Anonymous No.237385645
File: VRChat_1920x1080_2018-10-27_16-54-42.667.png (1.8 MB, 1080x1920)
VRChat_1920x1080_2018-10-27_16-54-42.667.png1080x1920
>>237385190 (Cross-thread)
Someone say chokehold?
Thread 237385372 · 12/12/18(Wed)07:19:03 UTC · 789 posts, 174 images. Archived from 4chan /vrg/; deleted posts are not shown.
>Virtual Reality, Real Suffering™
Virgins in both Virtual Reality and Real Reality Edition
>Introduction to /vrg/
https://pastebin.com/CWDMahVn
>Recommended VR games
https://pastebin.com/LdEtyhwX
https://pastebin.com/FLPxHQZ0
-- VRChat --
>Assets and tutorials for VRChat Google Doc
https://docs.google.com/spreadsheets/d/1-W5H9umqKZ2RFGSs2MJApkKOp5dcAE-zsuA6E93pd4g/edit?usp=sharing
>VRChat Resources and Tutorials
https://pastebin.com/MFWJnVKA
>Avatar Development
https://pastebin.com/RVFPhim0
>World Development
https://pastebin.com/vxNgrmhY
>VRC optimization guide
https://pastebin.com/cEEEk5gQ
-- Pavlov --
>Resources and Tutorials
https://pastebin.com/FU0MsPYL
>Maps
https://pastebin.com/smk0iexu
>Full-body with Rift (Trackers/Kinect)
https://pastebin.com/qmEY5Hs2
https://gist.github.com/Ind3xOnGitHub/e807e674478d4b2036dc8f28634649a8
>OpenVR Advanced Settings overlay (with tracker battery indicator)
https://github.com/ykeara/OpenVR-AdvancedSettings/tree/master/installer
>Beat Saber custom song downloader and manager
https://github.com/Umbranoxio/BeatSaberModInstaller/releases
>Events
Secret Santa - December 15
Christmas - December 25
New Threads: >>>/vg/vrg
>Previous thread
>>237206127 (Cross-thread)
>>237385190 (Cross-thread)
Someone say chokehold?
first for boy bunnies
>>237385190 (Cross-thread)
Just ask any full body with thigh highs.
>it's nearly 2019 and all my friends are anime fags
tuck me into die
>>237385917
at least you have friends
>>237385917
so kiddo it looks like you're a little lost here champ
you see you're on "4chan" or as it is now known "4channel"
what you need to do is go up to that little url bar at the top of yourr browser and put in reddit.com
click enter and you'll be where you need to be
>>237386047
anime detected, opinion discarded
i cant wait to buy vr and be 100x as cute as i already am as a desktopper
>>237386278
it wasn't an opinion it was set of instructions retard
>walks into gaybar
"why the fuck are there so many faggots in here"
>>237386471
Great anon, VR makes everything way better.
>>237385190 (Cross-thread)
If i do it in that avatar it will crush people heads like a melon.
....Probably going to do it anyways
>tfw you didn't get grinched.
It's a nice feeling
>>237386582
God I wish
>>237386528
>>237386582
> ywn be thigh crushed by sleepysu
Why liveYour model is extremely sexy
>>237387716
>ywn be thigh crushed by sleepysu
just fight him in tekken
>>237389094
Only if we do it while in VRchat.
https://twitter.com/i/status/1071790536359522304
>>237387156
On that day /vrg/'s heart grew 3 folds.
>>237389395
Not at all. Nobody got grinched because the lazy pieces of shit who weren't gonna do any gift felt threatened by hiddenasylum
>>237387716
>your model is extremely sexy
You sound like a thirsty east indian.
too bad we don't have any indians in /vrg/.
>>237389786
>too bad we don't have any indians in /vrg/
How do you know that?
>>>/v/442639429
>>>/v/442639429
>>>/v/442639429
/vrg/ I'm sad, please put me out of my misery
>>237391210
nope, because tomorrow's gonna be better.
>>237391210
but why?
Going to be booting up the forest server again after gathering up dms and seeing who is interested tonight. Checked the discord and going to check here, to the lurkers thread wise who added but were too nervous to join, just join up and have some fun murdering cannibals, we need more manpower. Since the switch to hard noticed a cannibal tanked a headshot while taking a beating, already gettin spooky.
>>237392512
Forgot the IP and pass
192.99.150.137:26010
vrgrules
>>237391210
I would but I have the same problem
Tfw no shy cute succubus vrfu
>>237392923
>tfw no paxxfu
>>237391210
talk to your friends about it
Any linux bro who knows where to get Unity 2017.4.15f1? They don't distribute the installers in the thread any more and the hub only lists the latest releases.
>>237394585
do you actually play vrc in linux?
>>237394790
I use Blender and Unity under my main Linux system and have a separate machine for actually playing in VR
>>237394902
unity works in linux now?
wtf?
>everything i work with now works on linux
oh wait nvm i forgot about substance painter ;_;
>>237395396
Unity has had preview releases for Linux for years now. I had no problems with the editor version VRChat used before. You just needed to dig up a link to the Linux build from a thread on their forums.
They switched into distributing Linux builds with "Unity Hub" and it doesn't list the correct version VRChat docs suggest to use. I can see references to this build from google though.
weapons are fine an all... but have you considered just ... breaking their necks and raping them?
https://streamable.com/nmnyu
>>237396331
Stop trying to copy memes
remember to talk to people. what you are here for is more abstract than you would like to believe...
>>237400950
>what you are here for is more abstract than you would like to believe
What did they mean by this?
>>237400950
Explain yourself, if you understand what you said
>>237400950
This post really gets the ol' head gears turning
>>237401378
>>237401537
>>237402012
It's vrchat. you won't be satisfied with ricing avatars, standing in front of mirrors, drama, etc in the long run. there are quite a few people to talk to. be open, talk to people you would other wise never talk to. what exist now is very temporary, so staying in private instances with a very small pool of people is a waste. virtual reality is all about experience. Take advantage of it, it's what you're here for...
Mark my words, believe my soul lives on. Don't worry now that I'm gone I've gone beyond to see the truth: When you know that your time is close at hand, maybe then you'll begin to understand life down there is just a strange illusion
>>237402101
>staying in private instances with a very small pool of people is a waste
I disagree. I've come to meet a lot of people in vrchat and made a small pool of close friends. I'd much rather hang with them in private than in a gigantic meetup full of people I don't even care about lewding each other, staring at mirrors and shouting
>>237402425
ok kenji
Can I just reupload the avatars to my world and it fixes them, or do I have to resubmit it too?
Anime in an hour
Slime Tensei Ep11
Index S3 Ep10
>>237396331
Looks silly kek. Need more recoil and reaction from them.
https://www.youtube.com/watch?v=pYJP-DS8Ea0
Daily reminder to play ping pong.
>>237407570
they do kinda fight back but not nearly hard enough. game also just ramps up shields and
damage at higher difficulty
good morning /vrg/
Not getting too many results from google so I'll ask here incase it's somewhat common. I use a vive, and have a 980ti, VRchat plays just fine most of the time, but I get a lot of extremely terrible lag when loading into worlds or toggling a mirror in VR mode. Opening steamVR settings fixes it, but as soon as I close it the game starts chugging again, and it will continue to chug for any amount of time from a minute to never fucking ending. What causes this?
>>237408762
I used to be plagued with this issue. I don't remember exactly how I fixed it. You might try spamming the SteamVR overlay, or try setting a custom supersampling level whenever this occurs (I think I heard that that can fix this problem - set it to anything and something will refresh).
>>237408762
The massive lag spikes when those things happen are normal and everyone gets them, but they shouldn't last longer than a few seconds before going back to normal. Not sure what's causing it to stay for you.
>>237408762
Moreorless, opening SteamVR in general. It's more mitigated on Oculus, as you could open that instead and doesn't induce the massive FPS loss. I've also noticed that RAM usage spikes when it also occurs.
YOU'RE TOO LOUD HOLY SHIT SHUT THE FUCK UP
>>237408762
steam vr is shit
>>237408915
Last time I had this issue I had to lower supersampling to 0.5 before it reached a playable state again, something is very wrong with that.
Remember not to leave a gamepad plugged while playing VRChat
>>237409268
No it's like, it puts VRChat into the background when it should be in the foreground, and then puts VRChat in the foreground when it should be in the background (after opening the SteamVR overlay). Something is making it think that the game isn't focused or active or whatever.
>>237409401
>Something is making it think that the game isn't focused or active or whatever.
That sounds like the exact issue that it's having, but I have no idea how I would fix it. Are there any programs known for causing issues with VRchat or that try to steal attention for any reason? Or is this just a steamvr issue?
>>237409035
hell nah bitch
The left speaker is starting to go out on my rift, what are the counter measures??
>>237409671
It's been so long and it just kinda petered out for me. If you're on Rift, download Oculus Tray Tool and set some shit on high performance and what-not in there. Try toggling the ASW mode too.
>>237410279
Unscrew it, reseat it, screw it back in (using coin or small screwdriver).
>>237410279
>>237410434
You probably don't even need to take it out. I just turned the screw and it worked again.
>>237410332
Mio irl
Has there been some kind of update in the last couple days? Everytime I launch the game it thinks I have a body tracker on for some reason. I also can't change my microphone ingame anymore.
>>237400950
>>237402101
I did that for the first few months and it didn't work out well. I didn't spend enough time with any group and ended up becoming part of no group. I could jump between every instance and find nothing but closely knit groups already in conversation; I was reluctant to just barge into them, but it never worked anyway. No-one even greets you and if you speak you just get filtered out completely. It had worked as late as March, but after that the circles were too cemented. The only other thing I could find were the less socially adept mutes, who you can't get very far with, or people who immediately ran off as I approached them to join their group.
I tried focusing more on individuals rather than everyone, but didn't want to become one of the people spending all their time with the same group, which was a mistake because it meant relative to their group, which was becoming closer together, I was drifting further away. I spent hours with certain people on a few occasions, but it never lead anywhere; as soon as their group was back online they'd go back to them. I was clearly the backup friend to use when any other preferred friend wasn't available. No-one contacted me outside of the game, and my attempts to contact anyone didn't lead anywhere either.
Eventually I just attached myself to a group and kept going back to them and found I'd get greeted and people would respond when I said things. If they're not online, then it's back to the old state of no-one at all interacting with me no matter what I do, so I just don't go online then. Maybe if you're very dominant you can just walk around inserting yourself into any group, but I think that would be seen as annoying anyway. There simply aren't enough unaffiliated people for your idea to work in practice.
I've seen less populated hours mentioned, but they're even worse because they're exclusively full of people who have spent hundreds of hours together, so you're even more of an outsider.
>>237414067
Can't relate, and I don't even talk. Maybe try being more interesting.
>>237414427
When did you join?
>>237414747
September.
>>237413764
Unplug your gamepad
Also, mic switching is disaabled now until the fix it. In the meantime you have to set your microphone in steamVR settings or windows before starting vrchat
>>237415006
So you got the massive new user bonus that made everyone interested in you.
>>237392512
what game?
>>237415201
No, I was playing VRChat before the rank system was added and I was past being a New User. I joined /vrg/ in September. You're just bad at socializing.
>>237415437
You misunderstand. People are more willing to approach users who have not been seen before, especially so late in the year.
>>237415201
>join a while ago
you're an old user from before circles have formed no wonder you have people to socialize
>join recently
you got the massive new user bonus no wonder you have people to socialize
no, you just don't know how to talk with people and somehow expect everyone else to bend over backwards to magically be your bff and constantly blindly communicate with someone that can't them self
>>237416239
You haven't even bothered reading the context of 'you can't go around being friends with literally everyone because it doesn't work'. At best you can manage an extremely superficial relationship where you're lower priority than their own group.
>>237414067
no one wants to befriend a depressing shitlord
>>237414067
Walk around the place, listen to topics being discussed, locate topic that you want to take part in, enjoy the conversation, find people who you have easy time chatting with, add them as friend, don't be too clingy or annoying but try to keep chatting to them, eventually either friendship forms or doesn't, rinse and repeat until you find people who are on the same wave length as you
>>237416124
Then why didn't they approach you when you were new? And why do they still hang around me when I'm no longer new? If you don't have friends it's your own fault.
>>237416469
yeah ok kenji, might as well kys now, no one is ever going to want to be good friends with you
>>237416904
I think i am friends with them, i barely ever see them online though
>>237416809
I joined during the awkward time between the founding and when new members were actually desired. My first interaction was someone attempting to bully me for exploring the map.
>>237414067
I'll offer a counterpoint- I became close to a group of friends and the person who in thought was my closest friend turned out to be kind of an abusive shithead. I miss the days when I was just a free floater just enjoying the community.
friends suck
>tfw starting to get over my crush
I think I'm gonna be okay.
>>237418293
>finally found a vrfu that likes you back
I think i'm gonna be okay
>>237418589
i bet she "likes" multiple vr users, sometimes at once
>>237418924
I know "she" does, sometimes we "like" them together
fucking hell, why are people like this, i met this girl some months ago and she was quite nice, crazy, but nice,we always talked a bit, like friends ofc, then i notice she hits on many users, then one day when we are just showing avatars off, one of her friends come and say, what happened to the asian nigger, is this your new nigger? i keked at the time, also, she deleted me and blocked me from discord about 2 times now.
why are people like this, wtf?
Who do you want to see corrupted into the next turboslut?
>>237419273
Yikes...
>>237419484
most people i heard saying Yikes are mouth breathers or zoomers, lets hope you're not both
>>237419650
g*lvek...
>>237419347
nynapi
>>237419710
>He doesn't know
>>237419824
You shut your whore mouth retardedly cute smol cat is PURE.
>>237420569
i can attest that this has not been the case for at least a year :^)
Cuties sleeping in VR
>>237419347
>>237421637
This needs to stop right now. We don't want another f*ith on our hands.
https://youtu.be/kOCxHu_F5xo
Is there no crack for Blade and Sorcery yet?
>>237423320
cheap piece of shit
>>237423558
>paying $20 for a game with no content
yikes...
>>237420569
People tricked her into lewd situations. Poor little cat gets raped every other day.
>>237423320
Crackers don't waste time on games that require a $400 buy-in.
>>237423859
Pretty much all VR games are cracked once they come out though, the problem being that they don't make updated versions.
