them together, problem solved.
Like.. there are SO many options that are better than the possibility of ending up with a permanently affixed, broken speaker.
>>201264535
starting to feel this too. vrchat is turning into virtual facebook for better and for worse. on one hand it's fun to talk about what happened in the recent anime episodes with friends. on the other, just like on facebook, i fucking hate 90% of the players in vrchat.
/vrg/ what's the world with the 2d nep and the snake neps?
cant find it
make a new thread you fucks
>>201267213
Just looking for a good pic before i make one in a sec.
>>201267591 (Cross-thread)
>>201267591 (Cross-thread)
>>201267591 (Cross-thread)
NewSorry I didn't have any VR related images yet
>>201214790
I use Virtual Desktop
I don't know if it's "best" but it's simple and does its job
>>201249896
I don't know the exact specifics, but I think it's to do with frequency. Just google it yourself you fucking dumb ass
>>201264769
Well I hardly doubt that's true, also HTC and valve are marketing the pro as a 1.5 upgrade not a 2.0 so going by your logic the new headset won't work with the new lighthouses, I highly doubt valve won't make everything backwards compatible, they said the knuckles controllers are going to be available for the current vive owners, guess what, if the vive headset doesn't work with 2.0 light houses then how will the 2.0 controllers work with the original vive if they don't work with 2.0 light houses? Will you need 2.0 light houses for the 2.0 controllers and still have 1.0 light houses for the original vive headset? Valve wouldn't do that as it'd be too much of a shit show
>>201233769
>>201234276
It would be cool if you made her halo glow and the embryo shiny. Other than that, looks pretty cool.I want a Sanakan avatar, man.