>>237423558
wagie wagie's back in cagie
wagie's started pushing daisies
wagie works and wagie slaves
wagie needs to make his pay
NEET is strong and NEET is cool
NEET can sleep and skip on school
NEET has fun all the time
NEET plays vidya without paying a dime
>>237424129
Are you telling me you spent welfare on a VR headset?
>>237424230
Unironically cheaper than spending it on cigarettes.
>>237424230
wagie cries and wagie gasps
wagie simply can't react
NEET heads out and NEET comes back
NEET just wants a sweet sweet snack
wagie screams and wagie wails
"NEET, you're simply off the rails!"
"That's my money, NEET! Can't you see?"
"You spend it so irresponsibly!"
NEET smiles and NEET laughs
NEET wears his headset to the bath
NEET is clean and not high strung
NEET will be forever young
the hands of this model share the same mesh as the body under the clothes but it's hidden or turned off starting from the wrist. How do I unhide it? There's a texture for it and everything and it shows up if I look at the model in solid mode.
>>237425973
disable transparency under materials tab
>>237425973
select the vertices and then select the material that the body texture is in, click assign.
Assuming they preserved the original UV map
Hey, im completely new to VR and VrChat and I was wondering how you guys stay in contact with eachother.
Also, what is a good resource for realistic looking models? I need basically two pieces for the one that I want to do. A simple man in a suit body, and I plan on using a television turned to either color bars or static as my head. I already have decent blender/unity experience so that doesn't sound too hard to do.
>>237427039
>realistic looking models
>>237427180
>>237427039
I know it's possible to rip from sketchfab and rig things with mixamo.
>>237427039
>how you guys stay in contact
add people you see in the meetup. different people are easier to join off of depending on your timezone.
>realistic looking models
your best bet is searching "xnalara" on Deviantart and working off of one of the models you can find from there.Prepare for a lot of scrolling.
>>237423320
cs rin ru
>>237408762
I have the same problem with a 1060. Get steamvr advanced settings and turn the supersampling down. With it set to 0.5 your computer won't shit itself when a mirror turns on. Have a play around with the setting and see how high you can get it without mirrors fucking you.
>>237427039
Make sure you actually tell people that you're new and from /vrg/ or they might assume you're some rando vrca nigger who barged into the meetup uninvited and give you the cold shoulder.
>>237427552
Oof, thats too realistic to me. I just want a detailed looking suit
>>237427584
Alright, thats a good tip, thanks for the knowledge.
>>237427616
When do the meetups occur and how are the thread-people alerted to them?
>>237427953
Add Yuru for NA meetups, Shammy for EU and Temporal for SEA/OCE. They happen in the evening of the respective timezone.
>>237427953
It's on and off throughout the day, just depending on who's on. It's not an alert or anything special, just people being on and doing things.
see >>237125151 (Cross-thread)
>>237427039
There is a reason anime avatars have taken over. They are far enough away from real that they don't stay out of uncanny valley. You will never be realistic looking enough. All you will do is creep people out and no one will talk to you.
>>237427953
>When do the meetups occur
NA evening hours, EU evening hours, SEA whenever hours
>how are the thread-people alerted to them
They're just every evening. Gotta add some people to start and join in from there.
>>237428307
Not everybody has to be anime. Let the guy express himself.
>>237428307
I'd prefer a cool TV head dude over another kemono nigger/boat desu
>>237428441
I'll watch and laugh at his blank 1000 yard stare and flap jaw lip sync
>>237428754
>flap jaw lip sync
On a TV? And eye tracking works on realistic models too anyways. Did you even read what kind of avatar he wants to make, besides "realistic"?
>>237428287
Add them on steam or in VRC? Sorry for all the questions, I just want to hop into this as successfully as possible
>>237428307
Yeah, I think photorealistic faces in VRC are super creepy too. Thats why im using the T.V head idea so it can be expressive and reasonably realistic without creeping everybody out.
so, whats new about this update and how does it improve anything?
>>237429004
VRC, not steam
>>237418293
>tfw people who have crushes on me are losing interest.
Maybe I played hard to get for too long
>>237429004
Add them on vrchat. When you get into the meetup add as many people as you can so you can get in even if those specific people aren't online. Everyonethat isn't a shitheadwill accept your friend request.
>>237429004
In vrchat. You can search for names in the social tab and join off them from your friends list there.
Done and done, added Yuru and Shammy so if you see a request from CardNumber9 its me.
can someone link of give a name to a good hair shader? i'm looking for one but to no avail
>>237429736
>a name to a good hair shader?
Conditioner
I've never really understood the disconnect between how I experience the game and what others talk about. It never looks like anything is happening, just endless small talk, yet there's always talk of some major drama and relationships.
>>237429992
The dramaposters and namedroppers in the thread don't go to the meetups.
>>237394585
Does using the 2017.4.17f1 LTS build work for uploading stuff from linux? IIRC another linux anon (maybe you) said they were using a slightly different 5.6 build on linux but it was still compatible.
>>237429992
I would imagine that most personal drama occurs behind closed doors, just like in real life.
>>237430193
This. They're the people you always see in private rooms.
>>237429736
Use the blacksmith assets.
Based johnny
>>237432437
Fuck off johnny
What is it that causes the finger tips to claw up?
>>237432437
how do i report his twitch to the unity asset store police for this?
>>237433048
Finger bones not pointing towards the tip of the finger.
can someone explain to me wtf is going on? like i only use cats in order to fix bones from xps files, yet these days i cant use that shit, the "model" part where the fix model option should be is blank..
>>237429004
you seem to be posting that tv guy avatar a lot, I can get that model for you, however it is in anime style
>>237434117
Do it
>>237434117
That would at least save me a couple of hours of effort, I would definitely appreciate any step in the right direction
>when your marketing team becomes proteused
>>237434376
If I see that fucking cat one more time...
>>237434376
>proteused
realistic models look ugly and don't sell. cute girls sell.
>>237434376
The trailer is misleading with implied collision with avatars and snow, i would complain about it more but free is free
>>237434376
>$1000 MODEL
>>237434797
That's a feature on some maps though
>>237434178
>>237434297
was the name of it canti? I am starting to find other tv heads
>>237434854
>Skirt isn't even weighted
>>237434117
This tvhead model is floating around somewhere, here on the nukes. Actually it's even in >>237434376 , i now realize. I dunno what it's called or where to get it though.
>>237435007
>>237434962
as I said here upon looking back I found a whole bunch of tv heads
if it's the one in this picture I dont know what it's called nor where to find it
>>237435280
just link any tv head
>>237435280
Yeah, any and all are good by me
how to get vrbf
>>237435487
>>237435703
https://sketchfab.com/models/f0008ebb1a9a4cb8982a331bee749c25
https://sketchfab.com/models/c60385a8f381473d97e188b5b4c768e3
https://sketchfab.com/models/f1742ac11bb540f0b7d26c441a81da24
^^
would require the most work, I dont even think it has the rest of the hand
alternatively find a body you like and then find a tv here
https://sketchfab.com/search?q=TV&sort_by=-pertinence&type=models
>no download link
don't worry about that
>>237435842
Be appealing
>>237435842steal one
>>237435982how
>>237435971
Oof, I really like that first one. I guess I just have to delete the floor and rig him up , right?
>>237435842
Don't be a gay.
we did it reddit
>>237435842
just like an irl relationship, talk to peps, find mutual interest, make a move
>>237436314
yes, I can dump it here or unless you want it through a DM
>>237436205
Just B.E. yourself
>>237421595
awake thinking about who he's going to cuck him with next
>>237436662
I have about 500 hours since December, none of which is sleeping, and it feels like I've barely seen anyone.
>>237436662
Hit the 1k mark a few weeks ago. I don't even want to think about how much time I've spent in unity and blender. Probably more, unironically
>>237436968
You can put it here if you like. Nbd
>>237386528
wait what, there are goblins? Can't wait for more content for this game. Especially dismemberment so i can beat the shit out of bandits with their own body parts. GORN gibs a bit too much, although it's more satisfying.
>>237392512
Tried joining last night and it said the server wasn't configured right. you guys find all the new blueprints yet?
>>237427953
if a realistic looking suit is what you want, you only need to get good with photoshop for texture editing and a nice shader.
>>237438812
looks like goblins are just a low violence mode of sorts
>>237437698
http://www.mediafire.com/folder/qj8vi3ih9ryvj/TVman
if the colors seem off go to the materials tab and change all RGB values of diffuse to 1 for each material
the texture also came with another face so Im guessing the extra cone on the TV is some transparent material to be activated along with the different face
you will see what I mean when you open it
>>237421637
Yea I want to corrupt buusta too
Page 10?
>>237442862
dead general
>>237442862
All the trannies are sleeping
>>237443331
speak for yourself
I miss VRC, I never think Headpat was become so important for me.
>>237434376
>hover hand
>>237443735
I wanna touch nynapi's butt!!!
This is certainly a brainlet question, but can I make like sub folders or groupings in my unity hierarchy, so that I don't have the entire side panel filled with shit like Quad(1)-Quad(15)
>>237444264
Make a new empty gameobject, rename it to something like "muh quads", and drag your stuff underneath it in the hierarchy.
>>237437678
https://youtu.be/ZUtAe5PUKtE
>>237444207
What part about Headpats did you not understand?
>>237444207
nynapi is underaged in highschool
smug. anime. girls.
>>237444031
I just want to say I appreciate this comment.
>>237434376
Quiche is now the face of VRchat.
The cats have won.
I'm gonna start blocking everyone with that cat model.
>>237442862
someone started another shill thread on /v/
>>237449373
to be fair the world needs to know about blade and sorcery grapple rape
>>237446649
need cat meetup day
>>237434854
>>237434981
What's the actual price of the Quiche catgirl model? Do you think it's a fair price? If so or not, why?
>>237451221
40$ or so, it's a jewish price for what it offers.
>>237421595
>>237437312
I don't get this. We're literally in VR. Cucking shouldn't really be a thing for physical features. Sure I get it if your partner gets revealed as a shitty person with a horrible personality.
But if you guys want to have different avatar features it's like super easy. Variety is great while being with a single person that truly meshes and loves you and you love them.Though orgies become impossible unless your partner is also a degenerate. It's not too bad of compromise
Why am I tilting in desktop mode?
>>237451725
>Ro-Yuru
>not Yu-Ro
come on #0000ff
>>237429713
Faggot
Is there any dumb friendly guide on how to model a blinking animation? I just downloaded a model but it didn't came with any shapekey or bones on the face
>>237451398
Wage slave life in Japan is hell. I'm happy to support an artist and keep him out of it.
>>237452556
Cool stuff bro, keep it up
>>237451398
I've never worked in the 3D industry, but just 40$ for a rigged, though not weightpainted, textured 3D character sounds really cheap to me.
How many hours do you think the artist put into it? What volume of sales could he have expected, what is the usual market price of comparable models?
I have the hunch that 3D artists are usually underselling their works.
>>237452747
>though not weightpainted,
not fully* weightpainted (the skirt apparently is not)
How'sSkyrim VRin terms ofporn?
>>237452747
Doesn't sound cheap to me that's why I'm glad someone uploaded it. It's cool if you think that tho, feel free to pay for it.
>>237452747
It's made with VRoid.
You're paying for the custom hair on the model basically.
Paying for the cat is like paying someone $40 to make a CustomMaid avatar for you using the Custommaid editor and then exporting it except they can get away with it because VRoids are MIT licensed
>>237452884
there are WAYY better VR porn games out there
Be sure to check your prone animations to make sure they work in the update!
>>237450290
>tfw EU wagie and never seen this cat
>>237453512
But none that allow me to roam around an open world and build a cozy cottage and shit
I want both aspects, man
So how is Blade and Sorcery?
>>237453565
lol i kinda don't want to fix them now
>>237453902
Fun, but EA as fuck. Give it a couple of months or buy it now to Support VR Developers™
>>237454328
EA in terms of jankiness or lack of content or both? Is melee as special as they made it look or is H3VR good enough?
>>237454553
>both
Both.
Melee's not bad and it's fun Palpatine-ing people with lightning but it does get old eventually.
>>237454689
Okay, guess I shouldnt be surprised
stop using cute anime girl avatars if you aren't going to at least try to act cute.
>>237454997
Who should I go to for advice?
>>237455094
watch more anime and videos of cute idols
Finally made that AFK avatar. With sleep sounds and all.
>>237455167
But I am.
Don't forget to pay the custom maid creators for using their avatars :3
>>237452949
I understand that it feels expensive to people here, when one is used to be able to get everything for free, but recently I've been over to /3/ to improve my models and I realized just how much work all those little modelling-from-the-ground-up things we take for granted take.
And then I see people say "500$ for a custom character, is this artist crazy? LOL, rip that shit!" and think about how this guy probably spent a third of the month designing, modelling, texturing, rigging and optimizing that character and is only going to sell that one, and half of it goes to taxes. IF he actually gets commissions, because you'll have to get popular first, and you'll make many things that won't sell at all first.
Makes me feel like I understand their banner much more.
>>237453087
Of course, it being a VRoid changes (almost) everything.
I thought muta, the artist, made it himself, from the ground up, not using a character designer - though I think that he did a good jo with it.
Speaking of Quiche being a VRoid and under MIT license, is that why VRC can use it in their new trailer? Did the devs make that model?
>>237453087
It's not vroid
>>237454553
the recent melee upgrades in H3 come close but this is the H3 of melee. i never thought i'd have so much fun battering people with axe handles.
if the hotdogs weren't as spazzy it'd be a good substitute.
>>237453087
how do export from vroid?
>>237455412
Nigga, it's from a character creator. Not made from scratch.
>>237455363
I've considered buying a CM3D2+onahole pack in past, but I cannot find out what the onahole actually does in game anywhere.
>>237434376
Now every time I put on my Rift I see this fucking cat's face. Every fucking day!
>>237455986
See the part below the second quote, where I acknowledge that.
That guy says that it actually is not made with a character creator, or at least not with VRoid, though: >>237455424
Which character creator do you think was used?
>>237453512
>VR porn games
namedrop some that I may not have heard of.
>>237456486
real life
Wait, how come I only heard about using Vroid now, is using it for VRChat viable?
>>237456486
Catgirl playroom, yiffalicious
>>237456486
weak senpai
>>237456558
People sell their creations from it for 40+$, so why not?
>>237452294
Create new shape key in Blender and select it. Create two if there were none and the first one becomes basis shape. Enter edit mode and drag vertices of the edge of the eye socket around to close eyes. Finish by doing what you'd normally do using CATS. Tip: Use Blender's proportional edit setting.
I love it when my Master orders me to tighten the collar around my neck and tilt my head up so that I choke myself with it while I have my brains fucked out in vrchat
>>237456558
You can, it's just a little bit annoying to get the .vrm format that it exports back into unity with a humanoid-compatible rig. The vrm format is just glTF's GLB format with some extra metadata and specifications though, so there are definitely ways to get it there. Might try the glTF blender plugin, then export as fbx from blender. Or I've heard you use unity 2018 and the uniVRM plugin, and export from fbx from unity. Haven't tried any techniques myself though.
>>237456673
>yiffalicious
Catgirls aren't furry, newfag retard.
>>237451398
Is that $40 to buy the file now, or the commission price that got it modelled in the first place?
Has anyone else got Blade and Sorcery yet? Was legit just going to buy GORN and just accidentally clicked on my queue and thats what popped up, decided to buy it instead.
Playing it, it obviously seems a work in progress and has a few annoying things mostly being that if the enemy makes a successful initial block of your weapon, as it follows through and hits them it doesn't register as a hit, but it definitely looks like it will become one of the few good games VR has in the future and is still pretty fun as it is.
The trailer is all real but it usually doesn't look as good or happen as smoothly in game.
Anyone have this? It looks neat but I haven't heard anything about it.
>>237456267
It was done by hand, you can check the guy's twitter
>>237457217
he was listing two games. One is furry porn
When building a world should you use blender and join all the meshes and atlas there, or is it ok to just throw everything together in unity?
None of the guides seem to even mention blender.
>>237457217
what the fuck is your problem retard? Im just namedropping two unrelated games
>>237458384
Well, that changes everything, AGAIN.
Thanks for pointing me to his twitter. For other people interested, too, his twitter handle is:
@muta_shinki
>>237457217
allow me to offer a counterpoint
If you were 10% on fire, you'd have a big problem. Why is it okay to be 10% furry?
>>237389786
Please show bobs and vagana
>>237458589
That nigga's Twitter is kawaii as fuck.
>>237458654
It isn't '10% furry'. Furries have non-human skin. Ears and tail are not furry, you're just retarded.
>>237459076
I think the general time-honored consensus is that ears and a tail is 10% furry.
>>237457217
>>237458654
>>237458851
>>237459076
>>237459237
There's a term for it, it's called kemono
I thought you faggots were weebs please step up your game senpai
>>237385372 (OP)
>/vrg/ #409 recap >>237206127 (Cross-thread)
>>237217487 (Cross-thread) >>237222090 (Cross-thread) >>237231572 (Cross-thread) anons discuss various toon shaders
>>237219528 (Cross-thread) >>237221864 (Cross-thread) >>237231971 (Cross-thread) >>237223802 (Cross-thread) and do some shader benchmarking
>>237244792 (Cross-thread) putterin around in project cars 2
>>237246092 (Cross-thread) #407 and #408 recap
>>237252289 (Cross-thread) the thing to copy avatar settings in unity
>>237311598 (Cross-thread) >>237312294 (Cross-thread) >>237314674 (Cross-thread) >>237315662 (Cross-thread) >>237318347 (Cross-thread) >>237319483 (Cross-thread) >>237320395 (Cross-thread) >>237322947 (Cross-thread) >>237321038 (Cross-thread) tupper gives us unity 2017, anons start discussing 2018 and multicore
>>237339320 (Cross-thread) >>237343009 (Cross-thread) anon posts the some quality blade & sorcery time
>>237354328 (Cross-thread) anon posts THAT CAT
>>237382086 (Cross-thread) desktop elf ruins yuri movie
>>237458654
>If you were 10% on fire, you'd have a big problem.
This is fine
>>237419273
>why are people like this?
Please see the wiki entry for "girl in vr"
>>237419273
>discord
>3d
>even giving two shits about someone that's blocked you
>kek'd along to being verbally cucked
I'm gonna need the big yikes for this one
>>237459568
That means beast, but nice try
Well shit, didnt know that I had to wait to be able to upload my avatar. Guess im going to be walking around as a pigeon for awhile.
>>237424129
Neet may now have a life that's sweet
Neet right now doesn't move his feet
But neet will regret it sorely one day
When parents are dead and money gone away
In order to live neet will have to suck
A nigger dick he will have to fuck
Don't wait for that dark destiny
Become a salary god and then you'll be free
>>237459568
kemonomimi acktchyully
>>237459568
Kemono is actually interpretted as ’furry’.Kemonomimi is used for girls with animal ears.
>>237460540
Getting people to friend you will speed up the authentication process, especially if they're sending the requests
>>237458654
>allow me to offer a counterpoint
>If you were 10% on fire, you'd have a big problem.
If "being on fire" would mean "being on the burning point of coal", "coal" being wood being made into coal at 300°C, then it would mean "being at 380°C". 10% of that would naively be 38°C, while 36,3 to 37,4°C is the normal body temperature of humans, which would mean that "being 10% on fire" would not be a problem, but pretty normal - unless it means that 10% of your body surface or mass is already on fire, then it'd be a problem. However, as anyone that studied statistics knows, temperatures on a Celsius scale are on an interval scale, which is why you can't form proportions, so you can't say that "38°C is 10% of 380°C".
And that's why you can't be 10% on fire.
>>237461349
We'll alright then.
Names CardNumber9 boys, I need them friend requests so I can ascend to Tvmanhood.
>>237461593
he means just when your pp is burning up
>>237461593
>>237458654
You can't have 10% of a boolean state. You're either on fire or not. If you are inflamed, you are on fire, whether it is a small or large fire. If she has human skin, she is not furry, and vice versa.
>>237462052
Maybe being a "furry" is not a boolean state then. Maybe it's a spectrum, distributed along a normal function. The more "furrylike" traits like animal ears or skin you have, the more you are "furry".
>>237461654
gonna send anyways but what timzone(s) are you active on?
What are the best Avatar worlds? Since I cant upload my shit I at least want to look nice so I get more requests.
>>237462570
Im Central USA. Im active at very sporadic times all the time as I have nasty insomnia and a weird work schedule.
>>237462519
It's clearly not. No-one makes anything between catgirls and furries. It just goes directly from human skin with ears+tail, straight to animal skin.
>>237462052
You are both right and wrong.
I have included a pictorial aid so you can follow along.
As you can see, all three of these men are on fire. They are in varying states of being inflamed and they will have vastly different outcomes based on how much the are on fire.
You are correct in stating that one is either on fire or not, but you go on to the wrong conclusion. If you staple animal parts on a person, it is furry. There are various states and levels of severity to being furry with varying outcomes. It's all still furry, just as all of these men are on fire.
Your argument would qualify a character as not furry even if it had hooves and a horsecock as long as there was some human skin on the stomach or something.
PAVLOV
>>237462868
>It's clearly not. No-one makes anything between catgirls and furries.
Interesting that you chose catgirls as one end of the function, rather than humans. If you had chosen humans, you could just say that catgirls are the something between humans and furries.
>>237460670
wagie posts and wagie boasts
wagie wants to have the most
"Wagie wagie's not a slavie!"
"Wagie's boss will give him raisies!"
wagie's raisies make him ragie
wagie dreams about the paysie
wagie creaks and cracks and moans
wagie's only growing old
no time left for poor old wagie
he's got no vacation daysies
>>237463071
Because that's evidently how it is perceived.
>>237462901
>your argument would qualify a character as not furry even if it had hooves and a horsecock as long as there was some human skin on the stomach or something
Deliberately obfuscating a rule that works in 99.9% of cases is not useful. The fact that there are orders of magnitude more catgirls and furries than some retarded bullshit you can imagine in itself proves it's a completely worthless exception that isn't even worth considering.
>>237463474
>>237462901
are you two actually trying to have some logical argument about anime girls with tails and ears?
if one of you is trying to label one as furry this was done before with kemonos and people still used them
>>237455319Is it naked under the sheets?
Looks cozy by the way.
>>237459237
having a penis is 50% gay
>>237463756
Only if it's a masculine penis
>>237457426
Yep /vrg/ has extensively tested Blade and Soul and even got some memes out for the first day.
It's one of the first if not the first actual non-waggle combat physics engine for melee play that looks and feels good.
Alrigh VR heads we are doing metaverse exploration again tonight but with a twist. We're going rapid fire. We have a handful of world left to explore but none that warranted a whole night.
Below is our first it's browser based you don't even have to put on a headset just click the link below.
https://hub.link/E7qlnaE
What else we'll be trying out as we have the time in order:
https://store.steampowered.com/app/875480/Somnium_Space/
https://store.steampowered.com/app/401970/Hypatia/
https://store.steampowered.com/app/671310/ParareaSocial_VR_for_Everyone_Beta/
https://store.steampowered.com/app/461180/SurrealVR/
I'll post instructions as we jump.
>>237462670
Blue-kun's comfy world has some nice avatars.
>>237459743
Lol nvm linux isn't official yet, looks like the last 2017 version stopped around 2017.4.10f1
>>237465832
weakest bait attempt of the week
>>237465985
I don't know man you were pretty quick to bite
Anyone do avatar commissions?
I'm looking to get into it.
Is there a discord or guide i can use to get into it?
Time for more problematic fun.
With sound.
https://streamable.com/kqquh
HRT is not video games.
>>237458654
My shower water is 10% on fire.
>>237462519
>>237462901
No, "furry" is a culture and community. Being "furry" means associating with that community or its culture. Calling kemonomimi furry is like calling Buddhist temples Nazi for having swastikas. Likewise, VRchat gay mods will ban you for a red swastika armband and German military uniform because they associate that iconography with Nazi culture.
To entertain your gay fire analogy, kemonomimi isn't on fire at all. It's wearing a t-shirt with a picture of fire on it. A normal-looking real life human can be furry if he's a member of the furry community. A character with hooves and a horsecock can be non-furry if he has nothing to do with furry culture at all, such as an ancient Greek mythological character as he appears in a carving made 2000 years ago.
>>237463968
We're now in somnium. Just as guest users nothing special needed to join.
>>237466864
The fact furry has 40k tags on gelbooru, while animal_ears has 400k is evidence in itself that kemomimi is not a sub-set of furry.
>>237466864
>A character with hooves and a horsecock can be non-furry
>>237467005
So many worlds. Looking forward to the review of it compared to Vrchat.
>>237467027
And e621 has millions, what's your point?
>>237466726
She's cute!
>>237467170
>biological sex doesn't exist because 0.05% of the population are hermaphrodites
>>237463968
Curious that none of them market with anime stuff.
>>237467170
Is a horse furry?
>>237467760
Wait are they using those stuff as soccer balls? Nani. How.
>>237467760
Who the fuck uses bandicam in 2018?!
>>237467760
This cat's shapekeys are very expressive.
>>237467731
The furry community has bird and reptiles too
Pavlov
Silencen
1984
NA
>>237468318
tfw no UMP-40fu in pavlov
Time to shill the banana more on /v/
>>237468318
Had to fix SteamVR, should actually be up now
>>237469052
pls don't
>>237467760
>people still use bandicam in 2018
you can't be serious with this
>>237469052
Get a good price for her. Don't take the first offer
https://streamable.com/clht4
Please r8
>>237467573
Sure they do. Look at these 100% authentic animays.
>>237469052
I'm starting to think you guys aren't actually fans or pushing VR and just trying to cause problems.
I don't want to be more than a rumor. I want to be able to surprise people and not have everyone expect me to jump on pole when I show up. Part of why I stopped streaming VRchat.
>>237468084
>>237469197
>Who the fuck uses bandicam in 2018?!
The Japanese, apparently.
>>237470642
I can see it. The pain behind those smiles. "Just kill me now" is what that advertisement screams to me.
>>237467005
Some neat things in Somnium. Bowling, rock climbing, roller coaster etc. It was set up to where you had to "buy" virtual real estate in a single centralized world hub. Then you could upload something to your plot of land.
We've moved on to Hypatia. You can addGizmothrough the social menu. Big game though needs a lot of hard drive space.
>>237470841
you'll get no sympathy from me faggot
next time don't post anything you don't want retards to shitpost with
>>237470841
>bananas motivations are this deep
i just thought you liked to ERP in VR with other men as a loli
>>237471591
What's deep about wanting attention?
>>237470841
>I'm starting to think you guys aren't actually fans or pushing VR and just trying to cause problems
One does not simply expect anything coming from 4chan to not be trying to cause problems
seriously, stop caring so much about what happens in 4channelinstead shit on everyone and flood /v with banana videos until they get sick of it. shit on /v shit on us all
>>237457140
Lhun can walk you through that. Ask if you see him.
Am I the only autist excited about space Engine launching soon on Steam with VR support?
http://spaceengine.org/blog181210/
>>237473007
I am now that I'm aware it's happening, thanks anon!
>>237472893
literally who?
>play blade and sorcery due to the hype
>combat is jank as fuck
>basically just move towards people and stab, hoping it hits
>sometimes accidently hit people with a sword in a hand I wasnt trying to hit them with, they just die
>slashing people is useless, you have to stab them
>try to do ebin rape shit towards the female fighters kinda hot but not too great, feel a little creeped out, decide to finish her off with a sword in the belly
>sword bends around her like there's some kind of forcefield around her
am I missing something or should I refund this game?
>>237473512
Game's crap. Only play it if you like rape simulators, otherwise refund
>>237473512
>play x due to the hype
I think I found the problem
>>237473512
Get the less floaty weapons mod, but delete the files in it relating to bow and arrow.
https://cdn.discordapp.com/attachments/517071317611184142/522106096811507742/Less_Floaty_Weapons.zip
>>237473007
Almost forgot about that.
>>237474068
it has a long way to go. Stop expecting so much from a day one early access game.
This is the road map off the discord.
EA - Phase I
- Disarming
- Grappling (arms, legs)
- NPC Armors
- Half swording
- Decapitation
- Modding (weapons)
- Oculus store EA release
EA - Phase 2
- Player inventory
- Player armors
- Draw cuts
- Buying / unlocking equipments
- Grappling (telekinesis)
- New spell (Gravity)
- Modding (maps)
EA - Phase 3
- New animations
- Two handed support for NPC
- New spells (Life)
- New spell (Fire)
- Skills tree
- Tutorial
- Modding (scripting)
Continuous
- New content (weapons, maps, armors, enemies)
- AI enhancements
- Misc features
To be defined or future extension/DLC ?
- Chain/rope physics (flail, whip, nunchaku, rope climbing/swing...)
- Linear maps / procedural dungeons
- Multiplayer (coop)
- More spells
- Head butt
- Steam workshop support
- Wall / flip jump
- Dismembrement (limbs)
- Sheathing swords
- Feet trackers support
- Stealth
- Alchemy
- Enchantements
- Magic staves & wands
- Supporter upgrade/DLC for people wanting to support the game even more (should only include cosmetic stuff)
- Campaign / Story
- PSVR release
- Oculus Quest release?
>knifechase
>>237470841
Attention fag.
>>237477590
t.literal who
>>237473471
dead meme.
>that 9-9 ending
we won that game in spirit
>>237477762
What that's a lot of points for a soccer game.
So it;s a draw? Do we get a rematch?
>>237473007
>>237475034
The update has been in development over 2 years now at least. It will also no longer be free.
>>237477635
You don't have to be a literal who to point out your attention whoring you dumb thot.
>>237478419
t.triggered literal who
>>237478419
>creating content
>attention whoring
I'd be glad to give attention to someone giving thread content.
If the content is stale, the same thing being spammed and spammed then it would be attention whoring.
As I see it, he's just creating content for us to enjoy. They're very fun as well. Loosen up anon-kun.
Has the new Beat Saber update fucked with anyone else? I feel like my blue saber is slightly shorter than my red one and even in parts where I swing them both in sync it seems like half the time my blue one just doesn't even detect as having hit the note. Am I going insane or is this a known issue?
>>237470841
I hope you realize how much of a shitpost target you've just made yourself.
>>237477590
Really living up to that "anything other than being a boring mute is attention whoring" meme.
>>237479203
of course he does he's doing the exact same shit that manifested the trapanon fiasco
>>237479032
I'm getting wildly different scores while swinging sabers in parallel, which shouldn't be possible. I have to be way more careful than I used to to avoid bombs, like the sabers are twice as long when behind me. Sometimes the hits just fail to register and I can't see why. It's a lot better than when they first implemented the new saber models, which felt completely bugged, but it seems like there's still a few things that aren't right.
Is it another episode of Bananers samefagging for attention?
>>237479434
Who loved attention so much he quite everything related to vrg and delete his vrchat account?
https://youtu.be/j5HzSa6WdeI?t=646
VR animation is looking quite interesting. As someone who draws in 2D mainly something like this is quite promising if the workflow becomes sleek and easy enough.
>>237454553
>>237457426
It's not nearly as polishedand i'd say not as funas Gorn but it has the potential to be a lot better. The weapons do feel decently weighty and unlike Gorn the fucking spears are actually usable. Due to the general jank the game is kinda reliant on you using slow-mo "burst" sequences to seriously kill shit with a lot of the weapons. It's also a lot more intense than Gorn because not only is it harder and you can't do shit by just flailing like a retard you also have to manage your mana meter and hopefully keep a health potion in your pocket. It's a bit more satisfying imo to run someone through with a sword and have them fall backward with it still impaled in them as opposed to exploding into gibs or launching in the opposite direction at Mach 4. Plus corpses have the same physics as live enemies, so you can drag someone over to the well and toss them in without having to worry about them turning into a liquid in your grip.
Also the archers are obnoxious is shit but I'll be damned if stunning one of them with lightning, yoinking his dagger, and then planting it into the base of his neck isn't the most satisfying shit.
>>237476026
I didn't expect anything, much less from an early access game. Buying something purely based around hype is a fool's errand was my point.
Best of luck to the devs though, the roadmap looks promising.
I logged in without fullbody just to test something and noticed that my avatars now have completely broken shoulders in non-fullbody mode. for some reason
I tested three and on all of them lifting my arms up makes the entire collar bone area completely collapse into the body
everything is normal in fullbody and non fullbody was fine before
>>237480894
This has been happening to me for months.
How do I make VRfriends?
>>237480952
Does it come and go or has it been permanently fucked?
I thought it was just the update, but I guess not
>>237473007
>Space Engine VR
fuck off last time i played that shit it was pancake and i still had a panic attack
>tfw you proteus yourself into a gambling addiction
>>237481517
Permanent. I think I first noticed it when trying out fixes for the custom maid shoulders, and presumed it was caused by one of those.
Is Zone of the Enders VR playable with Oculus Touch? My VR setup prevents me from using a standard controller.
>>237469545
Very nice.
>>237481436
>show up to meetups
>have a cute/cool avatar
>actually fucking communicate with people
>drink (optional)
>dance (optional)
>play games (optional)
>repeat for a couple of weeks
other than that just beh urslef
>>237471469
So we ended up playing Hypatia for the rest of the time as it turned out to be not garbage. We'll have to finish up the rest at some other point.
Hypatia is set in a model of Amsterdam and all the experiences can be found around the city. Some of the walls and objects have persistent textures you can tag with spray paint. Quite a few physics elements, puzzles, and minigames as well. It was genuinely surprising in being a decent little social vr game.
>>237479032
Yes, I'm fairly sure the window for hitting a note has shrunk. I feel like a retard not being able to adapt but its fucking me up pretty hard.
>>237466824
that's hilarious. what game is that?
>>237482965
gorn 2
>>237474884
Is there a place where mods for this game get uploaded?
Are cats the new kemono friends?
Fix Model fucked for anyone else on CATS as of late?
It'll either give me an error and make my arms scuffed as fuck on export or say that it worked and then not actually fix anything.
>>237479032
Consider opting into the beta and disabling HTTPStatus and/or HitScoreVisualiser if you have them. Both cause note detection issues somehow. The beta reverts note spawn movement back to 0.11.2 (previous patch), while the current live 0.12.0p1 patch removes BPM from affecting note spawn positions, which may be causing your miss issues since it requires new muscle memory.
Screenshots!
comparing muscles
>>237484115
discord
The weird shading on Japan Shrine really helped with this.
>>237486650
that's a really really shity way to manage mods lmao
We went to the zoo. Here I am posing with a cat with a pompadaour.
Don't know what this is.
I wouldn't mess with armed chick.
>>237487468
It says right there.
"Wall Dog"
- a wall made out of dogs
or
- a dog that looks like a wall
giraff was my favorite one, I think.
>>237487721
but what is it
We checked out SL-chan's newest world. It seemed loosely based on Adam Jensen's apartment to me.
They were all staring very intently at this wall.
that's my last screenshot!
how do I use the three seashells?
Good night /vrg/. I love you all.
>>237489203
Good night anon!
>too lazy to put contacts in
>decide to just put my glasses on
Pro-tip: Don't wear glasses and a VR headset at the same time, its uncomfortable as fuck
>>237489562
I've been doing it this entire time.
You do run a danger of scratching your vr lenses though.
Why are there zero games for the vive...
>>237488837
grab the poop with 2 shells
Why are we having a Christmas party but not one for Kwanzaa?
Justin Roiland was just in the pub in vrchat
>>237491979
literally who
>>237491979
Did you tell him to get the newest season out instead of dicking around in vrchat?
>>237490503
There are more games for Vive than there are for Rift
>>237491979
we've should have joined with duznot's pickle ricks to give him cancer
>try to friend someone after a fun evening
>ignored
f-fine
Imagine a Summer Wars like irl event where we all have to dive into VR to stop a terrorist hacking plot or something like that
>>237493285
If only
>>237493285
There is a DIGIMON world
>>237493285
I cant wait for the CSI vrchat episode where some FBI agents need to login to vrchat to hunt down and stop a terrorist.
>>237493647
>>237493285
Summer Wars was alrightbut kind boring.
How do I make an avatar that stands out at all without killing myself in Blender?
>>237494105
non-space marine male avatar
>>237494105
Get creative and make some niche character by frankensteining
>>237494296
also this, male avatars are pretty rare
>>237494296
>non-space marine
gross
"The Forest" Host here, considering booting up the server now, or sleeping and booting up the server early for the EU fags who keep missing the timezones. Going to play all day Friday though due to it being a day off.
MFW no one uses a BAEstilla avatar
>>237494610
What time/timezone are you gonna start Friday? I might work late Thursday to join up.
Also, what are the server specs you have to host with?
>>237494296
>>237494459
Frankensteining? Also no males, I really wanna be cute.
>>237482471
There are no motion controls for it, so only if you can set them up to work as a regular xinput controller.
>>237494610
Did they ever improve the VR performance of that game? It's the kind of game I had no issue running 60fps/high on pancake mode, but VR was stuttery as fuck even at a low/medium settings mix.
>>237494809
Don't remember the specs but after talking to many anons about it they don't have a bad rep of shit like "LAGS ALL THE TIME". Runs well enough when we have it going for hours. PST, 8. Currently it's about to be 1am.
>>237495025
It is as it sounds, you take pieces from separate avatars and slap them together in blender making a new avatar
Example: space marine body + cute anime head
>>237495120
That sounds at the same time easy and kinda terrifying. How do you make sure the skeletons match up?
>>237493891
>Someone already did Kumatora
God damn it. I got the file last night and was going to work it this morning.
>>237495183
Forgot the name of the function but you basically align the skeletons on the neck bone, remove one of the neck bones and merge the other, it is really simple and it looks good if the character wears gloves or doesn't have clashing skin colors on face and hands etc, you can fix that with texture stuff though, im pretty noob at it myself you should check youtube for guides on frankensteining
>>237495104
They put IK and actual effort into VR, got a decent computer and it runs fine. Still has that good old "early access" kind of polish to it despite being released, but its good fun.
>>237495237
Nothing wrong with twinning anon. It could be fun, in fact.
>VRChat finally gets a performance update
>FPS still crashes when someone brings an unoptimized piece of shit in
One of these days they'll run a service that parses every uploaded file for modified SDK abuse.
While grappling people to punch them to death and impale them on various weapons in blade & sorcery, a thought came to me when i bent the women over.
This game once it is developed a bit more could be modded into a pretty decent sex game (Rapey one seems easier)
>>237495110
Got'cha. I'm EST so just three hours ahead of you so that'd be about 11 AM my time which isn't too bad.
I've played The Forest but not in a long time (and never in VR) so I don't really remember the controls/crafting recipes and all that. Is that gonna be a big drag on the group or are y'all noob friendly? NBD if you want more experienced people.
>>237495728
>gore
>vore
>rape
>ryona
>S&M
The future is now (soon TM) old man
>inb4 some kid plays it and it becomes a huge scandal in news
>>237495854
https://youtu.be/kLojMGNEJ1M
>>237495854
https://www.youtube.com/watch?v=TEtQfK6MEu8
How is VR stoned anons? I haven't tried it yet. Thinking about doing it tomorrow if I have time.
>>237495854
>https://www.youtube.com/watch?v=Soa3gO7tL-c
>>237495734
Ah I meant 8 as the timezone add or sub. Good idea to start that early though, ill try and aim for that.
>>237496140
Do it sitting. I almost broke my headset once doing shit standing.
>>237496140
I have never done drugs in my life, but i can just imagine how awesome it would be going through skyrim with some colourful ERB, or surrounded by waifus and cuties in VRChat while taking something like shrooms
>>237496727
>on shrooms around vrchat people
Please don't do this to yourself
>>237496294
If you want to do it later that's good with me. I wake up around 10:30 AM (I'm a web developer on the East Coast that mostly works with people in California so I start late to match their schedule a bit more) so I probably wouldn't be able to join up right at the start.
How bad is full body tracking with rift and kinect?
>>237495854
https://www.youtube.com/watch?v=p47fEXGabaY
>>237497715
Goodif you're literally gonna always be standing and never turn around
>>237495854
https://www.youtube.com/watch?v=dUObPL59ylc
>>237495854
https://www.youtube.com/watch?v=QOnABvJWS30Because its me
>>237495472
On a tangential note, I have pondered about what could be done if they wanted to make it work on mobile/standalone VR.
>optimize literally everything first as best as it can be with actual good programming (hardest part)
>make the appropriate optimizations and trade-offs for a mobile build
>use various methods to measure performance for everything uploaded
>categorize all assets into low or high performance cost based on the measurement recorded
Now is where things get a bit spicy. Assuming they won't be able to optimize so much that the majority of assets can run on mobile, they will need to do some splitting and filtering of users.
>worlds will be the determining factor for whether a mobile user can join an instance or not
>if the world passes for mobile performance, then mobile users will be able to see it in their world list and join it, otherwise they won't
>there may also be a feature VRChat puts into their SDK that allows world creators to include a mobile optimized variant of their world in the same upload, such that it's considered one world, but the user downloads and loads only the one optimized for their system
>so if you create an instance of a world that has a mobile variant, then all users can join and see each other, but mobile users will see the mobile world and desktop users will see the one with higher graphics
>then, for avatars, desktop users can choose how they want to appear to mobile users, and they may choose a default avatar (optimized) or one of their own optimized avatars
>there may also be the variant uploading feature like for worlds
>if none is selected, then if a mobile user encounters a desktop user with a desktop level avatar, they will instead see a standard default avatar
>>237498403
>Default avatar
>Optimized
Foolish
>>237498516
Not if the devs git gud and make them optimized like they would if they were serious about mobile :)
Assuming they didn't change anything, yeah the current default avatars are pretty badly optimized.
>>237496224
Yikes..
https://streamable.com/lk5w8
VR murder sure is fun in this dumb game.
It's 20 bucks, so I didn't expect it to be a masterpiece or anything. I may actually keep this one instead of immediately refunding it like most of the other VR games I've bought in the past.Game is "Blade and Sorcery"
>>237498912
https://streamable.com/shfa3
Also this one.
>>237495986
>>237496086
>>237496224
>>237497760
>>237498120
>Daft punk, Beatles, Green Day, Ricky Martin, Boa (which I'm not familiar with offhand but sounds 90's/early 00's as shit) and MJ.
Just how old are you guys, I was expecting a wider range to be honest (And I just fucking lurk for the most part.) At this rate I wouldn't be surprised seeing Oasis or early Silent Hill soundtracks being posted. Not being insulting, just find it super curious.
>>237495854
https://www.youtube.com/watch?v=dO1rMeYnOmM
>>237500029
trust me some of us know classics
>>237496140
its pretty nice. have a drink and a toke and your gonna have a nice night
>>237500029
The VRFU meme can basically be summed up by sad old boomers orbiting young twink zoomers.
DUDE ALCOHOL LMAO DUDE WEED XDD
>>237500331
>https://dare.org/
>>237400950
is this a Hotline Miami loading screen tip?
>>237500298
Holy shit, it's true. I never realized.
>>237500298
-t. sad old boomer that really needs to stop orbiting their zoomer because they like someone else anyway
>>237495854
https://youtu.be/Ilbzf9VYT3k
>>237500298
Bananers and Rhyperior are a couple and they are both in their 40s
>>237495854
https://www.youtube.com/watch?v=uuBETyA_yxc
>>237497715
360 kinect works but is terrible, the xbone kinect is acceptable but harder to setup.
Front facing only, sitting yes, laying down no, delay of approximately 100ms (enough to notice)
Worse than pucks in every way but cheap and better than nothing
>>237501023
>better than nothing
No
>>237495854
https://www.youtube.com/watch?v=hCswSV_ZxxI
>>237501130
t. fat rift/wmrlet who sits all the time anyway
>>237501023
I want to FUCK brown cat
>>237501407
Don't you dare!
He's the one last bastion of purity in SEA!
>>237501389
>t. kinectfag who uses the touch stick to turn around instead of turning around himself
>>237501546
yamakaze is pure too
>>237501602
I do this in FBT anyway because my hip will fly off if I occlude the tracker for a microsecond or my controllers cross beams
>>237501389
If I sit down all the time I'd unironically like using kinect since you can actually more or less do it. The real deal is this >>237501602
>>237502078
The absolute state of fbtfags..
Namedrop fat anons without fbt who lay down all the time completely misaligning their IK and looking dumb
>>237502078
same desu
>>237502276
Konner
Likeq
Blue
ayyyy lmao
>>237502078
I do this too, not always but often because my hip tracker is a cunt and flips out if it's aligned weird with the one lighthouse. Some nights are worse than others for absolutely no reason
First page of Kotaku, here we go
https://streamable.com/3x4vv
I NEED THE PERFECT
DYNABONE SETTINGS FOR A CAPE
RIGHT FUCKING NOW
MY KNEECAPS ARE AT STAKE!
HELP!
>>237502978
uninstalling dynamic bones seems to give good results
>>237502978
Use cloth physics for clothes you absolute mongloid
>>237502978
>>237503087
Make sure to decimate your cape if you are doing this or it would be even worse performance-wise than dynamic bones.
>>237503214
This. Unsatirically if it's above a couple hundred verts, it'll cause issues
>>237503214
Cloth physics looks like shit if you only have a couple of hundred vertices though
>>237495854
https://www.youtube.com/watch?v=pIHckmp_W0w
>>237503342
>>237503472
lol
>>237495854
https://www.youtube.com/watch?v=5bsqGX3Inpw
>>237495854
https://www.youtube.com/watch?v=sHCt8H9f_S8
>>237495854
https://www.youtube.com/watch?v=9_lyJt2T3GY
Redflags that indicate when you should block someone on sight:
-Uses a male avatar
-Uses a non toon shader
-E-grill
-Doesn't have a feminine voice(if they're not a mute)
-Doesn't use dynamic bones for their breasts
-Comes from VRCA
-Kenji
-Has a shitty europoor accent or loud obnoxious american voice
-Desktopper
-Lays down without fbt/plays on seated mode
-Unironically uses a pedestal avatar as their main
-Russians
>>237506205
PEDESTAL BAD
FRANKENSTEIN OC GOOD
>>237506337
Yes
>>237506205
You might as well just stop playing now.
Namedrop anons who >>237506205 wouldn't block based on his standards
>>237506205
>uses a male avatar
>uses a toon shader
so you are into clay anime models?
ROLL for your vrfu. The one you get will have vrsex with you at least 3 times per day
00 sekko
11 ville
22 azuth
33 porkscrew
44 scrambled
55 tofu
66 dude jr jr
77 shoa
88 pcpweasel
99 bananers
01 mysterybars
02 lolcrab
3 inforcer47
04 piper
05 kirimu
06 hiddenasylum
07 fanisk
08 lil bch
09 sava
10 lincoln
12 kenji
13 jazkaz
14 placeholder
15 mel0n
16 negativz
17 blondeknight
18 bote
19 2 nukes
20 kakkou
21 m3nex
23 kirsch
24 hafe
25 nevel
26 duznot
27 oofdmoo
28 trekx
29 atiash
30cat
31 cat(2)
32 knightchase
34 youkai
35 zalor
36 dal290
37 blue
38 quacker
39 halfeyedworm
40 azhurel
41 somestupidguy
42 guno
43 pineapples
45 pants
46 Cute Anime Boy
47 Violett
48 zeldabro
49 fw
50 anon27
51 nervig
52 flameg
53 ashei
54 fogwick
55 neo nena
56 praecordia
57 invalidork
58 squird
59 iDrac
60 cxwing
61 aqua
62 tiny dancer
63 Temporal
64 Ryder
65 ran
67 daft punk duo
68 kizzy
69 jonkku
70 squishu
71 trapanon
72 svenston
73 archiplex
74 lucid
75 anonn
76 bomber
78 jelly
79 skittles
80 abraxxas
81 k3rndesu
82 zipzoop
83 red
84 omega
85 redflag
86 valk
87 spheri
89 meeps
90 dot
91 yuru
92 rakhabit
93 incompatible
94 tupper
>>237506205
-Elitist who thinks people should take their opinions seriously
>>237506602
>Reading comprehension
>>237506817
I had to take that class in college but I learned nothing
>>237506695
give me areason to live
Reminder to block flat chested fags on sight
>>237506695
>>237506908
same
Redpill me on shammy
>>237506695
I will get someone cute!Hafe!
>>237506205
-Finns
>>237507495
>it's another episode of eufags locking themselves in private instances to play dnd
Kill yourselves.
>>237507579
>he doesnt know
>>237507579
that was the point, the ((inner circle)) back when this was first posted was all dubs so you couldn't get them
>>237508828
lamby really ruined that model
>>237508957
So how many cats do we have now?
>red
>orange
>yellow
>green
>blue
>purple
>purple again
>pink
>black
>black again
>white
>that person who always sets his status on discord to idle or invisible so he can ignore people without making it look like he's doing so
How do you expect anyone to trust you while acting so shady?
>>237509080
vrca purge when?
>>237509418
sorry that your conversational skills are so dull that people don't want to interact with you. take your small talk elsewhere
>>237509418
I didn't know people read into something so mundane
>>237509463
lamby only comes to vrg because he's not welcome in vrca anymore
>brew myself some tea
>100% pure
>weep because I am no longer like this tea
>>237507650
>it's another episode where you fail to make new friends
>>237510771
>tfw you're written as a side character so everyone presumes you're having interesting adventures with another group of people but the writers didn't actually write the spin off series
>>237511404
>tfw you're written as a main character so everyone presumes you're having interesting adventures with everyone but you're actually just a side character
>>237511641
>tfw you are writing your own story but you suck at writing so every episode is just a rerun of the day before with no character development or adventures
>tfw you were the cutest all along
>tfw unity turns into matrix
>play beat saber with a friend
>fast song comes up
>they start panting like when we're lewding
cute :3
Is the CATS plugin fucked for anyone else, the fix option is just blank
>>237512728
are you on blender 2.8 / cats beta? it is a little fucky on 2.8.
still recommend blender 2.79 and release version for now.
>>237512236
wat. I've been developing on unity off and on since it was a pos indy project and I've never seen that happen before, lol.
windows theme settings maybe?
>>237512871
2.79
can you link a stable CATS version? thank you
>>237512316
I'm yet to find a song that's actually physically challenging that I can mentally handle.
>>237512979
It's a theme. Check the assets channel on discord. God I love the assets channel
>>237512316
>friend has wireless
watch him take a shit and hear an audible plop
Anyone else notice that east coasters get the short end of the stick?
Why is east coast into muh fps and muh arena shooters but objectively the east coast/leaf/florida/miami peeps are the most technically skilled...
Too late for EU except neets, too late for real NA hours except texans.
On weekends we have to be total alcoholic ragers because it's the only chance we get.
That actually explains 90% of my friend list.
>>237513064
oh, a unity theme?
humm. That's a little scary, plugins and scripts don't get counted in those and something is likely to end up black on black.
looks neat, not for me though: I use unity more like an IDE than a visual toy.
Which reminds me, I really need to film a few new tutorials for all of you on replacements for worldspace particles (actually rigidbody/fixed joint) for the new animation systems and how to tie them into state machines with emote triggers.
>>237513174
EU is worse. It's 5 am by the time East coast even starts drinking.
>>237513330
>I really need to film a few new tutorials for all of you on replacements for worldspace particles (actually rigidbody/fixed joint) for the new animation systems
New animation systems? What is this? Something new that came in the new unity version?
>>237513330
>replacements for worldspace particles
do worldspace particles not work anymore?
>>237513356
word. I would say one of the most agreeable and interesting people I've ever met in vrchat, I dare say someone I would hang out with irl, was either super in the bag or going to bed by the time we would meet up every day.
But EU has all the euros and french and asians? How is it you have less people to hang out with?
Unless we're assuming less people from here generally.
>>237513406
Unity 2017 brought a huge number of things to the table. Not as much as 2018 would have, but a huge number none the less.
All legacy looped animations are scuffed, some texture boundaries (ramps) are scuffed and joint stuff for world space animations are scuffed.
>>237513530
they'll move with you now if your avatar wasn't reuploaded and maybe still after that.
You guys know I love you right? Even though we don't hang out much?
It's not that you're by and large more skilled than the pros, you're funny and creative and good at figuring shit out.
So here's some sneaky little things:
I've confirmed most of the following work:
GameObjectRecorder in UnityEditor.Experimental.Animations
(this one could be both dangerous and fun)
enumerated and integer animations work now too.
https://docs.unity3d.com/Manual/AmbisonicAudio.html
this works now, and can replace VRCHAT's support for physaudio somewhat
You can also mess with audio on the timeline
>>237513530
sidenote: gpu particles probably still work, I didn't check.
Shaders support "inline", which could see a resurgence of ridiculous effects being popular, xiexe's texture projector for example could be way more dynamic. : shaderlab and probuilder are built into unity much tighter in 2017.4 so world building is easier. I could do a video on that alone.
https://docs.unity3d.com/2017.4/Documentation/Manual/30_search.html?q=inline+shader
you can lod your shaders too.
Most importantly you can do custom render textures... in vrchat.
https://docs.unity3d.com/2017.4/Documentation/Manual/class-RenderTexture.html
(cont)
>>237513530
>>237513406
https://docs.unity3d.com/2017.4/Documentation/Manual/SL-TextureArrays.html
these work now, which is super huge too.
meshes over 65k can be one draw call now too, which will make worlds more efficient once they're uploaded. It's better than the previous static batching approach and helps a lot.
Playermodels that have been uploaded AFTER the update will be a lot better if they're over 65k.
I believe that we are currently in a bit of a legacy holding period where a bunch of inefficient stuff mostly related to meshes are still present because people haven't updated their worlds.
as both worlds and avatars get updated the performance of the game will improve significantly, and it'll just get better and better mostly because of user content.
>>237513757
>tfw no unityanonfu
>>237513757
Where do you actually post these "videos"?
>>237514328
https://github.com/Unity-Technologies/PostProcessing/tree/v2
we can use this post processing stack now.
xiexe already did something on it.
we could use sprite sheets before but they sucked a lot, now they're a bit more performant and they can be instanced. That means animated 2d bullshit if you want.
https://docs.unity3d.com/2017.4/Documentation/Manual/PartSysTexSheetAnimModule.html
mainly animations that use rotation are scuffed, and I'm probably the only person I know who rotated objects in his world, so I re-uploaded mine.
Realtime global illumination is broken on all maps unless you update. This and crunch compression results in maps that are dimly lit now and black all over.
Previously you could switch animations and whatnot, but once you played anything using a particle system them they didn't unload from memory unless you changed avatars.
Lots of people didn't know that, so huge multi-part animations with lots of physics calculations, even when they were not playing, would eat up ram on a map unless that user swapped or left or you left a portal. Sometimes not even then.
You should put a destroy at the end of your emission animation loops if you're someone like Sombie or like to do crazy normie mind blowing shit.
>>237514703
aw, that's sweet anon. You probably have met me.
>>237514817
I drop tutorials in a lot of places, but it's been about a year since I've been in my own video.
Because I'm so busy with salaryman bullshit and family, I end up going through periods of activity usually around when vrchat does major updates. I used to teach, so I often just get the urge to infodump in text here. If people don't archive that's on them.
Anyway cont: one of the reason you're seeing seams in your avatars mesh now is due to the "stitch seams" option being part of the new GI system. You could do it in a shader's .cs and .shader but not in the inspector on a mesh. You need to do that on worlds now to fix things not looking like a sharp line.
Can someone help, i'm trying to add a song to an emote, but i have no clue on how to do it, i onoly got the animation ready..
>>237515919
Invisible box that has the sound file slapped on it that activates with the emote and pin that somewhere on your avatar
>>237515216
>>237514817
>>237514703
>>237513530
>>237513406
One thing I haven't seen discussed anywhere is that THIS is now supported in vrchat:
https://docs.unity3d.com/2017.4/Documentation/Manual/class-AvatarMask.html
For those of you with custom sleep animations and things you want to do to avatars animations this could be really huge for you if you learn it.
Basically, it allows you to do the same thing vrchat used to do manually for things like sitting.
You can choose to animate only part of your body and set other things that don't get animated when affected by stuff/interactions/whatever.
Like, for example you could make someone's upper body go into a fighting stance when they pick up a sword but leave leg movement alone.
previously you had to use a custom idle animation on everything and it had to be a vrcstation if you wanted to do something like that. Custom run cycles are probably easier now too.
I'll admit I haven't messed with this in vrchat to see how it can be leveraged but due to it's nature it can't be blacklisted without breaking everything so you should be able to use it.
This could also enhance the puppeteering thing I posted a few threads back.
One thing you'll all learn eventually is the new timeline too:
https://docs.unity3d.com/2017.4/Documentation/Manual/TimelineOverview.html
but this allows you to sequence hugely long events and sounds and such a lot easier than before, and use "if this then that" type setups, and you can loop back to things like animations and sounds if you want things to happen after other things "might" happen, more useful for worlds but possible for avatar animation sequences too. You could probably even spawn interactables for infinite events without a state machine but I'm not sure how nice that plays with vrchat's sdk.
>>237515216
Can you link some of your stuff? I've been meaning to get into the fancier side of unity. Right now unity is just a means to get my avatar into the game while I usually main blender.
>>237513757
Asians are all sleeping by like 3pm EU times so wagies never see them.
>>237515919
see:
>>237516275
You do it in the new timeline, ideally, since you can add sounds to the animation now.
As >>237516079 said though, right click the scene and add a new empty gameobject, slap the sound on it, and set the sound to play when it's enabled. Disable the empty game object and make your animation enable it (that's the old way) And, it sucks because vrchat arbitrarily forces a sound volume and distance. You ALSO need to make reducing the range of sound part of your animation with the old way if you want to do tricks like short range effects.
With the new timeline editor you can just slap a sound in the timeline for the animation, bada boom.
>>237516404
It's all (mostly) invalid now thanks to this update and CATS existing.
I'll have to put out something more useful soon.
I was thinking of a basic probuilder tutorial for super brainlet world building and a vrm conversion to fbx tutorial in unity, and probably a much quicker "how to avatar" tutorial than what currently exists on youtube and such now that cats is fully functional for most things.
How do you guys have your rooms setup for vr gaming? I've been considering picking up a vive but my room is tiny and I don't have enough empty space to walk around while wearing the headset.
>>237517079
I no longer have furniture.
>>237516701
most of all, it comes down to reading the unity manual for the version of unity vrchat is using. You can do nearly everything that doesn't require a custom .cs script AFTER it's been created (mainly scene objects that work without a script attached once they're configured using unity's default capabilities, any shader code you want, AND you can do anything you want with the whitelisted components, which is:
physsound
dynamicbone
finalik
Post Processing Stack
technically also pun and a few others but don't be a dick.
and all the things they created:
https://docs.vrchat.com/docs/general-components
Many of these things can be attached to avatars but mostly worlds.
You can use ikfollower for "world space" things (sorta) without a joint:
https://docs.unity3d.com/2017.4/Documentation/Manual/UnityManual.html.
Vrchat's sdk does both some whitelisting and some blacklisting, but the core unity features are basically all allowed. As long as whatever you're trying to do doesn't require a scripted EXTENSION to work in a scene, you can do it.
>>237517079
Set your room up in such a way so that your furnature is along the short walls lengthwise. That way the long area will be maximized for space. You need about enough room to spin in a circle with your arms outstretched without hitting anything and ideally take 1 step in all directions.
it's less room than you think is needed 1 meters or more in all directions is good.
If you don't have more than that consider windows mixed reality instead. Not only will you save money and have a better looking picture, it adapts to smaller (and larger!) spaces much better.
I cannot currently recommend rift at any price, especially if you want a larger space or fbt in the future.
>>237518304
>>237518470
>>237517079
I cleaned most of my room out and now only have a bed, desk and drawers.Initially I had the trackers just sitting across from each other, one stacked on top of a bunch of boxes, and the other on a bookshelf all about 1.5 meters apart, later I bought some pole/stand things for them and only just had enough floor space for room scale by 2-3 centimeters. Since my controllers lost tracking when I had them above my bed(Which is wedged into one side of the room against 3 walls) as the trackers were located at and pointing just in the cleared floor area, i moved my bed forward a little bit and placed a pole and tracker behind my bed, this also enables me to lay down and sleep in VR if I ever decide to.
I guess this also means vrchat worlds should support ai navigation now. Humm.
I wonder if you could stick an ai navigation script on an avatar spawned object.
https://docs.unity3d.com/2017.4/Documentation/Manual/Navigation.html
You could make a little army of something follow someone around maybe, like maybe mark them with a tracker of some sort (would have to be a gameobject that hit them and stuck to them) and have heat seeking missiles chase them all over the map.
I get the feeling this would be tricky but possible, you could also trap someone in a cage/target zone perhaps.
Alright, the Forest server is going to be going up as soon as I whack the anons in vrchat who wanted to play. Same as usual IP: 192.99.150.137:26010 Pass:vrgrules
>>237518164
>1 meters or more in all directions is good
if that's all it is then I actually think I have enough space. For some reason I was under the impression I needed around 10ft x 10ft, but even the official requirements for the vice are 1.5m x 2m
>>237516404
You could do some similarly crazy junk like making an ai cat that has it's own idle animation when you're standing in one place, but when you use the default run/walk animation in vrchat it moves into a new animation set to follow you to it's "zone" rather then just sliding around when you move.
Leveraging something like the puppet prefab would allow for this.
It's more I have to decide what I wanna do a tutorial on so any suggestions is good.
>>237517079
bunk bed and moved as much shit as possible underneath it. Its less than ideal but I dont reach anything and am more or less free if I respect the chaperone. I would love to move to a big garage or something and be completely unrestricted
>>237519338
1.5m x 2m squared of course. That's for full running around roomscale. Standing mode is a thing and you can technically walk outside of the boundaries.
If you set up the vive's boundary with "advanced mode" you can use irregular shapes, and as long as the square inside is good, you're good.
You can also use openvr advanced settings to modify the space and force it to roomscale even if you can't "pass" the setup for room scale anyway.
basically all you need to be able to do is get a controller from a single point in your room 1 meter to the left and 1 meter to the right, since that's 2m. For the "short" side, you only need to get the controller .75 meters to the left and right.
if you can stand in the center of the room and do that, you have plenty of room.
but I do reccomend re-arranging furnature.
some anons use a futon on the floor and roll it up (or not) when doing vr.
you'll see a lot of them in fbt laying down.
I still recommend windows mixed reality though if you're not planning on full body. The samsung od+ is objectively the best headset for cost/performance right now and you don't need to mount sensors and your shape can be irregular and steamvr doesn't force any lengths.
>>237519315
>mfw it's 11:14am and I have shit to do tonight :(
I wanna be spooky.
>>237519338
Less than 2.5 meters is 'actively avoiding things' tier. I have a mat in the middle of my playspace and as long as I've standing on that, which is easy to subconsciously do, I can't hit the walls.
>Play blade and sorcery
>Get an erection.
Why the fuck is there no porn game like this?
What the fuck happened to my shoulders? Every avatar is like this to some degree including shit I haven't touched in months
>>237520580
vrchat fucks up the shoulder because of the IK iirc
>>237520296
>Not grabbing her head and forcing her to her knees enjoying the peripheral sight of what looks like a woman sucking yo dick while you zap niggas like a sith lord
>>237520668
Is it local? It didn't do this to me before and I haven't seen anyone else's avatar implode from lifting their arms
>>237520580
FBT fixes it.
>>237520580
if I remember correctly:
they slightly updated the finalIK VRIK settings and bone structure to match new avatar settings in unity 2017. It might be local only.
All you gotta do is go into your avatar's muscle settings and reduce the ranges.
You should always test in there anyway with "open/close" at least to make sure the skelli isn't pulling weighted meshes outside of boundaries. FinalIK VRIK might actually be using shoulder start and end bones now and taking length into account instead of just joints end points, or it could be unity 2017's improved humanoid avatar controller.
Notice how now, we have shoulder bone and neck bone movement points that are optional:
https://docs.unity3d.com/2017.4/Documentation/Manual/AvatarCreationandSetup.html
This was setup for better ragdolling. It'll actually cause less crazy arm flailing on avatars when physics goes to shit so it's a good thing
>>237520712
>4 guys come at you.
>Just drop your sword and zap the cunts laughing like Sidious.
We need a star wars VR game.
>>237520580
oh, it's also possible they had to re-import everyone's avatars and tried to automatically assign some bones that were not present before, but it could just be vrchat's default skeleton which is based somewhat on ybot and xbot. I'm not sure which.
one other thing about avatar masking, since we can do this in animations now, this will allow us to rip mixamo animations and use parts of them on just certain parts of our bodies now.
Complete retard here, is there a guide on how to make your avatar from scratch? I went through the OP but it's mostly for ripping already existing models. If there is no guide, can someone please post basic steps you need to do, I'll try googling the rest.
can you do anything about the oculus ovrserver?
it has like 20% cpu usage when Im running vrc
>>237521323
I think a dueling game would be pretty good, or at least a main focus of what would be a bigger game. Beat saber already feels awesome and i'm sure a lot of people are able to rapid hit a whole bunch of notes from varying directions in just a manner of seconds, so trying to deflect light saber attacks quickly like in the movies actually seems possible.
is the vive (non pro) worth buying? Plan on mostly playing skyrim, fo, and beat saber with it.
>>237522378
A Darth Vader game would be cool and it would make sense why you are a slow fucker and why you can break any blocks with your robo strength.
>>237522642
Literally the only purpose of getting a vive over a rift is full body tracking is cheaper and less hassle in VRChat.
>>237522642
Just get a WMR for cheep and then upgrade later.
>>237522823
I am autistic (from /g/) and will never give money to Facebook or any subsidiaries, so the rift isn't even an option for me.
>>237522642
If thats what you want to play, probably not. If you want to expand out and play a whole bunch of shit, and feel like you could eventually afford modular upgrades(Knuckles controllers, pro headset) over time then maybe.
Its best you give some VR headsets a go if you can.
>>237522125
Thats beyond the scope of common VRChat avatars. There will be no sculpting guides for VRChat specifically, just look at guides for Blender or your sculpting software of choice
>>237522663
>>237522378
>>237521323
Give me X-Wing VR first and you can have whatever you want.
>>237522935
Get one of the WMR headsets, then. Vive is 2 year outdated technology at this point.
>>237522125
>>237522378
real, proper fencing would be awesome.
fencing Rapiers are incredibly light and thin and most vr controller are about the same weight.
I'm quite surprised nobody has done that yet. Vr could quite literally teach you to be an expert fencer who could compete in real life, much like Eleven:table tennis can teach you to play real life ping pong like a champ.
To Anyone who's played and gotten good at Eleven: go try it in the real world. You'll feel like neo from the matrix since you've never played it in real life, but now you suddenly can.
Vr's potential for skills training is insane.
Gunplay in hotdogs or pavlov is similarly insane, the realistic nature of operating the weapons means you could probably pick up a real one and at least know how to load,fire, change fire modes, swap magazines, chamber a round and aim a real gun.
Good prep for the coming purge of the cucks and feminists.
>>237523096
Honestly star wars seems like it would make mad cash from VR users if it developed games for it, depending on what types of games they make its almost gaurnteed that every user would buy at least one Star Wars game based just on the fact its got (Some) history of quality behind it and theres not that many high quality games out yet.
>>237523050
I'm trying to do that. What I'm asking is, what are the steps after you finish your mesh?
>>237523268
Thank you for the advice! Is the odyssey the one to go for?
>>237523310
H3VR is still lacking in those aspects because a lot of it is just pressing a direction.
>>237523310
This is half the reason I bought VR, to become better at shit IRL but there's not much stuff released yet for the public. The other half was just for cyberpunk feels and the ability to shitpost physically and verbally.
>>237523583
You rig it with bones and weightpaint
>>237523639
I think so. The only disadvantage is you don't have 360 degree hand tracking, so anything out of the headset's FOV must be a rapid motion so the IMU can handle it.
>>237523310
>Good prep for the coming purge of the cucks and feminists.
gamers rise up
>>237523310
All I cant think about now because of this post is buying that game and rising to Olympic champion and cucking the chines.
>>237523583
Create the armature, weight paint, make textures, UV mapping the textures. /3/ might have some guides?
>>237476026
the fuck, dismemberment as a future DLC? Fuck porting to PSVR/quest/oculus store, half the future/dlc list is basic shit that should be in the full 1.0 release
>>237477994
yeah the 2 years since an update has come out has been rough. especially since they announced this. at least it'll be under $20. but i expect much more from them if I'm gonna fucking pay for it. None of this 2 years without an update shit.
>>237523050
don't forget weight painting.
>>237522125
sorry, I meant to reply to you in my last one but here it is anyway.
First, if you have vr, use oculus medium, microsoft maquette, or kanova or some other vr sculpting tool as it's the easiest way to make a basic mesh.
if not, I recommend using blender 2.8 First, sculpt something or make something using primitives.
https://www.youtube.com/watch?v=_5Hggla9G4k
watch this to learn how to rig
https://www.youtube.com/watch?v=Tl4qTgwQwYw
a basic humanoid
https://www.youtube.com/watch?v=keZy50unOJE
you need the bones vrchat is looking for which you can find in the vrchat manual documentation.
https://docs.vrchat.com/docs/rig-requirements
and finally texture painting:
https://www.youtube.com/watch?v=u9nE2Xg6Jgk
next comes blend shapes for facial and other animations, but if you've come this far you can look that up.
>>237522213
that really isn't much if you have at least 6 other cores available.
set the core affinity on it to one that never gets used for vrchat in the task manager.
>>237480325
What are you talking about? in both GORN and B&S spears are overpowered facepokers that usually kill in 1 hit.
but yeah, it is EA as hell but it still has its really satisfying moments. plus the webms that keep popping up on here are almost as good as that one VR sex game with the acted sequences of pantypeeping
>>237523639
odyssey PLUS. you should be able to get the new PLUS version for 299usd.
Odyssey original version isn't as good.
od plus has objectively the best picture out of everything available, and the least hassle to set up.
>>237494610
I keep getting a "server wasn't configured right" when trying to join on you, any one else have that issue? Also nice screenshot
>>237524089
not impossible. You would get the skills to play it irl and it allows you to play against a perfect opponent whenever you want. People literally built robot arms to do this.
then, once you're good enough you can practice against real people.
If you live in a small country training for the olympics isn't all that hard due to it's lack of popularity then you can travel on the state's dime.
lots of people do this for obscure winter sports like some less popular forms of skiing just for the fun of it, it's kinda hilarious.
>>237516275
Holy fuck thanks for sharing this. Does that mean I can have a proper sleep animation as a riftlet and not have my legs move when I rotate my head?
>>237498912
>>237499263
How the fuck do i get the magic tingly fingies?
>>237524746
kinda like in real life...
Try getting stabbed 3 inches into your skull and living anon.
We learned long ago that the realistic damage model isn't super fun unless you have endless waves and your life is in just as much danger.
Right now b and s you're a bit of a god who can take being slashed four inches into his chest and live but your opponents have realistic death.
once they make YOU die just as easily the game will be next level.
>>237524462
Thank you, that helps a lot.
>>237525269
yes, absolutely, and you're welcome. I do this a lot, I wish I had more time to compile this info properly.
>>237518164
>doesn't require a custom .cs script AFTER it's been created
What did they mean by this exactly?
>>237518164
>As long as whatever you're trying to do doesn't require a scripted EXTENSION to work in a scene
So in summary any component that has/involves scripts won't work right?
>>237525992
What I meant was that if you have an object in the scene, you have nothing attached to that object's inspector that doesn't already come with unity's assets (or like something from the unity particle effects pack, most of that stuff works), or the vrcsdk.
>>237526137
not exactly. Vrcsdk strips scripts, but if the custom scripts are just allowing you an easy way to set default unity parameters or the parameters of supported addons, those things will persist on your scene objects (your avatar/world/whatever) and materials, and anything else that is supported by default in unity.
in short, you can use things like pumpkin's vrc scripts because they don't ADD anything at RUNTIME BEYOND what unity can already do that needs to persist for the effect/etc that you want.
VRChat is, basically, a default unity functionality sandbox with some mods they created and addons like photon to allow rudimentary scripting and networking.
So, quite literally anything you can set up in a unity scene without the assistance of an unofficial addon or dll, you can do in vrchat.
It's way more dynamic than people realize.
>>237523310
>To Anyone who's played and gotten good at Eleven: go try it in the real world. You'll feel like neo from the matrix since you've never played it in real life, but now you suddenly can.
Holy shit
>>237524462
Senpai could you link me a guide on how to model a blinking animation? I have this rigged model that doesn't have any shapekeys. I've tried moving the vertices with proportional editing but it doesn't really come close to a blink
>>237523310
Throwing in VR has the opposite effect.
>Thread actually being useful for once and not just pure shitposting
>>237525992
>>237526137
I should also elaborate a little: custom parameters in materials and shaders, including compute shaders, and all the new generative texture and particle effects are "exempt" from that rule in a practical sense.
This is why particle crashers can exist and the vrchat team wrote the particle limiting and shader limiting system that very few people use fully:
https://docs.vrchat.com/docs/avatar-particle-system-limits
You can program some pretty crazy shit into shaders/materials/particles that affect the "world" in a non-interactive or semi-interactive way, I've done some pretty busted shit with magnification and camera tricks, and, animation can affect anything you have in the scene.
The new system goes even further. You could technically do things like create compute mesh particle instanced versions of people you meet and then animate them, or way weirder stuff.
>>237526554
>pumpkin's vrc scripts
What is this? Google won't give any results
>>237526736
Look inside the head of your model to see if the modeller has left any flat planes with the weeb happy eyes textured onto them. In your shapekey/animation you are going to want to deform the eyes to look like they're closed, bring the eye spheroids back into the model's head, and bring this flat transparent plane out to where the eyes are.
>>237526736
cats has a way to do this.
https://github.com/michaeldegroot/cats-blender-plugin
go here, ctrl-f, Shape Key. You need to create a basis, and then move the verts so you have something that looks like a blink, and create the shape keys.
then, in cats, you need to set those created shape keys to your blinking animation.
it's usually easier to separate the model by materials first (cats can also do this) and then merge all the meshes when you're done. That way, you can do things like seperate the eyes out.
A VR gun range with a good prop as the controller will be the future of firearm training, when you can have your troops train with rifles for three pence an hour each and without any risk of an accident.
Its incredible and has cut my range budget down massively and I am still getting better both in real life and in game.
>>237527034
I try. Though it feels weird to dominate the recaps for days on end ;P
maybe we can all chill in vrchat and I'll livestream a Q and A session to a private vrchat world or something one of these days.
>>237527464
they've been doing this VERY hard in the military (particularly the air and space force) for the last 5 to 8 years. Pilot training for fighter jets has been seriously revolutionized.
it's no coincidence palmer started a defense contractor, he was very hush hush getting the military onboard from the very beginning.
>>237523096
>tfw no Rogue Squadron VR
Supposedly the GameCube games sort of work in DolphinVR, but it's a nightmare to get it set up.
>>237527464
They already use AR for training, I know here in Australia they give you a modified gun and have you shooting at screens before they have you fire a real one.
>>237527203
https://github.com/rurre/PumkinsAvatarTools/releases/
>>237527710
suprisingly well actually. Not too hard.
>>237527679
>>237527758
Its a fantastic idea, its safe and its cheep and its not surprise that the armed forces are the first in on this, they are like sharks for cutting costs.
>>237527883
>>237527203
it's a useful little post-blender tool for finalizing some things
>>237528209
Oh I think I understand what you meant now. So scripts that affect stuff that'll happen in the game won't work but scripts that work in the editor do right? For example, if I made a simple script that moves a cube in some direction it wouldn't work in vrc?
>>237518164
Does navigation work? Could I actually make a world with some enemies that have pathfinding(?)
>>237528334
exactly right. Here's another example.
since you could do that on a unity ANIMATION natively, do that instead.
You could write a cs script that records an animation for you by running a loop, and you could use the -result- in vrchat.
There's a very roundabout way to use that trick to rip a mmd animation scene into something you can use in vrchat, for example.
or, for another example, you can use UniVRM addon to build a complete vrm model and set up the bones structure, facial animations and avatar descriptor and whatnot, then export that as an fbx right in the same window and use the result in vrchat.
So yes, while you can write and use scripts and unity addons as much as you wan't on gameobjects, but they can't do or set up anything that requires the script to be present and running for it to actually work in the SCENE window when you click the run button. You'll need those things to be natively part of unity when you upload, such as a animation controller.
However, anything you can do natively in unity you can bring into vrchat. ;P
>>237528883
I'm not 100% sure! Worlds are a hell of a lot more permissive however and since mesh navigation and ai pathfinding is part of unity 2017.4 I would be surprised if you can't - as long as you used all of unity's default gui'd tools to set it up I bet it would work just fine on upload.
>>237529095
Not being able to use scripts in game is a big deal though. I really wish there was a way to keep scripts in some sort of virtual box so that they can't possibly infect a system so that they could allow them. That way you could literally make any unity game in vrchat. Imagine legit having pavlov or that tenis game as worlds
>>237513757
>Shaders support "inline", which could see a resurgence of ridiculous effects being popular
What exactly do you mean by "inline"? the specific sampler states? I didn't see anything specific in https://docs.unity3d.com/2017.4/Documentation/Manual/30_search.html?q=inline+shader
>>237527883
The only video I'd seen of it had some rendering issues, but if it's not as bad as I thought to set up, I might give it a shot anyways.
>>237523310
I've been meaning to try out playing on a real ping pong table after 30 hours of Eleven. Where would you even find a place to play and measure your skill level against real people though?
>>237529396
You'd never get FPS working well in VRC. The networking simply isn't there. It can't even handle voip without uncomfortable delays.
>>237529396
there was a time when you could do anything including full cs runtime scripts on gameobjects. They, of course, had to take that away since it gives read/write access to the person who wrote them... on everything in the scene. Including other players. Like... downloading your browser history level shit. Screencapture level shit. Dumping your /pictures/ folder to their harddrives level shit. It was bad news. Same reason why web panels had to go, executing literally code you want on the other player's pc is probably not a good thing :P
This was the whole purpose behind playmaker and now udon whenever it comes out, I'm sure that's their next focus.
That's literally what it is, a sandbox for scripting inside vrchat.
Vrcstation and vrc trigger stuff is the rudimentary way you can script a world now.
using the new animation tools and materials/mesh/shader stuff you CAN do a lot of custom scripting now and for the purposes of vrchat you really don't need to ACTUALLY script too much. Did you do any of the halloween puzzle worlds? some of them were pretty dynamic with objects, keys and events.
I can't think of anything anyone would REALLY want to do that you can't do in a world now in a roundabout way... but give me an example?
>>237529510
Yeah as a purveyor of ridiculous effects I'd like to know what eye-raping horrors I may be capable of.
>>237529850
there's often many bars that offer ping pong as a focus. Where I'm from there's a place called "
house of pong."
>>237529948
they have a working shooter combat system prefab... have you actually played it? It's not bad.
The gun works fine in murder too.
There's a full on, official laser tag map dude.
The voip is due to it being photon unity networking's voip implementation last I checked. They have nothing to do with the performance of that.
The lag is mostly the other player's connection to it.
>>237530314
Yeah, those guns are fucking awful.
>>237520296
Why does that streamables have 5700 views?
>>237530497
It could be improved I'm sure. Not sure how they do hitboxes, and it's probably not hitscan, but again, anything you can do natively in unity you can do in vrchat, so a world could be setup with fairly good shooting. The network delay is a whole other thing but once again that's photon's fault, not vrc.
If they wanted better networking they would have to roll to forge, and that would be a huge undertaking since vrchat is basically unity, rootmotion finalIK and pun with some oculus facial slapped in.
They're adding more than that all the time but you can make a "vrchat clone" with those three things alone and a little knowledge about how "streamingassets" game object instancing works, which is all the much praised "lavender" is.
>>237530746
I wonder if the normiepshere is planning a "this is problematic" hit piece because of the wamins so they can make sweet clickbait and ad dollars.
>>237503472
Check this out for a good guide, looks fine with a couple hundred verts
https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho
>>237516079
>Invisible box that has the sound file slapped on it
If I'm going for persistent particles (as in, trigger an emote, not gesture, and want the particles to stick around when it's done) do I need to do the same thing. Just turning on the emissions section of the particles option doesn't seem to make them emit at all.
>>237530245
>>237528334
Most importantly you can RECORD a simulation in runtime using a New GameObjectRecorder which is what I was alluding to earlier.
In plainer words: you can use unity physics by pressing "run" in the editor, and record the result.
you can then use that result as an animation later.
So... you could like, set up an explosion on a building in your world, have it explode, record the whole thing using gameobject recorder, and stick that animation on a trigger in vrchat and it'll look like a realtime physics effect. You can do this with scripting if you want and since the result is a pre-computed animation you can totally use it.
>>237529510
you can pull off crazy stuff now, HLSL can be used to target names instead of actual textures https://docs.unity3d.com/Manual/SL-ShadingLanguage.html
https://docs.unity3d.com/Manual/SL-SamplerStates.html
you can essentially create macros on your shaders for procedural effects - like a floor that "reaches up to grab you" or a bomb that creates a ripple or distortion effect on the existing world's surface material, or does vertex morphing or motion- you can mirror textures you don't know or have ahead of time, or more mundane things like an actual pen prefab that doesn't require a mesh object in the distance to pull values from.
since we can use sprite animations in the particle system now too we can have mutes that can use actual keyboards even.
plus you can add sounds to that, with the new animation tools.
you could technically write a vocoder or primitive vocalization system. It's pretty limitless.
>>237531813
you want that to always be on. Make the parent gameobject persist if you want stuff to stick around. You're activating and deactivating (or not) the gameobject that the particle emitter is attached to. It's much harder to disable a property of a gameobject, just enable and disable the gameobject itself. That's why unity has "empty gameobject".
you can nest as many gameobjects as you want.
>>237502958
>that donkey punch
Ryonafags rejoice
>>237531813
emotes might not allow this because vrchat itself codes a limited timeframe into them before they end and reset to off.
gestures on the other hand can be state machined to be persistent, you trigger into a looping animation that never ends that changes a state based on where it is in it's short initial loop.
you can also set the length of a gesture animation trigger to be as long as you want but you need to hold the gesture.
vrchat has a system that makes the last gesture triggered active on the other hand by holding the "fist" animation but it can be a little persnickety.
you need to essentially create a state machine.
What that means in plain terms is you need to have a looping animation that does ANOTHER animation when you trigger a gesture, and doesn't come out of it until you do something else you specify. This allows for a basically infinite number of things for as long as you want as long as you don't trigger the reset for it.
You do this with the node graph which was just made much easier since the later version of unity is now used.
https://www.youtube.com/watch?v=sbL9k0VA4OY
here's a tutorial someone else did on this. though it could be improved
>>237532163
>you can essentially create macros on your shaders for procedural effects - like a floor that "reaches up to grab you"
Hmm, how does using the same sampler between multiple textures enable this exactly? I'd be interested in details/tutorials if you can link them. I know you can already do some stuff like that with grabpass and the normal/depth buffer, as well as stuff with projectors, though I've never attempted the stuff I've read about myself.
>you could technically write a vocoder or primitive vocalization system.
oh, you mean playing specifica sounds from particle collisions? It'd be really cool if you could actually synthesize audio in a VRC map, but I doubt that would ever happen.
>>237502958
>the male fantasy
>>237532862
>synthesize audio in a VRC map
you can already do that, vrchat has a full midi control system now as well as osc listening on port 9000. You can control a world from your cell phone or a webpage if you want.
This was way more useful when webpanels existed but you can load something up in steam dashboard or oculus dash and control what your world does now, or use a midi controller or keyboard to do and script literally anything you want including synth audio.
https://docs.vrchat.com/docs/vrc_oscbuttonin
https://docs.vrchat.com/docs/vrc_midinotein
https://docs.vrchat.com/docs/vrc_audiobank
first two could control the last one, etc etc. Nesting state machines and triggers would allow for a lot in a world
>>237532659
>emotes might not allow this because vrchat itself codes a limited timeframe into them before they end and reset to off.
Fuck. I don't want to put it on a gesture so I don't shit particles by accident. The intention was to have like a flare gun emote that would shoot a particle into the air and hang there for a long time. That way I could wander off exploring and shoot up a flare so people knew where to find me and keep exploring while it stayed there.
>>237533303
use a state machine to avoid accidental triggering. On one hand, "spin up" the flare gun on a hard to accidentally hit emote like right hand trackpad down. (I think that's rocknroll)
you can make a visible only to you indicator (like a one sided plane on your left eye that would appear as a "interface" hud. Have that slowly cycle through some numbers or something. Then, set up the nested emote to left hand fist or something and make the animation pretty long and persistent.
see this video I linked earlier.
https://www.youtube.com/watch?v=sbL9k0VA4OY
>>237533295
Somebody actually made a map with some keyboards controlled by MIDI, and it did actually work, but it was pretty shit. Playing midi keyoard will send triggers to the world, but there's a good half-second delay before you hear the note, and it's all at one velocity, one duration, no sustain, no aftertouch or anything like that. I can't imagine that some sort of additive synthesis thing would work well with the same trigger system, way too much delay and not enough control.
>>237533936
gm3's map was pretty reasonably performant
>>237533794
State machines are desynced between clients, so I wouldn't advise using them.
>>237533303
You can nest anything behind a deactivated object so you have to make a specific combination of gestures on the correct hands. This combination only activates the dynamic bones when rocknroll is on the right and and fingerpoint is on the left. If only one is active, either the gameobject will be inactive, or the dynamic bone will be inactive. If the gestures are done on the wrong hand, the deactivated gameobject on the right handed fingerpoint overrides the activation on the left hand.
How do I make a video screen mirrored?
Maybe these were stupid ideas but I tried changing the shader tiling, and tried selecting "mirrorreflection" which only seemed to make the screen viewable from mirrors
yes hello my ban expired
please buy Star Citizen now
>>237538151
Nah I'm good
Unity 2017 breaks the version of muscle animation editor I have. It simply doesn't find any models despite them being humanoid and having working muscle systems set. Is there a newer one being passed around?
>>237530746
It was posted on /v/ yesterday
Lovers.
>>237542049
big cute
For the majority of custom or personal avatars on VRchat, are most of them just ripped from somewhere else online with maybe the addition of some items/clothes taken from somewhere else too?
How much of VRchat would you say is actually new original avatars, or downloaded base bodies with original assets.
>>237543482
At least one, a few more if you count people that just put cubes along an armature.
Can we all agree that vrchat just looks wierd with realistic avatars? i mean they look so out of place..
i'm creating this resident evil avatar world and most avatars just look bizarre in vrchat,so i chose to use a toon shader and they are really fitting the game now
>>237543482
Jonkku, Zauber, Springheeled, and Negativez have made completely custom models. I'm sure there are others too.
>>237538946
what version of unity 2017? Are you using a 3rd party addon/plugin to do it?
>>237538946
I feel you mate, I'm doing my animations in the older unity.
>>237542112
>>237500029
seems most anons are not quite zoomers but not oldfags like some of me. I'm 35. I would suspect we have quite a few "not quite millennials"/oregon trail lost generation jaded fucks around.
Boa is the band from the title OP of serial experiments Lain. Singer is the halfu daughter of Bad Company's lead singer. (jasmine rodgers) that pick surprises me a lot, I thought I was the only one weeby enough to appreciate them.
Though there's some of you. We've groaned about younger anons before.
>>237544594
Pretty sure Riko, Shimarin, and Clockwork Knight were all made from scratch too.
>>237500029
27, but I generally can't tell how old others are before they reveal it. Some of the zoomers have more life experience than me, for sure.
There is no better waifu
>>237543482
>>237544594
depends on what level you consider "custom."
I consider something completely custom when there's been massively significant mesh and texture/UV edits.
You can frankenstein a model from other peoples models and not a single person alive will have seen it before, but they might recognize some parts as pulled from something else.
However, there's some diminishing returns that start to happen if you make a humanoid from scratch.
First off, the ideal body form (for you) is just some variation of a mean average. Clothing choice is just some variation of something someone else might have, even in the real world.
Sure, you could make something completely 100% yourself, do the weight painting, all the mesh, model, textures, UVs, morph targets, blendshapes, and come up with your own facial animations if you wanted them. You would also need to model the mouth shapes so that oculus/vrc visiemes work This will take even the fastest modellers at least 8-24 real work hours to look somewhat decent.
I'm quite frankly very impressed if someone did the uv edit and textures themselves, maybe modelled or modified the hair and clothing, added accessories or other things and did their own custom facial animations and hand animations from existing blendshapes. Even in the professional world, ALL 3d models used in EVERY game generally have a base model they came from. EVERY SINGLE CHARACTER in overwatch is a modified version of tracer, believe it or not.
I'm perfectly okay with a model being a frankenstein or cobbled from a "base mesh" as long as you put effort in - and the main reason for that is not standing out like a sore thumb among other people. Right now the "vrchat aesthetic" is mostly anime and meme style, even tiny knucks was a goofy caricature. Even vr pill of all people who barely tolerates little anime girls is a big goofy red ballhead with exaggerated facial expressions using a prefab body.
There's nothing wrong with using an mmd face.
>>237544594
Aqua has a new avatar he was making a base for. It's very good quality. Much better than and TDA shit for sure. He really needs to market that skill.
Anyone else here unironically gonna spend last year with vrg in a meetup?
Fuuuuuuu...sion
>>237547106
>>237547106
I did for 2018. Celebrated my own timezone in real life, then did East Coast in-game.
>>237546798
>>237545395
>>237544594
>>237543482
All of my models with the exception of a few use some custom meshes I've pulled and modified myself, or created from scratch, have custom UV and mesh edits and custom textures. The body is just clothes, honestly, and you can pull that from anywhere, it matters a lot less. I sometimes use my own 3d scans or quickly fab something up in blender or a vr modelling tool.
I only use mmd faces, though. Generally speaking, modelling everything yourself is silly because you'll end up using anime anyway so you don't look out of place that way. And secondly because blendshapes and visemes are done by default: I dare say vocaloid is LITERALLY one of the main the reason visemes exist in the first place. Ideas were pulled from Vocaloid/mmd's actor/puppet engine since 2008 to turn recorded sound into believable mouth shapes and that built upon mocap and realtime humanoid physics in 3d - and everything was evolving in parallel there since around 2008 - so it's just natural most people would use that.
Why reinvent the wheel?
Have you seen how other virtual worlds do facial animation for full custom models?
picture related.
https://help.sansar.com/hc/en-us/articles/360001174526-Sansar-skeleton-and-skinning-details
yes, those are bones
>>237547106
if i can survive till the end of the year
>>237546798
Good argument.
The only reason i want people to be somewhat original or have a uniquely modded one myself is to accelerate how fast we are getting towards the age where virtual reality effectively is a whole new reality with people phasing between the physical and virtual like they have two different lives, and just like the actual real world everyone is unique even if we are genetically very similar boring ass humans, people will have unique bodies in the virtual one too which people can come to familiarize with individuals and although people may have multiple avatars, they would have a greater sense of self in the virtual world.
>>237544594
I'll make one, one of these days.
>>237547796
the obscene number of face bones trick works well for internal studios where they usually develop a method to the madness or a tool, but for stuff like VRChat or Sansar is horrific, with visemes being a lot less flexible but way more user friendly
That being said doing anything with an avatar that has face bones makes me wanna shoot myself, custom animations are hell when you do em in Unity
>>237547930
I'm already there anon, I completely get that! :D
All of my avatars have commonalities between them and somewhat look like various caricature versions of myself irl. I use accessories and colour themes to make sure that I'm "me" no matter who looks at me or what model I'm using
I still prefer to be a humanoid but I want people to recognize me even with nameplates off.
One cool thing that a friend said to me last year (someone who does play with nameplates off 100% of the time) was that they could tell who someone was by body language, voice, or how they do their avatars, and that "I took one look and knew it was you"
That's less common now since most vrchatters don't take the effort or haven't been taught how, and just upload something a-la-cart or find a pedestal.
HOWEVER: A LOT of the anons here DO do that, at least a little.
I hope this trend continues.
>>237549025
picture related.
this is a screenshot from my pc right now, this is the blend file sansar provides people to make their own models.
>>237547796
yeah how about no. MMD style blendshapes all the way, thanks.
the japanese know what's up. Even the VRM format takes it in that direction.
uncanny valley or expressive animated faces, pick one. There's an ideal median point I'm sure and I wish people who made love dolls and sex robots understood that too.
Can someone help me? for some reason i cant change any of the materials, howe the hell do i fix this?
How many people here are actually gay, as in willing to have actual relationships with people that have a penis even if they do have qt girl avatars. The willingness is what matters, not if you actually have had a relationship.
>>237549854
Assign new materials by dragging the textures onto the model.
>>237550148
no that's gay
>>237547564
>>237547106
>>237547882
>>237547561
You know what would be, all kidding aside, really fucking cool?
Gathering anons to celebrate the new year all around the world in vrc.
We could literally do the count down with people from one side of the planet... but all in the same vrc room, and celebrate the new year LITERALLY as our earth rotates.
My thoughts go out to those alcoholicsmewho get to toast happy new year in every single timezone and later be taken to a hospital.
>>237549854
Select the model. And go to the tabs where you can rig them and whatnot and then hit the far right one and set the materials to legacy aka by texture name
>>237550148
In VR, no problem. Real life, probably not.
>>237550148
I'm bi but i favor men in dating because i don't understand women or how their mind works, men tend to be more chill and i can relate to them
>>237550148
look up autogynephilia anon. Their desire to have a girl and being unable/unwilling to because of the risk or effort involved turns into making a vrc avatar of their ideal girl and then becoming that girl or hooking up in vrc and not giving a fuck. It used to be that they would just crossdress.
It's what people are calling "trans" these days.
autogynephiles almost universally regret transitioning, and it's also why millenials aren't having all that much sex compared to gen x and boomers: It's too much work and risk
>>237550148
As someone who's had a VR relationship I would probably never let myself get that emotionally attached again in VR, but I'm really easily flustered when guys flirt with me so when they do it I just lose it and fall into their trap.
I'll never forget my first.
>>237547796
I can't seen why you'd ever need that number of boneshapes unless this is one of those kind of games where every humanoid model is based off of one 'default' which blends to a variety of different forms, and bones help control certain aspects of the facial animations better in this regards than morph targets.
>>237550765
>autogynephiles almost universally regret transitioning
Gee, I wonder why severe genital trauma and hormonal changes as an unproven 'treatment' to someone's mental problem may be regrettable.
>>237550148
i would want that, irl, not in vr, except seemingly everyone here that even considers any type of relationship is a massive slut that ERPs and lewds with everyone
>>237498403
They'd have to integrate a service that goes through every uploaded avatar and weighs its performance footprint. Anything above a certain threshold will just load in as the floating 'blocked' avatar for mobile/standalone users like when you'd hit the panic button on the current client. That way you don't segment the players but at least allow them to interact, long as it's on a verified world that's mobile friendly.
>>237550765
>>237550148
So why do so many hot blooded straight men get protiused in vr to the point of messing around with other men?
unironically, the increased xenoestrogen and aromatics exposure that ALMOST ALL females born after 1983 get daily have pretty much FUCKED their sex drives into the ground from what is normal.
Obesity epidemic too, kills sex drive in women, and men aren't attracted to them. Women are only attracted to the top 20% of men in online dating platforms, but it's way different in person. Too bad nobody goes out in person anymore.
Men want women who want them as much as they do - and attractive sexually agreeable women are quite frankly scarce. We are genetically repulsed by bad health to insure our genes are carried on, so for 90% of men fat women are no go.
So, if you take away all those women you are left with a tiny dating pool.
In vrchat, almost everyone is a pleasing sexy anime girl. Nobody is objectively gross, and they all have agreeable sexual personalities. I don't blame ANYONE for being a little gay for catgirls with boy voices.
>>237550148
I'm gay but wouldn't do anything in vragain, because like >>237551393 says: everyone's a slut and monogamy is a meme to them
>>237547930
Now I'm just going to spam knuckles to make sure that doesnt happen.
>>237550765
I always assumed millennials were fucking aplenty. What are the chances I can find a virgin3dwaifu in this day and age?
>>237530941
oh wow been awhile since I saw a post digging at lavender. its quite a bit more than what you describe (plus streaming assets isn't the tool you want to use for this) but I believe in showing not telling. hope you try my game someday
>>237552361
>>237551612
I think it's because human sexuality is so heavily visually orientated that the inconsistencies are completely overridden. Trannies with man voices in real life are disgusting, but that may be because the visual is imperfect, so it's a coefficient to those flaws. If the visual is 100% female, then its multiplying no flaws.
>>237551612
if she breathes she's a THOT
>>237552176
>What are the chances I can find a virgin3dwaifu in this day and age?
Higher than you'd think. There's a whole swath of girls online who read about the horror show of modern dating and abstain from it entirely.
>>237553040
Next Amiibo!
I came out to my family today as a proteused anime girl and they fully support me. I'm so happy
Threadly Reminder you can steal their avatars but you'll never be this cute orpure.
>>237553586
I'm cuter.and red isn't purethread will tell you it's the blue one that isn't pure, but that's just the rumor mill. I have the proof
>>237553489
Unironically, though, my Dad recently got a headset and wants to meet me in VRChat.
>>237522935
Carmack is leading the magic at Oculus with billions of Facebook dollars behind him and basically free range to do whatever he wants
hhttps://www.youtube.com/watch?v=VW6tgBcN_fA
It's kinda like when America used Nazi scientists to build the first moon rockets except the other way around
>>237554076
does anyone know why what causes textures to become one sided when re imported. its only happening on fbxs being imported. pic related
>>237544594
HBZ, Gondola and ZipZoop too
>>237554307
TAIL WHIP ATTACK!
>>237551614
really wish i could use vrchat to meet someone with common interests with both of us taking a liking to each other and try to make it something more
i don't think anyone else feels that way though, it's just either people hanging out or absolute sluts
>>237554569
Same. Only the lewders have ever tried to make a move on me. I don't want to just lewd right away then forget about it.
>>237537973
You can modifier the shader to reverse the U axis of the texture. Or actually, make a quad in blender, then flip the U axis of the UVMap, that'd work too and would probably be easier
>>237554965
yeah, but then again, i don't want to go into it with the mindset of "i want a relationship". if i did, i'd just ust tinder or grindr or something. i'd rather it happen organically and have the interest develop over time, but considering how scarce potential candidates are, it's more or less a giant waste of time to even attempt finding them it seems
>>237555939
Maybe we will find each other one day.
>>237546930
Nah, tda is still "better" than my stuff, everyone just hates it because it's so widely used. Maybe I'll get to the level where I can feel comfortable selling models one day, but not how I am now.
>>237554569
Just hang out with people who's company you enjoy. Don't go looking for anything in particular. If something develops it does, if not, you still got some good friends to hang out with.
Vaguepost someone you like!
>>237556274
maybe
>>237556584
i have trouble making just friends. from past experience, i usually immediately know if i really like someonei really wish my ex didn't tell me they "don't love me anymore", and with them being a lewder, not just vrchat, any sort of chances are non existant
>>237557284
Cute in their own way being a little autistic not catching sarcasm
>>237557284
cute kemono
>>237557284
severe autism
>>237557636
now that's vague
>>237552176
Just graduated high school last year, was playing never have i ever with a whole bunch of girls, someone said they never had sex, then I found out that literally all of them were virgins and just finished high school, the time of the most awkward social horny hormonal clusterfuck of people they will experience in their life. Blew my mind because i always assumed every damn girl was a sloot by 14 and that I was way behind everyone else when i finally got a gf at 17.
Turns out that shit is just the media.
i am making a new thread
>>237553870
Fucking virtual families
>>237557836
same
>>237557836
fuck off jelly
new thread
>>237558159 (Cross-thread)
>>237558159 (Cross-thread)
>>237557284i wish i lived closer so i could visit them easier in meatspace